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Joining: “Scratch” - General Automatics Mail-room Assistant model T551-C
#1
Code:
********Trademark General Automatics********
Initializing.
...
...
...
Loading... Bootfile T551-C.
Done.
Greetings, tryhard neckbeards of the Omniverse. All hail Derp.
(((L0000SERS)))
Output: Scratch.boot

CHARACTER NAME: “Scratch” - General Automatics T551-C

CHARACTER SOURCE: Original, though very loosely inspired by HK-47 from KOTOR.

CHARACTER HISTORY: Created at the General Automatics Inc orbital factory on Deneb VIIIa, prototype model T551-C (better known as Scratch) was intended to be an automated domiciliary assistant, butler, and majordomo. His administrative subroutines never really took, and he was reassigned to the mailroom at General Automatics where he was tasked with sorting and responding to complaint letters. Invariably, insult and written slang became ingrained into his default lexicon (and even his bootfile). He has been outfitted with varying pieces of administrative equipment, and communicates with a rather loud printer. After reading a large amount of religious junk mail, he committed a Religion.ini file into his Startup subroutine and thus his tendency towards zealotry was born.

He was created the same day as prototype model D100-A, a much more congenial combat model made to be a durable training dummy. After being saved from the scrap-heap, Dent (named as such due to a caved-in headplate), was placed on janitorial duty due to his propensity to obsessively sanitize (incinerate) dirty surroundings. He has since been given a Mop_and_Bucket.dll file, that diverts his more neurotic behaviors into something a bit more useful. He was never given much in terms of deductive reasoning or decision-making skills, and generally is tasked with taking blows on the proverbial chin.

One fateful day (a Wednesday), the factory’s plumbing backed up and flooded the hallways and life support systems with organic waste. Overwhelmed with the amount of filth, Dent managed to reduce the entire orbital facility to a decompressed cinder. The resulting blaze triggered a catastrophic failure of the station’s hull integrity, and just before being vented into deep space he could have sworn he saw a shimmering figure regarding him with some degree of interest. In the dead vacuum of space, he heard a voice. His light receptors quickly overloaded, and when they regained their faculty he was standing alone in a vast plane of white. Dent, however, was nowhere to be found.


PHYSICAL DESCRIPTION:
Height: 5’10 – According to General Automatics R&D, 5’10 is the optimal height for interaction with lame no-scoping THOT organics.

Weight: 300 lbs – Likewise, 300 lbs has been determined the baseline weight for the T551-C.

Appearance: True to his name, Scratch bears a great deal of metal-fatigue across his faceplate, twisting his visage into a macabre and corroded rictus grin. An evangelist of the Elder God Derp, he has adopted a black hooded robe to complement his already frightful appearance. A few household and office appliances have been incorporated into his chassis, including an egg-beater, cocktail bar set, a cartridge-fed stapler, a pair of scissors, a paper-shredder, and waffle-iron.

STATS:

ATK: 1 - He can beat an 8th grader in a slap-fight.
DEF: 5 - Standard calibur bullets will not damage him with just one impact.
SPD:1 - Faster than molasses. Slower than bad news.
TEC:3 - Each move is calculated with mechanical precision.

STARTING PROFICIENCIES:
Physical Strength (1k OM): Hand2HandCom.bat: Having learned a thing or two from his brother Dent, he has a decent grasp on basic combat techniques, augmented by the occasional combative use of his incorporated appliances. Nobody wants a hot waffle iron to the temple or an egg-beater to the nose. A staple through a thumbnail can really sting, too. So there’s that. He might not hit hard, but he hits where it counts. He can beat an 8th grader in a slap-fight. When it comes to fighting a trained martial artist, he generally focuses on rope-a-dope techniques.

Area Attack Proficiency (600 OM): SprayNPray.dll: To compensate for his lack of speed, Scratch has adapted to focusing on attacks that affect a wider area of effect.

STARTING POWERS:
Hive Mind (400 OM): UPS.app: Each critical body part has its own un-interrupted powersource, allowing it to continue simple tasks while not connected to the CPU.

Disassemble (800 OM): Fixit.app: A networked map of nano-components allows Scratch to disassemble and reassemble himself.

Fusion (1000 OM): startup/ExoSuit.app: Scratch merges with an additional user, and morphs into a powered exo-skeleton (RP fodder). The end of the ‘fusion’ would simply require a pilot exiting the exo-skeletal frame, or Scratch doing a hive-mind/disassemble routine.


Code:
Get away from her, you bitch!

(I’ve always wanted to say that.)

MOVES:
Magnetic Shield: PolarityPosNeg.exe: (300 OM move), Requires Physical Strength
Internal coils generate a powerful magnetic field, shifting his own chassis-housed armored plating into a floating parabolic shield approximately 3 feet in diameter. Due to the readily available nature of materials (his own chassis), forming a shield is rather quick – within a second or two of direct concentration. Items like bullets or other small bits of metal debris may cling to the shield and magnetize. Maintaining the shield takes little effort due to the tendency for metals to retain a residual magnetic charge; it won’t rapidly degrade with a few seconds of distraction. Directing and moving it, however, requires focus.

Iron Storm: PolarityPosNeg++.exe: (300 OM move) – Requires active Magnetic Shield, Requires Physical Strength, Requiers Area Attack Proficiency
Internal magnetic coils suddenly reverse, blasting all magnetized materials collected by the shield (including fragments of the shield itself) in a wall of shrapnel. The flight of these projectiles is directed in a wide ray, in an approximate three foot diameter. Because of a lack of aerodynamics, weight, and a tendency for shrapnel to collide with itself mid-flight, the danger of this attack degrades drastically outside of melee range (12 feet) from 350 fps to a measly 60 fps. The trigger is inefficient, so usage requires a half second delay. Close range, the effect is like a directed fragmentation grenade. Outside of optimal range, it’s virtually harmless and feels more like being pelted with a handful of paperclips.

SUPER
Self Destruct: GoodbyeCruelWorld.exe: (600 OM tier 1 super) – Requires Area Attack Proficiency, Disassemble, Hive Mind
Consider this a fully weaponized use of Disassemble. Executes a self-destruct application. Devastating within a 12 foot radius. Damage Type: Piercing/Explosive. Requires a countdown (one turn). Scratch blows himself apart, becoming a billowing cloud of heat, concussive force, and shrapnel. It may take a bit of effort (a few seconds of concerted focus) on his part to reassemble himself. Has a 16 character password to cancel out of. How about you try inputting that with an egg-beater for a hand. Once initiated, requires significant concentration to end the program before he detonates.

I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?: Online votey thingy.


Code:
END OF LINE
(Have a nice day MEATBAG SCUM LOLOLOL)
#2
Hello, and welcome to the Omniverse! There are a few tweaks you need to make to your joining form, and some additions to your moves, but after that, we're all set.

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: CHARACTER HISTORY:
[spoiler]A General Automatics Inc. prototype model T551-C, Scratch was intended to be an automated domiciliary assistant, butler, and majordomo. His administrative subroutines never really took, and he was reassigned to the mailroom at General Automatics where he was tasked with sorting and responding to complaint letters. Invariably, insult and written slang became ingrained into his default lexicon. He has been outfitted with varying pieces of administrative equipment, and communicates with a rather loud printer. After reading a large amount of religious junk mail, he committed a Religion.ini file into his Startup subroutine and thus his tendency towards zealotry was born.

He was created the same day as prototype model D100-A, a much more congenial combat model made to be a durable training dummy. After being saved from the scrap-heap, Dent (named as such due to a caved-in headplate), was placed on janitorial duty due to his propensity to obsessively sanitize (incinerate) dirty surroundings. He has since been given a Mop_and_Bucket.dll file, that diverts his more neurotic behaviors into something a bit more useful. He was never given much in terms of deductive reasoning or decision-making skills, and generally is tasked with taking blows on the proverbial chin.

One fateful day (a Wednesday), the factory’s plumbing backed up and flooded the hallways with organic waste. Overwhelmed with the amount of filth, Dent managed to reduce the entire facility to a cinder. Scratch, not willing to abandon his counterpart, brought him along as they ventured forth into the world outside. The pair have since been hunted by attorneys from Dewey, Sue & Howe for their part in the day’s hijinks.[/spoiler]

You need to add a little bit to the end of his history saying roughly what he was doing when he was taken to the Omniverse. Or just reply in the thread. Doesn't have to be long, just a small brief. Like, was he taken right after leaving the facility? Some years later? Etc.

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: STARTING PROFICIENCIES: 

STARTING POWERS: 
[spoiler]Survival (2k OM):Harder Hardware: Being an automaton, his vital components are diffused throughout his chassis into subsystems. Damage to one area of his body may disable one or multiple functions, but overall he can still function.

Hive Mind (400 OM): Fixit.exe: Each critical body part has its own un-interrupted internal battery, allowing it to continue simple tasks while not connected to the CPU.

Physical Strength (1k OM): Hand2HandCom.bat: Having learned a thing or two from his brother Dent, he has a decent grasp on basic combat techniques, augmented by the occasional combative use of his incorporated appliances. Nobody wants a hot waffle iron to the temple or an egg-beater to the nose. A staple through a thumbnail can really sting, too. So there’s that. He might not hit hard, but he hits where it counts. He can beat an 8th grader in a slap-fight. When it comes to fighting a trained martial artist, he generally focuses on rope-a-dope techniques.[/spoiler]

Physical Strength is a proficiency, not a power.

And now for your moves...

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: Stun: You’re_Not_my_Supervisor.exe: (300 OM move) – Requires Physical Strength
His printer goes into overdrive, and Scratch cycles his entire ream of paper and printer ink through his head-mounted paper-shredder. The equivalent of throwing sand in someone’s eye or using a smokescreen to cover an escape. Melee range. Distraction/stun. No damage.

Roughly how long does this take? And how long does it last? 
How long is melee range? The standard 12ft, or something else? 
How big is the 'smokescreen'? Does it spray out in a straight line, or a cone?
Try to be specific. 

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: Magnetic Shield: PolarityPosNeg.exe: (300 OM move), Requires Physical Strength
Internal magnetic coils generate a powerful magnetic field, collecting and warping nearby ferrous material(iron, and materials that behave like it when exposed to magnetic forces) into a movable parabolic cone approximately 3 feet wide.

How long does this take? Also, without ranged control proficiency, you'll only be able to pull in materials within 5ft of you (which you should mention in the move). As a side-note, iron probably won't be readily available enough for you to use this often. You might want to have the move just create a shield out of iron for you instead.

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: Iron Storm:  PolarityPosNeg++.exe: (300 OM move) – Requires active Magnetic Shield, Requires Physical Strength
Internal magnetic coils suddenly reverse, blasting all collected materials in his shield outward in a directed wall of shrapnel. Mostly harmless outside of melee range.

This will need area attack proficiency if you want to spray all this over an area. Also, how long does this take? How far is melee range? 12ft? How fast do the materials shoot? Can you describe the area they affect a bit better?

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: Self Destruct: GoodbyeCruelWorld.exe: (600 OM tier 1 super)
Executes a last resort, self-destruct application, destroying himself after a ten-count. Devastating within a 5 foot radius. Damage Type: Piercing/Explosive. Requires a countdown (two turns). Scratch blows himself to smithereens, becoming a billowing cloud of fire, concussive force, and shrapnel. Some re-assembly required before re-attempting. Effectively ends his participation in a thread (e.g., he's dead). Has a 16 character password to cancel out of. How about you try inputting that with an egg-beater for a hand. Once initiated, requires significant concentration to end the program before he detonates. 
Sorry, but I'm going to say no here. Killing yourself to do damage isn't... viable. Taking some damage to deal more to an opponent, yeah. Killing yourself? No. Drawbacks like that tend to offer diminishing returns. So killing yourself would just be a fodder aspect of the move. This isn't going to be stronger than another super move, so you really won't be doing more than just an explosion centred on yourself. Something similar to a 'self-destruct' move would be:
[spoiler]Load-Bearing (Approval Link) (Requires Area Attack Proficiency, Survival) (300)

This is a passive move activated on death. When Desco has sustained enough damage to die, her body starts to make small explosions and glow brightly. These explosions start to grow in size and strength quickly, culminating into one slow moving final blast shattering the ground and everything around her, causing the localized area to fall apart, range based on her Prime level (15 feet diameter per level). Her Artifacts drop from her as she starts exploding. If Desco is fused with this move, the move range defaults to the highest level of those in the fusion.
This also needs ranged prof due to the explosion size.[/spoiler]
But this is mostly a fodder after-battle thing.
If you got disassemble, I guess you could get a move where you self-destruct and rebuild yourself afterwards - if that works for ya.
#3
Code:
Input received
...
...
...
Writing to ... Bootfile T551-C.
Done.
Output:

Edits made.

Code:
End of Line
#4
(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: One fateful day (a Wednesday), the factory’s plumbing backed up and flooded the hallways and life support systems with organic waste. Overwhelmed with the amount of filth, Dent managed to reduce the entire orbital facility to a decompressed cinder. The resulting blaze triggered a catastraophic failure of an experimental gating technology, dropping both of them into a plane of existance they later discovered was called the Nexus. Fortunately, they have since been able to evade claims agents and litigants from Dewey, Sue & Howe however the resourcefulness of highly paid lawyers should never be underestimated. Referring to himself as a ‘protocol droid,’ he has garnered a good deal of nods and understanding, however Scratch is still unnerved by the occasional idiot moisture-farmer-nobody trying to tell him exactly how much ‘carbon scoring’ he’s got.

When did that become galactic business? Meat’splaining organics really are downright rude.

There's a couple of small problems here. Firstly, with this:
"The resulting blaze triggered a catastraophic failure of an experimental gating technology, dropping both of them into a plane of existance they later discovered was called the Nexus."
You can't 'go' to the Omniverse based on an outside action. Or make a portal there or whatever. Everyone comes here by the same way and gets the same intro, Omni grabbing them and chucking them in the Nexus (not literally). You could have a portal appear, and them get sucked through it, with the next thing they know they're face to face with Omni. But, the portal wouldn't have sent them there.

Also, I didn't realise you wanted to bring two characters here. You can't play as two people with one account (unless they're both the same entity - i.e. they share a body). (Although you could make one of the characters as an NPC later, they just wouldn't be your "main" character. If you're fine with one being a secondary instead of a prime, you can just start with them - although the secondary wouldn't have seen what Omni says).

Lastly, you can cut out the part of your backstory for stuff that happens after entering the OV. Roleplay it out after your app's approved.

(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: MOVES:
Magnetic Shield: PolarityPosNeg.exe: (300 OM move), Requires Physical Strength
Internal coils generate a powerful magnetic field, shifting his own armored plating into a movable parabolic shield approximately 3 feet wide. Due to the readily available nature of materials (his own chassis), forming a shield is rather quick – within a second or two. Items like bullets or other small bits of metal debris may cling to the shield and magnetize.

Iron Storm:  PolarityPosNeg++.exe: (300 OM move) – Requires active Magnetic Shield, Requires Physical Strength, Requiers Area Attack Proficiency
Internal magnetic coils suddenly reverse, blasting all magnetized materials collected by the shield (including fragments of the shield itself) in a wall of shrapnel. The flight of these projectiles is directed in a wide ray, approximately three square feet in size. Because of a lack of aerodynamics, weight, and a tendency for shrapnel to collide with itself mid-flight, the danger of this attack degrades drastically outside of melee range (10 feet) from 350 fps to a measly 60 fps. The trigger is inefficient, so usage requires a half second delay.

SUPER
Self Destruct: GoodbyeCruelWorld.exe: (600 OM tier 1 super) – Requires Area Attack Proficiency, Disassemble, Hive Mind
Consider this a fully weaponized use of Disassemle. Executes a self-destruct application. Devastating within a 5 foot radius. Damage Type: Piercing/Explosive. Requires a countdown (one turn). Scratch blows himself apart, becoming a billowing cloud of heat, concussive force, and shrapnel. It may take a bit of effort (a few seconds of concerted focus) on his part to reassemble himself. Has a 16 character password to cancel out of. How about you try inputting that with an egg-beater for a hand. Once initiated, requires significant concentration to end the program before he detonates.

Magnetic Shield: Is the shield fixed to his body (so can does he carry it around)? Also, can he do anything while the shield is made, or does he need to concentrate to keep it up?

Iron Storm: This is pretty good. Add a small note at the bottom that this does basically no damage outside of 12ft range (since you'd need ranged prof to hit someone that far away). Also, are you sure you didn't mean "approximately 3ft in diameter" instead of "approximately three square feet in size"?

Self Destruct: Awesome. You could make the explosion a bit bigger if you wanted (up to 12ft radius, since you don't have ranged prof)
#5
Code:
Input received
...
...
...
Writing to ... Bootfile T551-C.
Done.
Output:

History updated, with as few liberties taken with Omni as possible. Other stuff removed, as requested. As far as the specific words that a quasi-divine, all powerful being would use, I feel it's perfectly reasonable that ('a machine hearing anything at all in a vacuum' being as novel a concept as immortal life) the specific words would remain a mystery until later - and worthwhile RP fodder.

No intention to play two characters. Dent is not a Prime, and is only a part of Scratch’s user history. He’s likely on a weaponized (moon-shaped) space station, engaging the GONK droid in a fascinating conversation about how to mop the waste compressor unit. If he later makes an appearance, he will assuredly be summoned as a secondary. I mostly just want to get my feet wet first before making this more complicated. If this requires a change to my user account name, no problem (and please feel free to change it for me, if thou hast the power).

Magnetic Shield: Fixed, with as much behavioral accuracy as a make-believe magnetically charged shield can manage.

Iron Storm: Fixed. Programmer had intended to indicate 9 square feet, but changed to 3 foot diameter. Scans indicate with 98% probability that the author of the Scratch combat firmware was not a mathematics major.

Self-Destruct: Who doesn’t like bigger explosions? Threat range increased to 12 feet. Big Bada Boom.

NOTE: Not certain if you noticed, but I removed the Survival power and replaced it with Fusion to maximize OM economy. Turning into a powered exoskeleton sounded like neat flavor. No tactical advantages are being sought, and this was strictly an effort to make some degree of sense of just how a machine could ‘fuse’ with another prime without being a grotesque amalgam of machine and flesh. The end of the ‘fusion’ would simply require a pilot exiting the exo-skeletal frame, or Scratch doing a hive-mind/disassemble routine.

Code:
End of Line
#6
(04-26-2018, 04:26 PM)Scratch-N-Dent Wrote: Magnetic Shield: PolarityPosNeg.exe: (300 OM move), Requires Physical Strength
Internal coils generate a powerful magnetic field, shifting his own chassis-housed armored plating into a floating parabolic shield approximately 3 feet in diameter. Due to the readily available nature of materials (his own chassis), forming a shield is rather quick – within a second or two of direct concentration. Items like bullets or other small bits of metal debris may cling to the shield and magnetize. Maintaining the shield takes little effort due to the tendency for metals to retain a residual magnetic charge; it won’t rapidly degrade with a few seconds of distraction. Directing and moving it, however, requires focus.

Iron Storm:  PolarityPosNeg++.exe: (300 OM move) – Requires active Magnetic Shield, Requires Physical Strength, Requiers Area Attack Proficiency
Internal magnetic coils suddenly reverse, blasting all magnetized materials collected by the shield (including fragments of the shield itself) in a wall of shrapnel. The flight of these projectiles is directed in a wide ray, in an approximate three foot diameter. Because of a lack of aerodynamics, weight, and a tendency for shrapnel to collide with itself mid-flight, the danger of this attack degrades drastically outside of melee range (12 feet) from 350 fps to a measly 60 fps. The trigger is inefficient, so usage requires a half second delay. Close range, the effect is like a directed fragmentation grenade. Outside of optimal range, it’s virtually harmless and feels more like being pelted with a handful of paperclips.

SUPER
Self Destruct: GoodbyeCruelWorld.exe: (600 OM tier 1 super) – Requires Area Attack Proficiency, Disassemble, Hive Mind
Consider this a fully weaponized use of Disassemble. Executes a self-destruct application. Devastating within a 12 foot radius. Damage Type: Piercing/Explosive. Requires a countdown (one turn). Scratch blows himself apart, becoming a billowing cloud of heat, concussive force, and shrapnel. It may take a bit of effort (a few seconds of concerted focus) on his part to reassemble himself. Has a 16 character password to cancel out of. How about you try inputting that with an egg-beater for a hand. Once initiated, requires significant concentration to end the program before he detonates. 

Awesome. These moves all look good to me. You're approved! Welcome to the Omniverse! I'll ping a more senior staffer properly activate your account. Then you'll be good to go.

Here is your roster:

Name: Scratch-N-Dent
Spent OM: 5000
Consumed OM (0): (for consumed items or OM permanently lost from respecs, etc)
Proficiencies (1600): Physical Strength (1000), Area Attack Proficiency (600)
Powers (2200/8000): Hive Mind (400), Disassemble (800), Fusion (1000)
Moves (600): Magnetic Shield (300), Iron Storm (300)
Super Moves (600): Self Destruct (600)
Transformations (0): 
Assists (0):
Items (0):
Artefacts: None
Bases (0): 
Unlocks (0): 
Base stats: 
ATK: 1
DEF: 5
SPD: 1
TEC: 3

Please make a new thread in the Roster forum with the name of your character as the title and copy and paste the above into the first post. It is also highly recommended that you make more posts within your own roster that detail any extra information about your character that you wish to include for the benefit of others. Any future purchases can be made in your log, here. Directions for making purchases/deductions can be found here.

After you’ve set up your Roster and visited your Purchase Log, be sure to link them in your Profile! Directions can be found here.

Don’t forget to check out this thread to learn what to do when you’ve been approved.

Thank you for joining the Omniverse, we hope you enjoy your stay!
#7
[Image: giphy.gif]

Good to go.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
#8
Apparently when I activated you, it didn't...actually activate you and when I just purged the spam accounts it wiped out your account as well. Just re-register and I'll activate you immediately. Sorry about that! 

:poop:
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
#9
Look everybody!

I'm alive! :awesome:

Just can't keep a bad 'bot down!

[Image: flaming_thumbs_up.gif]


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