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Azure William Drake [Switching]
#1
Character name: Azure William Drake

Character source: OC

Character history:
Azure comes from two bloodlines famous for something. The Drake line has always produced successful Dragonologist, the most famous are Sir Francis Drake, his grandfather, and Samiael Drake, his father. The De Luna line are elves famous for combat magic. Both of his parents are teachers at the school of magic that he attended, Antia Academy of Magic and Science. After the catastrophe that ended his parents lives, he became desperate to avenge them. He even resorted to an ancient and dangerous draconic ritual to strengthen the bond between him and his Wyvern, Trimmererra, and to increase his magical reservoir. This act dissuaded his friends and made Azure very reclusive. The ritual even seemed to cause one of his friends, Katy Creek, to join the forces of Dagon. Dagon was the person that caused the death of his parents, by sending his minion Ryker, the wielder of a large magic absorbing sword. In the final battle Katy revealed her plan, which was to free her brother, Ryker, from Dagon’s control, and to learn powerful magic so that she can destroy Dagon. While in the final battle Katy fought Dagon till he knocked her unconscious. Then Azure stepped in and continued the fight. Once Dagon was weakened Azure went into his ‘Heroic state’ and tapped into his reservoir. Using this supplemental energy he created a spell that would trap Dagon in a crystalline prison. Suddenly Ryker stepped in and used his sword to absorb the spell. Azure started to launch spells at the blade, causing to glow with heat and energy. At some point the blade absorb too much and shattered, with one of the pieces becoming a new weapon for Azure. The resulting explosion is when Omni grabbed the young Dragonologist/Mage.


Physical Description: (originals only)

Azure is a 5’3” half elf. He is about 18 years old. He has shaggy dark brown hair that somewhat hides his slightly pointed ears, and he has dark brown eyes. He wears a brown leather doublet with a green and blue dragons on the two panels that make up the shoulders. Also he has stitched a makeshift hood to the back of his doublet. He also wears leather riding pants. 



Stats:
ATK: 3
DEF: 0
SPD: 3
TEC: 4


Starting Proficiencies: Ranged Prof.(1000), Physical Strength (1000) (2000)

Starting Powers:  Master Acrobat (400)

Starting Moves:

Demonic Sword Shard (1200 OM):
Requires Phys. Prof. and Ranged Prof.

The shard is taken from Ryker’s blade. During the final battle the Demonic blade absorbed the enchantments of the Drake family heirloom and gained its abilities. The Shard is now a magical shifting weapon. It has several different forms. Its origin form is the blade as shard from the original weapon. Azure can use the shard as a normal blade or choose to ‘charge’ it with energy, causing the blade to glow with heat, without it becoming malleable. The heat increases cutting power and causes slight burns around the wound. The Shard is the only form that can be charged. The shard is shaped in such a way that a curved spike acts as a hand guard. The ‘handle’ is a piece of metal from the full sword that is covered by cloth. ln this form it is 5 feet long in total length and 6 inches wide. From the top of the hilt to the furthest point is about 4.5 feet, and the ‘hand guard’ takes up the other 6 inches. The next is a ‘rope dart’ with a sturdy but thin chain that is about 15 feet long, Azure can swing the rope dart at speeds that enable it to chop through a tree, but when thrown in a straight line the rope dart moves as fast as a bullet. The blade is somewhat difficult to aim when thrown at a moving target. The dart part is actually something like a butterfly sword connected to a small secondary wooden hilt by the chain and for now the butterfly sword will not be used in normal melee style combat. The butterfly sword part is a 12” long and 6” wide. The thick blade is meant as a slashing weapon and causes deep lacerations at max. The next form is a 6 foot long bardiche, a type of polearm with a wide curved blade that has space behind it located in the middle for extra grip. The blade is a wide half moon shape that comes to point at the top. The shape of the blade enables slashing and stabbing. The blade is 2 feet long with a 4 inch spike added om and 1 foot wide along the flat part of the blade. Transformation time between forms are about 3 seconds while charges time is 5 seconds. The transformations and charging require very little concentration and happen fluidly in battle, meaning that when attacked he can keep the blade charged. When the blade is charged and after every strike the energy persist and continues to drain as long as Azure keeps it up. The charging drains his Aura greatly.

Ignīs pila(300 OM):
Requires Ranged Prof.

Azure’s most signature spell. He holds his hand out, says the name of the spell, and la ball of fire that is about 3 inches in diameter forms in his hand. The ball moves as fast as Azure can throw it, so at about 70 mph. The entire throw takes two seconds to be completed. The ball arcs like any thrown object and can hit objects up to 100 feet away with ease. In order to make another ball Azure must say the name of the spell again. The ball detonates on impact but the flames dissipate right afterwards. This is purely cosmetic. The impact is purely blunt force and at a maximum leaves first to second degree burns. This puts very little strain on the caster and does a small amount of drain from the Aura.


Flavor: Azure, like most inhabitants of his home universe, has a field of energy that surrounds him, this is called an Aura. Each Aura is unique to each person, even identical twins would have different Auras. Azure's looks like a red cloud that surrounds his body, and when he uses his auric powers the immediate vicinity smells strongly of burnt cinnamon. Auras are a blessing and a curse, they last people bend the world around them and use arcane arts, but at the price of fatuigue or a literal burn out if they use too much.

Fodder: Bond of Dragons: A unique ability in Azure's home world, he can 'hear' and commune with all dragons. This is unique because in his home universe, only the rider, or bonded human, can understand their dragon

Where did you find us: Already here, just switching. Sorry

Did you read the rules:  Several Times before I joined as Connor
#2
Dual Daggers: What do you mean by the runes making them sharper? Is this cosmetic or does it grant some sort of debuff?

Drake Family Heirloom:
  • Can you describe the noncombat form?
  • How long does it take to shift forms?
  • What is the size of the dart at the end of the rope? The size of a dagger? Arrowhead?
  • How much damage does this do (say, to the average person rather than a tree =P)?
  • How precise is the aim for this? Can it be reliably thrown while moving?

Demonic Sword Shard:
  • Can you describe this more? All that I know by looking at this now is that it's a piece of metal. What's the length, width, etc.?
  • How long are the charge times for the other uses?
  • Do the charge times require concentration? Can Azure use other moves while charging? Must he remain still?
  • What is the size of the energy arc?
  • How damaging are the various forms?
  • How fatiguing are the charging effects?
  • Does the heating effect inflict burns or other lingering effects?

Ignis pila:
  • For sake of simplicity, can you list the speed in MPH or KMPH? For those of us that aren't super knowledgable with archery stuff. =P
  • Is this an instant cast?
  • How fatiguing is it on the caster?
  • How damaging is it?
  • Can this be done while moving?
  • Does this require intense concentration?
  • Does the fire debuff in any way?
  • Does the fireball detonate, or just like vanish when it hits?
  • What's the range on this?
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#3
(04-26-2016, 05:09 PM)Mark Wrote: Dual Daggers: What do you mean by the runes making them sharper? Is this cosmetic or does it grant some sort of debuff?

Drake Family Heirloom:
  • Can you describe the noncombat form?
  • How long does it take to shift forms?
  • What is the size of the dart at the end of the rope? The size of a dagger? Arrowhead?
  • How much damage does this do (say, to the average person rather than a tree =P)?
  • How precise is the aim for this? Can it be reliably thrown while moving?

Demonic Sword Shard:
  • Can you describe this more? All that I know by looking at this now is that it's a piece of metal. What's the length, width, etc.?
  • How long are the charge times for the other uses?
  • Do the charge times require concentration? Can Azure use other moves while charging? Must he remain still?
  • What is the size of the energy arc?
  • How damaging are the various forms?
  • How fatiguing are the charging effects?
  • Does the heating effect inflict burns or other lingering effects?

Ignis pila:
  • For sake of simplicity, can you list the speed in MPH or KMPH? For those of us that aren't super knowledgable with archery stuff. =P
  • Is this an instant cast?
  • How fatiguing is it on the caster?
  • How damaging is it?
  • Can this be done while moving?
  • Does this require intense concentration?
  • Does the fire debuff in any way?
  • Does the fireball detonate, or just like vanish when it hits?
  • What's the range on this?

Daggers: Cosmetic/Fodder

Heirloom: Well I don't know how to out into words but....

[Image: images\MCHB002_1_l.jpg]
It looks like that when 'colasped' down. It is 31.5' long with the tip taking up 6' of the total length.

The 'dart' is the tip and the golden part of the shaft separated from the leather grip, which the chain connects the two pieces.

WIth a person, the dart could inflict deep slashes at max.

It is fairly accurate when thrown while moving, probably missing the intended spot by a few inches.

Sword Shard: It's about 5 feet in total length, and 6 inches in width. From the top of the grip to the furthest point is 4.5 feetfeet and the handguard spike is the leftover length (so 6 inches)

Charge time is the same for both, 3 seconds for full effect. He cannot use other moves except for melee moves.

The energy arc is about 5 feet long by 2 inches.

This is moderately fatuiging and drains from his Aura

The heating only makes it easier to cut through things

Ignīs pila:

200 MPH

As soon as he says it, the ball is launched

Not very fatuiging, this is the most basic version of the spell, little drain from Aura

Moderate burns, the fire doesn't linger

The spell can used during movement.

Not much concentration required.

It does detonate in a sense, but there is no splash damage and the flames dissipate afterwards.




Quote:I will be making other edits in the OP, mostly flavor and fodder
#4
Daggers are good, assuming they're as strong as the average dagger.

For the Heirloom, it’s a 3-footish (I’m assuming you meant 31.5 inches and not 31.5 feet) mini-spear when collapsed? And you said you’re not planning to use this form as a weapon, right? Does it more or less retract/extend as fast as he can throw it? And I’d say for throwing something that size that can inflict deep slashes, you’ll need to make it at least semi-inaccurate at long distances for balancing’s sake. Also, I forgot to ask earlier: is the spear form literally just a garden variety normal spear with nothing special about it? You’ll need to describe it a bit more. I’m assuming it will resemble the base form but longer? Just want to make everything crystal clear.

Shard: Does it require concentration though? I.e. if someone came at him swinging, could he still be able to charge the move or would it break his focus? You’ll need Area Attack Proficiency if you want to hit a 5-foot area. Also, for clarity’s sake when you say ‘aura’ you mean stamina/physical energy, correct? Just making sure we’re thinking of the same thing and not using some other intangible source. And how damaging are the various forms?

Ignis pila: You’ll need to nerf this in some way, whether it be lower damage or higher ‘cost’ to the user. An instant-cast, minimally fatiguing, 2-foot fireball moving 200 MPH, that deals moderate damage and can be used while moving without concentration is pretty over-powered. It might be helpful to look at a similar move that I got approved for Vincent (‘Fira’ in my roster, here). Not that you have to use anything in it, but it’s an example of a balanced fireball-type move.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#5
Demonic Sword Shard (1200 OM):
Requires Phys. Prof. and Ranged Prof.

The shard is taken from Ryker’s blade. During the final battle the Demonic blade absorbed the enchantments of the Drake family heirloom and gained its abilities. The Shard is now a magical shifting weapon. It has several different forms. Its origin form is the blade as shard from the original weapon. Azure can use the shard as a normal blade or choose to ‘charge’ it with energy, causing the blade to glow with heat, without it becoming malleable. The heat increase s cutting power and causes slight burns around the wound. The Shard is the only form that can be charged. The shard is shaped in such a way that a curved spike acts as a hand guard. The ‘handle’ is a piece of metal from the full sword that is covered by cloth. ln this form it is 5 feet long in total length and 6 inches long. From the top of the hilt to the furthest point is about 4.5 feet, and the ‘hand guard’ takes up the other 6 inches. The next is a ‘rope dart’ with a sturdy but thin chain that is about 15 feet long, Azure can swing the rope dart at speeds that enable it to chop through a tree, but when thrown in a straight line the rope dart moves as fast as a bullet. The dart part is actualy something like a butterfly sword connected to a small secondary wooden hilt by the chain. The butterfly sword part is a 12” long and 6” long. The thick balde is ment as a slashing weapon and causes deep lacerations at max. The next form is a 6 foot long bardiche, a type of polearm with a thick curved blade that has space behind it located in the middle for extra grip. The blade is a thick half moon shape that comes to point at the top. The shape of the blade enables slashing and stabbing. Transformation time between forms are about 3 seconds while charges time is 5 seconds. The transformations and charging require very little concentration and happen fluidly in battle. The charging drains his Aura greatly.

Ignīs pila(300 OM):
Requires Ranged Prof.

Azure’s most signature spell. He holds his hand out, says the name of the spell, and launches a ball of fire in a straight that is about 2 feet in diameter. The ball moves at about 200mph. In order to fire again Azure must say the name of the spell again. He aims by facing his palm at his opponent. The ball detonates on impact but the flames dissipate right afterwards. This is purely cosmetic. The impact is purely blunt force and at a maximum leaves first to second degree burns. This puts very little strain on the caster and does a small amount of drain from the Aura.


Nerffed Ignīs pila, took out the energy wave for Demon shard, and I combined Shard and Heirloom. Also some fodder things, and the possibility of taking out the daggers.

Flavor: Azure, like most inhabitants of his home universe, has a field of energy that surrounds him, this is called an Aura. Each Aura is unique to each person, even identical twins would have different Auras. Azure's looks like a red cloud that surrounds his body, and when he uses his auric powers the immediate vicinity smells strongly of burnt cinnamon. Auras are a blessing and a curse, they last people bend the world around them and use arcane arts, but at the price of fatuigue or a literal burn out if they use too much.

Fodder: Bond of Dragons: A unique ability in Azure's home world, he can 'hear' and commune with all dragons. This is unique because in his home universe, only the rider, or bonded human, can understand their dragon.
#6
Shard:
  • For the basic shard mode, do you mean 5 feet long and 6 inches wide? Does charging it require concentration (would being attacked mid-cast cause it to wear off)? Is the charge released when he strikes or does it persist and continue to drain energy?
  • For the butterfly sword, this can be used as a melee weapon or thrown correct? If so that’d add another 300 onto the cost of the move overall (1500 total). How precise is the aim? Can he throw it reliably while moving? Keep in mind that there should be ups and downs here.
  • What is the size of the bardiche blade?

Ignis pila: Unless I’m not understanding your tweaks, that...that looks the same as the original just worded differently. You'll need to incorporate the answers to the questions I've already posed and come up with some way of balancing it. If you’re sold on it being an instant cast, moving that fast and doing moderate damage, you can expect that it will be pretty draining. Or if you’d rather, you can have it be a fast cast and fast moving spell that does a small amount of damage for a small amount of fatigue. Or whatever combination you’d like. You just can’t have something spammable that does moderate damage with very few downsides on the caster. Otherwise you could literally just peg someone with fireballs until they die and be barely winded. Does that make sense?
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#7
Demonic Sword Shard (1200 OM):
Requires Phys. Prof. and Ranged Prof.

The shard is taken from Ryker’s blade. During the final battle the Demonic blade absorbed the enchantments of the Drake family heirloom and gained its abilities. The Shard is now a magical shifting weapon. It has several different forms. Its origin form is the blade as shard from the original weapon. Azure can use the shard as a normal blade or choose to ‘charge’ it with energy, causing the blade to glow with heat, without it becoming malleable. The heat increases cutting power and causes slight burns around the wound. The Shard is the only form that can be charged. The shard is shaped in such a way that a curved spike acts as a hand guard. The ‘handle’ is a piece of metal from the full sword that is covered by cloth. ln this form it is 5 feet long in total length and 6 inches wide. From the top of the hilt to the furthest point is about 4.5 feet, and the ‘hand guard’ takes up the other 6 inches. The next is a ‘rope dart’ with a sturdy but thin chain that is about 15 feet long, Azure can swing the rope dart at speeds that enable it to chop through a tree, but when thrown in a straight line the rope dart moves as fast as a bullet. The blade is somewhat difficult to aim when thrown at a moving target. The dart part is actually something like a butterfly sword connected to a small secondary wooden hilt by the chain and for now the butterfly sword will not be used in normal melee style combat. The butterfly sword part is a 12” long and 6” wide. The thick blade is meant as a slashing weapon and causes deep lacerations at max. The next form is a 6 foot long bardiche, a type of polearm with a wide curved blade that has space behind it located in the middle for extra grip. The blade is a wide half moon shape that comes to point at the top. The shape of the blade enables slashing and stabbing. The blade is 2 feet long with a 4 inch spike added om and 1 foot wide along the flat part of the blade. Transformation time between forms are about 3 seconds while charges time is 5 seconds. The transformations and charging require very little concentration and happen fluidly in battle, meaning that when attacked he can keep the blade charged. When the blade is charged and after every strike the energy persist and continues to drain as long as Azure keeps it up. The charging drains his Aura greatly.

Ignīs pila(300 OM):
Requires Ranged Prof.

Azure’s most signature spell. He holds his hand out, says the name of the spell, and la ball of fire that is about 3 inches in diameter forms in his hand. The ball moves as fast as Azure can throw it, so at about 70 mph. The entire throw takes two seconds to be completed. In order to make another ball Azure must say the name of the spell again. The ball detonates on impact but the flames dissipate right afterwards. This is purely cosmetic. The impact is purely blunt force and at a maximum leaves first to second degree burns. This puts very little strain on the caster and does a small amount of drain from the Aura.

I slowed down the time and the ball itself, I also made the ball smaller. The damage remains the same because first and second degree burns are superficial and only effect the top layers of skin, and since these are the absolute max burn injuries the move can inflict.
#8
Looking good. Demonic Sword Shard looks gravy.

I just want to clarify the travel/movement on Ignis pila. Does it travel in an arc like a baseball or is it propelled like a bullet? And what is the range?
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#9
Ignīs pila(300 OM):
Requires Ranged Prof.

Azure’s most signature spell. He holds his hand out, says the name of the spell, and la ball of fire that is about 3 inches in diameter forms in his hand. The ball moves as fast as Azure can throw it, so at about 70 mph. The entire throw takes two seconds to be completed. The ball arcs like any thrown object and can hit objects up to 100 feet away with ease. In order to make another ball Azure must say the name of the spell again. The ball detonates on impact but the flames dissipate right afterwards. This is purely cosmetic. The impact is purely blunt force and at a maximum leaves first to second degree burns. This puts very little strain on the caster and does a small amount of drain from the Aura.

Arcs and 100 feet for range. Also yeah I have decided to do away with dual daggers.
#10
Okey doke. Put that into the finalized Move Description and I'll approve you. Also it might be helpful to reorganize the Sword Shard for readability as it kinda jumps around but that's up to you.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#11
Okay yeah I'll do that in my full profile once I get there
#12
Approved!

Name: Azure W. Drake
Level: 1
Spent OM: 3900
Proficiencies: (2000); Ranged Proficiency (1000), Physical Strength (1000)
Powers: (400/8000); Master Acrobat (400)
Moves: (1500); Demonic Sword Shard (1200), Ignīs pila (300)
Super Moves:
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 3
DEF: 0
SPD: 3
TEC: 4

Your log has been updated. You know the drill, make a new topic in the Roster forum and paste the above. Then add whatever else you like.

Thanks for sticking around!
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



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