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Third Prime: Kumoko
#1
Jumping the gun a little here, but I'll have the necessary OM as soon as the February Voting OM is distributed.

Character name: Kumoko

Character source: I’m a spider, so what?

Character history: The nameless girl now known as Kumoko was once an average highschool student. Socially anxious, a loner, and overall unremarkable, she lived a rather boring life, a life that was tragically cut short when the classroom she was sleeping in disintegrated around her, killing her and all her fellow students. Fortunately or unfortunately, she was reborn, waking in an unfamiliar world, surrounded only by darkness, webs, and spiders. Lots and lots of spiders. As if being surrounded by thousands of spiders wasn't bad enough, it was quickly made apparent to Kumoko that not only was she surrounded by them, she was one of them. Her consciousness, her memories, all of her life experience, had been thrust into the body of a spider and thrown into a massive, arachnid battle royale.
This was a world ruled by survival of the fittest, with her newfound brethren fighting and dying around her en masse, every spider out only for themselves. Luckily, Kumoko had a weapon to thrust her above the masses, her very own special power to even the odds and help her survive this massacre: her human mind. And with such a massive advantage over all of her brethren, she did perhaps the smartest thing one could do in such a situation. She took off like a bat out of hell. Rather than chancing her life in a giant slaughter, she figured her best course of survival would be to skulk, plot, plan, and of course, avoid confrontation like the plague.
Thus she survived, honing her spidery skills, learning when to fight and when to flee (mostly when to flee). She slowly trekked through the cavern she called home, a sprawling system of twisting tunnels that she eventually found out was the Elro Great Labyrinth, a labyrinth she intended to escape.
Near the end of that quest to grow strong and claw her way out of that cave, Omni took notice of her. Another stroke of either fortune or misfortune by the whims of a god, and she once again found herself waking up in a new world....

Physical Description:
[spoiler][Image: kumoko___kumo_desu_ga__nani_ka___by_sumo...at272m.jpg][/spoiler]
Kumoko is a type of spider known in her world as a Taratect, a type of very large spider that look and act similar to Corner Funnel Weavers, though with several distinctions. They have three segments, one of which being a head, instead of the two spiders have, and rather than fangs, they have a mouth, though being spiders, they’re still unable to use this mouth to communicate. They also have much more color variation to them, ranging from greys and blacks, to Kumoko’s purple and pink coloration.
Kumoko’s body measures about 4 feet from her mouth to the end of her abdomen, and she has a total leg span of about 4.75 feet. From the ground to the top of her cephalothorax is about 2.5 feet. She weighs around 40 lbs. She also has 8 black, beady eyes, as spiders tend to have. Despite being a spider, she’s surprisingly expressive (at least in how she flails all 8 of her spidery legs around), and those adept at reading body language might be able to tell what she’s thinking just by her wild gesticulations.
Size Reference:
[spoiler][Image: unknown.png][/spoiler]


Stats:
ATK: 2
DEF: 0
SPD: 5
TEC: 3

Starting Proficiencies (2000): Physical (1000), Debuff (1000)

Starting Powers (2100): Burst Movement (800), Superspeed (1000), Basic Super Jumping (300)

Starting Moves:
Spider Walk (Physical) (300):
Being a spider, Kumoko’s capable of scurrying along walls and ceilings with ease. Since it comes as naturally to her as walking normally, she’s even able to move at top speed, attack, and in general use all of her moves while clinging to one, but she must always have at least half of her legs holding onto the surface at any given time, preventing her from dodging recklessly or jumping. Additionally, it also takes more energy than walking along the ground due to the fact she has to fight gravity, but it isn’t incredibly difficult, and she’s capable of doing it for a long time.

Venomous Bite (Physical, Debuff) (300):
As a member of the Taratect species, Kumoko carries their innate venom, which she can deliver with a solid bite from her serrated jaw. Her venom isn’t the paralyzing type a lot of spiders have, but rather inflicts pure pain upon the victim. Those who are bitten and receive a dose experience intense agony in the wound, the sort that makes one wish they’d rather lose their arm rather than continue experiencing it. This venom-induced torment lasts for about 5 seconds, during which it slowly fades away to a more bearable level. Due to limits in physiology, she only has enough venom for about 2 bites before they become normal, non-venomous bites. Her body does synthesize more venom as time goes on, however. She passively regenerates enough for 1 more bite every 30 seconds, though she can not go over her max of 2.

Spider Silk (Physical Strength) (300):
Kumoko can produce a centimeter-thick rope of sticky silk from her abdomen at a rate of three feet per second. The stickiness will not affect Kumoko herself, and so she can safely stick the strands together to make items such as nets or webs without getting caught herself, if she desires.
If anyone or anything else touches it, however, the webbing will stick to them/it firmly. The strength of the silk is based on her ATK, so characters with ATK higher than hers will have a much easier time tearing free of it (and/or tearing the strands themselves) than those with ATK lower than hers.
Kumoko’s body can produce a theoretically inexhaustible supply of silk, but the action of doing so is slightly draining and requires most of her concentration, preventing her from using other moves that require concentration, though she is still capable of walking/jumping as quickly as she can spin the silk, allowing her to connect it from place to place easier if constructing a web or something. Since it’s essentially just a sticky, durable rope, anything that can be done with a rope can be done with the silk.

I confirm that I have read and agreed to the Rules of Conduct. Eyup

Where did you find us? It's me, the Weatherman/Patriotic fairy
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#2
When the voting OM comes through, give this thread a bumparino and I'll get on it.
#3
Bumperino!
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#4
Bump x2
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#5
Spider Silk - So, you'll need to define what this can take the shape of and how large the shape is, and for each different shape it'd be an extra 300 OM. For now, I'd recommend just leaving it at a basic rope-like move that you could tie people up with (Which reminds me, you need to list Debuff as a requirement). You can always upgrade the move later.
#6
Kumoko actually can't tie people up with it unless she's already like, won the fight or something. She's not strong enough to keep someone still while she very slowly cocoons them.
This move seems a lot more complicated than I originally thought it was gonna be, and I'm super ready to get going, so if it's alright, I'm just gonna leave it out for now and get it hashed out in the workshop.
[Image: 1NDUEKD.png?1]
#7
Sure thing. Approved

Name: Kumoko
Spent OM: 4700
Consumed OM: 0
Proficiencies (2000): Physical (1000), Debuff (1000)
Powers (2100/8000): Burst Movement (800), Super speed (1000), Super Jumpng – Basic (300)
Moves (600): Spider Walk (300), Venomous Bite (300)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts:
Consumed OM (0):
Bases:
Unlocks (0):
Base stats:
ATK: 2
DEF: 0
SPD: 5
TEC: 3


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