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Third Prime: Drake Oneir
#1
CHARACTER NAME:

Drake Oneir

CHARACTER SOURCE:

Original - Current Omniverse Secondary

CHARACTER HISTORY:

Drake Oneir began his career as a test pilot for a corporation in his home Multiverse, dabbling in various chemical stims and cybernetic augmentations to improve his competitive edge in operating the galaxy's most potent and volatile vehicles. He eventually became so burned out on stims that he was fired, forced into exile on a backwater planet working as an EMT. It was there that he fell into the criminal underworld, specializing as a daredevil smuggler who could out-fly anything the authorities threw at him. Drake also began to branch out into the hacking and weapons trafficking scene, where he gained his more nuanced technical skills, and it was also during this time that he lost his legs and right arm. By the time he was summoned into the Omniverse, Mr. Oneir was quite the entrepreneur.

Of course, Drake had not been summoned by Omni. He had been summoned by the Prime known as Nealaphh, who had basically been the boss of his boss back during his company days. Nealaphh put Drake to work as an agent and spy, doing many dangerous and probably unwise things on behalf of the Enigma. Of course, when Drake heard that Nealaphh had been banished after its assault on Death Mountain, the enterprising young man fucked off to Coruscant's midriff district and began to ply his trade.

Granted, the Omniverse was somehow even more dangerous than his previous universe, so he had been laying pretty low ans trying to stay off any of the big radars. Last thing he knew he had been introducing a young Prime named Pyrrha to some of his employees when he got accidentally choked to death drinking organic kombucha and was  sucked into Omni's dark hole.

PHYSICAL DESCRIPTION:

[Image: drake_oneir_by_tearen_and_zearen-dc2x6ab.png]

Drake is gaunt, muscly punk that stands about 5'3". The man's face is tall and haunted, with stormy grey eyes that hold a long life of pain and bitterness. He has dark brown skin, a buzz cut fade patterned with circuitry, a goatee, as well as severe burn scars on the right side of his face. Indeed, Drake is horribly scarred down the entire right side of his body, which happened the same time that he lost most of his right arm. It's a long story. He also no longer has either of his legs, though this operation was elective, since removing his biological legs made his tolerance for crushing g-forces much higher. His prosthetics are simple, borderline skeletal, but well-maintained and extremely strong.

People tend not to see them, however, as he is almost always dressed in grey denim jeans, rugged black boots, and a grey tank top. Over this, he wears a light, dark-grey jacket with orange trim. When he's feeling particularly sneaky, he will wear the jacket's hood over a slate-colored newsie cap. Drake also tends to be seen with his black, visually unremarkable satchel-bag worn with the strap across his chest.

STATS:
ATK: 5
DEF: 1
SPD: 1
TEC: 3

STARTING PROFICIENCIES:

Physical Strength 1000, Ranged Proficiency 1000, Area Attack 600, Remote Control 600

STARTING POWERS:

Master Acrobat 400, Basic Super Jumping 300

STARTING MOVES:

Solo Arms Plasma Defender Z500 Series (Requires Ranged Proficiency)  - 300 OM

Drake's personal handgun and standoff weapon of choice. This discreet, semiautomatic energy pistol is small enough to be hidden in a back pocket, but has enough accuracy and firepower to be effective at up a range of 40 meters. Beyond that, the magnetic cohesion of the bright, brass-colored plasma bolts fails and they dissipate almost immediately. Drake can use this move while moving at any speed, though this will naturally hinder his own ability to aim. The plasma bolts travel as fast as normal bullets, and can be fired every half-second.

The Z500 has a battery that can store up to five shots before it requires recharging. Due the compact nature of the weapon, it can only recharge after all shots have been expended, and this process takes five minutes. The plasma is not greatly effective against hardened targets, so Drake prefers to take his time and aim for critical weak points.

Bakahatsu (Requires Physical Strength, Ranged Proficiency, Remote Control, Area Attack) - 600 OM

On the surface, Bakahatsu just looks like a shitty web-order katana, because that is exactly what it is. This astoundingly mediocre blade can cut and parry with passable effectiveness, though Drake is not particularly skilled in its usage. It is pretty shitty, though, so enough direct punishment can shatter the blade.

That's okay though, because Bakahatsu's true threat is the five pounds of C4 rigged into its hilt. By pressing his cybernetic left thumb and fingers in a particular sequence, he can command the sword's hilt to detonate in an immense explosion strong enough to blow out the ass end of your average city bus. Anyone within 10 Meters will get knocked down from the blast, along with suffering heavy injury.

 Drake is not immune to his own explosives, nor can he activate them if he somehow loses use of his left hand. The detonation signal is only effective up to 100 meters and takes three seconds to transmit. In addition, detonating Bakahatsu utterly destroys the sword, and Drake needs to summon a new one from scratch before it can be used again.

I confirm that I have read and agreed to the Rules of Conduct.

...at least six times now.


Where did you find us?

I've always been here, my love.

Drake will be my third Prime. If it really needs saying, yes, Kopaka and Tearen have a combined OM of higher than 40k.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#2
Yeah I forgot that I needed to post my third Prime on the new account so should this thread just be deleted and I repost on this one or can the Roster Slot just be applied to this here account please and thanks bye.
#3
Nah, the thread doesn't have to be deleted, don't worry about it! Smile

Also, why the decimals, man? Please don't use those on your roster or log, all those dots are distracting and if we missed one we might be like "alright he's buying Master Acrobat for 4000? That's crazy! Who is this millionaire?!"
[Image: hnc9xy5]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
#4
Oh, sorry. I was only using those to keep track of my own OM budget and forgot to make them not weird when I posted. Half a sec.
#5
Sounds like you want to have both a prime and a secondary version of him running around, and I'm gonna have to say no on that. Canonically, only secondaries who've made it to Omni have ever been able to become primes - and it doesn't leave a secondary version of them hanging around.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#6
Was gonna have Drake off his secondary version asap for that purpose, but if he needs to be vaporized instantly to go ahead with this that's fine.

Also BWNN didn't need to see Omni so I wasn't aware of that specific stipulation. If such is the case then I'll get right on that.
[Image: screen_shot_2018_02_16_at_4_33_57_pm_by_...c3dkog.png]
#7
Man, forgot that (BWNN).

But yeah, if Drake dies as a secondary, he can come back as a prime.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#8
Okay, I'll get on that.
.
In the meantime can I know if my app needs tweaking in the technical end?
[Image: screen_shot_2018_02_16_at_4_33_57_pm_by_...c3dkog.png]
#9
Let's see.
(02-11-2018, 10:30 PM)Tearen Wover Wrote: Varia Corp. Plasma Defender Z500 Series (Requires Ranged Proficiency)  - 300 OM

Drake's personal handgun and standoff weapon of choice. This discreet, semiautomatic energy pistol is small enough to be hidden in a back pocket, but has enough accuracy and firepower to be effective at up a range of 40 meters. Beyond that, the magnetic cohesion of the bright green plasma bolts fails and they dissipate almost immediately. Drake can use this move while moving at any speed, though this will naturally hinder his own ability to aim. The plasma bolts travel as fast as normal bullets, and can be fired as fast as the trigger is pulled.

The Z500 has a battery that can store up to five shots before it requires recharging. Due the compact nature of the weapon, it can only recharge after all shots have been expended, and this process takes five minutes. The plasma is not greatly effective against hardened targets, so Drake prefers to take his time and aim for critical weak points.
Needs a ROF, even if it's semi-auto, because human limits are not a thing here.

Quote:Bakahatsu (Requires Physical Strength, Ranged Proficiency, Remote Control, Area Attack) - 600 OM

On the surface, Bakahatsu just looks like a shitty web-order katana, because that is exactly what it is. This astoundingly mediocre blade can cut and parry with passable effectiveness, though Drake is not particularly skilled in its usage. It is pretty shitty, though, so enough direct punishment can shatter the blade.

That's okay though, because Bakahatsu's true threat is the five pounds of C4 rigged into its hilt. By pressing his cybernetic left thumb and fingers in a particular sequence, he can command the sword's hilt to detonate in an immense explosion strong enough to blow out the ass end of your average city bus. Anyone within 10 Meters will get knocked down from the blast, along with suffering heavy injury.

 Drake is not immune to his own explosives, nor can he activate them if he somehow loses use of his left hand. The detonation signal is only effective up to 100 meters. In addition, detonating Bakahatsu utterly destroys the sword, and Drake needs to summon a new one from scratch before it can be used again.

How much time does it take to activate?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#10
Alright, Drake is dead and the moves are revised.

http://omniverse-rpg.com/showthread.php?...#pid125434
[Image: screen_shot_2018_02_16_at_4_33_57_pm_by_...c3dkog.png]
#11
Been about two weeks so I'ma just give this a weee bump.
[Image: screen_shot_2018_02_16_at_4_33_57_pm_by_...c3dkog.png]
#12
Sorry about the delay. Purchase Log is here. This ain't your first rodeo captain. I'll have a higher up take a look at your moves, but you're good to start roleplaying. 

Name: Drake Oneir
Spent OM: 3,900
Consumed OM: 0
Proficiencies (3200): Physical Strength (1000), Ranged Proficiency (1000), Area Attack (600), Remote Control (600)
Powers (700/8000): Master Acrobat (400), Super Jumping - Basic (300)
Moves (0):
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts: 
Bases:
Unlocks (0):
Base stats:
ATK: 5 
DEF: 1 
SPD: 1 
TEC: 3
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
#13
Your moves are good to go.
#14
You will probably need this http://omniverse-rpg.com/showthread.php?tid=9786


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