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Fresh start: Swap to...Batman
#1
Character name:
Batman

Character source:
Injustice, gods amongst men comic


Character history:
DO NOT READ THIS IF YOU INTEND TO READ THE INJUSTICE COMIC!!!!
[spoiler]
After a long fight against the tyranic superman and his followers Batman can think of only one way to end superman's reign. Trap him in another dimension. Even though it succeeds, everyone near the explosion was sent there aswell. However at the end of the injustice comics Batman doesn't get transported to the same dimension as the other members of the justice league, instead he ends up in the omniverse.[/spoiler]

Physical Description: (originals only)
[spoiler][Image: latest?cb=20130630084756][/spoiler]


Stats:
ATK:2
DEF:3
SPD:2
TEC:4

Starting Proficiencies:

Ranged Proficiency – 1000 OM
Physical Strength – 1000 OM

Starting Powers:

Master Acrobat – 400 OM
Insight – 1600 OM
First stat increase SPD ( 1000 OM )

Starting Moves:
Batarang (300 OM)
A small shuriken like projectile in the shape of the traditional batman logo. Batman is able to throw these with great accuracy over a distance of 60 feet. They cut the victim, low to medium damage. Each Batarang has the following size:
7.375 (7 3/8) inches by 2.25 inches.
Batman can throw 3 batarangs at the same time yet it takes about 3 seconds to prepare the move ( grabbing the batarangs from his armor and the correct  position within his hands). Hè carries 12 with him at all time, hè has to resummon the batarangs out of combat.

Grappling gun (300 OM)
A handgun sized pistol which doesn't shoot bullets but a grappling hook. It has a maximum range of 100ft and the cable can carry up to 330LBS of weight. Once attached to its target Batman can use the gun to pull himself up or a pull whatever is attached towards him. The cable travels the full 100ft in 2 seconds, retracting the cable takes double.

Gauntlets (300 OM)
Both gloves are equipped with razor-sharp gauntlets. Six small knife like extensions can be found upon each gauntlet. During his hand to hand combat moves Batman able to cut his opponent with these blades. Each blade is shaped in the form of a hook about and has a total length of 3inch.

Batcape/glider (300 OM)
Batman is able to use his cape as a glider by running a small electric current through the cape. It doesnt allow him to fly, simply glide.


I confirm that I have read and agreed to the Rules of Conduct.
Agreed

Where did you find us?
Already on the site



6200 OM used

Om calculated :
8984.55 - 5000= 3984.55 / 2
3984.55 / 2= 1992.28
5000+1992.28=  6992.28 OM to spend on this character
792.28 om unspenned
#2
Batarangs: How fast do these move when thrown? Can he use these while running around and dodging or does he need to stand still to accurately hit targets? How many of these does he keep on-hand at a given time and/or can he summon more in combat? If so, how draining is this?

Grappling Gun: Can this be used on enemies? If so, does it to damage or just help him close the gap between them?

Cape: How much area can this cover? How durable is it? Can it be mended/resummoned if damaged or destroyed? If so, how long would it take and how draining would it be? Also, the gliding bit will constitute a separate cost putting this at 600 total.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#3
Batarang: carries 12 on him, they move at the speed of an arrow. Seeing as he got high tech and master acrobat i'd say he can throw them during running-dodging. They are not high damaging skills. just batarangs. He can resummon them after combat, not during.

Grappling gun. Can be used on enemies, but no damage ( unless they trip?) other then that, its a gap closer and maneuverability

The cape: Its about 1.50m long and width fully expanned it comes close to 2.5 meters. The gliding was more of a flavour move, but what is a bat that cannot glide, i gladly pay an extra 300 for that if needed. The cape can be destroyed but also resummoned. Takes a few minutes of complete focus.
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
#4
After serious reconsidering I Will withdraw the defensive move of the cape. It Will however continue to to act as a glider. I am willing to pay 300 OM If needed ( I personally think This is more of a flavour non combat move, it doesnt do damage)
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
#5
Okey doke. Toss those bits into the full move description for posterity and you should be good.

For the glider move, I'm going off of this.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#6
First of all, kudos for finding that one xD You must have dug deeeeep. Ill update asap.
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
#7
Its updated. Now mark.... Make me Batman!
#8
Boom!

Name: Batman
Spent OM: 6200
Proficiencies (2000); Ranged Proficiency (1000), Physical Strength (1000)
Powers (2000/8000); Master Acrobat (400), Insight (1600)
Moves (1200); Batarang (300), Grappling gun (300), Gauntlets (300), Batcape/glider (300)
Super Moves (0);
Transformations (0);
Assists (0);
Items (0);
Artefacts: None
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (1000); First Stat Increase; SPD (1000)
Base stats:
ATK: 2
DEF: 3
SPD: 2
TEC: 4

Don't forget to link your Roster and Log in your postbit!
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



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