02-07-2017, 01:11 PM
(This post was last modified: 02-07-2017, 09:18 PM by Skadi Lufthejt.)
Name: Skadi Lufthejt
Spent OM: 4500
Proficiencies (3600); Ranged Proficiency (1000); Ranged Materialize Proficiency (600); Physical Proficiency (1000); Debuff Proficiency (1000)
Powers (0/8000);
Moves (900); Summon Bound Bow (300), Summon Bound Dagger (300), Frostbite (300)
Super Moves (0);
Transformations (0);
Assists (0);
Items (0);
Artefacts: None
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (0);
Base stats:
Ranged Proficiency: Having grown up in the very "do it yourself" landscape of Skyrim, Skadi learned to wield a bow at a very young age in order for her to hunt and help the family survive. This ranged skill only proved useful when she started to pick up on the more arcane talents she possessed. This being said, she's used to having to take things on from a distance. While using a bow, she will attempt to take out vital areas as soon as possible - the uncovered eye, bare neck or abdomen. She will conserve arrows if she can help it. She will always try to stay back to assess the situation before making any approaches.
Physical Proficiency: Even though she typically tries to handle situations from a good distance away, she is no stranger to having to get in close and use melee weapons or even her own fists. When in melee combat she tries to act quickly, focusing on vital areas on the body that she can get to - be they joints, ligaments or where an important artery runs. She's not much for toying with her targets. She strikes hard and fast; and with her particular profession, she revels in dissecting her targets as efficiently as possible.
Debuff Proficiency: Having mastered the usage of calling forth weapons from the planes of Oblivion, and having spent several years studying magicks related to Frost and the Cold, one could call her a budding master at inflicting lasting damage on her opponents. She specializes almost exclusively in Frost magic, and most of her weapons and spells inflict some form of this damage.
Ranged Materialize Proficiency: Skadi has spent many years of her life studying the magic school of Conjuration. As such, she can easily summon creatures, constructs and enact her attacks at a distance, often startling opponents who don't expect such things or know her fighting style all too well.
ATK: 2 - Having trained her strength a good deal, she's better at doing damage to her opponents than the average joe.
DEF: 4 - Skadi wears tank-like heavy armor typically, and as such, she can be like a miniature fortress.
SPD: 1 - Skadi has traded speed and mobility for security. Even in her heavy tank-like armor, she moves as fast as an in-shape human.
TEC: 3 - The field of an Assassin demands one be good at their job. She's pretty good at finding weak spots and taking full advantage of them.
Spent OM: 4500
Proficiencies (3600); Ranged Proficiency (1000); Ranged Materialize Proficiency (600); Physical Proficiency (1000); Debuff Proficiency (1000)
Powers (0/8000);
Moves (900); Summon Bound Bow (300), Summon Bound Dagger (300), Frostbite (300)
Super Moves (0);
Transformations (0);
Assists (0);
Items (0);
Artefacts: None
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (0);
Base stats:
- ATK: 2
DEF: 4
SPD: 1
TEC: 3
-+ Theme Songs +-
[spoiler]
Main Theme: Aerials - System of a Down
Battle Theme: Before I Forget [8 Bit Cover Tribute to Slipknot] - 8 Bit Universe
[/spoiler]Battle Theme: Before I Forget [8 Bit Cover Tribute to Slipknot] - 8 Bit Universe
-+ Quick Links +-
Quote:
-+ Powers & Abilities +-
Ranged Proficiency: Having grown up in the very "do it yourself" landscape of Skyrim, Skadi learned to wield a bow at a very young age in order for her to hunt and help the family survive. This ranged skill only proved useful when she started to pick up on the more arcane talents she possessed. This being said, she's used to having to take things on from a distance. While using a bow, she will attempt to take out vital areas as soon as possible - the uncovered eye, bare neck or abdomen. She will conserve arrows if she can help it. She will always try to stay back to assess the situation before making any approaches.
Physical Proficiency: Even though she typically tries to handle situations from a good distance away, she is no stranger to having to get in close and use melee weapons or even her own fists. When in melee combat she tries to act quickly, focusing on vital areas on the body that she can get to - be they joints, ligaments or where an important artery runs. She's not much for toying with her targets. She strikes hard and fast; and with her particular profession, she revels in dissecting her targets as efficiently as possible.
Debuff Proficiency: Having mastered the usage of calling forth weapons from the planes of Oblivion, and having spent several years studying magicks related to Frost and the Cold, one could call her a budding master at inflicting lasting damage on her opponents. She specializes almost exclusively in Frost magic, and most of her weapons and spells inflict some form of this damage.
Ranged Materialize Proficiency: Skadi has spent many years of her life studying the magic school of Conjuration. As such, she can easily summon creatures, constructs and enact her attacks at a distance, often startling opponents who don't expect such things or know her fighting style all too well.
ATK: 2 - Having trained her strength a good deal, she's better at doing damage to her opponents than the average joe.
DEF: 4 - Skadi wears tank-like heavy armor typically, and as such, she can be like a miniature fortress.
SPD: 1 - Skadi has traded speed and mobility for security. Even in her heavy tank-like armor, she moves as fast as an in-shape human.
TEC: 3 - The field of an Assassin demands one be good at their job. She's pretty good at finding weak spots and taking full advantage of them.
-+ Prime NPCs +-
Quote:Full name: Ra'Tima
Why Prime NPC?: Ra'Tima is an important and powerful figure from Skadi's story. While her temperament shifts like the sands, she has generally been an ally to the Lich. This being said, she's also always been a pretty good deal stronger than said Vampiric Necromancer and I'd like to keep that dynamic going.
Personal or Site?: Personal
Source: Original (Skyrim, technically speaking)
Appearance:
[spoiler]
ALSO SEE: A picture drawn by Jade!![/spoiler]
Personality: Sharp and sarcastic, she doesn't like to daddle around with people who have no interests in her wares.
Character History: Growing up an urchin, Ra'Tima quickly became deeply involved with her homeland's equivalent of a Thieve's Guild, though she did eventually start picking up various contracts from a shady organisation called The Dark Brotherhood. The hot desert sands and dusty badlands taught her how to be a cut throat merchant, thief and killer if needed. Eventually she established herself and began to lead her own band of thieves, quickly gaining control over her region and defending it with tooth and claw. Having had her guild thrive, she turned to setting up trading routes and leading several caravans through her country.
Possible Reactions: A smooth talker with a sharp wit, Ra'Tima can be fairly impatient at times if she feels like she's being played with or led on. Viewed as an experienced merchant and thief, she knows a good deal when she sees one and will always remember if someone tried to give her a raw deal. Having a short temper, she can often be blunt and want to cut straight to the point.
Combat Style: When she attacks, it's a storm of biting fangs and deeply gouging claws. She knows when to stop and fall back, smart enough to recognize that it is best to take a loss and live to fight another day. Usually she kills her attackers with little to no remorse, though every once in a while, she might spare one in order to spend a message.
Skills: A great thief and a notable merchant. Her words are like milk and honey to the weary. Having practiced for many years, she is an excellent pickpocket, lockpicker and a master in the arts of going unseen when she wishes to disappear.
Storyline: May the Sands be Sturdy Beneath Your Feet [aka: MtSbSBYF]
Stats, Moves and Power-ups Galore!
[Spoiler]
Level: 5
Spent OM: 20,000
Stats:Upgrades:(7000) Stat Increase DEF (1000); Stat Increase SPD (2000); Stat Increase TEC (4000)
- ATK: 2 [5]
DEF: 2 [2]
SPD: 3 [7]
TEC: 6 [9]
Base:(1000) Base Unlock - Dunes (1000)
Items:(1100) Communicator (200), Mobile Dataverse Device (100), Vita Compass (800)
Proficiencies:(3000) Ranged (1000); Physical(1000); Debuff (1000)
Powers:(5800) Master Acrobat (400); Advanced Enhanced Senses (1700); Stealth (1200); Suppression (1000); Basic Telekinesis (400); Burst Movement (800); Basic Super Jumping (300)
Moves:(600) Summon Bound Dagger (300); Summon Bound Bow (300) [APPROVAL]
Summon Bound Dagger (Physcial Proficiency, Debuff Proficiency) - 300
When cast, Bound Dagger equips an ethereal version of the Daedric Dagger for 120 seconds. After this the dagger 'evaporates' and must be resummoned. This is relatively powerful, but takes a full five seconds to summon. While summoning the dagger, the caster must use their full concentration, being unable to attack or defend during the five seconds- they may only move around at a walking pace. Summoning this dagger is moderately draining. Using this dagger is moderately draining on the caster's stamina.
When hit by this dagger, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, acting like frost and slowing the target through fatigue. This effect gets more debilitating the more they are hit, starting out fairly weak with one strike and building up to it's maximum effect with seven strikes. At maximum, it can leave an opponent cold and tired feeling for 30 seconds after which they slowly gain their vigor back. If hit by less than seven strikes, the effect takes three seconds per strike to dissipate. Can stack with other frost-based debuffs.
Summon Bound Bow (Ranged Proficiency, Debuff Proficiency) - 300
When cast, Bound Bow equips an ethereal version of the Daedric Bow and 100 ethereal Daedric Arrows for 120 seconds. After this the bow and all arrows 'evaporate' and must be resummoned. This is relatively powerful, but takes a full five seconds to summon. While summoning the bow, the caster must use their full concentration, being unable to attack or defend during the five seconds- they may only move around at a walking pace. Summoning this bow is moderately draining. It requires both hands to use, and as such other moves may not be used simultaneously. Arrows launched from this bow fly at around 300 feet per second- the speed of the average arrow. It has a maximum effective range of ~100 meters. Caster can shoot a single arrow per six seconds, this includes the time it takes to nock, draw, aim and fire the arrow. Using this bow is moderately draining on the caster's stamina.
When hit by an arrow from this bow, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, acting like frost and slowing the target through fatigue. This effect gets more debilitating the more arrows find their mark, starting out fairly weak with one arrow and building up to it's maximum effect with five strikes. At maximum, it can leave an opponent cold and tired feeling for 30 seconds after which they slowly gain their vigor back. If hit by less than five arrows, the effect takes three seconds per arrow to dissipate. Can stack with other frost-based debuffs.
Transformations:(1500) T2 Nocturn's Incarnate (1500) [APPROVAL]
Nocturn's Incarnate (Tier 2 Power Up) - 1500
Ra'Tima raises a charm of the Daedric Prince Nocturn to her lips and kisses it, typically saying a quiet blessing. The shadows of the surrounding area seem to move, leaping towards her position and covering her. After about two seconds has passed the shadows completely solidify into a full set of Nightingale armor. The armor is mainly just for appearances and doesn't protect her any better than her normal defenses, but it does however imbue her with Lady Nocturn's blessing, increasing her speed, skill and attack.
ATK: +3
DEF: N/a
SPD: +4
TEC: +3
[/spoiler]
As you got older there were days of cold surrender
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.