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Homebrew Tabletop Scheming
#1
So, folks, here's the thing. For a while now, I've been a'working on a muchly simplified format for tabletop roleplaying, as well as a setting in which to base it in and apply it for specifically. It is reaching the stage where it just might be ready for a test run to see what needs ironing out and changing/adding to. Obviously, with my current internet situation I can't do this quite at the moment, but that should be resolved sooner rather than later if things so smoothly, so consider this just an interest check, for now.

If you'd be willing to help me ferret out the kinks and give this system a test run, just slap a post up here and times when you're generally available for a session so we can try and work out a time that works for everyone. It won't be until mid to late October, possibly the beginning of November, so keep that in mind when thinking about your schedule. Timeframe for a session would be about one to two hours, most likely, with things running longer or shorter as necessary or desired. The whole experience will most likely be run through Roll20.net. Also mention if you're fine with using voice chat or would prefer not to/are not able to. It can be helpful, but not required, so it's fine either way.

If you want to take a look over what I've got so far to see what you might be getting into, here ya go:
Rules Draft v1.1

The rules are unlikely to undergo any significant changes between now and the scheduled start time, but minor tweaks and modifications to stats for classes and modifying or adding/removing of Perks may take place. Any major changes beyond such minor tweaks will be mentioned.

Further information about the world at large, setting information, important things/names/terms to know, and a glossary of important information, and possibly an FAQ if there are enough questions, will be forthcoming between now and opening day. Stay tuned for those, I guess.

Speaking of which, HERE we go:
About the World
Glossary

For the truly curious, here is a blank character sheet and a sample character I threw together just to illustrate things. Also included is a list of basic weapons I currently have statted and ready to go, and finally a listing of a handful of basic spells and magic implementations to give some ideas.
Blank Character Sheet
Sample Character: Arthur Knight
Weapon Listing
Magic Listing

I would also like to add in, as a final note, that prior tabletop experience isn't required by any means. I, myself, have only very moderate experience, and BARELY any experience as a game master sort of role, so it will be a learning experience for all involved. It's mostly for fun and just to see what works and what doesn't work, anyway, so experience, while a plus for troubleshooting, isn't a necessity.

If you should have any questions, or have any interest, then post here or even shoot me a PM. If you have my Skype information, that works too, if you catch me when I'm on.

Thanks for reading, folks, and see ya'll around!
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#2
I'll be happy to help out and test-run this thing. I'll be available next week and every second week after. Hit me up then and I'll give you a time.
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Quote:"Nothin's gonna stop Team RNJR now!" - Ruby Rose, RWBY Volume 4
#3
I'd be interested to test it. I've been DMing for the greater half of my life, so I'm always glad to try new systems. Already brewing a build in my head.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#4
This is definitely something Id be interested in. Right now, my schedule is up in the air as I just got a new job and They havent told me much yet so...More as that develops!
If you're new to Omniverse Shenanigans, feel free to pm me about whatever piques your interest!

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#5
No experience in Table-topping, but I suppose this is as good a place as any to start. ^^ I might be in. If I can show up. XD
#6
Wow, four interested parties so far!

Think that's all the room available for a test run, but one more might be doable. Keep things simple and manageable until the alpha test is done.

Appreciate the interest shown so far, guys!
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#7
SOunds interesting to me, though i havent done tabletop that much
All warfare is based on deception.
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#8
With Demetri's interest, that's all the players I'm comfortable managing in one game.

If anyone else should have interest, I wouldn't be opposed to a second test session, though.
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#9
I'm definitely interested. This sounds like fun~
But may I pose a small suggestion? Strength could factor into the range of thrown weapons (Under the consumable weapons category. Grenades, shuriken, throwing knives and the like). May I recommend a base range plus, say, the wielder's Strength divided by two or three depending on the thrown weapon's weight?

Edit: On second thought, you might want to think about having a range cap too. Adding Strength as a boost for range could make ridiculous throwing ranges, which could be a problem if left uncapped.
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#10
I'm game if you're planning on a second session, have to warn you that I have exactly zero experience with tabletop rpgs though >_>
#11
If a second session is happening, count me in. I'm still feeling blue-balls'd from Ganon's group falling apart T_T
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#12
Adam here, via magical alt account powers!

Thanks very much for the further show of interest, you guise. I think I should be able to handle a second session.

That makes...

Session 1: Ruby, Nealaphh, Gamzee, Iggy and Demetri

Session 2: Mami, Makoto, and Erza

And I think Jak also expressed some degree of interest? Post here and lemme know if I'm not being dumb!

And on another note....

Mami Tomoe Wrote:I'm definitely interested. This sounds like fun~
But may I pose a small suggestion? Strength could factor into the range of thrown weapons (Under the consumable weapons category. Grenades, shuriken, throwing knives and the like). May I recommend a base range plus, say, the wielder's Strength divided by two or three depending on the thrown weapon's weight?

Edit: On second thought, you might want to think about having a range cap too. Adding Strength as a boost for range could make ridiculous throwing ranges, which could be a problem if left uncapped.

This is a good idea. :frogsiren:

I'll work on fenangling this into a basic system to be added in when I can think of a way to (hopefully) keep from hurling grenades across the entire map with enough strength.

Related: If anyone else has any suggestions or advice of this sort, do feel free to tell me! There's a reason this is an alpha test and I put it up so early. Feedback to counter-act my rule-designing noobishness is a good thing!
"Hold on a second, I have a call..."
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#13
Addendum to the above:

Any additional suggestions, please do send them via PM to Adam's account, in the interest of keeping this thread from getting cluttered.

Any regular ol' questions stemming from my draft of the current rules and such being dumb or hard to understand, or just questions in general, just toss those in my general direction via whatever means you wish. At the expense of keeping both this thread and the chat uncluttered, I would say PM would again be best, or my Skype (tehfailmaster, for those who want it, it will become useful for the game itself regardless) would be quicker, when I'm on.

And something else: the promised dump of information about the game's world and setting has been added. Expect it to be updated with more, such as the tone of the setting and more tidbits about the world as a whole. If there's anything you want to know or that might be useful to add, just ask/mention something about it and I'll get it written up.

Clarification is a very good thing, after all. :froggonk:
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#14
I should note that English isn't my native language, and while my comprehension of written English is passable, I'm very unsure of the legibility of my spoken English D:
#15
Makoto Yuki Wrote:I should note that English isn't my native language, and while my comprehension of written English is passable, I'm very unsure of the legibility of my spoken English D:

This I did not know, and would not have guessed.

I'm sure we can work something out, if it should be necessary, but I don't foresee it being a major issue. There is always just sticking to regular old text if it is too much of an obstacle.
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#16
If you do a second session or third or whatever I am in.

I've played a few homebrews before so it should be interesting.
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#17
The Glossary i mentioned work on has been added. There will be more updates as time goes by toward game time.

In the meantime, if there are any terms you think should be added to the Glossary, or more things fir About the World, just let me know. Want things to be as clear as possible fir folks.

AND one more thing: if anyone has perchance worked on character ideas, i would love to see/hear them.
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#18
Mega tank.

High intelligence
High defense
High willpower
Hugh endurance

Slow as fuq
Hand to Hand
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#19
I now have good stable internet at home once again, and am ready to begin finalizing this to get it ready for play. Shouldn't take too terribly long. Anyone who is still interested after all of this delay, speak up and lemme know when you're available and we can get to planning out when the sessions can run.
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#20
Addendum to the above: one last kind of important change, in that the methods for resolving HP and Stamina gains have been reworked entirely.

And everything is mostly ready to go, barring some tinkering with things on my end of the table.
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