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Chakra Chat Ideas
#21
Sasuke Uchiha Wrote:
Kakashi Hatake Wrote:it seems a little gamey to me.

Also, if it flies, now we all have to make a move like this in order to compensate for your advantage. Sorry, but I'm not a fan of this idea.

Edit: Wait, I think I am misunderstanding this. What does this move do exactly? Allow you to use supers when you are out of sp? At the cost of meditation? I'm
confused here.
Its probably pointless at this well... point since people seem to hate it so much. Not likely going to ever see the light of day after this thread. But for the sake of completeness. So unless anyone else asks me questions consider this my last post and the topic can be left alone as I won't even both with any techniques along these lines.

To put simply its just regenerating chakra not SP. Which is why I'm wondering why there's so much blow back for something that doesn't really have a system nor is there no real guage between players of who has larger supply of 'magic'. The only thing that this would do is give Ururu more room to use her magical moves over her purely physical ones. That's all and it would require to use her downtime to do it which she wouldn't be able to use to recover from physical exertion.

But example.

Quote:Ururu is ambushed by 10 hobgoblins, she uses Earthbreaker no jutsu while keeping up a furious pace of attacks and wins after a few post. Use about 5/6s of her chakra and is still mostly in good physical condition. She decides to move on where and when she suspects she's being followed but can't find the source. So she decides to be sneaky, creates a clone using a fraction more of her chakra and leaves the clone to give her the alert should anything happen. She begins meditating to recover chakra, she gets about thirteen minutes of work down to forcibly increase her chakra supplies which doesn't allow her to renew her stamina from a simple bit of time to rest.

Her clone dies and sounds the alert. She stands up takes what time she can to move the battlefield to a place that's her advantage. While she's still quite exhausted from her previous fight she has a bit of wiggle room in her casting of techniques. Using what chakra she gained back she retreats to a river and walks on water to give the terrain advantage. Combined with that she prepares the launching of her chain claws which while destructive aren't as intensive in draining her as Earthbreaker. She decides to power these with the chakra generated from her meditation as they are a more costly technique when used in repeated in succession.

A wild hobninja appears from the brush and attacks, they exchange blows and Ururu quickly runs through her artificially generated chakra as her slower exhausted reaction speed speeds cost her. She does manage to deal damage before draining what she had generated and is forced to fall back on what little of her natural chakra is left while fending him off. Finally on her last leg she distracts him with a feint and stabs him with her clawed hand killing him.

This is more or less what I envisioned using it for. If she had less time to use it, at most she'd been able to use it for was the walking on water. If she had more time to use it she could have used the earthbreaker technique. But during the entire time she would never have recovered from her fatigue during that entire series of events because that technique when use doesn't allow a person to catch their second or third wind.

Yes it merits an advantage but that's no different of an advantage of the move that's weapon that comes with preloaded with special ammunition that can be charged by her tweaking some settings or sitting in the sun (there is registered moves that do that too). The circumstances in which it can be used are very narrow. As for the call to use SP... that doesn't quite make sense to me since its very unlikely that a Naruto-verse ninja is highly unlikely to use any supermove that doesn't in some way involve chakra. Hell most of their techniques require a good deal of physical exertion along with the magical elements which results in them burning their candles on both ends where as a number of magical systems don't require it at all and its not really required by the system in general since its more a stylistic aspect then a requirement. The only real boon it has over weapons which don't require effort beyond point and shooting is that it can be used on any move that specifies chakra as its power supply which can be offset and balance by increasing the times listed to achieve the desired effect which I willing to do just that if someone will give some numbers.

And that's not even considering the fact that if the DM/GM is free to muck with her by having her being attacked before she can meditate long enough to replenish her full chakra supplies.

But like I said this was probably fools errand to begin with and I'm fine letting it drop. I only brought this up initially out of musings that became a conversation which I thank Trixie for her assistance with.

Edit: Also for those calling me to just use this as an RP fodder ability... I loathe plot specific powers. If she can do X at any time but for no reason can't do in situation Y because its competitive you lose your suspension of disbelief even if the circumstances are exactly the same.
#22
No problem. I merely wanted to assist you in achieving the end goal you wanted. In the end it's completely up to you.
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#23
If I understand this correctly, it now sounds more like your characters combat 'style' and not anything you actually would need to pay OM for. If you aren't getting any real benefit besides the r/p fodder of, "oh no, i am tired! *Meditates* Now I can continue to use flashy moves!" then yea, I would say you could pull this off without an OM cost at all...?

Sorry if I misunderstood or still misunderstand what you are asking here. =/
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#24
Sasuke Uchiha Wrote:If I understand this correctly, it now sounds more like your characters combat 'style' and not anything you actually would need to pay OM for. If you aren't getting any real benefit besides the r/p fodder of, "oh no, i am tired! *Meditates* Now I can continue to use flashy moves!" then yea, I would say you could pull this off without an OM cost at all...?

Sorry if I misunderstood or still misunderstand what you are asking here. =/
Probably my fault. I know for a fact that I'm horrible at it explaining myself.

The only OM I'd be paying for is the initial technique/move like any other move.

The rest of it is just a description of events, Ururu sits there and extracts omnilium from the environment and tells it to become chakra which she basically ingests/absorbs and adds it to her chakra stockpile. If you follow canon, ninja turn stamina into chakra by adding a spiritual element so by absorbing more chakra she isn't going to feel refreshed since her stamina isn't changing at all. But she will be able to cast more 'spells' without having to use her stamina as far as magic is concerned. That won't change the fact that any physical exertion is going to eat into her stamina which most ninja techniques require a lot of physical effort like Sasuke and Kakashi's Chidori/Raikari. Hence my reference to ninja burning their candles from both ends stamina and magic wise.

Yes its technically a mechanic for using RP fodder but it makes no sense if she randomly loses the ability to use it for no reason. Kind of like Superman being able to hypnotize people as the story demands and then he suddenly forgets he can do it. Internal consistancy is important to me. Either she has the ability or she doesn't no sense trying to rationalize it every single time a competitive element intersects her own personal storyline. Better to just not go there at all of its going to be that much of hassle.

I hope that answers your question, if not hit me up on the chat or on skype or something since this thread is probably done.
#25
From Chat to here.

What you want is a kind of Fatigue Regeneration move.

You do not particularly even need a move or approval to manage your Fatigue as needing to rest to gather your strength, or in your case Chakra. Could post something in Move Approval as Fatigue Regeneration.

When someone tried to get a Super Move for Fatigue Regeneration I told them that they could probably do that and was not contradicted. That doesn't mean I was right.

This is drawn out because of how much detail and stuff you are putting into something that is very simple.

Fatigue is just like Ammo or anything else, you have a supply that is only limited by you and the only way you can possibly go wrong is to manage it unrealistically, IE have infinate Fatigue. For a Ninja, Chakra is like Mana and Fatigue combined in that Fatigue could be called the Physical form of Chakra and Mana is the Spirtiual form and all Ninja Techneiques take a proper mix of them. All nice and interesting, and completely fair to RP out, and irrelevant for Move Approval
#26
No, Fatigue is not like Ammunition. Ammunition can be summoned at will and when needed (you could say that Ammunition is infinite because you can hand wave the OM costs)

You can't just summon more energy and decrease your fatigue in the same way you can summon ammunition for a weapon.

This has been a difficult process because we don't have a system on the site that directly measures your fatigue throughout a thread/story/saga. We use our best judgement and Role play as such during these situations.

If I remember Correctly, Ururu was trying to come up with a move that would negate some of the effects of fatigue for the Colosseum tournament thread. But apparently that changed while I was asleep.
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#27
Minato Namikaze Wrote:No, Fatigue is not like Ammunition. Ammunition can be summoned at will and when needed (you could say that Ammunition is infinite because you can hand wave the OM costs)

You can't just summon more energy and decrease your fatigue in the same way you can summon ammunition for a weapon.

This has been a difficult process because we don't have a system on the site that directly measures your fatigue throughout a thread/story/saga. We use our best judgement and Role play as such during these situations.

If I remember Correctly, Ururu was trying to come up with a move that would negate some of the effects of fatigue for the Colosseum tournament thread. But apparently that changed while I was asleep.

For the record I wasn't to supersede your judgement. I made this thread to help Ururu.
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#28
I never defined it for any particular event.

All I wanted was just a simple means that defined and registered as real that can't be completely ignored by 'you made that up' mentality and something that works along the lines of a canon soldier pill rather than a stat raising thing but that's not really important. "Ururu sat there, breathed in and began to gather herself" and through some handwavium, be it natural chakra expending extracted om from the air into chakra, or simple re-centering herself enough to quickly build it up that's fine. Or hell she could just have a battery on her necklace that has a supply of chakra in it that she can draw on that self recharges after x amount of cooldown. I don't know.

If fatigue is the issue then I can write the technique where Ururu is no better physically before or after.she builds up chakra. Right now though I'm so turned around and confused I have no idea what your expectation are any more.
#29
Its specifically vague because there aren't supposed to be restrictions on it.

But there is nothing wrong with Fatigue regeneration.

Fatigue is a lack of energy and physical damage as your muscles work. Omnilium can heal, so that it can restore Fatigue is QED. This also has NOTHING to do with the topic.

It would only be an issue in being portrayed unrealistically, infinite. You aren't supposed to be able to fight forever.
#30
@Trixie: I haven't made one yet? My instinct is to say no to this, but my instincts have been wrong before. Plus I wanted to see what Omni thought about it first.

and yes that's fine, it's great that you want to help your fellow members!.

@Ururu:
Quote:Ururu sat there, breathed in and began to gather herself
What you're describing here sounds more like the way you would Role Play how Ururu rests while fatigued. Rather than an actual move.

Other than that, what you may consider is a power up, Ururu temporarily enters a state in which she can fight without feeling the effects of fatigue (again, you can role play that as Ururu drawing in omnillium and converting it into chakra for that effect) this way
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#31
Not to speak out of turn here and I apologize if this makes no sense, but how about this:

If the technique gives you no inherent advantage over anyone else (I.e. Joe Shmoe fighting at full power would have the same odds either way) and it's more or less just a quirk that you have, something Ururu has as part of her combat style, it could just be a flavor thing. More specifically, you could portray Ururu's normal combat ability and stamina as less than her real stats would dictate and she could reach her 'potential' by using this move. Others in the past have willingly nuked their stats to make some of the RP flavor stuff more interesting, so it would already have precedent.

For example:
'Normal' Stats
ATK: 1
DEF: 0
SPD: 2
TEC: 3

'Chakra Focus' Stats (or something)
ATK: 2
DEF: 1
SPD: 3
TEC: 4

That's just a quick simple example with stats, though. For stamina you could just mention something like Ururu getting noticeably more drained than an opponent with equal stats (because reasons) and that she has to distract the foe with a clone and recoup to get on an even 'level' of stamina or something similar. I think it really just boils down to is it going to be fair. If it's purely for writing and does not give an unfair advantage in any way, it's probably workable in some form. We definitely don't want you to give up on a cool writing idea, we just want everything balanced. What you wrote sounds like it would be super interesting to read, we just don't want it to give an unfair edge to anyone.

EDIT: Or, ya' know, what Minato said. =P
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