07-08-2015, 06:41 AM
So, I'm wondering what would be good Moves for Krieg to have. I'm already planning to get Area Attack Prof so I can attach Dynamite to my axe, and grabbing some of the cool guns from Borderlands and probably a shield. Any ideas? Also, I'll post my rejected Move below and some ideas on how to make it work.
I had an idea to create a Move which would make it painful for Telepaths to attempt to read his mind, but I could use some ideas on how to implement it as well. My original concept got rejected.
I figured the fact that his increase in damage would be proportional to the damage he was receiving from the flames, that it might be considered as a "drawback" as per Normal Moves. I might just attempt to "upgrade" my current Buzz Axe with this On Fire caveat, rather than make it a Move by itself. I might also make a different On Fire which would simply cause damage to people who attack him and deal fire damage to people he punches.
I had an idea to create a Move which would make it painful for Telepaths to attempt to read his mind, but I could use some ideas on how to implement it as well. My original concept got rejected.
Quote:I'M ON FIRE!!!: Quite simply, Krieg spontaneously catches on fire sometimes. The effects of this move are two-fold. First, enemies attacking him with melee attacks take minor burns on each successful strike. Second, being on fire fuels Krieg's psychosis, giving him a damage increase on all attacks he makes while on fire. Of course, Krieg is not fire-proof and as such being on fire causes him damage as well.
I figured the fact that his increase in damage would be proportional to the damage he was receiving from the flames, that it might be considered as a "drawback" as per Normal Moves. I might just attempt to "upgrade" my current Buzz Axe with this On Fire caveat, rather than make it a Move by itself. I might also make a different On Fire which would simply cause damage to people who attack him and deal fire damage to people he punches.