03-08-2016, 11:02 PM
(This post was last modified: 03-11-2016, 05:27 PM by Small Knife.
Edit Reason: Balancing
)
Character name: Spartan 813
”Why do you even go by that call sign? It's not like you are the 813th Spartan-IV”
~Valkyrie
Character source: Halo OC
Character history:
He was born on earth right when they received word of the first Covenant attacks on Harvest. Although he won't admit it he was born right after his twin sister. When he was a teenager he went to an UNSC Academy on a UEG inner colony. He was being trained to fight the Covenant. A first class marksman and pilot, while being slightly behind in martial arts. While he doesn't always know the best strategy, he didn't hesitate to ask his squadmates. Everything was going fine till an unknown alien force attacked Earth. They started with military targets, then moved on to killing civilians indiscriminately. His team decided to take action and snuck into the hanger and ‘borrowed’ a Pelican class airship. They would fly right behind fleeing humans protecting them from any Covenant forces that go to close. They were eventually shot down, but thanks to his piloting skills the Pelican landed quite gracefully. After this they helped evacuate the civilians.
His team went on dozens of successful missions till one fateful day near the end of the war. It was a rescue mission, of a certain Spartan-II. During their flight they took on fire from shade turrets and then crashed. Two of his team members died in the crash. As they were sorting through their equipment, a group of Covenant forces ambushed them. Six of his squad mates died valiantly in the firefight. Five others and him survived and fought off the Covenant squad. Ambush after ambush while trying to get to the lone Spartan-II, picked off his team members one by one.
Once he reached the Spartan, there were only two, including himself, left. The Spartan was pinned down and his last squadmate and he managed to sneak behind the Covenant forces. The battle was going in 813’s favor till a Sangheili Elite killed his last friend. 813 went into a rage and started killing in a frenzy to reach them Elite. Once the Elite was dead 813 continued to shoot at the corpse. The Spartan knocked him out to get him to stop.
Once the Great War was over 813 heard about a final Spartan program that was taking in volunteers only, and military personnel were encouraged to join. He put his name on the list and after he was accepted, he asked his extremely smart but terminally ill sister to erase his true name from the UNSC database. This was no easy feat, and once he was done he told her his new call sign. He said his final goodbyes to his parents and left for the UNSC flagship, Infinity. After a few short years he achieved SR50 and took on the Specialization of Operator. When he got to OP4 he commissioned an A.I. When his sister, who was amazingly still alive at the time, heard about this, she volunteered to be scanned for the A.I. She was tired of being in pain and knee what would happen if her brain was scanned. 813 knew nothing about this and his sister asked if the creation of the A.I. was kept secret from 813.
When the A.I. woke she named herself Valkyrie, after giving her avatar onyx black wings once she knew that her operator used to be a pilot. Valkyrie, or Val for short, inherited a lot of things from 813’s sister: her careful analysis of combat situations, her analytical personality, and a deep sense of care for 813. 813 and Valkyrie sometimes get into arguments, especially when orders are concerned.
Although 813 led a pretty eventful life, he was ‘grabbed’ in a pretty banal way. Omni plucked 813 right as he was beginning to start up his Hornet, the Stag, in the bay of the Infinity. Don't ask Valkyrie though, she ‘remembers’ something different.
Physical Description: (originals only)
![[Image: fullbody?target=large]](https://spartans.svc.halowaypoint.com/players/Alpha%20Wolf26813/h4/spartans/fullbody?target=large)
Instead of the average 7 feet that most Spartans are, Wolf is 6’8. This carried over from his original physique. Underneath the helmet that he almost never takes off, is shaggy dark brown hair, soft brown eyes, and a face that seems to be devoid of any emotion.
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies: Ranged Prof.(1000), Physical Strength (1000), Area Shield Prof.(400) (2400)
Starting Powers:
Super Jumping basic (300)
Starting Moves:
M7 Smg x 2: 300 OM
(Requires Ranged Prof.)
813 uses two M7 Smg’s in tandem (dual wielding)
The SMG has a polymer pistol grip, folding fore-grip, iron sights, and collapsible buttstock, as well as a titanium body. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
The SMG uses 5x23mm caseless ammunition, a radically different kind of ammunition than the kind found in other UNSC weapons. This ammunition is classified as "caseless," meaning it does not have a metallic casing that holds together the bullet, propellant, and primer. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings.
When not in use the SMGs are attached with one on each hip.
[spoiler]
Size
Length:
(retracted): 47.4 centimetres (18.7 in)
Weight:
(empty): 1.3 kilograms (2.9 lb)
(loaded): 2.88 kilograms (6.3 lb)
Magazine Size: 60 rounds
Rate of fire: 15 rnds/sec
Accuracy: Low to Moderate
Range: 50 meters
[/spoiler]
M395 Designated Marksman Rifle (DMR) 300 OM:
(Requires Ranged Prof.)
The M395 is an air-cooled, magazine-fed, gas-operated semi-automatic bullpup rifle that fires 7.62x51mm ammunition, with a maximum effective range of 950 meters.It accepts a fourteen-round detachable box magazine in contrast to its predecessor's fifteen-round magazine. Unlike its predecessor (capable of semi-automatic and fully automatic fire) the M395 is restricted to semi-automatic fire. The weapon's mounted optic is capable of 3x magnification. The ambidextrous magazine release buttons are located directly above the magazine well, behind the trigger. The safety, also ambidextrous, is mounted slightly behind the trigger.
When not in use the rifle is attached across the back.
[spoiler]
Handheld, Two-Handed
Size
Length: 119.2 centimetres (46.9 in)
Height: 31.9 centimetres (12.6 in)
Width: 7.3 centimetres (2.9 in)
Weight: 8.5 kilograms (19 lb)
Magazine Size: 14 rounds
Fire Mode: Semi-automatic
Ammunition Type: M118 FMJ-AP, 7.62x51mm
Operation: Gas-operated, magazine-fed
Rate of Fire: 165 rounds/min (cyclic)
Muzzle Velocity: ~2,600 ft/s (792 m/s)
Accuracy: High
Range: Medium to Long
[/spoiler]
M6H Magnum: 300 OM
(Requires Ranged Prof.)
The M6H Personal Defense Weapon System is a handgun in service with the UNSC. It is part of Misriah Armory's widespread M6 series. The M6H was in service as an officer's model as early as 2526 and was made the standard-issue sidearm of all UNSC personnel in 2555.
The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized model (17% larger than standard versions) with a smart-linked KFA-2 x2 scope and an electroless nickel finish. It fires the M6 series' standard 12.7x40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.
When not in use the handgun is attached to the left thigh facing backwards, so that Spartan-813 can cross draw with his right hand.
[spoiler] Technical specifications
Size
Handheld, one-handed
Length: 13.7 inches (35 cm)
Width: 2.1 inches (5.3 cm)
Height: 10.2 inches (26 cm)
Damage Per Hit: Medium
Magazine Size: 8-round detachable magazine
Maximum Ammunition: 32 rounds
Operation: Semi-Automatic
Rate of Fire: 240 rounds/min (cyclic)
Muzzle Velocity: ~1,800 ft/s (550 m/s)
Accuracy: Medium-High
Range: Close/Medium
[/spoiler]
Energy Shielding: 300
(Requires Area Shield Prof.)
The shielding is not always on when in a universe like the Omniverse, the user must stand still and activate it, it take 5 seconds to charge up completely. If the user is under fire and takes damage during the activation, the processes will fail and the user needs to take cover and activate it again. The shielding is not indestructible, but rather decays over time as it receives damage. It is also realativley weak, equal to approximately half of the users DEF stat. A well placed shot could push through the shielding as well.
Energy shielding is an advanced defensive technology making use of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. Most energy shields are able to deflect various forms of damage, from material projectiles to directed energy streams. The shielding covers the whole body and continues to move fluidly as the user moves, even traveling with the user.
[spoiler]
[/spoiler]
Tier 1 Super Move
Defensive: Overshield I (600)
The overshield technology was developed to enhance the Covenant's Sangheili warriors' personal shielding system. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a Spartan inMJOLNIR armor.
It takes approximately three seconds to overcharge the energy shields once picked up. It adds one additional layer of energy shielding (200%). During this short period, the user is invulnerable to all forms of attacks, save for a melee attack from behind. The user's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the user's normal shield). Additionally the user’s energy shielding becomes a teal color and is visible at all times, rendering any cloaking useless.
[spoiler]
[/spoiler]
Did you read all of the Rules of Conduct: Several times before making Connor
Where did you find us: Already here damn it
This is Connor's Alt
”Why do you even go by that call sign? It's not like you are the 813th Spartan-IV”
~Valkyrie
Character source: Halo OC
Character history:
He was born on earth right when they received word of the first Covenant attacks on Harvest. Although he won't admit it he was born right after his twin sister. When he was a teenager he went to an UNSC Academy on a UEG inner colony. He was being trained to fight the Covenant. A first class marksman and pilot, while being slightly behind in martial arts. While he doesn't always know the best strategy, he didn't hesitate to ask his squadmates. Everything was going fine till an unknown alien force attacked Earth. They started with military targets, then moved on to killing civilians indiscriminately. His team decided to take action and snuck into the hanger and ‘borrowed’ a Pelican class airship. They would fly right behind fleeing humans protecting them from any Covenant forces that go to close. They were eventually shot down, but thanks to his piloting skills the Pelican landed quite gracefully. After this they helped evacuate the civilians.
His team went on dozens of successful missions till one fateful day near the end of the war. It was a rescue mission, of a certain Spartan-II. During their flight they took on fire from shade turrets and then crashed. Two of his team members died in the crash. As they were sorting through their equipment, a group of Covenant forces ambushed them. Six of his squad mates died valiantly in the firefight. Five others and him survived and fought off the Covenant squad. Ambush after ambush while trying to get to the lone Spartan-II, picked off his team members one by one.
Once he reached the Spartan, there were only two, including himself, left. The Spartan was pinned down and his last squadmate and he managed to sneak behind the Covenant forces. The battle was going in 813’s favor till a Sangheili Elite killed his last friend. 813 went into a rage and started killing in a frenzy to reach them Elite. Once the Elite was dead 813 continued to shoot at the corpse. The Spartan knocked him out to get him to stop.
Once the Great War was over 813 heard about a final Spartan program that was taking in volunteers only, and military personnel were encouraged to join. He put his name on the list and after he was accepted, he asked his extremely smart but terminally ill sister to erase his true name from the UNSC database. This was no easy feat, and once he was done he told her his new call sign. He said his final goodbyes to his parents and left for the UNSC flagship, Infinity. After a few short years he achieved SR50 and took on the Specialization of Operator. When he got to OP4 he commissioned an A.I. When his sister, who was amazingly still alive at the time, heard about this, she volunteered to be scanned for the A.I. She was tired of being in pain and knee what would happen if her brain was scanned. 813 knew nothing about this and his sister asked if the creation of the A.I. was kept secret from 813.
When the A.I. woke she named herself Valkyrie, after giving her avatar onyx black wings once she knew that her operator used to be a pilot. Valkyrie, or Val for short, inherited a lot of things from 813’s sister: her careful analysis of combat situations, her analytical personality, and a deep sense of care for 813. 813 and Valkyrie sometimes get into arguments, especially when orders are concerned.
Although 813 led a pretty eventful life, he was ‘grabbed’ in a pretty banal way. Omni plucked 813 right as he was beginning to start up his Hornet, the Stag, in the bay of the Infinity. Don't ask Valkyrie though, she ‘remembers’ something different.
Physical Description: (originals only)
Instead of the average 7 feet that most Spartans are, Wolf is 6’8. This carried over from his original physique. Underneath the helmet that he almost never takes off, is shaggy dark brown hair, soft brown eyes, and a face that seems to be devoid of any emotion.
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies: Ranged Prof.(1000), Physical Strength (1000), Area Shield Prof.(400) (2400)
Starting Powers:
Super Jumping basic (300)
Starting Moves:
M7 Smg x 2: 300 OM
(Requires Ranged Prof.)
813 uses two M7 Smg’s in tandem (dual wielding)
The SMG has a polymer pistol grip, folding fore-grip, iron sights, and collapsible buttstock, as well as a titanium body. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
The SMG uses 5x23mm caseless ammunition, a radically different kind of ammunition than the kind found in other UNSC weapons. This ammunition is classified as "caseless," meaning it does not have a metallic casing that holds together the bullet, propellant, and primer. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings.
When not in use the SMGs are attached with one on each hip.
[spoiler]
Size
Length:
(retracted): 47.4 centimetres (18.7 in)
Weight:
(empty): 1.3 kilograms (2.9 lb)
(loaded): 2.88 kilograms (6.3 lb)
Magazine Size: 60 rounds
Rate of fire: 15 rnds/sec
Accuracy: Low to Moderate
Range: 50 meters
M395 Designated Marksman Rifle (DMR) 300 OM:
(Requires Ranged Prof.)
The M395 is an air-cooled, magazine-fed, gas-operated semi-automatic bullpup rifle that fires 7.62x51mm ammunition, with a maximum effective range of 950 meters.It accepts a fourteen-round detachable box magazine in contrast to its predecessor's fifteen-round magazine. Unlike its predecessor (capable of semi-automatic and fully automatic fire) the M395 is restricted to semi-automatic fire. The weapon's mounted optic is capable of 3x magnification. The ambidextrous magazine release buttons are located directly above the magazine well, behind the trigger. The safety, also ambidextrous, is mounted slightly behind the trigger.
When not in use the rifle is attached across the back.
[spoiler]
Handheld, Two-Handed
Size
Length: 119.2 centimetres (46.9 in)
Height: 31.9 centimetres (12.6 in)
Width: 7.3 centimetres (2.9 in)
Weight: 8.5 kilograms (19 lb)
Magazine Size: 14 rounds
Fire Mode: Semi-automatic
Ammunition Type: M118 FMJ-AP, 7.62x51mm
Operation: Gas-operated, magazine-fed
Rate of Fire: 165 rounds/min (cyclic)
Muzzle Velocity: ~2,600 ft/s (792 m/s)
Accuracy: High
Range: Medium to Long
M6H Magnum: 300 OM
(Requires Ranged Prof.)
The M6H Personal Defense Weapon System is a handgun in service with the UNSC. It is part of Misriah Armory's widespread M6 series. The M6H was in service as an officer's model as early as 2526 and was made the standard-issue sidearm of all UNSC personnel in 2555.
The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized model (17% larger than standard versions) with a smart-linked KFA-2 x2 scope and an electroless nickel finish. It fires the M6 series' standard 12.7x40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.
When not in use the handgun is attached to the left thigh facing backwards, so that Spartan-813 can cross draw with his right hand.
[spoiler] Technical specifications
Size
Handheld, one-handed
Length: 13.7 inches (35 cm)
Width: 2.1 inches (5.3 cm)
Height: 10.2 inches (26 cm)
Damage Per Hit: Medium
Magazine Size: 8-round detachable magazine
Maximum Ammunition: 32 rounds
Operation: Semi-Automatic
Rate of Fire: 240 rounds/min (cyclic)
Muzzle Velocity: ~1,800 ft/s (550 m/s)
Accuracy: Medium-High
Range: Close/Medium
Energy Shielding: 300
(Requires Area Shield Prof.)
The shielding is not always on when in a universe like the Omniverse, the user must stand still and activate it, it take 5 seconds to charge up completely. If the user is under fire and takes damage during the activation, the processes will fail and the user needs to take cover and activate it again. The shielding is not indestructible, but rather decays over time as it receives damage. It is also realativley weak, equal to approximately half of the users DEF stat. A well placed shot could push through the shielding as well.
Energy shielding is an advanced defensive technology making use of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. Most energy shields are able to deflect various forms of damage, from material projectiles to directed energy streams. The shielding covers the whole body and continues to move fluidly as the user moves, even traveling with the user.
[spoiler]
Tier 1 Super Move
Defensive: Overshield I (600)
The overshield technology was developed to enhance the Covenant's Sangheili warriors' personal shielding system. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a Spartan inMJOLNIR armor.
It takes approximately three seconds to overcharge the energy shields once picked up. It adds one additional layer of energy shielding (200%). During this short period, the user is invulnerable to all forms of attacks, save for a melee attack from behind. The user's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the user's normal shield). Additionally the user’s energy shielding becomes a teal color and is visible at all times, rendering any cloaking useless.
[spoiler]
Did you read all of the Rules of Conduct: Several times before making Connor
Where did you find us: Already here damn it
This is Connor's Alt


![[Image: 0bwAI3j.jpg]](http://i.imgur.com/0bwAI3j.jpg)