08-02-2013, 09:25 PM
The Underverse could be called the Hell of the Omniverse. Created in the Omniverse's third year by Diablo, the Lord of Terror, it grew to become the single largest physical Verse. Closed off two years prior to the influx of new Primes at the Scramble, it remains a place that people avoid speaking of. The single worst punishment that can be inflicted on anyone is to be banished to the Underverse, as there is as of yet no known way back. Few have seen it, but those who have speak of a red sky; giant chunks of land floating in a void. Lakes of acid and lava where monstrosities dwell. Giant factories and birthing pools for horrors beyond imagination even to those who witnessed Diablo's invasion first-hand. It is what the rest of the Omniverse could become should Diablo ever escape his prison.
Subzones
The Central Hellscape
A nickname given to the central region of the Underverse. A plateau the size of county that looks out over the rest of the Underverse, the ‘central hellpscape’ is Diablo’s personal domain. This region contains his grand gladiatorial arena, the black palace (from which one can see the ‘Eye of Diablo’ -- a burning red eye atop the tallest tower that can see for hundreds of miles), and the Pandemonium Fortress. Horrible factories that devour flesh and spew out terrifying amalgamations of flesh and machinery can also be found here, as well as terrifying spawning pools host to the foulest lifeforms imaginable.
Hell in the most ‘traditional’ sense of the word, this is a place of fire and blood and agony. ‘Cities’ dot the hellscape, and it is often (but not always) in this region that most freshly banished individuals find themselves. They are often captured amid their initial confusion, from which they are either sold to arenas, tortured, eaten, or any fate worse than those.
The following NPCs are centered in the Central Hellscape: Diablo
The Necropolita of Dis
The Lesser Evils (Andarial, Durial, Azmodan, Belial) are the name of four powerful secondaries created by Diablo. They claim to have been ‘the first’ created by the Lord of Terror. Despite such apparent prestige, they are rarely treated well by their Lord. They seem to be a source of amusement and ridicule for Diablo, which is rumored to originate in their old world.
Even so, the four jointly rule over the City of Dis, a hellish metropolis of demons and undead and cursed souls located just a few days west of the central hellscape. While many smaller cities can be found in the Central Hellscape, Dis is often called the capital of the Underverse due to its size and scale. Multiple 'cultures' can be found in the city -- hellish mockeries of various worlds both futuristic and fantastical. The Lesser Evils dominate areas that often start to take on their own personality quirks, whether those be related to sadism, treachery, or other foul sins. The four demon lords are rarely in concert with one another, despite the fact that Durial and Andarial are fraternal twins. They are constantly bickering and arguing and using proxies to debase and undermine the others’ designs, making this massive city of damned souls feel like no more than the Machiavellian playground of the quartet of demons.
The following NPCs are found in the City of Dis: The Lesser Evils
The Despoiled Dreamscape
To the east of the central hellscape is a broken land of misery and chaos. Solid ground rarely remains solid, with gravity being something that comes and goes. The kingdom of Tevinter, a land of warlocks and witches exercising great power, used to be centered in this area. When the magic-wielders' egos became too strong, they started to exert too much autonomy and many say they even began to scheme against Diablo. To showcase his iron rule, he shattered their kingdom into a thousand pieces. Because of the floating chunks of land and the erratic gravity, this land has become known as the ‘dreamscape.’ Remains of civilization can be found every so often, although most are uninhabited ruins of a once ‘exquisite’ demonic capital. Some of the demon tribes from this area still linger, although they never linger in one place for fear of the beasts that sprung up from the devastation of the magic-infused kingdom. These twisted, hellish beasts are said to devour prime and secondary alike--driving them to madness before consuming them.
The demon lord in this region is the Mari Lwyd, a prime that was said to have been an advisor in the old demon kingdom in the region. Now the Mari Lwyd dresses in simple robes and wears a mare’s skeleton to conceal his features. Diablo’s only confident in the region, the Mari Lwyd is responsible for ensuring that the region remains as it has been since its sundering. Despite rumor links to the tribes, the Mari Lwyd does its job with a surgical grace, slaying upstarts and anyone who would try to consolidate power in the region.
Chaos shall always reign supreme in the land of broken dreams.
The following NPCs are centered in the Despoiled Dreamscape: The Mari Lwyd
The Acid Baths
‘Bath’ is the wrong term, for the ‘Acid Baths’ is an ocean of putrid, boiling acid. The shores of the Acid Baths can be reached by going a few days southwest of the central hellscape. From there, the acid baths extend hundreds of miles due southwest before widening into an ocean of unknown dimensions.
If one can construct a vessel that is resistant to the corrosive nature of the oceans here, they can do an equally moronic thing and delve into the unknown. The Acid Baths are host to a variety of hellish monsters that lurk in the translucent darkness underneath the frothy, bubbling surfaces. The further one travels, the thicker the air becomes, until it is like a thick, oppressive soup that is said to become just as corrosive as the liquid below. Despite all of this, sentient creatures can still be found out there or along the shores of the Acid Baths. It is said that this is a popular spot for primes attempting to elude capture.
The closest thing to an authority figure in this region of the Underverse is Davy Jones, a privateer that has become more cephalopod than human. He hunts wayward souls out in the Acid Baths--dragging some back to Diablo and torturing others for his own pleasantries. Long has this pirate plundered this region that even his ship, influenced by his own corruption, has become like a living monster forged from wood, coral, and underwater plantlife. The ship is said to submerge itself under the filth of the Acid Baths and emerge miles away moments later, such is the legend of the Flying Dutchman. The crew of the Flying Dutchman, some conscripted and others willing volunteers, rapidly lose their outward humanity as they give into their darker natures, becoming monstrous much like their captain. Because of his dark duties, the insidious Davy Jones has close ties with Diablo, but are you willing to risk your very soul to gain his respect?
The following NPCs are centered in the Acid Baths: Captain Davy Jones
The Black Morass
Southeast of the central hellscape is a landscape of marshes and bogs that stretches as far as the eyes can see. If one goes a few weeks into the morass, they will find the Black Gate--the very passageway that Diablo used to enter the Pale Moors. That also means that this was the place where the Kingdom’s primes entered the Underverse to battle Diablo before Tyrael’s sacrifice to sever the connection between the Underverse and the Omniverse.
This Black Gate, like its counterpart in the Omniverse, stands dead, but its existence stands as a testament to Diablo’s power. Many banished primes and secondaries have tried (and failed) to use the Black Gate as a means to get back into the Omniverse. The skeletons and corpses that litter the area tell of their fates.
The Black Morass is relatively devoid of life. Stories state that much of what was once here funnelled into the Pale Moors following the opening of the Black Gate. As much as we are told that the Moors were poisoned, it is ironic that such action caused this region of the Underverse to shrivel and decay. Despite the wretched nature of the Pale Moors, the Black Morass is strangely enough, one of the least despicable places in the Underverse. If not for the roving patrols and the occasional releasing of ‘seeker beasts’ to catch runaways, the Morass could almost feel like a ‘normal’ place.
The following NPCs are centered in the Black Morass: Scylla
The Salt Flats
Northwest of the central hellscape is an arid expanse that rumors say was once another ocean of some sorts. It is unknown is there is any credibility to this story, but regardless of its validity (or lack there of), the Salt Flats stretch on for aons--a drab, endless nothing that sparkles with the minerals that comprise its surface. There is no wildlife to be found, and the sparkling white landscape often hides many dangers to ‘travelers.’ Thick, inescapable quagmires of mud hide beneath the salt and mineral surface, and there are rumors that giant monsters lurk beneath the surface. A demon once spoke off ‘a giant mouth with rows of teeth’ opening up from beneath the salt flats and devouring everything that could not escape falling down into the blackness below.
Aside from these subterranean dangers, the salt flats are host to a terrifying mobile force of hellions. Led by a powerful warlock, this ‘tribe’ scours the salt flats for individuals trying to escape perdition. It is said that this tribe is based in a fortress deep in the shimmering wastes.
The following NPCs are based in the Salt Flats: Immortan Joe
The Emerald Nightmare
To the northeast of the central hellscape is what a passerby might call ‘a jungle.’ Those who venture into this ‘jungle’ rarely return.
There is no sunlight in the Emerald Nightmare. There is only blackness and almost blackness. The things that lurk in the shadows hunger for your blood. The only law in this region is to be the predator. You are either the predator, or your are the prey. Never let your senses dull. Never let your guard down. Never sleep. Sleep and you will wake up to the sound of some eldritch abomination tearing into your soft parts.
It is said that, long ago, a civilization existed out there in the Emerald Nightmare. A group of hardy demons and rugged souls that wanted to defy the odds. If one goes far enough, they may find the ruins of Kurast, whose inhabitants are believed to have succumbed to the jungle.
Worse perhaps than the monsters that roam the Emerald Nightmare are the individuals that go there to kill themselves. Secondaries, whether they’re cursed to the Underverse or on the run, will often chose this jungle as a place to end their lives. Primes, often those at the end of their rope, will often come here to kill themselves, hoping that murdering themselves in this forlorn place will allow them absolution from the horrors of the Underverse and Omniverse alike. Because of this ‘recreational use’ of the Emerald Nightmare, it is not uncommon for the ‘remains’ of the dead to haunt the living.
The Magma Chamber
To the north of the central hellscape is a single volcano that towers over everything in the Underverse. Known as the ‘Magma Chamber,’ this country-sized mountain seeps and spews magma from various cracks and fissures in its surface. Rumors say that, if Diablo willed it, he could cause the Magma Chamber to erupt, resulting in the entire Underverse being buried beneath miles of lava and fallout.
If one is ‘brave’ (ie - stupid) enough to ascend the Magma Chamber, they must be aware that the atmosphere is thick with ash and the temperature is enough to deliver third-degree burns to even the most resilient of demons. There’s also the matter of the helldrakes that have begun to populate the super mountain. The arrival of a creature known Volvagia has caused the Magma Chamber to become gradually infested with her spawn. It is said that the banished dragon was imbued with a great power by Diablo, twisting her form into something hellish and nightmarish.
The following NPCs are centered in the Magma Chamber: Volvagia
The Frozen Wastes
To the south of the central hellscape, the temperatures drop down cold enough to freeze most living things solid within a matter of hours. Mountains of frozen rock dominate the landscape, but even at ‘base’ elevation, the oxygen is thin and breaths are hard to find. The Frozen Wastes is littered with the frozen corpses of demons and damned souls alike--fools too stupid to prepare themselves for ‘the adventure’ (or, more aptly, their attempt to escape perdition or domination by other demonic entities). There are many frozen ruins amid this landscape, including a large city that some say Diablo froze solid after their leaders attempted to exert too much independent thought.
Like many of the sparsely populated regions of the Underverse, the Frozen Wastes is home to a handful of wayward individuals.
Subzones
The Central Hellscape
A nickname given to the central region of the Underverse. A plateau the size of county that looks out over the rest of the Underverse, the ‘central hellpscape’ is Diablo’s personal domain. This region contains his grand gladiatorial arena, the black palace (from which one can see the ‘Eye of Diablo’ -- a burning red eye atop the tallest tower that can see for hundreds of miles), and the Pandemonium Fortress. Horrible factories that devour flesh and spew out terrifying amalgamations of flesh and machinery can also be found here, as well as terrifying spawning pools host to the foulest lifeforms imaginable.
Hell in the most ‘traditional’ sense of the word, this is a place of fire and blood and agony. ‘Cities’ dot the hellscape, and it is often (but not always) in this region that most freshly banished individuals find themselves. They are often captured amid their initial confusion, from which they are either sold to arenas, tortured, eaten, or any fate worse than those.
The following NPCs are centered in the Central Hellscape: Diablo
The Necropolita of Dis
The Lesser Evils (Andarial, Durial, Azmodan, Belial) are the name of four powerful secondaries created by Diablo. They claim to have been ‘the first’ created by the Lord of Terror. Despite such apparent prestige, they are rarely treated well by their Lord. They seem to be a source of amusement and ridicule for Diablo, which is rumored to originate in their old world.
Even so, the four jointly rule over the City of Dis, a hellish metropolis of demons and undead and cursed souls located just a few days west of the central hellscape. While many smaller cities can be found in the Central Hellscape, Dis is often called the capital of the Underverse due to its size and scale. Multiple 'cultures' can be found in the city -- hellish mockeries of various worlds both futuristic and fantastical. The Lesser Evils dominate areas that often start to take on their own personality quirks, whether those be related to sadism, treachery, or other foul sins. The four demon lords are rarely in concert with one another, despite the fact that Durial and Andarial are fraternal twins. They are constantly bickering and arguing and using proxies to debase and undermine the others’ designs, making this massive city of damned souls feel like no more than the Machiavellian playground of the quartet of demons.
The following NPCs are found in the City of Dis: The Lesser Evils
The Despoiled Dreamscape
To the east of the central hellscape is a broken land of misery and chaos. Solid ground rarely remains solid, with gravity being something that comes and goes. The kingdom of Tevinter, a land of warlocks and witches exercising great power, used to be centered in this area. When the magic-wielders' egos became too strong, they started to exert too much autonomy and many say they even began to scheme against Diablo. To showcase his iron rule, he shattered their kingdom into a thousand pieces. Because of the floating chunks of land and the erratic gravity, this land has become known as the ‘dreamscape.’ Remains of civilization can be found every so often, although most are uninhabited ruins of a once ‘exquisite’ demonic capital. Some of the demon tribes from this area still linger, although they never linger in one place for fear of the beasts that sprung up from the devastation of the magic-infused kingdom. These twisted, hellish beasts are said to devour prime and secondary alike--driving them to madness before consuming them.
The demon lord in this region is the Mari Lwyd, a prime that was said to have been an advisor in the old demon kingdom in the region. Now the Mari Lwyd dresses in simple robes and wears a mare’s skeleton to conceal his features. Diablo’s only confident in the region, the Mari Lwyd is responsible for ensuring that the region remains as it has been since its sundering. Despite rumor links to the tribes, the Mari Lwyd does its job with a surgical grace, slaying upstarts and anyone who would try to consolidate power in the region.
Chaos shall always reign supreme in the land of broken dreams.
The following NPCs are centered in the Despoiled Dreamscape: The Mari Lwyd
The Acid Baths
‘Bath’ is the wrong term, for the ‘Acid Baths’ is an ocean of putrid, boiling acid. The shores of the Acid Baths can be reached by going a few days southwest of the central hellscape. From there, the acid baths extend hundreds of miles due southwest before widening into an ocean of unknown dimensions.
If one can construct a vessel that is resistant to the corrosive nature of the oceans here, they can do an equally moronic thing and delve into the unknown. The Acid Baths are host to a variety of hellish monsters that lurk in the translucent darkness underneath the frothy, bubbling surfaces. The further one travels, the thicker the air becomes, until it is like a thick, oppressive soup that is said to become just as corrosive as the liquid below. Despite all of this, sentient creatures can still be found out there or along the shores of the Acid Baths. It is said that this is a popular spot for primes attempting to elude capture.
The closest thing to an authority figure in this region of the Underverse is Davy Jones, a privateer that has become more cephalopod than human. He hunts wayward souls out in the Acid Baths--dragging some back to Diablo and torturing others for his own pleasantries. Long has this pirate plundered this region that even his ship, influenced by his own corruption, has become like a living monster forged from wood, coral, and underwater plantlife. The ship is said to submerge itself under the filth of the Acid Baths and emerge miles away moments later, such is the legend of the Flying Dutchman. The crew of the Flying Dutchman, some conscripted and others willing volunteers, rapidly lose their outward humanity as they give into their darker natures, becoming monstrous much like their captain. Because of his dark duties, the insidious Davy Jones has close ties with Diablo, but are you willing to risk your very soul to gain his respect?
The following NPCs are centered in the Acid Baths: Captain Davy Jones
The Black Morass
Southeast of the central hellscape is a landscape of marshes and bogs that stretches as far as the eyes can see. If one goes a few weeks into the morass, they will find the Black Gate--the very passageway that Diablo used to enter the Pale Moors. That also means that this was the place where the Kingdom’s primes entered the Underverse to battle Diablo before Tyrael’s sacrifice to sever the connection between the Underverse and the Omniverse.
This Black Gate, like its counterpart in the Omniverse, stands dead, but its existence stands as a testament to Diablo’s power. Many banished primes and secondaries have tried (and failed) to use the Black Gate as a means to get back into the Omniverse. The skeletons and corpses that litter the area tell of their fates.
The Black Morass is relatively devoid of life. Stories state that much of what was once here funnelled into the Pale Moors following the opening of the Black Gate. As much as we are told that the Moors were poisoned, it is ironic that such action caused this region of the Underverse to shrivel and decay. Despite the wretched nature of the Pale Moors, the Black Morass is strangely enough, one of the least despicable places in the Underverse. If not for the roving patrols and the occasional releasing of ‘seeker beasts’ to catch runaways, the Morass could almost feel like a ‘normal’ place.
The following NPCs are centered in the Black Morass: Scylla
The Salt Flats
Northwest of the central hellscape is an arid expanse that rumors say was once another ocean of some sorts. It is unknown is there is any credibility to this story, but regardless of its validity (or lack there of), the Salt Flats stretch on for aons--a drab, endless nothing that sparkles with the minerals that comprise its surface. There is no wildlife to be found, and the sparkling white landscape often hides many dangers to ‘travelers.’ Thick, inescapable quagmires of mud hide beneath the salt and mineral surface, and there are rumors that giant monsters lurk beneath the surface. A demon once spoke off ‘a giant mouth with rows of teeth’ opening up from beneath the salt flats and devouring everything that could not escape falling down into the blackness below.
Aside from these subterranean dangers, the salt flats are host to a terrifying mobile force of hellions. Led by a powerful warlock, this ‘tribe’ scours the salt flats for individuals trying to escape perdition. It is said that this tribe is based in a fortress deep in the shimmering wastes.
The following NPCs are based in the Salt Flats: Immortan Joe
The Emerald Nightmare
To the northeast of the central hellscape is what a passerby might call ‘a jungle.’ Those who venture into this ‘jungle’ rarely return.
There is no sunlight in the Emerald Nightmare. There is only blackness and almost blackness. The things that lurk in the shadows hunger for your blood. The only law in this region is to be the predator. You are either the predator, or your are the prey. Never let your senses dull. Never let your guard down. Never sleep. Sleep and you will wake up to the sound of some eldritch abomination tearing into your soft parts.
It is said that, long ago, a civilization existed out there in the Emerald Nightmare. A group of hardy demons and rugged souls that wanted to defy the odds. If one goes far enough, they may find the ruins of Kurast, whose inhabitants are believed to have succumbed to the jungle.
Worse perhaps than the monsters that roam the Emerald Nightmare are the individuals that go there to kill themselves. Secondaries, whether they’re cursed to the Underverse or on the run, will often chose this jungle as a place to end their lives. Primes, often those at the end of their rope, will often come here to kill themselves, hoping that murdering themselves in this forlorn place will allow them absolution from the horrors of the Underverse and Omniverse alike. Because of this ‘recreational use’ of the Emerald Nightmare, it is not uncommon for the ‘remains’ of the dead to haunt the living.
The Magma Chamber
To the north of the central hellscape is a single volcano that towers over everything in the Underverse. Known as the ‘Magma Chamber,’ this country-sized mountain seeps and spews magma from various cracks and fissures in its surface. Rumors say that, if Diablo willed it, he could cause the Magma Chamber to erupt, resulting in the entire Underverse being buried beneath miles of lava and fallout.
If one is ‘brave’ (ie - stupid) enough to ascend the Magma Chamber, they must be aware that the atmosphere is thick with ash and the temperature is enough to deliver third-degree burns to even the most resilient of demons. There’s also the matter of the helldrakes that have begun to populate the super mountain. The arrival of a creature known Volvagia has caused the Magma Chamber to become gradually infested with her spawn. It is said that the banished dragon was imbued with a great power by Diablo, twisting her form into something hellish and nightmarish.
The following NPCs are centered in the Magma Chamber: Volvagia
The Frozen Wastes
To the south of the central hellscape, the temperatures drop down cold enough to freeze most living things solid within a matter of hours. Mountains of frozen rock dominate the landscape, but even at ‘base’ elevation, the oxygen is thin and breaths are hard to find. The Frozen Wastes is littered with the frozen corpses of demons and damned souls alike--fools too stupid to prepare themselves for ‘the adventure’ (or, more aptly, their attempt to escape perdition or domination by other demonic entities). There are many frozen ruins amid this landscape, including a large city that some say Diablo froze solid after their leaders attempted to exert too much independent thought.
Like many of the sparsely populated regions of the Underverse, the Frozen Wastes is home to a handful of wayward individuals.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

