10-14-2015, 11:52 AM
Hello! It's your God-Mind here.
What with the recent Colosseum tournament and general love of PvP combat on this site, I think it's important that people be aware of the small, critical details in each other's characters when it comes time to write for both involved combatants. Basically, this thread will serve as a place to go a little bit more in depth as to how to write our characters if other people need to do things with them in a fight.
Now that I'm done being recursive, here's one for Kopaka. People don't have to follow this format exactly.
Can be Referred to As:
Kopaka, the Toa, the biomech, the Toa of Ice, the Bionicle
Dialogue:
Kopaka hardly ever talks unless it is absolutely necessary to communicate, so in most fights where he is alone, he will remain absolutely silent. When he does speak, it is always direct and to the point, though he does tend to use slightly more poetic words. An example might be:
"We need to go to the base."
versus
"We must journey to the base."
Body: Everything about Kopaka is imbued with the power of Ice. His body his ice cold to the touch, and when he touches or bumps against things, they tend to frost over slightly. Even the air in his immediate vicinity feels chilly. His body is mainly made of a tough, durable metal called Protosteel, that is effectively as tough as regular steel. The difference is that it is sensitive to touch. Kopaka's body is %85 mechanical, so he is indeed very hard to damage, but %15 of it is organic. These parts tend to be organs such as his lungs and brain, as well as organic muscles which add flexibility to his inherently mechanical joints and ligaments. On the rare instance that his blood is spilled, it tends to be a thick, opaque lavender color, though the wounds tend to freeze over immediately.
Equipment:
Ice Control: Kopaka has a spiritual connection to the natural element of Ice. While he has great natural reserves of this power in his body, he cannot channel it indefinitely, and needs to pace his use of his Ice powers. Environments rich in naturally occurring ice will allow him to recharge much faster, and places far removed from natural surroundings or of high heat will slow this process.
Ice Sword: As long as Kopaka has a decent amount of elemental power stored, his Ice Sword will be supercooled to the point that it automatically freezes shut any wound that it creates. It is a large, straight, double edged longsword that has a gap down the middle for channeling his ice abilities. Kopaka can catch other weapons in this gap, but it's not technically designed for this use so he usually refrains from doing so.
Ice Shield: Kopaka's three foot wide circular shield is lightweight, primarily because it has large, concentric, circular gaps in it. It functions by spinning at high speeds, deflecting incoming blows away with high force, even if Kopaka isn't technically moving the shield. The Shield generally keeps spinning unless Kopaka is dazed by a large attack.
Kanohi: Kopaka's Mask is an artifact of power that takes the form of different facial coverings, each having its own name and each granting Kopaka a different ability detailed in his Roster. Kopaka needs to take 1.5 seconds to shift between these masks before activating their power, which happens with a shower of light and sparks. The Kanohi can be knocked off of Kopaka's face and rendered useless with a direct attack that is powerful enough. I'd generally prefer if people clear it with me before utilizing his Kanohi.
Movement:
Though Kopaka does have a SPD of 2, he generally prefers a more slow and steady approach to combat. He always tries to take the shortest, most direct route possible to his opponent, and is able to traverse difficult terrain with relative ease, though he is not necessarily acrobatic when doing so. Despite being mostly mechanical, Kopaka can in fact swim and jump rather well, though he does require oxygen (or the Kanohi Kaukau) to breathe.
Tactics:
Kopaka has an efficient and brutal approach to combat, and generally follows a three step pattern when attacking: Feint/Defend > Immobilize > Neutralize
He does not kill unless absolutely necessary, but Kopaka has always been a little loose on this particular part of the Toa Code. When defending, Kopaka will generally use his mask powers to try and force the opponent to make a mistake before using the opening to freeze and subsequently slash and stab at them.
That's all for Kopaka, I think. Nealaphh will be much more...complicated...
What with the recent Colosseum tournament and general love of PvP combat on this site, I think it's important that people be aware of the small, critical details in each other's characters when it comes time to write for both involved combatants. Basically, this thread will serve as a place to go a little bit more in depth as to how to write our characters if other people need to do things with them in a fight.
Now that I'm done being recursive, here's one for Kopaka. People don't have to follow this format exactly.
Can be Referred to As:
Kopaka, the Toa, the biomech, the Toa of Ice, the Bionicle
Dialogue:
Kopaka hardly ever talks unless it is absolutely necessary to communicate, so in most fights where he is alone, he will remain absolutely silent. When he does speak, it is always direct and to the point, though he does tend to use slightly more poetic words. An example might be:
"We need to go to the base."
versus
"We must journey to the base."
Body: Everything about Kopaka is imbued with the power of Ice. His body his ice cold to the touch, and when he touches or bumps against things, they tend to frost over slightly. Even the air in his immediate vicinity feels chilly. His body is mainly made of a tough, durable metal called Protosteel, that is effectively as tough as regular steel. The difference is that it is sensitive to touch. Kopaka's body is %85 mechanical, so he is indeed very hard to damage, but %15 of it is organic. These parts tend to be organs such as his lungs and brain, as well as organic muscles which add flexibility to his inherently mechanical joints and ligaments. On the rare instance that his blood is spilled, it tends to be a thick, opaque lavender color, though the wounds tend to freeze over immediately.
Equipment:
Ice Control: Kopaka has a spiritual connection to the natural element of Ice. While he has great natural reserves of this power in his body, he cannot channel it indefinitely, and needs to pace his use of his Ice powers. Environments rich in naturally occurring ice will allow him to recharge much faster, and places far removed from natural surroundings or of high heat will slow this process.
Ice Sword: As long as Kopaka has a decent amount of elemental power stored, his Ice Sword will be supercooled to the point that it automatically freezes shut any wound that it creates. It is a large, straight, double edged longsword that has a gap down the middle for channeling his ice abilities. Kopaka can catch other weapons in this gap, but it's not technically designed for this use so he usually refrains from doing so.
Ice Shield: Kopaka's three foot wide circular shield is lightweight, primarily because it has large, concentric, circular gaps in it. It functions by spinning at high speeds, deflecting incoming blows away with high force, even if Kopaka isn't technically moving the shield. The Shield generally keeps spinning unless Kopaka is dazed by a large attack.
Kanohi: Kopaka's Mask is an artifact of power that takes the form of different facial coverings, each having its own name and each granting Kopaka a different ability detailed in his Roster. Kopaka needs to take 1.5 seconds to shift between these masks before activating their power, which happens with a shower of light and sparks. The Kanohi can be knocked off of Kopaka's face and rendered useless with a direct attack that is powerful enough. I'd generally prefer if people clear it with me before utilizing his Kanohi.
Movement:
Though Kopaka does have a SPD of 2, he generally prefers a more slow and steady approach to combat. He always tries to take the shortest, most direct route possible to his opponent, and is able to traverse difficult terrain with relative ease, though he is not necessarily acrobatic when doing so. Despite being mostly mechanical, Kopaka can in fact swim and jump rather well, though he does require oxygen (or the Kanohi Kaukau) to breathe.
Tactics:
Kopaka has an efficient and brutal approach to combat, and generally follows a three step pattern when attacking: Feint/Defend > Immobilize > Neutralize
He does not kill unless absolutely necessary, but Kopaka has always been a little loose on this particular part of the Toa Code. When defending, Kopaka will generally use his mask powers to try and force the opponent to make a mistake before using the opening to freeze and subsequently slash and stab at them.
That's all for Kopaka, I think. Nealaphh will be much more...complicated...
C O L D

