Vasty Deep
By taking a gate from either the Nexus or Coruscant, you will come here to Costa del Sol, a large island that serves as the Empire’s outpost in this verse. Past here, the islands are as varied as they are many, mostly empty but often inhabited.
Generally, the western parts of the verse are hotter, while the eastern parts are colder - it is on one snowy island that the gate to the Frozen Fields can be found. Many other islands exist, from those with small cities reminiscent of year-2000-era humanity to ones inhabited by giants and monsters. Someone could spend an eternity sailing the seas of the Vasty Deep and still discover new islands and new underwater treasures.
At the far end of the verse, the islands become more and more sparsely inhabited until the emptiness of the ocean takes over. It is said that at the verse's southernmost point, there is a small island on which sits a gate to the Void .... but somewhere in the depths is a monster who preys on those hoping to reach it.
Status
Nebula's forces ravaged the Deeps for months without a force to check them. The Empire, with its Imperial Navy, offered little more than containment measures to prevent the darklings from reaching the 'interior' region of the Deep, leaving those settlements in the periphery and vast hinterland to fend for themselves. The pirates, who once had a center of power on Blue Flame Island, are decentralized following the destruction of the island and the city-state of Bilgewater. Sabaody Archipelago has likewise been abandoned in the wake of its nearly complete desolation by Nebula. Rapture, the underwater city-state run by the capitalist Andrew Ryan, has officially closed its doors to all outsiders. No new news has flowed from the city.
Sub-zones
[anchor=CostaDelSol]Costa del Sol[/anchor] - Costa del Sol – Located just on the other side of the Nexus gate, Costa del Sol is the heart of Imperial activity in the Vasty Deep. Situated on a large island, the city showcases a fusion of advanced technology and historical materials and architectural styles. This almost perfect fusion of old and new makes Costa del Sol a truly fascinating city, despite the fact that it serves as the keystone for the Empire’s control in the interior part of the verse. While nowhere near the size and scale of any Tier of Coruscant, Costa is a large city with a thriving economy and a diverse population. Legislation is dictated from an elected council of local leaders and businessmen, but the real authority lays with Vi, the brash, raw, and fearless woman with the giant mechanical fists.
While Costa del Sol serves as the focal point for trade for the Empire, it is also the home to a flourishing tourist industry. Much like the city of Silent Hill in the Pale Moors used to do before ‘the fog’, Costa del Sol attracts people from across the Omniverse with its rich and raucous ‘party district’. Designed to evoke the feel of 19th century parties in far-away tropical places, there are parades and grand parties almost every other day. It’s said that it is impossible to go to Costa del Sol’s party district and not leave happy. For the younger or less inclined toward hedonism, there are various gardens, theaters, zoos, and even an amusement and water park in Costa del Sol’s tourism quarter.
Despite (or perhaps because of) the large influxes of foreigners and visitors, there is a heavy police presence in Costa del Sol to ensure peace and stability in such a giant melting pot.
Costa del Sol serves as the home port for the Imperial Navy, an autonomous branch of the Empire’s military that ensures Coruscant controls most of the trade that flows through this enormous verse. Under the orders of Admiral Kizaru, the Imperial Navy operates around the clock, patrolling the waters around Costa del Sol and occasionally sending individual ships or small flotillas further into the Deep to combat piracy, runaway rebels, or merely to remind independent settlements of the Empire’s influence over the area. Given the nature of the verse, the Imperial Navy can be seen as a composite force, made up of several various types of vessels. Many, particularly Admiral Kizaru's fleet, have the appearance of 'golden age of sail' vessels, although there are some smaller pieces that many would consider 'more modern.' The Imperial Navy also administrate Impel Down, an underwater prison for criminals (many of which tend to be primes) who have crossed the Empire in one way or another.
The following non-player characters are centered in Costa del Sol - Vi
[anchor=ImpelDown]Impel Down[/anchor] - The Empire's largely-undersea prison, Impel Down, is located just a few miles away from the city. The prison is famed for its tiers of increasing severity. In previous days it would hold all manner of Primes and was guarded by Admiral Kizaru. Nowadays the admiral tends to leave Impel Down to his subordinates, preferring to sail the high seas enforcing the Empire's law.
[anchor=CinnabarIsland]Cinnabar Island[/anchor] - Nearer to the centre of the verse, Cinnabar Island houses a large community of monsters and outcasts who have removed themselves – to the best of their ability – from the outside world. Their reluctant leader, the genetically-enhanced creature Mewtwo, tends not to interfere in the day-to-day affairs of the islanders unless his psychic powers are needed to keep the peace. As a result, it has become a mecca for those spurned from the Kingdom or Empire. While the Empire has made attempts to 'establish diplomatic relations' with Cinnabar Island, Mewtwo has made it entirely clear that the residents are independent, and will remain so. Many of the citizens are wary of outsiders, but are ferociously loyal to those who have proved themselves friends.
The following non-player characters are centered on Cinnabar Island: Mewtwo
[anchor=IslaNublar]Isla Nublar[/anchor] - A small, teardrop-shaped island with a jungle shrouded in clouds, Isla Nublar seems like a dreamy paradise from boats off shore. That illusion was quickly lost when the first travelers ventured over the mountains that ring its perimeter. Every member of that party died, slain by the natives of the island--dinosaurs. Although small, Isla Nublar’s unique ecology allows various niches to thrive. Only those foolhardy enough to seek glory would dare visit the island.
[anchor=FishmanIsland]Fishman Island[/anchor] - The name is a slight misnomer, as Fishman Island is an underground kingdom. Inhabited by merpeople, zoras and all other types of fishmen, it has a strange atmosphere where, depending on who you speak to, foreigners can either be treated as celebrities or dirt. Due to its location, visitors from the surface are rare. The denizens are often at odds with Rapture, whose proximity forces Fishman Island to remain constantly aware of its surroundings. Fishman Island is currently off-limits following a week-long radio silence. Anyone wanting to approach this location needs to contact the Storyteller department first.
[anchor=Rapture]Rapture[/anchor] - Deep beneath the rolling waves of the Vasty Deep inside a massive dome lies Rapture, an underwater city. Rapture is perhaps the most amazing, terrifying thing in the entire verse. Run by the Coruscant refugee, Andrew Ryan, Rapture is a place where free enterprise and science run wild, free of regulations and other silly things like morality. A very small island with a lighthouse marks the only access to Rapture, via a bathysphere, but entrance is often highly restricted. A gorgeous, Art Deco-inspired city, Rapture was founded on the notion of excluding institutions like government and religion from everyday life. The city is a capitalist’s haven, with no social programs and restrictions on business. The wealthy are very well off, while the city’s less fortunate bristle with anger at Ryan. Rapture is now on "lock-down", and a bounty will be placed on any outsiders.
The following non-player characters are centered on Rapture: Andrew Ryan
Roaming NPCs
Wartortle - A highly-intelligent and malicious creature, Wartortle leads a terror group called the ‘Liberation Front.’ Cells operate in most population centers in the important verses, and it is rumored that the leader himself resides somewhere in the Vasty Deep.
By taking a gate from either the Nexus or Coruscant, you will come here to Costa del Sol, a large island that serves as the Empire’s outpost in this verse. Past here, the islands are as varied as they are many, mostly empty but often inhabited.
Generally, the western parts of the verse are hotter, while the eastern parts are colder - it is on one snowy island that the gate to the Frozen Fields can be found. Many other islands exist, from those with small cities reminiscent of year-2000-era humanity to ones inhabited by giants and monsters. Someone could spend an eternity sailing the seas of the Vasty Deep and still discover new islands and new underwater treasures.
At the far end of the verse, the islands become more and more sparsely inhabited until the emptiness of the ocean takes over. It is said that at the verse's southernmost point, there is a small island on which sits a gate to the Void .... but somewhere in the depths is a monster who preys on those hoping to reach it.
Status
Nebula's forces ravaged the Deeps for months without a force to check them. The Empire, with its Imperial Navy, offered little more than containment measures to prevent the darklings from reaching the 'interior' region of the Deep, leaving those settlements in the periphery and vast hinterland to fend for themselves. The pirates, who once had a center of power on Blue Flame Island, are decentralized following the destruction of the island and the city-state of Bilgewater. Sabaody Archipelago has likewise been abandoned in the wake of its nearly complete desolation by Nebula. Rapture, the underwater city-state run by the capitalist Andrew Ryan, has officially closed its doors to all outsiders. No new news has flowed from the city.
Sub-zones
[anchor=CostaDelSol]Costa del Sol[/anchor] - Costa del Sol – Located just on the other side of the Nexus gate, Costa del Sol is the heart of Imperial activity in the Vasty Deep. Situated on a large island, the city showcases a fusion of advanced technology and historical materials and architectural styles. This almost perfect fusion of old and new makes Costa del Sol a truly fascinating city, despite the fact that it serves as the keystone for the Empire’s control in the interior part of the verse. While nowhere near the size and scale of any Tier of Coruscant, Costa is a large city with a thriving economy and a diverse population. Legislation is dictated from an elected council of local leaders and businessmen, but the real authority lays with Vi, the brash, raw, and fearless woman with the giant mechanical fists.
While Costa del Sol serves as the focal point for trade for the Empire, it is also the home to a flourishing tourist industry. Much like the city of Silent Hill in the Pale Moors used to do before ‘the fog’, Costa del Sol attracts people from across the Omniverse with its rich and raucous ‘party district’. Designed to evoke the feel of 19th century parties in far-away tropical places, there are parades and grand parties almost every other day. It’s said that it is impossible to go to Costa del Sol’s party district and not leave happy. For the younger or less inclined toward hedonism, there are various gardens, theaters, zoos, and even an amusement and water park in Costa del Sol’s tourism quarter.
Despite (or perhaps because of) the large influxes of foreigners and visitors, there is a heavy police presence in Costa del Sol to ensure peace and stability in such a giant melting pot.
Costa del Sol serves as the home port for the Imperial Navy, an autonomous branch of the Empire’s military that ensures Coruscant controls most of the trade that flows through this enormous verse. Under the orders of Admiral Kizaru, the Imperial Navy operates around the clock, patrolling the waters around Costa del Sol and occasionally sending individual ships or small flotillas further into the Deep to combat piracy, runaway rebels, or merely to remind independent settlements of the Empire’s influence over the area. Given the nature of the verse, the Imperial Navy can be seen as a composite force, made up of several various types of vessels. Many, particularly Admiral Kizaru's fleet, have the appearance of 'golden age of sail' vessels, although there are some smaller pieces that many would consider 'more modern.' The Imperial Navy also administrate Impel Down, an underwater prison for criminals (many of which tend to be primes) who have crossed the Empire in one way or another.
The following non-player characters are centered in Costa del Sol - Vi
[anchor=ImpelDown]Impel Down[/anchor] - The Empire's largely-undersea prison, Impel Down, is located just a few miles away from the city. The prison is famed for its tiers of increasing severity. In previous days it would hold all manner of Primes and was guarded by Admiral Kizaru. Nowadays the admiral tends to leave Impel Down to his subordinates, preferring to sail the high seas enforcing the Empire's law.
[anchor=CinnabarIsland]Cinnabar Island[/anchor] - Nearer to the centre of the verse, Cinnabar Island houses a large community of monsters and outcasts who have removed themselves – to the best of their ability – from the outside world. Their reluctant leader, the genetically-enhanced creature Mewtwo, tends not to interfere in the day-to-day affairs of the islanders unless his psychic powers are needed to keep the peace. As a result, it has become a mecca for those spurned from the Kingdom or Empire. While the Empire has made attempts to 'establish diplomatic relations' with Cinnabar Island, Mewtwo has made it entirely clear that the residents are independent, and will remain so. Many of the citizens are wary of outsiders, but are ferociously loyal to those who have proved themselves friends.
The following non-player characters are centered on Cinnabar Island: Mewtwo
[anchor=IslaNublar]Isla Nublar[/anchor] - A small, teardrop-shaped island with a jungle shrouded in clouds, Isla Nublar seems like a dreamy paradise from boats off shore. That illusion was quickly lost when the first travelers ventured over the mountains that ring its perimeter. Every member of that party died, slain by the natives of the island--dinosaurs. Although small, Isla Nublar’s unique ecology allows various niches to thrive. Only those foolhardy enough to seek glory would dare visit the island.
[anchor=FishmanIsland]Fishman Island[/anchor] - The name is a slight misnomer, as Fishman Island is an underground kingdom. Inhabited by merpeople, zoras and all other types of fishmen, it has a strange atmosphere where, depending on who you speak to, foreigners can either be treated as celebrities or dirt. Due to its location, visitors from the surface are rare. The denizens are often at odds with Rapture, whose proximity forces Fishman Island to remain constantly aware of its surroundings. Fishman Island is currently off-limits following a week-long radio silence. Anyone wanting to approach this location needs to contact the Storyteller department first.
[anchor=Rapture]Rapture[/anchor] - Deep beneath the rolling waves of the Vasty Deep inside a massive dome lies Rapture, an underwater city. Rapture is perhaps the most amazing, terrifying thing in the entire verse. Run by the Coruscant refugee, Andrew Ryan, Rapture is a place where free enterprise and science run wild, free of regulations and other silly things like morality. A very small island with a lighthouse marks the only access to Rapture, via a bathysphere, but entrance is often highly restricted. A gorgeous, Art Deco-inspired city, Rapture was founded on the notion of excluding institutions like government and religion from everyday life. The city is a capitalist’s haven, with no social programs and restrictions on business. The wealthy are very well off, while the city’s less fortunate bristle with anger at Ryan. Rapture is now on "lock-down", and a bounty will be placed on any outsiders.
The following non-player characters are centered on Rapture: Andrew Ryan
Roaming NPCs
Wartortle - A highly-intelligent and malicious creature, Wartortle leads a terror group called the ‘Liberation Front.’ Cells operate in most population centers in the important verses, and it is rumored that the leader himself resides somewhere in the Vasty Deep.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

