03-24-2018, 02:10 PM
Two questions:
First:
Is the opposite of this also true? Could I, for example, stay in a normal form most of the time, including during fights, but also change into a ‘powered up’ form basically at will?
To clarify, I want a base form that has the normal base stats, has a normal moveset, follow all the rules for a normal character, etc. But, for purely roleplay reasons, I want to have a second form that I exclusively use certain additional moves and power-ups with. These abilities would all be approved and technically usable by the base form, and the ‘powered up form’ would have no benefits from the form itself. The only difference gameplay wise would be a vastly different appearance and attitude, with some kind of clause that prevents it from being used as a disguise or alter ego.
Is this alright?
Second, assuming the above is ok (I’m pretty confident it is, based on the Q&A), would it be alright to write this as a fluff alternate form? In other words, a 0 cost alternate form with none of the benefits that usually come with an alternate form.
To clarify, no stats would change or increase, there is no change in size and no extra benefit will be gained from any moves that require the alternate move to use (In other words, restricting moves to the alternate form will be fluff only and not actually a disadvantage to balance the move).
This is entirely for ease of understanding of anyone reading my roster. For roleplay reasons, I’d like certain abilities to be restricted to this alternate form and for there to be a distinct difference in appearance and attitude between the two forms. It seems like it would be much simpler to write this change as an alternate form, and then mention in the move description all of the moves that are only used in this form.
This came up because I had planned on taking a tier 1 power-up that drastically changed the appearance of the character. However, I wanted the appearance change to persist after the power up ran its course, and continue to stay in effect until I felt it was appropriate to end it. After several discussions, and the realization that I didn’t necessarily want the transformation tied to a power-up, I came to the conclusion that an alternate form was the easiest way to describe it. I could be wrong, and if there is an easier/free way to accomplish this same effect I am open to suggestions.
First:
Quote:Q37: My character fights in a power suit. If I want them to get out of the suit and walk around outside of fights, does that require an alternate form?
A: No, within reason. The same could be said for many powered-down forms. You can choose to restrict your stats and powers for roleplaying reasons such as your character being in a weakened state, or not actually wanting to have all 10 stat points to start (say you are a weaker character who starts with 5 stat points and gradually trains to reach their full 10 stats. This is okay, but you still have to choose your final base stats when joining). However this is for roleplaying fodder only, and not for a gameplay advantage (for example, saying that your character is smaller in their weaker form, and using that as logic for being able to escape a larger character - this would not be okay).
Is the opposite of this also true? Could I, for example, stay in a normal form most of the time, including during fights, but also change into a ‘powered up’ form basically at will?
To clarify, I want a base form that has the normal base stats, has a normal moveset, follow all the rules for a normal character, etc. But, for purely roleplay reasons, I want to have a second form that I exclusively use certain additional moves and power-ups with. These abilities would all be approved and technically usable by the base form, and the ‘powered up form’ would have no benefits from the form itself. The only difference gameplay wise would be a vastly different appearance and attitude, with some kind of clause that prevents it from being used as a disguise or alter ego.
Is this alright?
Second, assuming the above is ok (I’m pretty confident it is, based on the Q&A), would it be alright to write this as a fluff alternate form? In other words, a 0 cost alternate form with none of the benefits that usually come with an alternate form.
To clarify, no stats would change or increase, there is no change in size and no extra benefit will be gained from any moves that require the alternate move to use (In other words, restricting moves to the alternate form will be fluff only and not actually a disadvantage to balance the move).
This is entirely for ease of understanding of anyone reading my roster. For roleplay reasons, I’d like certain abilities to be restricted to this alternate form and for there to be a distinct difference in appearance and attitude between the two forms. It seems like it would be much simpler to write this change as an alternate form, and then mention in the move description all of the moves that are only used in this form.
This came up because I had planned on taking a tier 1 power-up that drastically changed the appearance of the character. However, I wanted the appearance change to persist after the power up ran its course, and continue to stay in effect until I felt it was appropriate to end it. After several discussions, and the realization that I didn’t necessarily want the transformation tied to a power-up, I came to the conclusion that an alternate form was the easiest way to describe it. I could be wrong, and if there is an easier/free way to accomplish this same effect I am open to suggestions.

