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Joining: Mordus Goldenmane
#1
CHARACTER NAME:
Mordus Goldenmane

CHARACTER SOURCE:
Original, he’s one of my Monk D&D characters.

CHARACTER HISTORY:
Mordus comes from an ancient and dying world, named Az. His people were masters of the mystical locations called the pillars, large cylinder stone pillars that made up a treacherous place. His peoples name, long lost. His life was short in his world, and he participated in the last battle of his people. He fought monstrous beasts that towered skyscrapers, and wreaked havoc on his planet. In the midst of battle, he was struck down onto the ground level, below the pillar tops. He hit the ground roughly, and before him, a small stone door appeared. It slowly opened, and before he knew it, he was sucked in to the Omniverse, an inch away from death.

PHYSICAL DESCRIPTION:
His height is 5’6, skin color, Blueish purple. His hair color is Golden orange, like a sun setting, mixed with red. His eyes are a hazel brown. Short, but I’m providing a picture as well. As soon as I find out how.

https://docs.google.com/document/d/138zu...blKR8f7FpA

STATS:
ATK:4
DEF:1
SPD:3
TEC:2

STARTING PROFICIENCIES:
Physical Proficiency
Ranged Proficiently
Remote Control Proficiency

STARTING POWERS:
Master Acrobat


STARTING MOVES:
Fists O’ Fury (400 OM, Physical Proficiency)
Mordus can charge up a melee based attack for a maximum of 40 seconds, and a minimum of 5 seconds. He must stay completely still. After charging this move, he can inflict a number of melee based attacks in the span of a few seconds, how fast these attacks are depends on the time spent charging it. I.E he spends 5 seconds, he can make a number of quick attacks in five seconds. Essentially, he gets really fast for a certain amount of time.
————
EX. “Mordus watches as the thugs step out from the ally way shadows. He notes their numbers, and proceeds to stand completely still. They slowly incircle him in the span of 12 seconds. The first thugs launches at him and time seems to slow to Mordus. His fists fly up and connect with the mans throat and gut. In one second, the man lies dead. Mordus turns to three others. He kicks out and flys at them in a fury. In another four seconds, they to lie dead. In seven more seconds, the rest of the thugs lie on the ground, lifeless and cold.”

Spectral Limbs (600 OM, Physical Proficiency, Ranged Proficiency, Remote Control Proficiency)
Mordus can summon another set of arms, ranging from normal sized, to as thick as trees. Summoning is instant, usually with a clap. Mordus can keep them on his person, giving him more limbs to attack with, lift, etc. Or, he can summon them as physical arms in a range of 50 feet. He can slam them into people, pick things up, etc. They work as really big (Or small) summonable arms, that don’t have to be attached to him. The only downsize, is that if they are not attached to his body, he has to stand still and control them with his normal arms, miming the movements.

Fireball (800 OM, Ranged Prof, Remote Control Prof)
Simple spell, know across many universes. Mordus can summon up a large fireball. It’s instant, and very, very draining. The fireball can range from as big as his hand, to as big as 4 watermelons combined. It’s properties kind of work like Napalm, from the Earth Verse’s. Mordus rarely uses this devastating ability, because once used, he’s practically defenseless.

I confirm that I have read and agreed to the Rules of Conduct.
Um, yes I do indeed.

Where did you find us?
I googled, “Roleplay Forums”
First result, seems fun
#2
Hello and welcome to the Omniverse! While for the most part the rest of your app looks great, your moves seem to need a little help along from the folks at Move Approval. While you won’t be able to use them until they’re approved, because your character has Physical Strength, you could technically start roleplaying without them too.

Before you do put them through there, here are some general things to fix or think about:
  • All moves cost a multiple of 300 OM, depending on how many different ways the move can be used. A basic, simple move costs 300. Each additional “form” or “use” of the move costs an extra 300.
  • The charge time on your fists move is really quite long at the higher end- since this is a D&D character, for example, 40 seconds would be nearly 7 rounds of combat. While technically you could still keep this the same, I just wanted to make sure you knew, comparatively, how long that was.
  • There are moves similar to Spectral Limbs in approval now, so I’ll leave that one to them.
  • As for the fireball move, since you mentioned that it functions like napalm- if you wanted a damage over time burning effect, you would have to purchase Debuff Proficiency. Also, if you would prefer that this move be much more powerful at the cost of being limited use, you could consider making it a Super Move.

While that sounds like a lot, as I mentioned, don’t worry too much- you can start writing out your first thread and posts of being brought to the Omniverse while you work on them if you’d prefer. You just can’t use these moves until they’re approved.

Your purchase log, where you’ll be posting the approval of your moves when you get it and such, is here. When you have a chance, you can go set up a thread titled with your character’s name in the Roster forum. The format for your first post is below, and as for the rest of it, feel free to peek through the rosters of the other folks on the site and pick and choose what you’d like to include!

Code:
Name: Magnus Goldenmane
Spent OM: 3000
Consumed OM: 0 (for OM spent on items items, or OM permanently lost from respecs or refunding purchases)
Proficiencies (2600): Physical Strength (1000), Ranged (1000), Remote Control (600)
Powers (400/8000): Master Acrobat (400)
Moves (0): (just the names and prices. You should list the full descriptions on other pages)
Super Moves (0): (like above, but also include the tiers)
Transformations (0): (just the names and prices. You should give full details of each transformation below your base character stats, or on other pages)
Assists (0): (just the names and prices, same rules as transformations)
Items: (list your current items)
Artefacts: (just your currently held artefacts, if any. If stored in a base, indicate as such here)
Bases: (enter locations of bases you own here)
Unlocks (0); (for stat upgrades, etc)
Base stats: 
ATK: 4
DEF: 1
SPD: 3
TEC: 2
[Image: QlU6gj3.png]
Yuuka Kazami Wrote:Do you think Yuuka *aims* the Master Spark? No. She decides which half of the world she wants to fuck.
#3
Accounted Activated.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
#4
All moves cost a multiple of 300 OM, depending on how many different ways the move can be used. A basic, simple move costs 300. Each additional “form” or “use” of the move costs an extra 300.
—Sorry bout dat!

Concerning the charge time is so long is because each second he waits is a second he can use with his ability. Sure he probably won’t wait a full 40 seconds, but that’s just how the ability works.

For the Foreball move, I’ll put it in the shops, since I don’t want to take another prof just yet. However the super move/power sounds good.

Anyways, I’ll edit my char sheet to adjust the prices, really the only problem was fireball and pricing I guess
#5
Also my names Mordus, not Magnus
#6
Name: Mordus Goldenmane
Spent OM: 3000
Consumed OM: 0 (for OM spent on items items, or OM permanently lost from respecs or refunding purchases)
Proficiencies (2600): Physical Strength (1000), Ranged (1000), Remote Control (600)
Powers (400/8000): Master Acrobat (400)
Moves (2): Fists O’ Fury (300) Spectral Limbs (600)
Super Moves (0): (None Yet)
Transformations (0): (None)
Assists (0): (None Yet)
Items: (Clothes)
Artefacts: (None Yet)
Bases: (None Yet)
Unlocks (0); (None Yet)
Base stats: 
ATK: 4
DEF: 1
SPD: 3
TEC: 2

Does that look alright?
#7
1. oops i was, totally thinking of a different d&d character named magnus while making that. But it looks like another mod has sorted that out, sorry about that.
2. As for your log, yes, you make a new post each time you buy a new thing- it's so that your purchases can be tracked by date.

And now stuff secondhand from the move mods:
3. If you're willing to pay 600 on the punch move for the variable charge time, they say it's approved.
4. You're going to need to go through approval for Spectral Limbs, too- they'd like to discuss a few more specifics about it there, and responses will definitely be faster there than they would be through me.
[Image: QlU6gj3.png]
Yuuka Kazami Wrote:Do you think Yuuka *aims* the Master Spark? No. She decides which half of the world she wants to fuck.


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