08-19-2016, 06:30 AM
Character name: Jim Raynor
Character source: Starcraft Universe
Character history: Warning - spoilers for SCII - Legacy of the Void
After the freedom of the Protoss from Amon's control, Raynor, Kerrigan and Artanis lead a force into the Void to finish Amon once and for all. Upon arriving in the nebulous realm, Kerrigan receives the life force of Ouros, the last living Xel'Naga, and she ascends to one of their kind. In the final battle, Kerrigan and Amon clash, the land bathing in white light as the two gods clash ...
And Jim wakes up somewhere that ain't the Void.
Physical Description: (originals only)
Stats:
ATK: 2
DEF: 2
SPD: 2
TEC: 4
Starting Proficiencies: (2000) Physical Strength (1000), Ranged (1000)
Starting Powers: (300) Super Jumping (Basic) (300)
Starting Moves: (600)
C-14 Rifle/AGR-14 Rifle (300) - Requires Ranged
![[Image: 1432764167_3ec759f99f.jpg?v=0]](http://farm2.static.flickr.com/1076/1432764167_3ec759f99f.jpg?v=0)
The standard issue rifle for terran marines. It fires thirty rounds per second of hypersonic 8mm metal 'spikes'. Jim tends only to use this in his CMC armour as the kickback on the weapon is tremendous if not reinforced.
The AGR-14 rifle is much kinder to a non-steel suited Jim. It fires the same rounds per second, but the damage on it is considerably weaker.
(I've priced this as one move because to me, it's a better explanation as to why his weapon does less damage outside of his alt form, and it is functionally identical. If you rule it has to be two moves, I'll just remove the AGR-14.)
Revolver (300) - Requires Ranged
![[Image: latest?cb=20100107082848]](http://vignette4.wikia.nocookie.net/starcraft/images/8/8a/Revolver_SC2_Rend1.jpg/revision/latest?cb=20100107082848)
Jim's weapon of choice. A six chambered revolver that fires a bullet a second, but with a heavy hit. Jim needs to reload the weapon after six shots, which takes about five seconds. Not a weapon that can afford to miss, but Jim's carefully trained eye usually means he doesn't.
Alternate Form: (2000) CMC Armour
![[Image: latest?cb=20151104212837]](http://vignette2.wikia.nocookie.net/starcraft/images/1/15/JimRaynor_Heroes_Art1.jpg/revision/latest?cb=20151104212837)
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Standard battle armour of the terrans, this gives Jim a massive improvement to his strength and defense, but loses some of his skill due to the encumbrance of the frame. It also comes equipped with basic life support, communications and an stimpack administration unit.
I confirm that I have read and agreed to the Rules of Conduct.
I appreciate I have a lot more OM left over but these are the basics I want, I'll work out the rest later.
Character source: Starcraft Universe
Character history: Warning - spoilers for SCII - Legacy of the Void
After the freedom of the Protoss from Amon's control, Raynor, Kerrigan and Artanis lead a force into the Void to finish Amon once and for all. Upon arriving in the nebulous realm, Kerrigan receives the life force of Ouros, the last living Xel'Naga, and she ascends to one of their kind. In the final battle, Kerrigan and Amon clash, the land bathing in white light as the two gods clash ...
And Jim wakes up somewhere that ain't the Void.
Physical Description: (originals only)
Stats:
ATK: 2
DEF: 2
SPD: 2
TEC: 4
Starting Proficiencies: (2000) Physical Strength (1000), Ranged (1000)
Starting Powers: (300) Super Jumping (Basic) (300)
Starting Moves: (600)
C-14 Rifle/AGR-14 Rifle (300) - Requires Ranged
![[Image: 1432764167_3ec759f99f.jpg?v=0]](http://farm2.static.flickr.com/1076/1432764167_3ec759f99f.jpg?v=0)
The standard issue rifle for terran marines. It fires thirty rounds per second of hypersonic 8mm metal 'spikes'. Jim tends only to use this in his CMC armour as the kickback on the weapon is tremendous if not reinforced.
The AGR-14 rifle is much kinder to a non-steel suited Jim. It fires the same rounds per second, but the damage on it is considerably weaker.
(I've priced this as one move because to me, it's a better explanation as to why his weapon does less damage outside of his alt form, and it is functionally identical. If you rule it has to be two moves, I'll just remove the AGR-14.)
Revolver (300) - Requires Ranged
![[Image: latest?cb=20100107082848]](http://vignette4.wikia.nocookie.net/starcraft/images/8/8a/Revolver_SC2_Rend1.jpg/revision/latest?cb=20100107082848)
Jim's weapon of choice. A six chambered revolver that fires a bullet a second, but with a heavy hit. Jim needs to reload the weapon after six shots, which takes about five seconds. Not a weapon that can afford to miss, but Jim's carefully trained eye usually means he doesn't.
Alternate Form: (2000) CMC Armour
![[Image: latest?cb=20151104212837]](http://vignette2.wikia.nocookie.net/starcraft/images/1/15/JimRaynor_Heroes_Art1.jpg/revision/latest?cb=20151104212837)
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Standard battle armour of the terrans, this gives Jim a massive improvement to his strength and defense, but loses some of his skill due to the encumbrance of the frame. It also comes equipped with basic life support, communications and an stimpack administration unit.
I confirm that I have read and agreed to the Rules of Conduct.
I appreciate I have a lot more OM left over but these are the basics I want, I'll work out the rest later.
![[Image: jimsig.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/jimsig.jpg)
