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Switching Glory to Asriel Dreemurr
#1
[Image: Q1iNp0E.png]

Character name: Asriel Dreemurr

Character source: Undertale

Character history:
In the world of Undertale, there was a great war between the humans and the monsters. The humans made the first move and attacked the monsters due to the fact that they did not want their souls to be absorbed by a monster. When a human soul is absorbed by a monster, the fusion is a godlike being that has two consciousnesses: the human’s and the monster’s. However, the humans won out over the monsters and banished them into the underground cave systems of Mount Ebott with a magical barrier.

Many years (possibly even centuries or millennia) later, Asriel Dreemurr, the prince of the monsters, found a human who had fallen down into his backyard. He took the human into the castle and over time, they bonded. Their friendship reached the point where Asriel’s parents, Toriel and Asgore, adopted the human into the Dreemurr family. However, much later, the human poisoned themselves by eating buttercups and died. After their death, their soul was absorbed by Asriel. The fusion was taken over by the human, who wanted to test their full power out by killing other humans on the surface. Before Chara could do it, Asriel resisted, which led to the humans wounding them.

The Asriel/Human rushed to the Underground after being lethally hurt. They died and their body turned to dust which landed on a garden. Later, just before Toriel ran away, the Royal Scientist, Alphys, injected a substance called determination into the flower in order to bring it to life. Alphys’s experiments were not successful until Alphys replanted it in Asgore’s garden. The flower came to life and told Asgore that he was his son. However, Asriel couldn’t feel any emotion whatsoever. He eventually found his mother, Toriel, but he couldn’t even feel anything around her. It got to the point where he committed suicide. But his determination brought him back to life. He woke up back at the garden. He found that he could reset at any time. Later, he called himself Flowey and went evil.

However, a new human named Frisk fell into the Underground. They went on an adventure through the Underground in order to meet Asgore, so they can go home. But Flowey killed Asgore and absorbed the human souls that Asgore had been collecting in order to break the barrier. He turned into Omega Flowey and destroyed the universe. But Frisk survived and fought Flowey. The world was restored, and Frisk either killed Flowey or spared him. Afterwards, Frisk’s fate is left ambiguous. We don’t know if they crossed the barrier or died from some unknown force.

But, Frisk reset and put in extra effort to befriend everyone. In this route, when Frisk goes to Asgore’s castle, their friends meet up with them. This time, Flowey absorbed the human souls plus almost all of the monsters in the underground. He turned into a godlike, adult Asriel who developed feelings over time. Frisk convinced Asriel to stand down. Asriel released the right thing to do was to use the power of the souls to break the barrier. Before he could do that, Asriel was taken to the Omniverse.

Stats:
ATK: 5
DEF: 1
SPD: 2
TEC: 2

Starting Proficiencies:
Ranged Proficiency - 1000 OM

Physical Strength - 1000 OM

Debuff Proficiency – 1000 OM

Remote Control Proficiency - 600 OM

Ranged Materialize Proficiency – 600 OM

Starting Powers:

N/A

Starting Moves:

Fire Magic (300, requires Remote Control, Debuff and Ranged)

Asriel can summon small fireballs (sphere-like shapes which have 3-inch diameters) around his hands like in this image of his mother, Toriel.

[Image: faed259e4f3d2620d27259a821c42cbe.jpg]

They take a few seconds to summon. A warning that they will appear is that the air surrounding Asriel will suddenly turn extremely hot, although it's not hot enough to hurt anyone. The heat will vary in intensity depending how close you are to him, but anyone can feel the hot air from up to 20 feet away. This move is always telegraphed due to the heat.

Up to one dozen can be present at one time. Any combination of fireballs can work for each hand. However, he has to decide prior to using the move how many fireballs will float near each hand and he can't change that amount until they run out and he summons new ones.

The movements of his hands will manipulate them. Quick thrusts of his arms will send only one at a time out. He can punch over and over again to send out one fireball with each punch. The longer Asriel keeps his arms extended outwards, the more fireballs will be fired at once. The number of fireballs sent out matches the number of seconds he keeps his arms straight out. For instance, if Asriel decides to keep his arms out for 2 seconds, 2 fireballs will be sent out and etc. And he can also only use one arm if he wants to. If Asriel can't move, he won't be able to use this move. Since the fireballs are magic, they could be cast underwater and other environments without the conditions for fire to appear.

Each fireball's force is the same as a punch. They can also slightly singe the target, which makes that part of the body feel painful and decrease its capabilities. The burns will increase with each hit and the debuff will decrease when the burns are healed. He will have to wait between a few seconds before using the move again if he only summoned one, a few minutes if he summoned all 12, or anywhere in between, depending on the amount he created.

Also, none of his moves can be used at the same time as others.

I confirm that I have read and agreed to the Rules of Conduct.
[Image: ar_sig_by_invagir-db61o55.png]
#2
Bump. I'm finished working on Asriel's topic. It was a bit of a WIP before, but it's ready now.
[Image: ar_sig_by_invagir-db61o55.png]
#3
I've got all your purchases there adding up to ... 5400 OM

When you reset characters, your OM is reset back to 5000.

I'll let you edit your app accordingly before we move forward.
#4
I edited.
[Image: ar_sig_by_invagir-db61o55.png]
#5
(07-24-2017, 03:32 PM)Queen Glory Wrote: Starting Moves:

Fire Magic (300, requires Remote Control, Ranged and Ranged Materialize)

Asriel can summon small fireballs (sphere-like shapes which have 6-inch radii) and mentally manipulate them. Up to one dozen can be present at one time. When a fireball makes impact with another object, it will disappear.

Need more information on this. I'd go see how other people stylize fire ball moves to get a sense of how we balance Moves. Common things that people include for magic spells are things like 'cast time,' 'damage', 'cooldown,' 'rate of fire' etc.

Quote:Chaos Slicer (300, requires Physical, Ranged and Remote Control)
[Image: FMPRKMAIKEALH8L.MEDIUM.jpg]

Asriel summons two swords. They are indestructible and magically enhanced. However, they only last for a minute before Asriel will get severely exhausted by the psychic toll on his mind due to the summoning. When he desummons them, Asriel has the option to summon 8 magic orbs (2-inch radii) that he can shoot towards an opponent. This can only be used in his Hyperdeath form as well.

Size of the swords please. I removed the line about killing blah blah blah because we don't permit that stuff, even if it's implied that stabbing a low DEF character a bunch of times without him struggling will kill him.

Need some more information on the orb aspect of this Move as well. Do the moves instantly shoot out? Do all of them fire at once? Can he redirect the orbs? How strong is this version of the attack? Rate of fire? Etc.
#6
I edited.
[Image: ar_sig_by_invagir-db61o55.png]
#7
Fire magic looks very overpowered from where I'm standing. How far away can he summon the fireballs? How long does it take to summon them? Is there any warning before he summons a fireball on someone's face, or is Foresight the only way? I'd suggest including all these things in a rewrite, and thinking about a way to balance it, for example by including a warning, having a massive energy drain, or with a prohibitive chargeup. Cooldowns can be included, but as mentioned in the rules and elaborated on here, we don't consider them to be much of a downside.

The additional projectile effect from the swords will make the move cost 600. Please include this information for the orbs:
• *Is it instantaneous, or quick to use? Or is it slow? (Almost instantaneous? A moment? Several seconds? Longer? Be specific.)

You don't unlock transformations until level 2.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#8
(07-26-2017, 03:34 PM)Omni Wrote: Fire magic looks very overpowered from where I'm standing. How far away can he summon the fireballs? How long does it take to summon them? Is there any warning before he summons a fireball on someone's face, or is Foresight the only way? I'd suggest including all these things in a rewrite, and thinking about a way to balance it, for example by including a warning, having a massive energy drain, or with a prohibitive chargeup. Cooldowns can be included, but as mentioned in the rules and elaborated on here, we don't consider them to be much of a downside.

The additional projectile effect from the swords will make the move cost 600. Please include this information for the orbs:
• *Is it instantaneous, or quick to use? Or is it slow? (Almost instantaneous? A moment? Several seconds? Longer? Be specific.)

You don't unlock transformations until level 2.

I took out the transformation and changed what you asked.
[Image: ar_sig_by_invagir-db61o55.png]
#9
Guys, I just watched the Asriel Dreemurr fight. And my moves don't do justice to what his attacks are in the video. So, I'm going to make it a Work in Progress for now because I'm modifying the moves.

So, you don't have to approve it. I'll let you know when I'm officially done by removing the WIP from the title.
[Image: ar_sig_by_invagir-db61o55.png]
#10
Now, I am finished!
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#11
Dane Regan advised me to bump my thread since it's been over 48 hours.
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#12
Looks good. Since you'll be working on your moves in the Workshop, just head over there, but here is your roster. Just post a new topic is the Roster area for yourself and paste it in. Here is your purchase log. Welcome back!

Name: Asriel Dreemurr
Spent OM: 4,200
Consumed OM: 
Proficiencies (4200): Physical Strength (1000), Ranged Proficiency (1000), Debuff Proficiency (1000), Remote Control Proficiency (600), Ranged Materialize Proficiency (600)
Powers (0/8000): 
Moves (0):
Super Moves (0):
Transformations (0):
Assists (0):
Items: 
Artefacts:
Bases:
Unlocks (0):
Base stats:
ATK: 5
DEF: 1
SPD: 2
TEC: 2
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
#13
I don't have any items.
[Image: ar_sig_by_invagir-db61o55.png]
#14
Yep. That's my bad. Sorry. It's fixed. You're good to go now.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned


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