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I want to combine my bases
#1
I want to combine my bases.

I currently have three bases in Coruscant

Hufflepunk Hideout- 1000 OM
Knife Ears Clubhouse- 1000 OM
T6 Rebel Hideout- 1000

I want to sell the Knife Ears Clubhouse and the T6 Rebel base.

I want to expand the "Hufflepunk Hideout" base and rename it the "Westside Hood".

The "Westside Hood" is a series of bases in Teir-5 connected by secret tunnels.

I want to make sure that I am allowed to rename and restructure the "Hufflepunk Hideout" Base, or if I have to stick with my original name and intention for the base. I also just kind of want approval on the base in general, as it is kinda weird.

Another weird thing is that I want to have Harlan's base connected via a secret tunnel as well.

************************************************************************************************************

The Westside Hood

Spent OM- 2000
Base-1000
Recall Station-1000


The Westside is both a clandestine criminal organization and a geographical location in Tier -5 Coruscant. The terms “Westside Hood”, “Neighborhood”, and “The Hood” all refer to physical areas where the Westside criminal organization has complete or near-complete control. This control is secretive, marked with graffiti and small intimidations rather than with walls and police. They try to change meeting spots as often as possible, learning how to pack up and go, otherwise they end up dead.

However, several locations through the Westside Hood have managed to stand the test of time. These locations are known individually as Clubhouses. At the center of these Clubhouse is the Main Headquarters of the Westside, called the Hufflepunk Hideout.

Luci has connected all the different Clubhouses with the Hufflepunk Hideout via magical graffiti doors and windows. Through the windows the different Westside Clubhouses can talk to any other Clubhosue instantly. Through the graffiti doors they can walk from their Clubhouse directly to or from the basement of the Hufflepunk Hideout.

The doors open into long stone tunnels covered in graffiti. These tunnels are actually outcroppings of the Graffiti Realm, accessible only through Westside Clubhouses. They serve no purpose except to connect different Clubhouses of the Westside Hood to the Hufflepunk Hideout.
It takes at least ten minutes in the tunnels to lead from one door to another, and does not save any time compared to taking the streets, it just offers stealth and protection.

There are currently six locations connected by these graffiti doors. These locations are known collectively as the Westside Hood.



Clubhouse 1 - Main Headquarters- Hufflepunk Hideout

[Image: 8d710b691b9056ed996f7b113fa8d512.jpg]

At the heart of the Westside Hood is the Hufflepunk Hideout.

A dilapidated clubhouse in the ghetto of Teir-5, known for it's raucous parties and as a hotspot for junkies and criminal, the Hufflepunk Hideout is the Central Headquarters of the Westside Hood. If the Hufflepunk Hideout falls, the magic connecting all the Clubhouses will dissapear.

It is also the home turf of the Westside Hufflepunk, a drug cartel made of Hogwarts alumni allied with the Westside.

Since Luci has started living there, the abandoned house in Teir-5 had been slowly warping into a surreal Escher-like labyrinth of hallways and stairs. Doors lead mysterious places, stairways shifting when you aren't watching them., it's bigger on the inside than on the outside.

The interior of the house is covered in constantly moving graffiti. This graffiti is not just Luci's, but also the Hufflepunks, who Luci taught to communicate by drawing the magical paintings. Luci favors the Hufflepunk Hideout because she can see all the graffiti-news as soon as possible.

The Hufflepunk Hideout also has a Recall Station in the basement.


Recall Station

Luci has painted a door in the Hufflepunk Hideout that can be opened from anywhere in Coruscant.

For this description, the term Westsider means someone with access to the base.

In order to use the Westside Recall Station, a Westsider needs to paint a door. It doesn't have to be a fancy door, or even have straight lines, it just to be large enough to step through.

That Westsider then needs to paint an eye. It doesn't have to be a good painting, it can just be an icon of a human eye, or even a rough circle. After ten minutes, IF the Westsider remains perfectly still, the eye will blink.

A psychedelic eye with shifting colors will stare at the Westsider, and decide if they are allowed in the Base. If they have been to the Base before, the lines around the door will grow with bright light, allowing the Westsider to step through the door and into the Hufflepunk Hideout basement.

Contrary to urban myth, it is not actually Luci's eye that is looking at you.


The Hufflepunk Hideout

[spoiler]

Interior Pics An inside-out view from the Hufflepunk Hideout

Kitchen Sometimes the graffiti code is hard to decipher. This one warns of increased police activity on the Eastside. Also visible are magical graffiti Wards.

[Image: 15091303862_fdf3cac693_b.jpg]


Hallway This time the code is easier to decypher. It's a warning from a rival gang.

[Image: 14843150817_5f200b4975_b.jpg]


The TV Room What the TV room lacks in television, it makes up for in windows and drug use. This graffiti code warns of a vigilante stirring up trouble.

[Image: 14810754657_5397f1a8cc_b.jpg]

[/spoiler]





Clubhouse 2- Knife Ear Tree House

[Image: 10448999_963558706990886_86231255_n.jpg?...MTQxODI3.2]

Stationed in one of the tallest trees in central park in Teir-5 Coruscant, the Westside Knife Ear Warriors keep their treehouse as secret as they can. This treehouse doubles as an armory, but the elves try to reduce foot traffic to the clubhouse whenever possible. It has electricity, running water, and a recording studio. They have a kitchen, but they only serve vegan food. It also has a high-tech shooting range, with a variety of weapons and targets and exercises.




Clubhouse  3- The Deathblades Jungle Gym

[Image: oyun-park%C4%B1-1%20(4).jpg]

On the opposite side of side of central park from the Knife Ears is a truly fantastical outdoor playground called Phaser Street Park. There is playground equipment, swings and slides and jungle gyms, but also trampolines, skateparks, ziplines, and even more dangerous activities. The playground is so popular that there is a thriving tourist district built around it.

Beneath the banal exterior of tourists and families lurks a criminal element. The Westside Deathblades, a gang of orphan samurai children, claim this playground as their territory.

In particular they claim a massive three-story jungle gym, which is bigger on the inside than on the outside. Inside the jungle gym is a dizzying array of winding tunnels leading to ball pits, rockclimbing walls, and even video-game rooms. Many of the Deathblades live in this piece of playground equipment, which comes impossibly equipped with electricity, running water, and other amenities. It is said that kids get lost down there for years, but the Deathblades aren’t afraid.

[spoiler]

Interior Pics Here are some pics form inside the Deathblades Jungle Gym.

[Image: Berjaya_Times_Square_theme_park.jpg]
It's bigger on the inside than on the outside.

[Image: ninjasonly.png]
For serious ninja training only

[Image: best-indoor-gyms-in-america.jpg]
More ninja training!

[Image: ArknemesisGaming1.jpg]
The Gaming Room

[/spoiler]





Clubhouse 4- Chirpa’s Garage

[Image: ce67a2ce9e04d68568f3cc182ea00b21.jpg]


In the heart of the westside is a high-tech chop-shop run by the wanted criminal Chirpa the Ewok. A master-mechanic, Chirpa has turned his considerable expertise towards the Westside. At Chirpas garage his team of mechanics strip down stolen vehicles and tech and weapons, and then either sell them or rebuild them to help in their fight against the Orc Mafia. Without the steady supply of vehicles, tech, and weapons that Chirpa’s garage produces, the Westside would have been dead a long time ago.

Chirpa’s Garage appears to be a simple junkyard and repair shop from the front, underneath the repair shop is a huge basement, where the chop-shop is always working overtime. Here you will find nearly every type of vehicle or weapon in Coruscant; if the Westside stole it, it probably comes through here at some point.

Chirpa also has living quarters beneath his repair shop, as well as food, electricity, and water.

[spoiler]

[Image: 248439b334afa29640b3fdc5151508a9--tag-ar...iction.jpg]
Some droids repairing a car.

[Image: C4fuM5qWQAUatnG.jpg:large]
A modded armored car after it's last repair, ready for another car-to-car gunfight

[Image: ADED_Spiros_w09_01.jpg]
Really don't know what those military looking guys are doing there, but this is a view of the higher-tech part of the garage, where croids and weapons are built.

[Image: 8f15c2db8644b61db64629a0fdcce27d.png]
Pretty comfy underground kitchen

[Image: big_thumb_1cca54e711da32c70597ebe66a5bb7f9.jpg]
A droid awaits repairs.

[/spoiler]

Clubhouse 5- Kolgoth’s Bail Bonds and Dojo

[Image: dojo-rules.jpg]
In the southern end of the westside, there is a very shady bail bonds run by a Klingon gangster name Kolgoth the Mighty.

In the back of the building, with an entrance on the other side, is a dojo run by a Klingon gangster named Kolgoth the Mighty.

This is the headquarters of the Mighty Westside Klingons, a collection of civilian Klingons who have joined the Westside solely in opposition to Orc Mafia, and not to further their own criminal agenda. They use their legitimate business to launder money from the Westside, and in the case of Kolgoth’s Bail Bonds and Dojo, use their legitimate buisness to conduct all sorts of unsavory gang activity.

The Bail Bonds office is stark and well protected, just a simple room with a few Klingons behind a steel cage. Klingon bounty hunters can often be seen swaggering around with guns.

The dojo is large, with hardwood floors and excellent lighting, and mirrors on every wall. There are also weapons lining the walls and in large wooden chests around the dojo. The dojo can also be converted to a shooting range.



Connected Bases

Prohibition Alley

Harlan Higgs, Boss of the Gentlemen Jacks street gang, has opened a casino, and has agreed to have it connected to the Westside Hood.

Unlike the other parts of the Westside Hood, Prohibition Alley keeps its graffiti doors locked. THis means that Westsiders cannot enter or exit Prohibition Alley through the tunnels unless given express permission, and similarly the Gentleman Jacks cannot enter any Westside Hood without express permission.

Currently the Westside and the Gentleman Jacks have an uneasy alliance, and have yet to build up the trust nescessary to allow each other into their bases.

LINK TO HARLANS BASE
President of the Westside Knife Ear Warriors

[Image: V4Dvvfy.gif]

Westside: Join or Die



#2
I think this is a doable thing. It fits with the "creating a small town" part of the Base description on the Items page, kind of like Ambrosia or Hogwarts. This area could even have the potential to become a subzone of Coruscant once you've gained enough Influence, or even before then!
[Image: hnc9xy5]
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#3
(11-20-2017, 12:28 AM)Jade Harley Wrote: I think this is a doable thing. It fits with the "creating a small town" part of the Base description on the Items page, kind of like Ambrosia or Hogwarts. This area could even have the potential to become a subzone of Coruscant once you've gained enough Influence, or even before then!

Sounds awesome! I'm taking that as yes, but holding off until tommorrow night in case anyone else wants to weigh in.
President of the Westside Knife Ear Warriors

[Image: V4Dvvfy.gif]

Westside: Join or Die



#4
I think it would be good to mention in your base description what the actual 'core' of the base is. Since it's now turning into a series of interconnected hideouts, make one the 'nucleus', just for the purposes of base assaults and where the upgrades are, with an OOC note for that (I assume it'd be the Hufflepuff Hideout). A base assault would be a bit weird if it was running between multiple locations.

Other than that you're good.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#5
(11-20-2017, 12:23 PM)Omni Wrote: I think it would be good to mention in your base description what the actual 'core' of the base is. Since it's now turning into a series of interconnected hideouts, make one the 'nucleus', just for the purposes of base assaults and where the upgrades are, with an OOC note for that (I assume it'd be the Hufflepuff Hideout). A base assault would be a bit weird if it was running between multiple locations.

Other than that you're good.


Oh that's a good point. You're right, I made the Hufflepunk Hideout the Headquarters, so if it falls, the whole Westside Hood falls. I also changed it so the tunnels can only lead to the Hufflepunk Hideout, and put the recall station there. Changes in bold. Ima go buy it...
President of the Westside Knife Ear Warriors

[Image: V4Dvvfy.gif]

Westside: Join or Die





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