NPCs
Luna Lovegood
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Character history:
Luna Lovegood was a witch among a secret society of magic users. She was a war hero, having fought against the Dark forces numerous times in her young life, being an influential member of Dumbledore's Army, and having fought at both the Battle for the Prophecy and the Battle of Hogwarts, among other heroic deeds. Her friends and family assumed she had died in the Battle of Hogwarts, but her body was never found. But these are all things you can learn on the back of a chocolate frog card.
Luna was abducted into the Omniverse following that battle, and she was a very mentally unstable person. She had never seemed to fully understand reality at the best of times, and after a very long kidnapping by Death Eaters and a very violent magical war, this was certainly not the best of times. Her insanity, always brewing just below the surface, exploded into the Omniverse.
Luna was wandering through the Tangled Green and muttering to herself when she was discovered by Dualth, a Rodian Jedi Master. Through careful training, Dualth taught Luna how to tame her insanity through the Force. Dualth put a force crystal in Luna's wand, and then together they made Luna a second wand with a Force crystal as well. Luna was trained not only in the mystic arts of the Force, but also the martial aspects, becoming a master of the dual-wielding lightsaber combat style known as Jar'kai. She came to incorporate her magical prowess with the fighting style as well, shifting seamlessly between casting spells and high-level lightsaber combat techniques.
Luna knows the only way to keep her sanity is through using the force, and that she only use the Force for good lest she turn to the dark side, and thus a symbiotic relationship was born between Luna and the innocent civilians of the Omniverse.
Luna now wanders the Omniverse, looking for good deeds to do and evil to destroy.
Physical Description:
TOTAL STARTING SPENT OM: 7000
Stats:
ATK: 3
DEF: 2
SPD: 3 (1000 OM)
TEC: 3
Starting Proficiencies (2000): Physical Strength (1000) Ranged Proficiency (1000)
Starting Powers (1300): Acrobatic (400) Telekinesis Basic (400) Superjump Advanced (500)
Starting Moves (2700): Dual Lightsaber Wands (600) Stupefy (300) Protego (300) Stupefy Protego (300) Incendio (300) Force Push (300) Dual Stupefy (600)
Dual Lightsbaer Wands (600)- Ranged Proficiency, Physical Proficiency
Luna dual-weilds a pair of magical wands that have been fitted with force crystals allowing her to also manifest a lightsaber through the wand.
When she is not using the wands to produce a lightsaber, Luna can use one or both of the wands to cast a spell. Luna cannot maintain a lightsaber with the same wand she is casting a spell with.
Luna can seemlessly and instantly transition betwen using either of the weapons as wands or as a lightsaber.
It does not drain Luna's energy to maintain a lightsaber. It takes her approximately one second to draw her weapons.
The first wand is Willow, firm, with a Unicorn Tail core, and a Dantooine Crystal that prodcues a cyan lightsaber blade. The blade is thinner and shorter than most lightsbaers, at 75 centimeters long, and emits an unuaslly high-pitched hum. Luna uses this wand most commonly to attack.
The second wand is Pear, firm, with a Banshee Hair core, and a Dantooine Crystal that prodcues a cyan lightsaber blade. The blade is thinner and shorter than most lightsbaers, at 75 centimeters long, and emits an unuaslly high-pitched hum. Luna uses this wand most commonly to defend.
The reason this move costs 600 OM is because Luna uses the lightsabers to defend and attack; all spells are their own moves.
Stupefy (Stuning Spell) (300) Requires Ranged Proficiency-
This spell requires that Luna aim her wand and perform the incantation 'Stupefy', a process which takes about one second, after which a bullet-sized projectile of red light shoots from the tip of her wand towards where she aims. It moves at about the speed of an arrow. If the projectile hits its intended target, the target is hit with a kind of magical blunt-force-trauma that doesn't leave any recognizable marks. This spell can be cast three times in a ten second period. It has a range of about 100 feet.
Protego (Sheild Charm) (300) Requirements- Physical proficiency
Luna's primary means of active defense. Luna knows this spell so well that she uses it non-verbally and instinctually; it takes her less than a second to activate it, though she must be holding her wand. Luna creates an invisible shield of magical force about two feet in diameter directly in front of the wand. This shield is roughly the shape of a half sphere. This invisible shield stops or slows any force from its front side. She can maintain this shield for 1 second at a time, and can use it an unlimited number of times per day. This spell is not very draining, but becomes more draining if Luna casts it many times in a short period, or if protecting against strong attacks. This shield might not be strong enough to deflect all attacks. Lana's DEF is 2; this spell negates up to 2 points of attack. So, a character with 4 attack who shoots a gun at the shield would do damage to Luna as though they had 2 ATK.
Protego Stupefy (300) Requirements- ranged proficiency
Luna cast a stunning spell and a shield spell simultaneously, lowering the effectiveness of both. Her ATK score is treated as one point lower than normal for determing the damage of the stunning spell, and her DEF score is calculated as one point lower for determining the strength of her shield charm, and both actions are subject to an effective -1 to Luna's TEC score. This move takes one second to perform.
Incendio (300) Requirements- Ranged Proficiency
Luna aims one of her wands, shouts the incantation Incendio, and shoots a gout of flame from one of her wands in a cylinder about a foot in diameter directly in front of the wand. Luna can maintain this flame for up to five rounds. She can move while she channels this spell, but only slowly, and keeping her concentration on the spell. This is the most draining of Luna's spells, and while she is channeling it, she cannot cast other spells with her other wand or maintain a lightsaber blade on the other wand. This spells has a range of 40 feet. It moves about as fast a flamethrower and is very damaging. It takes Luna two seconds to perform this spell.
Force Push (300) Requirements- Ranged Proficiency, Basic Telekenisis
Luna extends an open palm toward a target and unleashes an invisible blast of psychic force energy. This energy is a sphere one foot in diameter moving about as fast as an arrow. If she is currently wielding a weapon, the weapon will float in the air for a moment while Luna performs the Force Push. The Force Push is less damaging than Luna's Stunning spell, but it is more likely to hit, less likely to be dodged, and can sometimes push the target up to ten if the target has a low DEF. It takes Luna one second to perform this move.
Dual Stunning Spell, Teir-1 supermove (600) Requirements- Ranged proficiency
Luna focuses her energy, brings both wands in front of her, and uses the incantation 'Stupefy', after which a single fist-size projectile of red light shoots from the tips of her wands towards where she aims. It moves at about the speed of an arrow. If the projectile hits its intended target, the target is hit with a kind of magical blunt-force-trauma that doesn't leave any recognizable marks. This spell has a range of about 100 feet. This spell takes two seconds to cast.
This spell is very draining to Luna, and that drain is represented by the loss of 1 SP.
I confirm that I have read and agreed to the Rules of Conduct. Yeah, once
Where did you find us? HI ITS ME HARRY IM A WIZARD
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Sir Neville of Longbottom
[spoiler]
NPC Name: Sir Neville of Longbottom
NPC Source: The Harry Potter franchise and related sources.
Character history:
Neville Longbottom was a wizard in a secret society of magic users in Britain. Neville began school at Hogwarts School of Witchcraft and Wizardry in 1991 and was sorted into Gryffindor House. Neville became an important member of Dumbledore's Army, an organisation taught and led by Harry Potter with the goal of helping other students learn spells to attack and defend themselves. Neville would later fight in the Battle of the Department of Mysteries (1996), the Battle of the Astronomy Tower (1997), and the Battle of Hogwarts (1998). During the Battle of Hogwarts, having refused Voldemort's invitation to join the Death Eaters, he destroyed the seventh and final Horcrux when he beheaded the snake Nagini. He also co-led Dumbledore’s during his final year in opposition to the Death Eater professors.
Omni took Neville to the Omniverse at the exact moment Neville saw Voldemort get destroyed.
Like many Hogwart’s alumni that find themselves in the Omniverse, Neville first went to Camelot to find tutelage under Albus Dumbledore. After an argument of some kind with Dumbledore, Neville left Dumbledore’s tutelage, but did not leave Camelot. He became a Knight of the Kingdom, forming a band of fighting men (and women, and elves, and dwarves, and even a gnome or two) to travel Camelot enforcing the rule of King Aragorn.
Sir Neville of Longbottom has a reputation for honesty, bravery, and strong moral character. He does not go to Minis Tirith often, but instead prowls the outlands with his band of warriors. He is a renowned orc slayer, ogre slayer, troll slayer, and even a giant slayer.
Physical Description:
Total OM used: 6500
Stats:
ATK: 4
DEF: 2
SPD: 2
TEC: 2
Starting Proficiencies: Physical Strength (1000) Ranged Attack Proficiency (1000) Remote Control Proficiency (600), Ranged Materialize Proficiency (600)
Starting Powers: Advanced Telekenisis (1500)
Starting Moves (*require pre-Approval unless basic*): Sword of Gryffindor (300) Stunning Hex (300) Shield Charm (300) Incendio (300) Flaming Strike (600) Wand (0)
Why does this character have to be a prime? Because his backstory requires it, as well as to help his role in harry’s story, and because Neville deserves it.
What role do they play in your story? To adventure with Harry Potter, as well as reveal several dark secrets of the Omniverse and push him forward on his plot.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. C-list
Sword of Gryffindor (300) requires Physical Strength
The Sword of Gryffindor was a thousand-year-old, goblin-made sword owned by the famed wizard Godric Gryffindor, one of the four founders of Hogwarts School of Witchcraft and Wizardry.
The sword is wielded one-handed, in Neville’s right and primary hand. It is very thin and short with a blade length of 26 inches, but made of Goblin silver so it is magically sharp.
Fashioned from Goblin silver, it is inset with rubies, the stone that represents Gryffindor in the hour-glasses that count the house points at Hogwarts. Godric Gryffindor's name is engraved just beneath the hilt.
It is said that the sword may present itself to any worthy Grffindor.
Wand (0) - Neville’s wand is 13 inches, made of Cherry, with a Unicorn Hair core. In combat, Neville wields his wand in his left hand, and needs it for many of his moves. It takes him two seconds to draw his wand.
Stunning Hex (300) Requires Ranged Proficiency
This spell requires that Neville aim his wand, usually held in his left hand, and perform the incantation 'Stupefy', a process which takes three seconds, after which a bullet-sized projectile of red light shoots from the tip of his wand towards where he aims. It moves at about the speed of an arrow. If the projectile hits its intended target, the target is hit with a kind of magical blunt-force-trauma that doesn't leave any recognizable marks but does cause damage. This spell can be cast three times in a ten second period. It has a range of about 100 feet.
Targets of the spell may develop bruises or even broken bones from this spell, much as they would if they were hit by a stone thrown from a sling.
(Sheild Charm) (300) Requirements- Physical proficiency
Neville’s primary means of active defense. Neville knows this spell so well that he uses it non-verbally and instinctually; it takes him less than a second to activate it, though he must be holding his wand. Neville creates an invisible shield of magical force about two feet in diameter directly in front of the wand. This shield is roughly the shape of a half sphere. This invisible shield stops or slows any force from its front side. He can maintain this shield for 1 second at a time, and can use it an unlimited number of times per day. This spell is not very draining, but becomes more draining if Neville casts it many times in a short period, or if protecting against strong attacks. This shield might not be strong enough to deflect all attacks. Neville’s DEF is 2; this spell negates up to 2 points of attack. So, a character with 4 attack who shoots a gun at the shield would do damage to Neville as though they had 2 ATK.
Kind of preapproved from Luna
http://omniverse-rpg.com/showthread.php?...8#pid98118
Incendio (300) Requirements- Ranged Proficiency, Ranged Materialize Proficiency
Neville aims his wand, shouts the incantation Incendio, and shoots a gout of flame from his wand in a cylinder about a foot in diameter directly in front of the wand. Neville can maintain this flame for up to five rounds. He can move while he channels this spell, but only slowly, and keeping his concentration on the spell. This spell is very draining, and while neville is channeling it, he cannot use his Sword of Gryffindor as the spell requires his focus This spells has a range of 40 feet. It moves about as fast a flamethrower and is very damaging. It takes Neville two seconds to perform this spell.
Kind of preapproved from Luna
http://omniverse-rpg.com/showthread.php?...8#pid98118
Flaming Strike (600) - Tier-1 Offensive Supermove - requires Physical Strength
Neville uses the incantation ‘Incendio’, and the meelee weapon he is currently holding becomes wreathed in magical flames. This takes two seconds. The next strike Neville makes with his weapon, hit or miss, will trigger the spell. If he hits his target, the target is affected with searing magical fire along with the physical force of the weapon. Because the fire is magical, it goes out very quickly. If Neville misses, the spell is still discharged harmlessly.
This spell is very draining to Neville, and cost 1 SP.
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