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Healing and Super Moves
#1
With the recent update improving the effectiveness of the Regen Tree, do Super Moves have the ability to improve the "base" healing amount? Or would they simply allow you to spend more than 1 SP at once? Or are they unnecessary in regards to this Power now?


Quote:0-5 DEF: 1-2 points of damage per 1 SP. (starting at 1, moving gradually up to 2)
6-10 DEF: 2-3 points of damage per 1 SP. (starting at 2, moving gradually up to 3)
11+ DEF: 3 points of damage per 1 SP.


Let's say, as a character in the 0-5 bracket, I wanted to create a Super Move to get more bang for my buck when Regenerating. I throw together a T1 Super Move to count my Def as 5 (instead of 2) for a brief instant to get the 2 points of damage healed instead of one. Is this kosher?

Alternatively, since I can already spend 1 SP to do what it says on the tin, I throw together a T2 to spend 2 SP and get double the healing. Is that necessary anymore?
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#2
The base powers let you heal either yourself, or others by laying on hands only. Any other SP usage has to come through a Super Move. Super Moves don't improve the ratio, they just let you do more like healing from range, healing over time, healing in an area, etc. Regular moves can also do those things without spending SP.

Super Moves don't let you increase your stats, so your second question is moot. As I already answered in the other thread, though, yeah, a Transformation that raises your DEF will increase the effectiveness of your Regen/Healing.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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