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Quick and Easy Questions (please read the OP)
I don't see why not? It's not a competition. Be aware that the word count increases per participants, so you'd be increasing your own word count significantly by doing a group thread "solo".
[Image: Jacksig.png]
This goes without saying, but obviously you wouldn't qualify for a participation bonus.
Dante's Abyss 2015
   GRAND CHAMPION   
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Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
Yeah. I just had an idea about two of my characters meeting Omni at the same time but its probably not worth the extra effort.
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(05-10-2018, 06:45 PM)Handsome Jack Wrote: In regards to DA. It has YOUR OM amount. In regards to general NPC creation, it can have enough OM to remain in the level bracket 5 above yours.

Re: Bolded Text - Not quite; NPC Primes can only be 5 levels above yours if you're still level 1.

From the Rules page on NPCs:
Quote:Prime NPCs may either be up to your own character's level, or Level 6 if your character is Level 6 or below.
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]
Okay so I am confusion

Super utility moves that buff allies follow these guidelines "Super Moves that give your allies stats may grant up to 4 stats per 1 SP (ie, it depends upon the tier of the move) per post. Alternately, you can increase the duration, by reducing the number of stats granted accordingly. For example, you could make it last a whole round, like a transformation, but you'd have to halve the stats granted (in this case, to +2). Stat are always spread between the number of targets. "

What I'm trying to mathmagician is if you wanted to give someone +1 to a stat how long would the buff last? Furthermore what tier of super move would be needed to give a +1 to a stat for a whole fight?
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(05-11-2018, 09:14 PM)Strazio Rockwell Wrote: Okay so I am confusion

Super utility moves that buff allies follow these guidelines "Super Moves that give your allies stats may grant up to 4 stats per 1 SP (ie, it depends upon the tier of the move) per post. Alternately, you can increase the duration, by reducing the number of stats granted accordingly. For example, you could make it last a whole round, like a transformation, but you'd have to halve the stats granted (in this case, to +2). Stat are always spread between the number of targets. "

What I'm trying to mathmagician is if you wanted to give someone +1 to a stat how long would the buff last? Furthermore what tier of super move would be needed to give a +1 to a stat for a whole fight?

Logically, 1sp to give +2 for one round would be equivalent to +1 for two rounds (double duration, half stats).

So, assuming a fight is 3 rounds, you'd need a tier 2 super (although a T2 super would technically last for 4 rounds, so this would not be SP efficient).
(05-11-2018, 09:25 PM)Dane Regan Wrote: So, assuming a fight is 3 rounds, you'd need a tier 2 super (although a T2 super would technically last for 4 rounds, so this would not be SP efficient).

Would a T2 SU that gave +2 for one round then +1 for then next two rounds be allowed?
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]
Is there a ruling on whether or not you can swap stats around via a super? (like swapping an atk and def stat around for a post or round)
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"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
(05-13-2018, 01:05 PM)Marisa Kirisame Wrote: Is there a ruling on whether or not you can swap stats around via a super? (like swapping an atk and def stat around for a post or round)

There's no set precedent for that that I know of. I.e. it hasn't been done so it could be possible depending on how you do it.
I'd assume no, since you'd be essentially using that Super to "get around" the cost and drawbacks of a Alternate Form which does exactly what you're talking about. Granted, spending SP makes it a little different, but you're still duplicating a 2k OM ability for 600 OM. That said, I'm not the authority on this stuff, but I wanted to point out some details just in case they were missed.
[Image: Jacksig.png]
(05-13-2018, 01:31 PM)Handsome Jack Wrote: I'd assume no, since you'd be essentially using that Super to "get around" the cost and drawbacks of a Alternate Form which does exactly what you're talking about. Granted, spending SP makes it a little different, but you're still duplicating a 2k OM ability for 600 OM. That said, I'm not the authority on this stuff, but I wanted to point out some details just in case they were missed.

Jeff's right. We don't tend to allow super moves that are "spend SP to circumvent paying OM". That said, you can increase/decrease 4 stats for 1 post with 1sp, so using that as a basis I don't see a large problem with swapping some stats around - as long as they're not your own.

Give your move a try, Marisa.
Question, can we make a move based on "Demonic Possession?"
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[Image: Darkdata.png]Jak/Mar- Dynamite Kid/ DA 2018" (Translated text)[Image: hVDTXBF.gif](Thanks Ezzy!)

It'd depend on what you're looking to do with this Move.
[Image: Jacksig.png]
If you want to actually "possess" someone, the answer is probably no. True possession requires OOC permission unless it's for a short period of time. See: http://omniverse-rpg.com/showthread.php?...#pid131677

(05-11-2018, 12:35 PM)Omni Wrote: If possession or mind control takes place for less than the duration of a single post, it's possible, but still should be downsided appropriately (with SP or otherwise). Make someone slap their friend? Cool. Take over their entire mind? Ehh .... it's probably not gonna fly, for many reasons related to RPing itself, but you can try - and it better be approved by the owner of the character themselves.

But, if it's something simple, like making someone drop their weapon or slap their friend, you're probably fine. Your question was vague, so as Jeff said, it depends on what you want to do.
(05-13-2018, 01:50 PM)Dane Regan Wrote:
(05-13-2018, 01:31 PM)Handsome Jack Wrote: I'd assume no, since you'd be essentially using that Super to "get around" the cost and drawbacks of a Alternate Form which does exactly what you're talking about. Granted, spending SP makes it a little different, but you're still duplicating a 2k OM ability for 600 OM. That said, I'm not the authority on this stuff, but I wanted to point out some details just in case they were missed.

Jeff's right. We don't tend to allow super moves that are "spend SP to circumvent paying OM". That said, you can increase/decrease 4 stats for 1 post with 1sp, so using that as a basis I don't see a large problem with swapping some stats around - as long as they're not your own.

Give your move a try, Marisa.
I was saying for targeting an opponent. This wouldn't affect me but sounds good thanks Dane
                                            [Image: tenor.gif?itemid=10243242]
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
Can I switch the name of my account without making a new one?
(05-14-2018, 10:35 AM)Lucas Killan Wrote: Can I switch the name of my account without making a new one?

Some staffers can change your name. If you have a reason for requiring a name change, make a thread in the help desk explaining it.
So me and dane were getting into an argument about if a move uses a power that is highly exausting. Does it stack onto said moves stamina drain? Or does the move act as the only drain on like stamina?
                                            [Image: tenor.gif?itemid=10243242]
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
(05-17-2018, 09:07 AM)Marisa Kirisame Wrote: So me and dane were getting into an argument about if a move uses a power that is highly exausting. Does it stack onto said moves stamina drain? Or does the move act as the only drain on like stamina?

Moves are all independent abilities or actions that are balanced separately from the powers they require. It is possible, for example, to create a low fatigue teleport with a higher charge time. Or a slow down debuff using time manipulation which isn't tiring but has other drawbacks (like a charge time).

The fatigue costs mentioned in power descriptions are only for when that base power is directly used. So, if a time manipulation move says it's only lightly fatiguing, it is lightly fatiguing and not very tiring (like the base power).

It's only the ambiguous cases where a move doesn't say how tiring it is where the power description might be relevant, but unless they're undergoing a lot of physical activity, you can usually assume it's not going to be particularly tiring.
(05-17-2018, 09:44 AM)Dane Regan Wrote:
(05-17-2018, 09:07 AM)Marisa Kirisame Wrote: So me and dane were getting into an argument about if a move uses a power that is highly exausting. Does it stack onto said moves stamina drain? Or does the move act as the only drain on like stamina?

Moves are all independent abilities or actions that are balanced separately from the powers they require. It is possible, for example, to create a low fatigue teleport with a higher charge time. Or a slow down debuff using time manipulation which isn't tiring but has other drawbacks (like a charge time).

The fatigue costs mentioned in power descriptions are only for when that base power is directly used. So, if a time manipulation move says it's only lightly fatiguing, it is lightly fatiguing and not very tiring (like the base power).

It's only the ambiguous cases where a move doesn't say how tiring it is where the power description might be relevant, but unless they're undergoing a lot of physical activity, you can usually assume it's not going to be particularly tiring.

Is a per-post or per-round limit an acceptable drawback for a move?  Or is fatigue/concentration time pretty much the only two?

e.g., "Quick Teleport: Once per round, Whirda can forego the normal cast time of her teleport.  She still suffers the same fatigue as a normal teleport and cannot exceed the normal distance."


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