01-08-2016, 06:52 AM
Something I've been slowly working at and putting together for a bit now and decided to finally put into practice and set out there for others to see and whatnot. Briefly touched on/explained and used to judge a Mock Fight recently, it will be more thoroughly documented and explained here.
General Fight Notes: This section is a brief overview of the judge's initial thoughts from just a read-through of the work. Things like a play-by-play of the reading, or just some 'liked this, didn't like this' sort of thing. It need not be excessive, or any more than a few comments, but may be as extensive as is necessary.
Word Count: This is a simple one to three judgement, based on whether you exceeded the word count in any post(s) or not. Every 'point' in this category will impose a cumulative -1 penalty to Total Score.
Time Call: Another simple one to three judgement, based on whether you were over the time limit in any post(s) or not. Every 'point' in this category will impose a cumulative -1 penalty to Total Score.
Missed Posts: Another simple, but much more severe judgement, also on a one to three basis, depending on whether you missed any post(s) altogether. Every 'point' in this category will impose a cumulative -2 penalty to Total Score.
The score for all of the following categories, barring the Penalties and Bonuses categories, will be rated on a scale of 1 to 10, with a 3-4 being a rough 'average' rating for the site as a whole, generally speaking. Note that not all rankings carry over cleanly to all categories, such as Skill, which should be taken into consideration.
Rating of 1: The category in question is definitely in need of work. There are either frequent errors, obvious mistakes, readability issues or the like.
Rating of 2: The category is in need of improvement, but shows some promise and basic understanding of the concepts at play.
Rating of 3: The low end of average. Roughly on par with the general level of the site as a whole.
Rating of 4: The high end of average. On par with most of the site as a whole.
Rating of 5: Somewhat above average. Improvement is still a thing to strive for, but a decent grasp of the concepts in question is present.
Rating of 6: Above average. Room for improvement is still present, but on the whole a good grasp of things is clearly in play.
Rating of 7: Good Job. Not many errors present, well-presented.
Rating of 8: Very good. Not much room for improvement remains.
Rating of 9: Excellent. Almost no errors or issues present, and clearly very well thought out or checked over.
Rating of 10: For lack of a better word, Perfect. Virtually no errors present.
Quality: This is the section dealing primarily with how well the general feel of the writing was and how well the descriptions enabled the reader to envision the scene at hand. Good use of descriptive words to effectively describe not only the scenery, but the actions of those who inhabit it. Clarity of description is almost as important as the description itself. Word usage, and not overloading or underloading things is also taken into consideration.
Technical: This is primarily the clerical body of work for judging. Things like spelling, grammar, punctuation and sentence structure. Things like sentence length, the way sentences and wording 'flow' or not. Sentence length, impact of words and the general display and coordination of the work all play a part in determining this score. Excessive paragraph or sentence length, or excessive use of short sentences/paragraphs can cause this score to suffer.
Realism: Stats are important to know what your character is capable of, as are their powers and moves. How accurately you portray those limitations and work with them, and how well you cope with and portray damage and injuries as they accrue over the course of a fight, all play a part into this category of judging.
Scale: Not every battle has to be big and massive or overblown. It might be as simple as a clashing of swords and little else. But it should still feel like it has some weight and merit behind it or it quickly starts to feel dull. This category reflects that. The scale and feel of the fight at hand, how important and how much weight each movement carries. That isn't to say that EVERY action needs to matter, but the less overall impact each contribution has the more this category will begin to suffer.
Skill: This is a tricky category, dealing primarily with how many 'well-played' or 'wow' moments there were. The better the display, both IC and OOC, of the performance at hand. Well-laid plans and the like, or clever strategies or just a particularly brilliant choice of words or action can all contribute to this category. That said, this is the only category that may not always get a high score — or a score at all — due to its very nature.
Bonuses: SP usage is a major factor in a fight. That said, every point of SP spend will add an immediate .5 to your Total Score, helping to shore up any weak points you may have or cover for any Penalties you may receive.
Penalties: The total of any penalties imposed from Word Count, Time Call, or Missed Posts ratings, plain and simple.
Total Score: The total of your Quality, Technical, Realism, Scale, and Skill categories averaged together, with any Bonuses and/or Penalties applied.
Empty template:
[spoiler][/spoiler]
Obviously, this is still somewhat of a work in progress as I iron out final details and mess with the specifics of it all. Anyone who wishes to is free to use it, if they are of a mind to do so. That said, I am wholly open to any comments anyone might have that would work toward improving it or ironing out any obvious kinks in the system, so to speak. Any general comments or questions about it are also fair game, I suppose. The entire intent for posting it up in this fashion was to acquire such feedback.
___________________________________________________________________________________________________________
General Fight Notes: This section is a brief overview of the judge's initial thoughts from just a read-through of the work. Things like a play-by-play of the reading, or just some 'liked this, didn't like this' sort of thing. It need not be excessive, or any more than a few comments, but may be as extensive as is necessary.
Word Count: This is a simple one to three judgement, based on whether you exceeded the word count in any post(s) or not. Every 'point' in this category will impose a cumulative -1 penalty to Total Score.
Time Call: Another simple one to three judgement, based on whether you were over the time limit in any post(s) or not. Every 'point' in this category will impose a cumulative -1 penalty to Total Score.
Missed Posts: Another simple, but much more severe judgement, also on a one to three basis, depending on whether you missed any post(s) altogether. Every 'point' in this category will impose a cumulative -2 penalty to Total Score.
The score for all of the following categories, barring the Penalties and Bonuses categories, will be rated on a scale of 1 to 10, with a 3-4 being a rough 'average' rating for the site as a whole, generally speaking. Note that not all rankings carry over cleanly to all categories, such as Skill, which should be taken into consideration.
Rating of 1: The category in question is definitely in need of work. There are either frequent errors, obvious mistakes, readability issues or the like.
Rating of 2: The category is in need of improvement, but shows some promise and basic understanding of the concepts at play.
Rating of 3: The low end of average. Roughly on par with the general level of the site as a whole.
Rating of 4: The high end of average. On par with most of the site as a whole.
Rating of 5: Somewhat above average. Improvement is still a thing to strive for, but a decent grasp of the concepts in question is present.
Rating of 6: Above average. Room for improvement is still present, but on the whole a good grasp of things is clearly in play.
Rating of 7: Good Job. Not many errors present, well-presented.
Rating of 8: Very good. Not much room for improvement remains.
Rating of 9: Excellent. Almost no errors or issues present, and clearly very well thought out or checked over.
Rating of 10: For lack of a better word, Perfect. Virtually no errors present.
Quality: This is the section dealing primarily with how well the general feel of the writing was and how well the descriptions enabled the reader to envision the scene at hand. Good use of descriptive words to effectively describe not only the scenery, but the actions of those who inhabit it. Clarity of description is almost as important as the description itself. Word usage, and not overloading or underloading things is also taken into consideration.
Technical: This is primarily the clerical body of work for judging. Things like spelling, grammar, punctuation and sentence structure. Things like sentence length, the way sentences and wording 'flow' or not. Sentence length, impact of words and the general display and coordination of the work all play a part in determining this score. Excessive paragraph or sentence length, or excessive use of short sentences/paragraphs can cause this score to suffer.
Realism: Stats are important to know what your character is capable of, as are their powers and moves. How accurately you portray those limitations and work with them, and how well you cope with and portray damage and injuries as they accrue over the course of a fight, all play a part into this category of judging.
Scale: Not every battle has to be big and massive or overblown. It might be as simple as a clashing of swords and little else. But it should still feel like it has some weight and merit behind it or it quickly starts to feel dull. This category reflects that. The scale and feel of the fight at hand, how important and how much weight each movement carries. That isn't to say that EVERY action needs to matter, but the less overall impact each contribution has the more this category will begin to suffer.
Skill: This is a tricky category, dealing primarily with how many 'well-played' or 'wow' moments there were. The better the display, both IC and OOC, of the performance at hand. Well-laid plans and the like, or clever strategies or just a particularly brilliant choice of words or action can all contribute to this category. That said, this is the only category that may not always get a high score — or a score at all — due to its very nature.
Bonuses: SP usage is a major factor in a fight. That said, every point of SP spend will add an immediate .5 to your Total Score, helping to shore up any weak points you may have or cover for any Penalties you may receive.
Penalties: The total of any penalties imposed from Word Count, Time Call, or Missed Posts ratings, plain and simple.
Total Score: The total of your Quality, Technical, Realism, Scale, and Skill categories averaged together, with any Bonuses and/or Penalties applied.
Empty template:
[spoiler]
Code:
[align=center][size=150][b][u]General Fight Notes[/u][/b][/size][/align]
[align=center][size=150][b][u]Participant 1[/u][/b][/size][/align]
[b]Word Count:[/b]
[b]Time Call:[/b]
[b]Missed Posts:[/b]
[b]Quality:[/b]
[b]Technical:[/b]
[b]Realism:[/b]
[b]Scale:[/b]
[b]Skill:[/b]
[b]Bonuses:[/b]
[b]Penalties:[/b]
[b]Total Score:[/b]
[align=center][size=150][b][u]Participant 2[/u][/b][/size][/align]
[b]Word Count:[/b]
[b]Time Call:[/b]
[b]Missed Posts:[/b]
[b]Quality:[/b]
[b]Technical:[/b]
[b]Realism:[/b]
[b]Scale:[/b]
[b]Skill:[/b]
[b]Bonuses:[/b]
[b]Penalties:[/b]
[b]Total Score:[/b]
[b]Participant 1:[/b]
[b]Participant 2:[/b]
[align=center][size=150][b]WINNER:[/b][/size][/align]___________________________________________________________________________________________________________
Obviously, this is still somewhat of a work in progress as I iron out final details and mess with the specifics of it all. Anyone who wishes to is free to use it, if they are of a mind to do so. That said, I am wholly open to any comments anyone might have that would work toward improving it or ironing out any obvious kinks in the system, so to speak. Any general comments or questions about it are also fair game, I suppose. The entire intent for posting it up in this fashion was to acquire such feedback.
"Hold on a second, I have a call..."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."


