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Skadi Lufthejt [Switching from Himitsu Ishikawa]
#1
Character name: Skadi Lufthejt

Character source: Skyrim [Dragonborn, OC]

Character history: Skadi was born and raised in Skyrim, though she did travel a great deal during her life. After getting nearly executed- but escaping- in Helgen, she rejoined her Dark Brotherhood associates. Climbing the ranks, she found that she was the Listener, a long empty rank within the Brotherhood. After assassinating the Emperor, and the contractor who sent her on the job, she took control of the Brotherhood. Hurt by the betrayal of Astrid, she found herself happier wandering the lands of Skyrim.

She gets summoned by the Greybeards and sent through a medley of quests and other various happenstances that allow her to grow her power as the foretold "Dragonborn". This only causes her more issues as she gets attacked by cultists who angrily insist that killing her is the only way to pay respect back to their leader for her claims of being a "false" Dragonborn. Understandably unhappy, she kills the cultist and tracks down their homeland, being lead to the island of Solstheim: a miserable land of snow and ash, forgotten ruins and collapsing mines.

She finds out that their leader has been reaching out from some plane of Oblivion to mind control several inhabitants of the island into building shines to channel power back to him. Not in the mood to deal with this, she attempts to confront him, only to be knocked on her ass and heckled for the longest time through the theft of dragon souls. Tired of Miraak's shit, she becomes Herma-Mora's new champion in order to best him. Realizing his defeat, he offers to teach her all he knows should she spare him. She takes him up on this offer and learns from him, pretty much giving ol' Herma-Mora the middle finger.

She learns from him for a year, and when she figures out that he can teach her no more, she shanks him in the kidney and leaves him to the Daedric Prince of forbidden knowledge. She then finds Deathbrands armor and proceeds to return to Skyrim.

Only to be approached by the leader of the Dawngaurd and asked to look into an ancient crypt known for vampire activity as soon as she stepped onto the docks of Windhelm. She agrees because 'sure why not', but puts off the quest to study at the college and chase down the ancient lost writing of Shalindor. From this she gets drug to Sarthal where she has a mystical mind meld with a Psijic Monk and finds the Eye of Magnus. Soon enough though, the Thalmor assholeAdvisor at the college decides that he wanted to be god and goes banana apeshit crazy, trying to control the Eye itself. She and a few of the teachers best Arcano, and she sets off to finally investigate that crypt.

Only to be stopped by a highly intricate and unexpected invasion of the twisted Falmer. This guerrilla war sets her back several months, and has her joining into the stormcloak army to help push back the suddenly smart buggers. Halfway through this war, however, she sneaks away to the crypt she's been trying to investigate for months now.

Upon killing the various bandits and bloodsuckers inhabiting said ruins, she investigates a strange alter like device which only serves to stab her through the hand and use her blood to awaken the daughter of the first vampire.

She returns the daughter to the vampire heartland, gladly taking Lord Harkon up on his offer to make her into a full blooded vampire (mainly over having having the hots for said daughter). Due to this crush, she continues to help out the vampires. She has a decently hard time finding a moth priest and must hunt down two more Elder Scrolls, do a "prissy moth dance" and read the two scrolls herself and visit the realm of those bound to soul gems to find the Vampire-Mother. Following this she is sent through the last known sanctuary of the original Falmer to get the Bow of Auriel.

She returns to Vampire-Father with the bow and isn't all too shocked when he betrays her. With Serana's and Seeks-Many-Star's help, she slays the traitor and becomes the new Lady of the Volkihar Court. She decides that it would be smart to engage in a war and smite the Dawngaurd from the face of Nirn, and does so seeing as they are a fringe faction with little to no strong allies.

Eventually she joins the side of the Stormcloaks in the horrific civil war. She, unlike many others, did not join for the politics or religious beliefs. With her prowess on the battle field as a caster and summoner, and as she soon find out, her natural talent with the Thu'um, she turns the tide of the war from stalemate to victory. Following the victory, she is promoted to head of the Stormcloak forces. With this power, she assassinates High King Ulfric, gathers the combined forces of Skyrim, and rages a full blown extermination war against the Falmer.

She takes the seat of the High Queen by force, only to be heckled even more by Alduin. (Jeeze, can she ever get a break?) Annoyed by this, she takes herself to Sovngarde to best him once and for all- or at least, to the best of her knowledge and ability.

Having a long list of achievements behind her, people begin to worship her. She drives this with an Iron fist, believing that she is the chosen, a god by her own right. She curses the sun, turning it into a gaping black hole and turning the sky blood red. She has brought Nirn unto the reign of the Vampires, and this is where Omni summons her.

Physical Description: Skadi is a tall woman, standing at about 5'10". She has a more bulky build due to years of wearing heavy armors and swinging around heavy weapons. She still has a womanly body type, however layers of strong muscle run over her frame, making her rather imposing. She typically wears tank like heavy armor, preferring defense over mobility. Her grey-blue eyes are keen, picking up on small details. She keeps her long crimson red hair down, or pulled into a padded hood worn under her helm. Her armor is carved in daedric script, detailing a story long forgotten by most people.

[spoiler][Image: tumblr_o0fgm2IpEJ1u35ku0o1_540.png][/spoiler]

Stats:
ATK: 2
DEF: 4
SPD: 1
TEC: 3

Starting Proficiencies: (3600); Ranged Proficiency (1000); Ranged Materialize Proficiency (600); Physical Proficiency (1000); Debuff Proficiency (1000)

Starting Powers:

Starting Moves: (1200); Summon Bound Bow (300); Summon Bound Dagger (300); Wall of Frost (300); Frostbite (300)

Summon Bound Bow (Ranged Proficiency, Debuff Proficiency) - 300

When cast, Bound Bow equips an ethereal version of the Daedric Bow and 100 ethereal Daedric Arrows for 120 seconds. After this the bow and all arrows 'evaporate' and must be resummoned. This is relatively powerful, but takes a full five seconds to summon. While summoning the bow, the caster must use their full concentration, being unable to attack or defend during the five seconds- they may only move around at a walking pace. Summoning this bow is moderately draining. It requires both hands to use, and as such other moves may not be used simultaneously. Arrows launched from this bow fly at around 300 feet per second- the speed of the average arrow. It has a maximum effective range of ~100 meters. Caster can shoot a single arrow per six seconds, this includes the time it takes to nock, draw, aim and fire the arrow. Using this bow is moderately draining on the caster's stamina.

When hit by an arrow from this bow, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, acting like frost and slowing the target through fatigue. This effect gets more debilitating the more arrows find their mark, starting out fairly weak with one arrow and building up to it's maximum effect with five strikes. At maximum, it can leave an opponent cold and tired feeling for 30 seconds after which they slowly gain their vigor back. If hit by less than five arrows, the effect takes three seconds per arrow to dissipate. Can stack with other frost-based debuffs.


Summon Bound Dagger (Physcial Proficiency, Debuff Proficiency) - 300

When cast, Bound Dagger equips an ethereal version of the Daedric Dagger for 120 seconds. After this the dagger 'evaporates' and must be resummoned. This is relatively powerful, but takes a full five seconds to summon. While summoning the dagger, the caster must use their full concentration, being unable to attack or defend during the five seconds- they may only move around at a walking pace. Summoning this dagger is moderately draining. Using this dagger is moderately draining on the caster's stamina.

When hit by this dagger, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, acting like frost and slowing the target through fatigue. This effect gets more debilitating the more they are hit, starting out fairly weak with one strike and building up to it's maximum effect with seven strikes. At maximum, it can leave an opponent cold and tired feeling for 30 seconds after which they slowly gain their vigor back. If hit by less than seven strikes, the effect takes three seconds per strike to dissipate. Can stack with other frost-based debuffs.


Frostbite (Ranged Proficiency, Debuff Proficiency) - 300

Casting this spell instantly projects a continuous stream of white frost that moves at 2m/s, or the pace of a very brisk walk. The caster can reliably hit a target within a range of twenty feet as long as they can aim well enough. This spell takes concentration to use, and the caster must actively focus on aiming. Any attack that can break concentration can cause this spell to end. The user may move while using Frostbite, however any sudden jarring movement is likely to end their concentration. The stream of frost is three feet across at maximum. Using this for extended periods of time (>15 seconds) can wear the caster out fast, as it is moderately draining per each second it's used. It slows enemies down via fatigue while doing light damage. The effect causes a chill and fatigue that increases the longer the target is being hit.

If continuously hit by this beam for six seconds, the target will become frozen where hit (such as an arm or leg, if that is where the stream is aimed) for two full seconds. After this time has passed, all effects dissipate over the course of two seconds. If the target was only partially hit they do not become frozen, and instead only suffer from a chill and fatigue proportional to the time spent in the stream (1:1, with half the total time being spent as the effect lessening/ending). Can stack with other frost-based debuffs.

I confirm that I have read and agreed to the Rules of Conduct. Si

Where did you find us? I'm an Alt Account! (points to linked accounts)
As you got older there were days of cold surrender
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.
#2
Bumpage
As you got older there were days of cold surrender
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.
#3
For the Bow and Dagger: Can these be used concurrently with each other and/or other moves, or do they need to be unsummoned when other moves are in use? How long would it take for the debuff to wear off if someone didn’t get hit with the full effect of either? Do the debuffing effects of these weapons stack, or are the ‘doses’ separate?

While I’m fine with what you have here for the arrows, I think the Dagger portion should be a bit more balanced. It’s pretty easy to run up to someone and get a few quick hits in since it’s such a small and light weapon. You can increase the stamina drain or make the stack number higher if you’d like, or whatever else you think is fair. I’m open to suggestions.

Wall of Frost: I’m a bit confused in how this is used. It’s essentially a wall of durable ice, but damages any who pass through? So is it solid or can it be shot/passed through? Assuming the latter, roughly how damaging is it when passed though? Can this be summoned in motion? Since it’s a wall, how does the debuff come into play? Is that just meant to deter people from attempting to come through? When you say freeze, do you mean like frozen solid or just debuffed similar to what your Bound weapons do? Does it effect the whole body or just the arm or whatever was touching the wall? How long would it take for the debuff to wear off if they didn’t get the full effect?

Frostbite: Does this have a cast time? How fast does the beam move toward the target? Can this be used while moving? Can the beam be re-aimed? Can this be used with other moves? Similar to the above, do you mean frozen to the point of being immobile? Is it a full-body thing or just where they were struck? How long would it take for the debuff to fade if they didn’t get hit with the full attack?
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#4
(02-06-2017, 11:41 AM)Mark Wrote: For the Bow and Dagger: Can these be used concurrently with each other and/or other moves, or do they need to be unsummoned when other moves are in use? How long would it take for the debuff to wear off if someone didn’t get hit with the full effect of either? Do the debuffing effects of these weapons stack, or are the ‘doses’ separate?

While I’m fine with what you have here for the arrows, I think the Dagger portion should be a bit more balanced. It’s pretty easy to run up to someone and get a few quick hits in since it’s such a small and light weapon. You can increase the stamina drain or make the stack number higher if you’d like, or whatever else you think is fair. I’m open to suggestions.

Wall of Frost: I’m a bit confused in how this is used. It’s essentially a wall of durable ice, but damages any who pass through? So is it solid or can it be shot/passed through? Assuming the latter, roughly how damaging is it when passed though? Can this be summoned in motion? Since it’s a wall, how does the debuff come into play? Is that just meant to deter people from attempting to come through? When you say freeze, do you mean like frozen solid or just debuffed similar to what your Bound weapons do? Does it effect the whole body or just the arm or whatever was touching the wall? How long would it take for the debuff to wear off if they didn’t get the full effect?

Frostbite: Does this have a cast time? How fast does the beam move toward the target? Can this be used while moving? Can the beam be re-aimed? Can this be used with other moves? Similar to the above, do you mean frozen to the point of being immobile? Is it a full-body thing or just where they were struck? How long would it take for the debuff to fade if they didn’t get hit with the full attack?

For Wall of Ice, it's a solid wall (you're not going to slide through it (I caught my silly typo and corrected it)), that when someone runs themselves into it, or touches it, the effect is "cast" on them. (I'm not sure cast is the right word, but pretty much, while they are in contact with the wall, they suffer from the debuff.) How long it takes for the effect was already stated in the description (lasts for three seconds, then the target gets back full mobility). I'd imagine it'd be a 1:1 for time spent touching the wall to time spent with the debuff. I tried to make that more clear in my edits.

For Frostbite, it's a stream, not a single fire beam, so it's sorta like whatever she's aiming at. So it can be reaimed, but it's more so having to adjust her aim than "restart" the move.

Anyways, I edited all the moves to answer your questions/concerns. If I missed something, let me know.
#5
Changes look great to me. I missed something earlier though; to have the wall be larger than 3x3 you'll need Area Shield Proficiency. That would put you JUST over 5000 though, so let me know what you'd like to do and I'll get the rest of the paperwork done.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#6
Oh snizap, I did a dumb and completely forgot I would need that prof (mainly since it's less a shield in my eyes, more of a like "Stop running that way you little shit" type thing.)

Can I get the Wall of Ice approved and wait to purchase it until a later date? I'll go ahead and remove it from here and drop it in the Move Approval thread.
#7
Okey doke. Sounds good to me. Here's your Roster:

Name: Skadi Lufthejt
Spent OM: 4500
Proficiencies (3600); Ranged Proficiency (1000); Ranged Materialize Proficiency (600); Physical Proficiency (1000); Debuff Proficiency (1000)
Powers (0/8000);
Moves (900); Summon Bound Bow (300), Summon Bound Dagger (300), Frostbite (300)
Super Moves (0);
Transformations (0);
Assists (0);
Items (0);
Artefacts: None
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (0);
Base stats:
ATK: 2
DEF: 4
SPD: 1
TEC: 3

Enjoy the new character!
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



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