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Vi
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[float=right][Image: juftk_Y7xKA.jpg][/float]Location/Role – Vi is the ‘Enforcer of Costa del Sol.’ While she doesn’t necessarily agree with many of the decisions made in Coruscant, she dedicates herself to ensuring that Costa del Sol remains a lawful and pleasant place for both travelers and its native inhabitants. In that capacity, she is a fusion of an executive and a police chief, and while she is beholden to a group of oligarchs with deep connections to the Imperial bureaucracy and the Imperial Navy, it is through Vi’s endless will and dedication to her job that keeps the city a well-oiled machine.

History – Vi came from a world of violence and wonder called Runeterra. With a knack for mechanics, the young girl came of age in the harsh environment of Piltover, a town not unlike Costa del Sol. When she was only six years old, Vi was taken into a criminal organization, and within five years, she was a full-fledged accomplice that reveled in the thrill and excitement.

Her disposition changed one day when she was part of a raid on a mining facility. Part of the mine collapsed, and Vi was left with the option of escaping or saving the trapped workers. The decision she made that day put her on a vastly different track in her life. Ripping the hands from an automated digging machine, she stitched together a device that let her wear them like gloves, and she proceeded to smash a way out for herself and the workers.

After that, Vi left the crime syndicate, and while she continued to commit crimes, she only perpetrated them against other criminals, using her now hextech-infused gauntlets. Word of her actions reached the Sheriff of Piltover, who recruited Vi as an ally rather than seek her arrest. Vi accepted, believing that the ability to beat up criminals without having to flee the police sounded like a great idea. The two worked together, although they didn’t have the most stable relationship (with Vi viewing the sheriff’s orders as little more than ‘instructions’).

At some point, Vi was pulled into the Omniverse. Although some disorientation remained, she soon regained her bearings, summoned her gauntlets, and headed for the first sign of civilization. She found herself in Coruscant, and while she was a bit overwhelmed by the futuristic city, she eventually made it down to tiers that more closely resembled her home. Once there, she established herself as a sort of community enforcer. Crime rates in the district where Vi lived dropped from 60% to 5% in the span of a few months.

The Empire took notice and offered the woman a job working for security on the top tiers, which placed Vi a few rungs under Judge Dredd. After a short while, it became clear that the woman’s brash, smash-mouthed style didn’t blend well with the image that the Imperial forces wanted to convey. Vi was then transferred to the Vasty Deep, where she could still do some good without causing any public relations’ nightmares.

At Costa del Sol, Vi quickly blended into the more open and abrasive culture of the tropical Imperial city. Despite having no real desire to be in charge (she just likes to beat up people, really), Vi wound up out-living or out-performing many of her superiors. Within two years, she was the senior-most member of Costa del Sol’s police/protection force. Her presence helped to smooth out many of the more unsavory elements of the city, and while Vi herself doesn’t buy into all of the Empire’s ideals, she plays her part to keep the city safe from criminals. In recognition of her performance, the council of businessmen and oligarchs that dictates policy in Costa del Sol named her its ‘Enforcer,’ granting her vast executive powers. Those who want to start trouble in the Empire’s tropical citadel will have to deal with Vi and her fists.

As Vi would say – “Punch first and ask questions while punching.”

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Dante's Abyss 2015
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