Thaal Sinestro
The Greatest Lantern
Canon of Origin: DC Comics
Point of Divergence From Canon: Immediately following the conclusion of "Blackest Night"
Race: Korugaran
Sex: Male
Height: 6'7"
Weight: 205 lbs
Skin: Red
Hair: Black high and tight, pencil mustache
Eyes: Yellow (Naturally Hazel)
Home Sector: 1417
Relatives: unnamed father, unnamed mother, Arin Sur (wife, deceased), Soranik Natu (daughter), Abin Sur (brother-in-law, deceased), Amon Sur (nephew, deceased)
Background
Thaal Sinestro was once hailed as the greatest
Green Lantern, a police force that uses potent weapons called
Power Rings. The emotion of Willpower was used to control and empower the rings, and Sinestro's command over Will was literally the best in the universe. However, it was not meant to last. Sinestro's obsession with order manifested when he took over his home planet of Korugar and imposed a tyrannical law over his people, enforced by the power of his Power Ring. When the
Guardians (the beings which created and control the green Lantern Corps) learned of his actions, he was banished to the Antimatter universe.
Within this alternate dimension, he found the
Weaponers of
Qward, fundamental opponents of the Guardians. The Weaponers gifted the lantern with a new Power Ring, though this one used a yellow beam instead of green and was empowered by the emotion of Fear. They then returned him to his home universe, and he became one of the primary opponents of the Guardians and their Green Lantern Corps, especially his ex-student,
Hal Jordan.
After many years of conflict, success and defeat, Sinestro eventually created his own force: the
Sinestro Corps. Having sent one of his followers back to Qward, he enslaved the Weaponers, who were forced to mass-produce enough Yellow Power Rings to arm a new military force under Sinestro's command. His rings sought out individuals whou could
"Instill great fear." Although the Sinestro Corps uses fear, and opposes the Green Lantern Corps and the Guardians, their goal is to bring order to the universe, which Sinestro claims the Guardians have failed to do.
After a protracted
war with the Green Lanterns (which he lost), his Corps took their place on the spectrum of
Corps, each mandated by another fundamental emotion and color.
At the conclusion of the
Blackest Night Prophecy, he was the first to take control over the
White Light of Life. It is after his separation from this force that he joins the Omniverse.
Personality
Sinestro is a man that believes he is the best: He is the smartest, the strongest, the most worthy of power and control. He has a powerful obsession with order, which has been manifested throughout almost every part of his life. This obsession turned towards fear when he became the violent dictator of his home world, Korugar. His thoughts and actions are driven by his ego, his desire for order and his power through fear.
He doesn't speak much but when he does, his words usually carry a pretense of superiority or, at the very least, snide eloquence. Now that he has his power ring, he sees himself as almost undefeatable, regardless of whether or not that's true. That doesn't mean that he's willing to throw himself into dangerous situations without reason, or even that he believes that he will win every encounter. It does mean that he has a plan, and that he's not afraid to use it against you.
Abilities
Sinestro was put through Green Lantern Basic Training, which, among other things, taught him advanced hand-to-hand combat skills. These are far from honed, but he knows more than enough to get through a scrap. Though it provides him with no super-human abilities, Sinestro was chosen for his amazing willpower to be inducted into the Green Lantern Corps. He is also a master at understanding and instilling the emotion of Fear, and after his expulsion from the Green Lantern Corps, he started his own Corps, the Sinestro Corps, using power rings that utilized fear as their power source.
When he was finally able to materialize his
Quardian Power Ring, his powers within the Omniverse suddenly went from nothing to nothing short of incredible. While not nearly as powerful as it was outside of the Omniverse, the Ring still hosts a wide range of powers and abilities that utilize the wearer's control over the emotion of Fear, allowing them to create constructs, fire energy beams, form weapons, and manipulate other objects or people. The ring itself imbues him with a bright yellow aura when he uses it, and all of his powers and moves are created with a transparent yellow beam of "Hard-Light."
Moves
This is a fairly good example of some of the things you can expect Sinestro to do during a fight, only with yellow instead of green. It is also the only decent part of that film.
[spoiler]
Hard-Light Construct – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that extends from Sinestro's power ring, ending in the chosen 'grabber'. They can extend as far as Sinestro's concentration allows, but the longer the grabber, the more easily it is broken.
While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Sinestro's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
Hard-Light Weapons – 900 OM (Requires Physical Strength)
Sinestro can create melee weapons from Hard-Light in most forms that a melee weapon can come in. These can be short (like a dagger), medium (like a sword) or long (like a spear) in length. The more energy he puts into these weapons, the harder they are to break but the more physically and mentally exhausted he becomes. These weapons will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
The ring can fire a concentrated beam of yellow hard-light when Sinestro concentrates. This can take the form of a single beam or appear as any other ranged weapon Sinestro images. Sinestro put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a hard-light weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Shield – 600 OM (Requires Area Shield Proficiency)
Sinestro is covered in a yellow aura that protects him from attacks and environmental effects. This shield can grow as far as he wills it, usually in the form of a shield or wall, however the shield's overall strength remains the same. This means that a 1'x1' shield will be 100 times stronger than a 100'x100' wall (which almost any attack from a Prime would break through). The more he focuses, the more damage the shield can take, but the more physically and mentally drained he is after the defense.
Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.
Hard-Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Hard-Light Tether)
When a Hard-Light Tether has successfully attached itself to an target, Sinestro can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
Ring Duplicate – 300 OM (Requires Fusion, Symbiosis)
Sinestro can use the Fusion and Symbiosis moves as described, including SP usage, except that his body and the target body remain separate. Only Sinestro's Moves and Powers are transferred to the target, and none of the target's Moves or Powers are given to Sinestro, and both party's Stats remain completely unchanged. Sinestro is the only one who may pay SP to maintain the "Fusion".
Essentially, Sinestro would transfer his Moves, Proficiencies and Powers to another person while remaining separate for the same SP that a Fusion would cost.[/spoiler]
Powers
[spoiler]
Survival – 2000 OM
Sinestro's ring not only protects him with a defensive shield, but it also prevents most injuries from outright killing him. The ring forms barriers that hold in blood or creates constructs that keep his body in functioning order. He is also shielded from almost all environmental effects such as heat or cold, and ensures that he has breathable oxygen even in the absence of atmosphere.
Flight – 1800 OM
One of the ring's more recognizable abilities is the power of flight. He can fly, hover and generally move in four dimensions without much effort, without the aid of wings or other obvious flying mechanisms.
Super Speed – 1000 OM
If moving in the same direction when flying, Sinestro can build up speed. This is mostly useful for long-distance travel, but it can be used in combat as well.
It takes several seconds to build up speed from his normal top speed. The faster he goes, the longer it takes to turn and slow down. At 150% of his normal top speed, he is still able to turn, but in a much wider turning arc. Finally, at double his normal top speed, he will only be able to move in a straight line. Super Speed can be used in conjunction with Flight to traverse distances much faster.
Enhanced Senses (Basic) – 1400 OM
The ring can scan for a host of signatures from the mundane to the magical, allowing Sinestro to search an area by sweeping a beam of energy over it like a flashlight. When the light touches the object or trail he is looking for it will become illuminated, even if it's invisible or stealthed. It can even see
through objects, allowing him to see people or objects that are hidden.
Fusion (Advanced) – 1200 OM
Advanced Fusion allows up to four characters to combine. All characters must have the power, and this costs 2 SP per post (this SP may come from any character) or 4 SP per round.
Symbiosis – 1000 OM
Allows you to combine with any one other willing character, regardless of whether they have Fusion or not. [/spoiler]
Transformations & Super Moves
[spoiler]
Tier 1 Power Up – 1000 OM
"Suit Up"
Most of the time, Sinestro's Power Ring is basically on "idle," using up as little of it's precious power reserve as it can. However, when he gets into a fight, he's a bit less conservative with the Ring's power usage. Sinestro will ditch his normal attire and actually don the infamous
Sinestro Corps uniform, using more of his ring's precious Fear energy to fuel his attacks.
ATK: +2 (5)
DEF: +2 (4)
SPD: +1 (3)
TEC: +0 (5)
Tier 2 Power Up – 1500 OM
"I Am Fear"
When the moment calls for it, Sinestro can summon even more of his ring's power, though it depletes its energy more quickly. If he is ever pushed to this limit,
yellow energy radiates off of his entire body, emanating a potent sensation of fear and anxiety into any who are near him.
ATK: +4 (7)
DEF: +5 (7)
SPD: +1 (3)
TEC: +0 (5)
Hard-Light Wall - 600 OM Defensive Super Move (Requires Ranged Proficiency, Area Shield Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency)
Sinestro Summons a hexgrid wall of Hard Light energy with a total area of 60 square feet, at a range of up to ~ 100 feet. The shield, being a Super Move, is capable of depending against Tier 1 Super Attacks, or a protracted volley of any normal moves. The shield takes its full form within about a second, each of the hexagonal segments growing from the first along the path of the desired shape. Once formed, it cannot be reshaped, and it must take a generally rectangular shape.
Sinestro can summon this powerful wall at will, though it does drain his precious Ring Energy (SP) rapidly to do so.[/spoiler]
Items
[spoiler]
Communicator – 200 OM
Sinestro's ring allows him to communicate vast distances, connecting through other digital, magical or other devices. He must "attune" the ring to each new item he wishes to communicate with, meaning he must have actually interacted with the person he wishes to contact.
Mobile Dataverse Device – 100 OM
The ring can be used to connect to the Omninet or other technology, using itself as the input.
Vita Compass – 800 OM
As an extension of the ring's scanning abilities, it can locate any individual it has on file to a rough area.
Base – 1000 OM
See the
Sinestro Corps section for more details on Bases![/spoiler]
Wishlist
[spoiler]
*Base Wishlist*
Town With No Name
-Recall Station
Carrefore
-Recall Station
Gerrudo Village
-Recall Station
-----------------
Total: 5000[/spoiler]
IF YOU HAVE ANY QUESTIONS, FEEL FREE TO PM ME.