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Handsome Jack (Character Switch)
#1
13367.26-5000=8367.26/2=4183.63+5000=9183.63

Character name: Handsome Jack

Character source: Borderlands Series

Character history: 

Hi! Handsome Jack here! President of the Hyperion Corporation, Hero to Pandora, Destroyer of the Destroyer, voted Sexiest Fucker in the Universe eight years running... you know, I could go on, but I won't. But I could.

I bet you're thinking to yourself: "Oh man! That Handsome Jack is so accomplished, I bet he has a killer backstory." And you'd be right. But, I'm a busy man and I don't have time to lay down the whole epic saga down for you, so we're gonna run through the cliffnotes, alright? Don't worry, my autobiography will be dropping at the end of the year, and you can read all about your favorite guy for only 500 Buckerinos. A steal, I know.

So, here we go. Dad died when when I was a wee lad, and Mom decided she'd rather get high and fuck around then raise a little scamp, so she pawned me off with Gramma. Now this chick, don't get me wrong I love her to death, but she was a grade-A bitch. That's why I had her killed. Not back then, later on. Try to keep up. Anywho, I get a little older and a little wiser and land this sweet gig working for Hyperion. Yep, you're right to be surprised. Once upon a time, I was just like all you losers. But I had bigger plans.

You know what? Let's skip ahead. Some stuff happens, I kill my boss, and now I'm the big cheese. I open the Vault and beat the Destroyer, enriching Pandora with all the Eridium you could ever want. But, I hear there's an even better Vault, a bit deeper in the planet. Now, I know I gotta get there first. Can't have no lousy bandits trying to grab the weapon before me, right? Well, good thing for me, bandits and Vault Hunters are a bunch of idiots. I'm killing em off left and right here, folks. Even get them to expose their little "Sanctuary" to me. Man, it's easy to outsmart these chumps.

But then they go and make me real mad. See, I can forgive idiocy. Post-mortem, but still. But kill my little girl? My Angel? Oh, now you done fucked up. I kill off one of the child-murderers and grab their precious Siren to charge up my Vault key, but it ain't enough. They need to suffer like I suffered. I needed to make them rue the day they decided to murder my Angel. They were gonna suffer... just as soon as I found the Warrior.

And then, I did find it. The Vault of the Warrior. God, it was glorious. With the Warrior's power, I coulda made Pandora into a paradise. No more bandits. No more suffering. Just perfect. But, just as I'm about to open the bad boy up, here come the Vault Hunters to fuck up my day even more. Oh, we have ourselves an epic battle, and I'm just about to kill them all good with the Warrior, when I'm suddenly whisked away by some whiter-than-mayonnaise kid talking about "Omniverse" this and "Anything you want" that. Bitch! I HAD what I wanted! Fuck you!

And that's about the short and long of it, folks. Now, I'm sure your little bandit pals are gonna tell you I'm "embellishing the truth" on some of this, but really? They don't even know what "embellish" means. Handsome Jack, out! 

Appearance:

[Image: Handsome-Jack.png]

Stats:
ATK: 5
DEF: 5
SPD: 1
TEC: 1

Starting Stat Upgrades: (3000) Stat Upgrade I(1000), Stat Upgrade II(2000)

Starting Proficiencies: (2800) Ranged Proficiency(1000), Area Attack(600), Ranged Materialize Proficiency(600), Remote Control Proficiency(600)

Starting Powers: (1200/8000) Stealth(1200)

Starting Moves: (1500)

Acid Pain; Ranged: (300)
[Image: SMG.png]
"I never meant to cause you any sorrow..." 

Jack's custom Submachine Gun, complete with Corrosive modification. It possesses an extremely high-rate of fire, but while it has a range of about 100 meters, it's far too inaccurate to use beyond 20 meters and it's damage is subpar at best. The Acid coating each round of its ammunition allows Acid Pain to penetrate barriers and shields less than a meter thick (other than Super Defenses), dealing its normal damage to targets beyond them. Its magazine boasts an impressive 50 round capacity, which it can empty in about 10 seconds of sustained fire, and it takes about 3 seconds for Jack to reload after expending the last round. Like all of his weapons, Jack can summon Acid Pain to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.

Finger-Bang; Ranged: (300) 
[Image: Pistol.png]
"Nothing like a good one." 

Jack's custom semi-automatic Pistol. This beauty sports a 500 meter range, though it's only reasonably accurate within 100 meters, and deals an average amount of damage to anything it hits. As a semi-automatic, it fires as quickly as Jack can pull the trigger, or about twice every second or so. It possesses a fair amount of ammunition at 13 rounds, and it takes about 2 seconds to reload after expending the last round. Like all of his weapons, Jack can summon Finger-Bang to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.

The Nukestick; Ranged, Area: (300)
[Image: Shotgun.png]
"Alright, you primitive screw-heads..." 

Jack's custom semi-automatic Shotgun, complete with Explosive modification. Though it only has a 5 meter range, its area of effect is a 90 degree cone and each of the 50 pellets it fires is a small explosive with a .5 meter radius. At point-blank range, the damage this baby can dish out is massive, though too close and Jack risks exposing himself to the damage as well. At the maximum range, the pellets explode whether they've contacted an obstacle or not, though at this spread the damage is significantly lessened. The Nukestick may be semi-automatic, but the recoil means it can only be fired about once every two seconds. It's magazine is a paltry 6 rounds, and it takes about 4 seconds to reload after expending the last round. Like all of his weapons, Jack can summon The Nukestick to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.

Thot Potato; Ranged, Area, Remote Control: (300) 
[Image: Grenade.png]
"Better have protection..." 

Jack's custom grenades. Unlike normal grenades, which are thrown at their targets, these grenades are controlled via a device mounted on Jack's wrist. Using a series of small thrusters, Thot Potatoes can be directed to a target within 60 meters of Jack; though, if he's unable to control it for whatever reason, they simply continue on in the last direction he entered. Each of the 4 grenades Jack carries has a 10 second fuse, with 60 meters being the maximum distance they can reach within that time-frame, and deal substantial damage to targets caught in their 2.5 meter radius explosion. Like all of his weapons, Jack can summon Thot Potatoes to his hand in about 1 second, and, if inactivated, they vanish 5 seconds after being released. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear. After using the 4 grenades Jack carries into a fight, he needs to spend time outside combat to summon more.

The Sequel; Ranged, Area, Materialize, Remote Control: (300) 
[Image: Holo-Projector.png]
"The best thing about being me..." 

A special device created by Jack which creates holographic dopplegangers of himself. It takes about 5 seconds to power up The Sequel, after which it will project up to 10 copies of Jack within a 10 meter radius. These duplicates look and sound like the actual Jack, and are controlled via a series of conductors embedded within his left hand. As they aren't physical copies, they're unable to interact with the environment like he would, and savvy combatants may notice small errors such as duplicates moving through obstacles or their weapons not actually firing anything. Jack cannot maintain The Sequel for extended periods of time, due to its energy drain, and they will abruptly disappear after about 30 seconds. It takes about 3 minutes for the battery within the device to recharge and allow its use again.
[Image: Jacksig.png]
#2
@Jeff:

Appearance: Can you give a rough height for him? You can tweak it a bit later, something like "about six foot" is good enough.

Moves:

Acid Pain:
"The Acid coating each round of its ammunition allows Acid Pain to penetrate barriers and shields less than a meter thick (other than Super Defenses), dealing its normal damage to targets beyond them."
I'm going to say no to that. You will pierce shield moves based on that strength of that shield (and the strength of your move). Someone could spend 10 seconds and a bunch of energy making something that's a millimetre thin, whereas someone else could spend one second making something really thick, but weak. There would be a trade-off here. Able to go through shields, but weaker against primes in general. And, the stronger a shield, the weaker your bullets would be on the other side - likely slower, I'd guess. And even then, I'm not so sure you could have something with an inherent bonus against shields like that.

If you just wanted bullets that pierce everything (i.e. go through trees and shield moves and so on), they'd need to be weaker, and you would need phasing. And, presumably, it can be blocked by 'energy' shields, similarly to how energy attacks hit phasing people.

If you were just trying to describe the strength of the move, then specify its just physical terrain, and say what type (metal and wood are different things, yo). But, that'd be dependant on ATK and it's better to just say how weak or powerful they are in general.

Finger-Bang:
This is good. Just remember, the gun being accurate up to 100m doesn't mean you can shoot it accurately that far.

The Nukestick:
This is good. With area attack. Also, 90 degrees cone, lol. What a meme.

Thot Potato:
So, does controlling it with his wrist thing occupy both his hands and take up all his concentration, then? And how fast do they go? Also, area attack.

The Sequel:
Is the energy drain on Jack? Or just the battery? If Jack gets tired, how tired does this make him? Also, is the control automatic? Or does he press buttons? It's not 100% clear. Also, this doesn't need an 'area' proficiency. It's just individual objects. Nor is it an attacking or directly defensive move.
#3
(04-06-2018, 12:58 AM)Dane Regan Wrote: @Jeff:

Appearance: Can you give a rough height for him? You can tweak it a bit later, something like "about six foot" is good enough.

I'll certainly add a height in. He's about 5' 10". Very average.

Quote:Moves:

Acid Pain:
"The Acid coating each round of its ammunition allows Acid Pain to penetrate barriers and shields less than a meter thick (other than Super Defenses), dealing its normal damage to targets beyond them."
I'm going to say no to that. You will pierce shield moves based on that strength of that shield (and the strength of your move). Someone could spend 10 seconds and a bunch of energy making something that's a millimetre thin, whereas someone else could spend one second making something really thick, but weak. There would be a trade-off here. Able to go through shields, but weaker against primes in general. And, the stronger a shield, the weaker your bullets would be on the other side - likely slower, I'd guess. And even then, I'm not so sure you could have something with an inherent bonus against shields like that.

If you just wanted bullets that pierce everything (i.e. go through trees and shield moves and so on), they'd need to be weaker, and you would need phasing. And, presumably, it can be blocked by 'energy' shields, similarly to how energy attacks hit phasing people.

If you were just trying to describe the strength of the move, then specify its just physical terrain, and say what type (metal and wood are different things, yo). But, that'd be dependant on ATK and it's better to just say how weak or powerful they are in general.

I must have worded the Move poorly, because I had mentioned the damage was "sub-par at best" earlier on, but when I said "deals its normal damage" later on, it must not have been clear that I meant the normal, sub-par damage. But why, exactly, would I need Phasing? Is this poor wording on my part again? The acid coating is meant to burn a hole through the obstacle, not bypass it exactly. In a similar way to, say, a high damage Move that is able to break walls. Would it be better if I put in: "The Acid-coating on each projectile does nothing to an actual opponent, but it lends the round exactly enough extra damage to punch a bullet-sized hole in an obstacle"?

Quote:Finger-Bang:
This is good. Just remember, the gun being accurate up to 100m doesn't mean you can shoot it accurately that far.

Right. Obviously that accuracy is under ideal conditions (non-moving target, plenty of time to line up the shot, no chaos of battle).

Quote:The Nukestick:
This is good. With area attack. Also, 90 degrees cone, lol. What a meme.

I'll fix that. I got lazy, knew what Profs I had, and just put in minimal words. I'll also fix the typo.

Quote:Thot Potato:
So, does controlling it with his wrist thing occupy both his hands and take up all his concentration, then? And how fast do they go? Also, area attack.

It takes up both hands and occupies enough of his attention that he can do little more than hunker down in cover. I didn't put an explicit speed, but I did mention that 90 meters is as far as they can go in 10 seconds. So, an implied 9 meters per second.

Quote:The Sequel:
Is the energy drain on Jack? Or just the battery? If Jack gets tired, how tired does this make him? Also, is the control automatic? Or does he press buttons? It's not 100% clear. Also, this doesn't need an 'area' proficiency. It's just individual objects. Nor is it an attacking or directly defensive move.

The energy drain is on the battery, but it's mentally taxing to control all 10 Jacks at once, for obvious reasons. Certain slight muscle contractions control the Jacks in various ways, which would require a trained eye to see. I put in Area Attack because it DOES summon them over an Area, but if that's not required, I can remove them.


I'll update the join post when I have a little more time on my hands and we hammer out the issues with the Moves.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
#4
60 meters* 6 meters per second*
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
#5
Quote:I must have worded the Move poorly, because I had mentioned the damage was "sub-par at best" earlier on, but when I said "deals its normal damage" later on, it must not have been clear that I meant the normal, sub-par damage. But why, exactly, would I need Phasing? Is this poor wording on my part again? The acid coating is meant to burn a hole through the obstacle, not bypass it exactly. In a similar way to, say, a high damage Move that is able to break walls. Would it be better if I put in: "The Acid-coating on each projectile does nothing to an actual opponent, but it lends the round exactly enough extra damage to punch a bullet-sized hole in an obstacle"?

Ahh. So that's what you meant. Yeah, you can have something like that. But it won't always go through 10cm of shield moves. Natural terrain, sure. With it being weakened depending on how much it shoots through. Normal shot not going through anything would be normal damage for the gun. A shot going through almost 1m of steel would be very weakened. How's that? (With the acid not helping you actually shoot through people)

Sorry, your wording put me under the impression you were trying to bypass shield moves or something like that - since you clarified it didn't work for an SD, but not a normal defensive move.

--

Your other comments are coolio. And, yeah, your clones don't need area attack.
#6
So basically, I'll want to put in something along the lines of: "The Acid coating these projectiles gives them extra penetration against inanimate objects and barriers, effectively granting them "charge attack" level power when used against them. However, against animate targets, the damage is minimal."?
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
#7
As long as you clarify that the acid is only for going through natural objects, and not for some magical shield or some other move-thing or actual people, you're good. So, "inanimate barriers" doesn't cover it. 

To reiterate and kinda make some of my other comments a bit clearer, since after thinking about it I've changed my mind a bit here:

You being able to shoot through a random wall isn't a massive strength unless you have enhanced senses. But, even then, It's more like a cool plus, imo. So your gun isn't going to suddenly be weak just because you can shoot through normal walls (and I'm fine with bullets being the full strength on the other side). Something like this would work (but I don't think you'd need subpar damage, you have 5 ATK and it fires 5 shots per second, its damage would be alright and taking multiple shots would add up).
[spoiler]
Quote:Jack's custom Submachine Gun, complete with Corrosive modification. It possesses an extremely high-rate of fire, but while it has a range of about 100 meters, it's far too inaccurate to use beyond 20 meters and it's damage is subpar at best. The Acid coating each round of its ammunition allows Acid Pain to penetrate natural barriers less than a meter thick (but not defensive moves, which may be more resilient), dealing its normal damage to targets beyond them. Its magazine boasts an impressive 50 round capacity, which it can empty in about 10 seconds of sustained fire, and it takes about 3 seconds for Jack to reload after expending the last round. Like all of his weapons, Jack can summon Acid Pain to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.
[/spoiler]
My main problem with your original description is that someone could spend time and effort making a wall of rock with their move, but because it's only 0.5m thick you'd somehow get to ignore it. Shooting through a wall of rock that's not someone's move is totally fine, however. Assuming I understood your intention, you're attempting to do the latter and not the former.
#8
I mean, I'd LIKE to be able to shoot through their stuff. Which is why I kept the damage so low. Basically, using your example, if someone drops a stone wall between myself and them, I don't wanna have to shoot impotently at it until it finally breaks.

I figured keeping the damage to a minimum would help balance it against shield type Moves, without reducing them to uselessness by only allowing THOSE rounds to go through. Meaning the shield would still have full efficacy against any other Move performed on it. It's not a Move I plan to use to throw out tons of damage. It's a Move to make the guy who thinks he's safe and sound behind his rock wall think otherwise.

I obviously want to keep this balanced so that, while it gives me an advantage, it doesn't make shield moves useless. Which is kinda why I thought you wanted to go with a "max damage against barriers and shields but minimum damage against an actual opponent" type deal.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
#9
(04-07-2018, 01:18 PM)Crocodile Wrote: I mean, I'd LIKE to be able to shoot through their stuff. Which is why I kept the damage so low. Basically, using your example, if someone drops a stone wall between myself and them, I don't wanna have to shoot impotently at it until it finally breaks.

I figured keeping the damage to a minimum would help balance it against shield type Moves, without reducing them to uselessness by only allowing THOSE rounds to go through. Meaning the shield would still have full efficacy against any other Move performed on it. It's not a Move I plan to use to throw out tons of damage. It's a Move to make the guy who thinks he's safe and sound behind his rock wall think otherwise.

I obviously want to keep this balanced so that, while it gives me an advantage, it doesn't make shield moves useless. Which is kinda why I thought you wanted to go with a "max damage against barriers and shields but minimum damage against an actual opponent" type deal.

In that case, if you wanna shoot through someone's shields, the effectiveness will be based on the strength of their shield (not how thick it is). In some cases, what you wanna do already works (Ebony has her ice shield, but it acts like a physical object so bits can be broken off and bullets can go through some of it without the rest disintegrating) without a move.

So, question. Is your intention:

A) To do focused damage to a point rather than spread out over the whole thing, to let you punch through shields. Say there's some shield that "breaks after X damage". Instead of that breaking when you shoot it, you do damage to a small point, and that bullet goes through, potentially leaving a little hole. So, shooting at it gives lots of little holes.

B) To do more damage to shields and less to people. Like in games where you might have a "+50% damage to shields" trait on a weapon. So their shield would work as normal, but take more damage so it'd break quicker.

A is totally doable. B probably isn't.

Also, I'm fine with the damage of the bullets only dropping off once they've gone through a shield, and only becoming "subpar" at that point. That way it does feel like a shield actually does do something to 'em.
#10
I actually came up with a better idea. I'll return to this and rework some Moves to suit the idea.

Idea: Super Utility which would cover "shield penetration" and other things. But that's for a later time. When I have Debuff.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
#11
Sure thing. Give me a ping once you're joining post is polished with everything you want, and with your moves cleaned up a little.
#12
13367.26-5000=8367.26/2=4183.63+5000=9183.63

Character name: Handsome Jack

Character source: Borderlands Series

Character history: 

Hi! Handsome Jack here! President of the Hyperion Corporation, Hero to Pandora, Destroyer of the Destroyer, voted Sexiest Fucker in the Universe eight years running... you know, I could go on, but I won't. But I could.

I bet you're thinking to yourself: "Oh man! That Handsome Jack is so accomplished, I bet he has a killer backstory." And you'd be right. But, I'm a busy man and I don't have time to lay down the whole epic saga down for you, so we're gonna run through the cliffnotes, alright? Don't worry, my autobiography will be dropping at the end of the year, and you can read all about your favorite guy for only 500 Buckerinos. A steal, I know.

So, here we go. Dad died when when I was a wee lad, and Mom decided she'd rather get high and fuck around then raise a little scamp, so she pawned me off with Gramma. Now this chick, don't get me wrong I love her to death, but she was a grade-A bitch. That's why I had her killed. Not back then, later on. Try to keep up. Anywho, I get a little older and a little wiser and land this sweet gig working for Hyperion. Yep, you're right to be surprised. Once upon a time, I was just like all you losers. But I had bigger plans.

You know what? Let's skip ahead. Some stuff happens, I kill my boss, and now I'm the big cheese. I open the Vault and beat the Destroyer, enriching Pandora with all the Eridium you could ever want. But, I hear there's an even better Vault, a bit deeper in the planet. Now, I know I gotta get there first. Can't have no lousy bandits trying to grab the weapon before me, right? Well, good thing for me, bandits and Vault Hunters are a bunch of idiots. I'm killing em off left and right here, folks. Even get them to expose their little "Sanctuary" to me. Man, it's easy to outsmart these chumps.

But then they go and make me real mad. See, I can forgive idiocy. Post-mortem, but still. But kill my little girl? My Angel? Oh, now you done fucked up. I kill off one of the child-murderers and grab their precious Siren to charge up my Vault key, but it ain't enough. They need to suffer like I suffered. I needed to make them rue the day they decided to murder my Angel. They were gonna suffer... just as soon as I found the Warrior.

And then, I did find it. The Vault of the Warrior. God, it was glorious. With the Warrior's power, I coulda made Pandora into a paradise. No more bandits. No more suffering. Just perfect. But, just as I'm about to open the bad boy up, here come the Vault Hunters to fuck up my day even more. Oh, we have ourselves an epic battle, and I'm just about to kill them all good with the Warrior, when I'm suddenly whisked away by some whiter-than-mayonnaise kid talking about "Omniverse" this and "Anything you want" that. Bitch! I HAD what I wanted! Fuck you!

And that's about the short and long of it, folks. Now, I'm sure your little bandit pals are gonna tell you I'm "embellishing the truth" on some of this, but really? They don't even know what "embellish" means. Handsome Jack, out! 

Appearance:

[Image: Handsome-Jack.png]
Handsome Jack is a Caucasian male and is about 1.8 meters tall. He has brown hair and hetero-chromatic (green and blue) eyes, though his natural left eye was blinded by a Vault-shaped scar he received while he was younger. To return his face back to its Handsome perfection, Jack wears a mask which simulates what his face WOULD look like, without the scar.

Stats:
ATK: 5
DEF: 5
SPD: 1
TEC: 1

Starting Stat Upgrades: (3000) Stat Upgrade I(1000), Stat Upgrade II(2000)

Starting Proficiencies: (2800) Ranged Proficiency(1000), Area Attack(600), Ranged Materialize Proficiency(600), Remote Control Proficiency(600)

Starting Powers: (1200/8000) Stealth(1200)

Starting Moves: (1500)

The Quickie; Ranged: (300)
[Image: SMG.png]
"Sometimes its all you have time for." 

Jack's custom Submachine Gun. It possesses an extremely high-rate of fire, and while it has a range of about 100 meters, it's far too inaccurate to use beyond 20 meters. Its magazine boasts an impressive 50 round capacity, which it can empty in about 10 seconds of sustained fire, and it takes about 3 seconds for Jack to reload after expending the last round. Like all of his weapons, Jack can summon The Quickie to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.

Handy J; Ranged: (300) 
[Image: Pistol.png]
"Nothing like a good one." 

Jack's custom semi-automatic Pistol. This beauty sports a 500 meter range, though it's only reasonably accurate within 100 meters, and deals an average amount of damage to anything it hits. As a semi-automatic, it fires as quickly as Jack can pull the trigger, or about twice every second or so. It possesses a fair amount of ammunition at 13 rounds, and it takes about 2 seconds to reload after expending the last round. Like all of his weapons, Jack can summon Handy J to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.

One-Pump Thump; Ranged, Area Attack: (300)
[Image: Shotgun.png]
"Hey, look... it's been awhile, ok?" 

Jack's custom semi-automatic Shotgun. Though it only has a 5 meter range, it fills a 90 degree cone within this range with around 50 small pellets. At point-blank range, the damage this baby can dish out is massive, though at further ranges this damage drops off as less projectiles hit a single target. One-Pump Thump may be semi-automatic, but the recoil means it can only be fired about once every two seconds. It's magazine is a paltry 6 rounds, and it takes about 4 seconds to reload after expending the last round. Like all of his weapons, Jack can summon One-Pump Thump to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.

Thot Potato; Ranged, Area Attack, Remote Control: (300) 
[Image: Grenade.png]
"Better have protection..." 

Jack's custom grenades. Unlike normal grenades, which are thrown at their targets, these grenades are controlled via a device mounted on Jack's wrist. Using a series of small thrusters, Thot Potatoes can be directed to a target within 60 meters of Jack; though, if he's unable to control it for whatever reason, they simply continue on in the last direction he entered. Controlling a Thot Potato requires the use of both Jack's hands and occupies enough of his attention that he can do little more than hunker down in cover. Each of the 4 grenades Jack carries has a 10 second fuse, with 60 meters being the maximum distance they can reach within that time-frame, and deal substantial damage to targets caught in their 2.5 meter radius explosion. Like all of his weapons, Jack can summon Thot Potatoes to his hand in about 1 second, and, if inactivated, they vanish 5 seconds after being released. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear. After using the 4 grenades Jack carries into a fight, he needs to spend time outside combat to summon more.

Circle Jack; Ranged, Materialize, Remote Control: (300) 
[Image: Holo-Projector.png]
"Ring around the Rosie..." 

A special device created by Jack which projects holographic dopplegangers of himself. It takes about 5 seconds to power up Circle Jack, after which it will project up to 10 copies of Jack within a 10 meter radius, generally surrounding around an opponent. These duplicates look and sound like the actual Jack, and are controlled via a series of conductors embedded within his left hand. Controlling the actions of a large group of dopplegangers can be mentally taxing for Jack, and as such he'll usually set them a simple task to perform and leave it be. As they aren't physical copies, they're unable to interact with the environment like he would, and savvy combatants may notice small errors such as duplicates moving through obstacles or their weapons not actually firing anything. Jack cannot maintain Circle Jack for extended periods of time, due to the drain on its battery, and they will abruptly disappear after about 30 seconds. It takes about 3 minutes for the battery within the device to recharge and allow its use again.
[Image: Jacksig.png]
#13
Looking good, Jeff. I'll get your log sorted in a minute and ping a higher up to fix your name and OM.

And here's your roster:

Name: Handsome Jack
Spent OM: 8500
Consumed OM: 0
Proficiencies (2800): Ranged Proficiency (1000), Area Attack (600), Ranged Materialize Proficiency (600), Remote Control Proficiency (600)
Powers (1200/8000): Stealth (1200)
Moves (1500): The Quickie (300), Handy J (300), One-Pump Thump (300), Thot Potato (300), Circle Jack (300)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts:
Bases:
Unlocks (3000): Stat Upgrade I (1000), Stat Upgrade II (2000)
Base stats:
ATK: 5
DEF: 5
SPD: 1
TEC: 1
#14
Good to go.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned


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