Character name:
13-Jzall
Character source:
Warhammer 40k admech ranger
Character history:
One of the rangers sent to assassinate the beast, 13-Jzall was on a mission that could only result in the death of one or the other, before he could take his shot a greenskin spotted him and immediately and 'killed' him. What really happened was that 13-Jzall (I am now breaking canon if anyone cares) was taken by the Omni and was sent to the fountain, what happens next is up to 13-Jzall and what he divines the omnissiah's will to be.
Physical Description: (originals only)
http://2.bp.blogspot.com/-MLB4cwpyftI/VT....25.33.jpg (not mine but how I imagine how he would look since I don't think there is any official artwork
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies:
Ranged proficiency
Starting Powers:
ranged proficiency, master acrobat, advanced enhanced senses and suppression
Starting Moves:
Pistol: pospheonix pistol 600 om
A high power revolver with a special type of burning ammo which can be triggered to melt lock and wooden barricades, comes with a silencer. It can hold 6 bullets which are all reloaded at once but that replaces the entire clip which can be scavenged after the battle. The reload takes a total of 3 seconds. It is close semi auto although too many shots in rapid succession will make it a lot harder to aim. The maximum range of the gun is 300 meters, although the power and accuracy will significantly go down. It has iron sights that work but are fairly inaccurate, these can be replaced with proper modern sights although this will take time resources. 13 can run around while shooting, albeit inaccurately, to cover his escape or to secure an area. To be hit by this is to feel like you've been hit by a highly powerful revolver and then have the wound burn up within you. This can sometimes cauterize the wound but will often cause more damage. 13 can put the special 'fire powder' on his hand to be used as a literal strike anywhere match. The bullets are equivalent to a .300 round.
Sniper rifle: transonic arquebus 300 om
A high power sniper rifle based on top of a tripod that can only be shot with full accuracy while on the ground and with 13-Jzall standing still, although the tripod can be set up quite quickly depending on 13's speed. It can hold 3 bullets including the one in the barrel and is bolt-action. Changing the bullet takes 1 second and reloading takes 5. The tripod takes around 5-10 seconds to set up depending on where he is, it can be shot without the tripod just not that well. The bullet type is 14.5x113mm which has an effective range of around 2000m. To be hit is to not notice anything until it is too late. It enters and exits your body as fast as lightning as is no less deadly, although it can not set things on fire, it can be used to break locks or windows without being seen.
I confirm that I have read and agreed to the Rules of Conduct.
I have
Where did you find us?
Randomly stumbled upon this website by chance
13-Jzall
Character source:
Warhammer 40k admech ranger
Character history:
One of the rangers sent to assassinate the beast, 13-Jzall was on a mission that could only result in the death of one or the other, before he could take his shot a greenskin spotted him and immediately and 'killed' him. What really happened was that 13-Jzall (I am now breaking canon if anyone cares) was taken by the Omni and was sent to the fountain, what happens next is up to 13-Jzall and what he divines the omnissiah's will to be.
Physical Description: (originals only)
http://2.bp.blogspot.com/-MLB4cwpyftI/VT....25.33.jpg (not mine but how I imagine how he would look since I don't think there is any official artwork
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies:
Ranged proficiency
Starting Powers:
ranged proficiency, master acrobat, advanced enhanced senses and suppression
Starting Moves:
Pistol: pospheonix pistol 600 om
A high power revolver with a special type of burning ammo which can be triggered to melt lock and wooden barricades, comes with a silencer. It can hold 6 bullets which are all reloaded at once but that replaces the entire clip which can be scavenged after the battle. The reload takes a total of 3 seconds. It is close semi auto although too many shots in rapid succession will make it a lot harder to aim. The maximum range of the gun is 300 meters, although the power and accuracy will significantly go down. It has iron sights that work but are fairly inaccurate, these can be replaced with proper modern sights although this will take time resources. 13 can run around while shooting, albeit inaccurately, to cover his escape or to secure an area. To be hit by this is to feel like you've been hit by a highly powerful revolver and then have the wound burn up within you. This can sometimes cauterize the wound but will often cause more damage. 13 can put the special 'fire powder' on his hand to be used as a literal strike anywhere match. The bullets are equivalent to a .300 round.
Sniper rifle: transonic arquebus 300 om
A high power sniper rifle based on top of a tripod that can only be shot with full accuracy while on the ground and with 13-Jzall standing still, although the tripod can be set up quite quickly depending on 13's speed. It can hold 3 bullets including the one in the barrel and is bolt-action. Changing the bullet takes 1 second and reloading takes 5. The tripod takes around 5-10 seconds to set up depending on where he is, it can be shot without the tripod just not that well. The bullet type is 14.5x113mm which has an effective range of around 2000m. To be hit is to not notice anything until it is too late. It enters and exits your body as fast as lightning as is no less deadly, although it can not set things on fire, it can be used to break locks or windows without being seen.
I confirm that I have read and agreed to the Rules of Conduct.
I have
Where did you find us?
Randomly stumbled upon this website by chance
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!
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01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101



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