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The 19th Lord of Uranos' Kingdom's Tempest Domain, Drossel Juno Vierzehntes Heizregis
#1
Drossel von Flugel
[Image: DrCEKSy.png]

CHARACTER SOURCE: Fireball

CHARACTER HISTORY: Drossel is the 'daughter' of the late and most definitely great Windstile von Flugel. Living in a world where robots and humans are constantly at war, Drossel has been confined to her father's country-sized hyper advanced mansion to learn the structure of the world before she can attempt to reunite humanity and inorganics. Sadly, she never got a chance to do so before she was whisked away to the Omniverse, which she believes is simply the world outside her mansion. For now, she'll attempt to discover the "Charming Humanity" her father was always rambling about in his books.

PHYSICAL DESCRIPTION:
Drossel is a pure white robot with black joints and a cyan powercore, humanoid but unmistakably robotic as well. She has a streamlined design overall, rounded limbs and thick cylindrical legs that taper off into flat circles as opposed to any kind of foot. Her head is rounded with a double-jointed headpiece at the back mirroring a large ponytail, and she has large cyan eyes but otherwise is featureless facially. Her only article of clothing is her father's favorite crimson cloak, which is almost constantly generating dust somehow.

STATS:
ATK:1
DEF:2
SPD:3
TEC:4

STARTING PROFICIENCIES:
Physical Strength – 1000 OM

STARTING POWERS:
Master Acrobat - 400 OM
Hivemind - 400 OM
Survival - 2000 OM

STARTING MOVES:
Capo-rate Kick (Requires Physical Strength, Master Acrobat) - 300 OM
An attack born out of Drossel's inability to discern the different kinds of martial arts, she simply decides to mix them all up. Drossel avoids an attack, be it ranged or melee with a Capoeira style flip to the side or backwards, putting her into a handstand. While positioned like this, she performs a side snap kick from Karate, where one leg is placed behind the other's knee, then it 'snaps' outwards and kicks up, or down in this case. This gravity aided kick is decently powerful and fast, but performing it before an enemy strikes leaves her wide open, easy to hit and knock down.

Astrology Unit "Ra" (Requires Physical Strength, Master Acrobat) - 300 OM
Drossel dons her Ra model add-ons, a mask and a staff. The mask is a beautifully carved ceramic beak-shaped mask, with cyan accents and 6 feathers on the back. The staff is a polished 6ft. copper staff, ending in a silver chakram circle with many viewing glasses inside. While wielding these Drossel adopts a more defensive fighting style, like Bojutsu. The staff restricts her movements somewhat, but the range afforded by the staff makes her much more effective at one-on-many combat.

I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?
As I stated when I registered, Weiss Schnee directed me here.
#2
I do believe I'm Finnish.

(That is to say, I've completed work on my sheet.)
#3
Your second Move wouldn't require Master Acrobat as it's just a bo staff. Also just remember that it won't actually change your stats (you would need an alternate form ['alternate stance' would probably be a suitable word for the character] to pull that off).

As an aside, your first Move doesn't require a Move, because it falls under the realm of stuff you can do with simply the Physical Strength proficiency. That's not saying you couldn't have it as a Move that's a strong swift kick, but you'd need at least one other drawback.

I've attached your Roster below. You may post it in the Roster forum. Left out your kick Move. We can sort that out here or you can look around elsewhere (I'm sure there are examples to be found). I'll create your log and activate your account for chatboxing.

Also, did you want your name is lowercase?

Name: Drossel
Spent OM: 4100
Consumed OM: 0
Proficiencies (1000): Physical Strength
Powers (2800/8000): Master Acrobat (400), Hivemind (400), Survival (2000)
Moves (300): Astrology Unit "Ra" (300)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts:
Bases:
Unlocks (0):
Base stats:
ATK: 1
DEF: 2
SPD: 3
TEC: 4
#4
Actually I'm not sure I'll be joining; as Drossel or at all. I'd need some more time to think but for now I'd at least be remaking her moves so don't approve me just yet.


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