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Cloning Ability with increased autonomy
#1
My cloning ability would allow me to clone myself to gain edge in battle. However this clone with my abilities would not be able to fight simultaniously with Teal. Say I add hive mind and remove the ability to switch to Pink. With the added abilities of being able to use Teals moves this would equal 900 OM?

The Pink Clone - Remote Control Prof. (300)

Teal creates and exact replica of herself to add to arsenal. Well...kinda. The clone IS identical besides the fact that it's color scheme opposites Teal's. This makes the two easy to distinguish yet Teal can apply this to herself. Allowing her to become the pink one, making the blue one the clone. The clone can use Dagger Gauntlets and shuriken(Shuriken are a shared arsenal, if one uses a shuriken, the other loses one as well.), but power is devided evenly between them, making Teal and Pink's attacks weaker. Teal can summon her clone in 2 seconds, and no more than four feet away. Pink isn't very automatonic, but only having one clone makes it easy on teal to control. She cannot soummon more than one clone, and that clone cannot go further than 20 meters from Teal.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
#2
What exactly are you asking? are you asking how much it costs or how much concentration and focus it takes to control a clone?
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Made by Ruby
"In order to save something dear, wars are waged."
#3
Both. I wanna know what it'll cost me with every possible varible, and keep it a move not and assist, and I want the teo be able to fight in unison. (Fighting in unison weaksens both Teal and Pink.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
#4
"True Sentience requires the use of an assist" - something to that effect is in the rules under Assists. If you summon a clone and it just flat out attacks the enemy with only that in mind (no extra moves or abilities) then it's 300.

If you wanted to have variable Clones, say one without weapons, one with swords and then one with a bow, it'd cost 300 for each separate weapon type.

if those clones also had access to your own abilities then that'd be another 300.

At the same time, if all of these clones can attack on their own and make their own decisions, that would require the use of an assist. But if you're controlling them, then it can stay as a move. However that comes with it's own caveats.

A good way to look at it is through your TEC stat. If we look at Raal's Move as a good guide on how controlling clones/ summoned un-dead, etc. works we see that he has 3 TEC and controlling 10 BASIC clones stops him from doing anything else.

This is pretty much all the information I can offer. Hope it helps.

Basic is bolded because it's important, Raal is controlling these undead to simply attack an enemy. Each un-dead is, also, relatively weak. Taking 1 casual hit from a prime to destroy. They also don't do much damage if they only manage to strike once and to do any significant damage they must be able to cleanly hit the enemy multiple times.

Also take in to account that the summoning time for one of his un-dead is Five seconds in which he can direct but not control any others that he has summoned.
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Made by Ruby
"In order to save something dear, wars are waged."
#5
I once asked in Quick Questions if it was possible to have summoned units that would attack an enemy without requiring any concentration to control (through the use of Homing), but which could also be given more detailed commands (through Remote Control) if need be, and Omni said that was fine.

I dunno if that's really any help in the case of your move or not, but it seems like it may at least be worth a mention. Homing would probably be more use to you than Hive Mind, since that one basically just does the same thing as Remote Control.
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#6
Quote:Hive Mind – 400 OM
A useful power for those who use Survival powers and required for Disassemble, this lets a character control all parts of their body regardless of whether or not they're still attached to their brain. Just got your arm cut off? You can make it choke your opponent whilst you close in for the kill. Just remember that detached body parts will eventually die if separated from the main body for too long (several hours).

Remote control is much different in use than Hive Mind.

Edit: Although Remote Control would be required for controlling clones.
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Made by Ruby
"In order to save something dear, wars are waged."
#7
Hideaki Yajima Wrote:I once asked in Quick Questions if it was possible to have summoned units that would attack an enemy without requiring any concentration to control (through the use of Homing), but which could also be given more detailed commands (through Remote Control) if need be, and Omni said that was fine.

I dunno if that's really any help in the case of your move or not, but it seems like it may at least be worth a mention. Homing would probably be more use to you than Hive Mind, since that one basically just does the same thing as Remote Control.

That makes sense. Alright, I'll create a wishlist of sorts to follow for Teal. I will buy this as an assist when I hit level two.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
#8
Minato Namikaze Wrote:Remote control is much different in use than Hive Mind.
I've read the Rules several times, I know how it works with body parts; I just meant in relation to clones. Tongue

Aside from assists and basic homing-rather-than-controlled ones, all clones are controlled by your character's mind anyway. Buying Hive Mind in order to control a clone is basically just a waste of OM, you know?
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#9
I wouldn't say that, you can use clones for reconn, know what they are doing rather than having to wait for them to get back to you. If someone kills it you are going to know it happened.

But then again my clones are best clones.
#10
Yeah. Your clones are totally the best. No one can possibly deny that after the way you slaughtered that ice guy back in Camelot ... oh, wait, nevermind... Confusedmug:
Sorry. Couldn't resist. =P

But yeah, I guess you have a point there; Hive Mind is way cheaper than Telepathy, so I guess it'd make sense to go for that if you wanted to use them for spying and stuff.
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#11
Hideaki Yajima Wrote:Yeah. Your clones are totally the best. No one can possibly deny that after the way you slaughtered that ice guy back in Camelot ... oh, wait, nevermind... Confusedmug:
Sorry. Couldn't resist. =P

But yeah, I guess you have a point there; Hive Mind is way cheaper than Telepathy, so I guess it'd make sense to go for that if you wanted to use them for spying and stuff.

Twit. But yeah the combination of the two is rather powerful in terms of flexibility, I am going to get them some zombie/rabies like attacking patterns so I can leave them allow and have them do damage without being fully controlled. But I'm guessing I'll need a good 600 om for that.
#12
Ururu Kyuuei Wrote:Twit.
:hee:

Ururu Kyuuei Wrote:But yeah the combination of the two is rather powerful in terms of flexibility, I am going to get them some zombie/rabies like attacking patterns so I can leave them allow and have them do damage without being fully controlled. But I'm guessing I'll need a good 600 om for that.
Nice. You'll probably need Homing for that, and 300 for each different attacking pattern, so it likely won't be cheap, but that should certainly come in handy once you do get around to buying it.
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#13
Just to be clear, you would need neither hive mind nor telepathy to have "spy drones". I feel like people often append unnecessary powers as prerequisites because it seems logical as an explanation for how/why it works. But the moves system is pretty open, and there are many things that you don't need powers or specific proficiencies for other than the standard melee/ranged.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#14
Minato Namikaze Wrote:Also take in to account that the summoning time for one of his un-dead is Five seconds in which he can direct but not control any others that he has summoned.
Erm, sorry, Minato, but Raal directing his undead IS controlling them.
The thing restricting Raal at that point is his inability to do anything else other than summon another undead, basically making him a still target.
Raal can only control them directly, hence the strain on his mind.
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