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[6] Damage Points and Injury
#1
Just like in the Omniverse, you can take 20 points of damage in Dante’s Abyss. At 20, your character dies and will wake back up in the lobby. In this pocket verse, however, how the damage accrues is slightly different.

Damage results from ‘Face of Face’ events. You accrue points of damage from injuries and super moves.

The only way to heal damage is if you have a Support Item whose stated purpose is to heal damage. I repeat – you cannot heal damage in any other way. Your character can improvise bandages or splints, but this will not positively impact your damage and the severity of your injuries will remain unchanged.

Super Moves – Super Moves cause damage equal tothe SP cost. A Tier 1 Super Move that hits full-on will deal 2 points of damage.

Injuries – Face to Faces will almost always result in injuries. Injuries in Dante Verse work on a slightly accelerated rate than injuries in the rest of the Omniverse. Injuries and how many points they deduct are listed below:

Story Injury (0 pts) – These are extremely insignificant injuries, like a small cut or abrasion. They are for roleplay purposes only.

Minor Injury (2-4 pts) – Minor injuries will hinder you but they’re not terribly serious. These are like deep cuts that may take a while to stop bleeding. These also include things like sprains and minor head injuries. They can be healed completely with 1 use of a healing item.

Major Injury (6 pts) – These are things like broken limbs, impaired senses (like blindness), serious head injuries, and lacerations that won’t stop bleeding on their own. These can be healed down to Minor Injuries with a healing item but won’t go away completely.

Insane Injury (10 pts) – These are injuries you CANNOT heal whatsoever. Things like lost or mutilated limbs. An insane injury guarantees that you’re not going to enjoy the rest of the game.

Mortal Injury – These are very rare, but they can happen. These are insane injuries that will kill you within 12 IC hours unless you are healed. Unlike an Insane Injury, a healed Mortal Injury becomes a Major Injury.

Death – In the event that your character accrues 20 points of damage, they will die and ‘respawn’ in the lobby (first half of competitors) or the medical lab (last half of competitors). From there, they will be ushered into an exit hall and to a machine that will teleport them to the verse of their choosing (except the Oververse or Void).

Note – Characters who die via collar explosions (inactivity, gross violation of rules) will turn into Death Shrouds at the Fountain of Infinity. They must remain in that state for 6 OOC days.
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Dante's Abyss 2015
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