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How do Quests work
#1
So I'm pretty new here (as my post count shows) and I'm unsure on the intricate workings of the quest system. I did a quick forum search to see if I could find an FaQ or the like but wasn't able to find one (if there is just redirect me to it). I have a few questions on the topic:

-Due to the heavy workload the mods already have, I assume quests aren't DM'ed. Is that correct?
-Some quests like "A Light in the Darkness" (<!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/viewtopic.php?f=19&t=51#p8191">viewtopic.php?f=19&t=51#p8191</a><!-- l -->) use generic terms like given weapons and armour. Are supposed to make up the details of what that is exactly?
-Are we being trusted to translate the generic terms used into RP fluff responsibly?
-Do quests get judged to decide if they meet the criteria for success?
-Are they intended for high level primes or can a clueless level one schmuck like myself attempt one of them?
-Are there information packs (other then the ones at the tops of each verse index) that I can refer to for the built in lore?
-What are the rules for handling NPC's the quest requires you to interact with?

I apologise in advance for my bombardment of incompetence. Quests seem like a good way to give my character purpose but I don't want to trample over the lovely system you got going. Thanks.
#2
To summarize how quests work, I will use the word "effort". Essentialy, any objective you set for yourself will be worth a certain amount of writing and good storytelling. There are no specific guidelines for this except for the more specific site quests.

Write until you feel you've earned something, and then you can check with a mod if you want, though you don't have to. Staff writers come in when you aren't sure how to go about achieving the goal you desire or making the various settings work for you, but they're not required.

Anyone who demonstrates a reasonable amount of restraint and commitment is generally trusted to do whatever the hell they want. If you need references for the setting, each verse has an information page, and the NPC profiles can reveal a lot as well.

Or you can just read other people's work. You'll catch on. Just go for it.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#3
Thanks for the speedy response It's cleared a lot of things up. The only thing still needing clarification is how flagging down a mod works. Is there a quest megathread that's used for alerting mods to completed quests or do I just PM one and wait until they have time to check up on it.
#4
What Nealaphh said. Also: http://omniverse-rpg.com/viewtopic.php?f=11&t=1077 Smile
[Image: LsiSHXa.png]
"To confront a person with his shadow is to show him his own light. "
- Carl Gustav Jung

Ezrihel Wrote:I'm so glad DL linked it
#5
cannot believe I missed that. Thanks for the help that's all my problems dealt with.


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