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With Dante’s Abyss finally coming to a close, we can finally get this ball rolling. I would like to remind everyone that this event will take months IC and OOC if you can’t participate for that long, please don’t attempt to join. If I don’t see your character application in this thread, you will not be in Secondary Saga II. I think the basic way to do this is to write our secondaries as level 1 primes. Everyone has filled out a join form at least once here so you should know what you need to do.
If you need advice on anything hunt down ElFailz/TheFutureWarrior, Kanda/Batman, or I and we can likely provide you with what you need. If it’s an official Omniverse question please direct it to the Help Desk. We have decided that our Secondaries will be wading through the Vasty Deeps on their quest. That has been finalized.
You may now post ONLY your character profiles here. Don’t post anything but that. If you decide you’re going to drop out after you post your character here, PM me and delete you post here if you can. By posting a character here, you will officially signing up for SS II. An official start date has not been made yet, but I will announce it as soon as possible. If your Secondary is an existing Secondary, please follow the rules and travel there. I will be making a post on the dataverse with my secondary if you want to use that as an IC excuse.
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Character name:
Dawnika Snow
Character source: Original
Character history:
Dawnika hails from the realm of the elements, Quotin. Quotin is a separate universe from the human world most people know. One filled with monsters, demons, angels, elves, dwarves, and many other creatures. The specific realm she is from Xenithia, the country of the shadows. Her species is specifically known as Akame, or "The Red Eyes". The Akame are a batch of demonic beings known for their rogue assassin talents. She was a political leader, none other than a princess, before she was called to the Omniverse even in the middle of all out warfare.
After being summoned into the Omniverse, she frantically searched for a way to escape. She needed to return to her home universe to save her country from total genocide. The Akame found out that there was a way to reach Omni, but was unable to reach it by herself. So, in order to reach Omni, she made a post on the Dataverse to gather followers to help her reach him.
Physical Description:
Dawnika is the age of 22 in human years. (Akame's scale for age differ from that of humans. She is actually 147.) She stands at an average height of 5' 2" and weighs in at 115lb. The most definable aspect of her being is her red eyes. As custom, she wears a suit of light metal armor underneath oriental Japanese clothing.(Yes, weeb mode engage.) She wears a cloth facemask over her face almost all the time. Her hair is a little shorter than shoulder length. The bangs cover up most of her face, so, to most humans, she would look mostly dark or creepy. Her build is most closely around lean. She's neither muscular, nor is she anywhere having a "few extra pounds. Lastly, she is ambidextrous.
Stats:
ATK: 1
DEF: 0
SPD: 4
TEC: 5
Proficiencies: Physical Strength(1000), Ranged(1000)
Powers: Burst Movement(800), Master Acrobat(400)
Items(900): Power Pill(x2), Iron Pill, Medigel(x6)
Moves:
Kagetsume - 300 OM
The signature weapon used by Dawnika Snow. It gets it's Japanese name from the nickname of it's wielder, ShadeClaw. This blade has ended many lives in her home universe. The blade has a reach of 3' 4" from hilt to point. It was normally made of a material from Xenithia called Mun,a material that mocks black steel. It is just a simple sword that can be swung, no special powers.
Chained Shield - 300OM requires Physical
I protective piece of metal used to block attacks. The shield is chained onto Dawn’s right forearm, allowing her to grip her sword with both hands and still be able to defend against attacks. That’s about all it’s good for.
Umbra - 300 requires Ranged
A bow and arrow made for Dawn specifically. Her family’s insignia is burned into the wood of the bow. Dawn can carry 50 arrows in her quivers(She has 2: One on her back, and one around her waist that each hold 25.) The arrows fly up to 15 meters, flying straight for about 10 meters then begins to descend. It takes one second to load the arrow in the bow and another second to draw the bow and release the arrow. It’s not very fatiguing to use, but requires a decent amount of skill to use while moving.
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07-05-2017, 03:32 PM
(This post was last modified: 07-05-2017, 04:01 PM by Marcus Wright.)
Character name:
Derek “Chopper” Welch
Character source: Fandom OC// Source: Terminator: Genysis Future War.
Character history:
Derek comes from the future world of 2032, a AU timeline where John Connor is MIA and has to work under a T-800 and switch roles every so often to become the leader. He has two head scars due to a terminator attack upon his head. They are reminders that the war never ended.
The future is full of terminators/aggressors, etc..”
He is a ruthless soldier willing to run in and do hard missions that nobody will dare doing, so he expects the same out of those who work under him.
He was pulled into the Omniverse via warfare which left him angry and bitter but forcing himself to push on, he saw the raw potential in possibly becoming a prime.
Physical Description:
Derek is a more tan white male with two red scars on his head due to a wrongful scrabble with a terminator. He is 6’0 but has futuristic armor and holds a big plasma rifle from the future which he comes from.
He isn’t fat but he has muscles that allow him to run faster than most soldiers on the battlefield.
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Proficiencies: Physical Strength(1000), Ranged(1000)
Powers: Master Acrobat(400)
Items(500): Power Pill(x2), Iron Pill, Medigel(X6)
Moves:
Plasma rifle- Requires Physical and Ranged Proficiency (300 OM) A signature weapon of the Human Resistance in the future, this gun shoots lasers warmed up by heat and can melt metal. It takes Derek about 20 seconds to summon.
EMP- (300 OM)A taser- like item that temporarily disables electronics.
Posts: 332
Threads: 20
Joined: Oct 2014
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Character name: Hare
Character source: Hare+Guu
Character history: He was but a normal boy living in the jungle with his single mother, then came Guu. She was a reality warping monster in the form of a little girl. She would spend the next year of his life tormenting him. Well, this time she went too far, she brought him to the Omniverse.
In a state of panic, he left the safety of Ambrosia (of where he was summoned) and ran out into the Tangled Green. It was here that he discovered that years of Guu messing with him and his biology has impacted him in the Omniverse, making him unusually durable and resistant to pain. This was good as he was constantly in danger, narrowly avoiding death on a daily basis.
One day, he stumbled onto a monk in the mountains, who saw his potential and trained him in the art of protection. This monk will never be mentioned ever again as he was killed before he was named.
With a useful skill under his belt, he traveled to the Camelot libraries, and looked up ways to become a prime. All he found was tales of secondaries making it to Omni and returning as primes, mostly rumor. When he heard of a group of secondaries trying to make their way to Omni, he jumped at the chance to sign up.
When he gains the status of a prime, he can finally do it. He can finally get revenge on Guu.
Physical Description: (originals only)
Stats:
ATK: 1
DEF: 5
SPD: 3
TEC: 1
Starting Proficiencies (1400): Physical Strength (1000), Area Defense Proficiency (400)
Starting Powers (2400): Survival (2000), Master Acrobat (400)
Starting Items: Communicator, Dataverse Device
Starting Consumed Om: 300
Starting Moves:
Abominable Shield (600) Area Defense Proficiency
Guu left him one present when she subconsciously summoned him into the Omniverse, and that was a shield. When not in use, it takes the form of a watch, but with a mere thought, it extends into the full size weapon in half a second. It’s 2x2 feet, and it’s in the shape of and painted as Guu’s face.
When he needs to, with a split seconds prep time, he can extend his shield to be 6x6 feet, basically forming a wall in front of him and anyone next to him. He can barely move while it is in this form.
When he no longer needs it, it takes another split second to retract, even from it’s bigger form.
The Spit Bubble (300) Area Defense Proficiency
Developed while traveling with a group of elves (more characters who never get brought up again because they died before being named,) he can form a bubble that’s a 7 foot sphere, protecting a handful of allies. The bubble is pink in hue, semi-translucent, and the image of Guu’s face is emblazoned on the top. Hare needs to focus in order to maintain the bubble, or else it’ll break in one or two hits depending on strength of attack. He’ll need to be standing still and not doing any other action in order to focus
While the shield blocks attack coming through, allies inside the bubble can fire ranged attacks from the inside without resistance, but each shot that goes through drains Hare’s energy.
Starting Current OM: 5,000
![[Image: MUsY55C.jpg]](http://i.imgur.com/MUsY55C.jpg) [float=right] ![[Image: sN7AejK.jpg]](http://i.imgur.com/sN7AejK.jpg) [/float]
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This is the failbro, signing up. Planning to use this account for this mess and tomfoolery. Here we go!
Name: Rafhorn Corparin
Character Source: D&D-based original
Rafhorn is a half-elven man of indeterminate age, appearing physically to be in the years surrounding 30. He has fair blonde hair most often tied back in a simple ponytail reaching well down his back, and dark green eyes. It's rare to see him without some kind of smile or grin on his face, as well. He wears simple traveling clothes for the most part, a tunic of well-made but unremarkable cloth, alongside a leather overcoat for some minor protection. The shirt is somewhat...foppish and poofy, with wide sleeves tucked into his gloves and bracers, along with a frilly cravat at his neck. Actual hardened, armor-grade leather adorns his forearms, and a metallic pauldron on his right shoulder serves as both protection and a clasp for the long, green cape he wears about his shoulders. A belt about his waist holds a few pouches for coin and smaller supplies, as well as the sheathe for his rapier. Most often he has a traveling backpack, with other odds and ends and supplies for his wandering journeys slung over his back.
History: Rafhorn is not a complex man. A scholar, out of as much personal interest in learning as to better craft his tales of fancy and make believe, he has spent ample time traveling and practicing his art. He claims to have traveled the world over, and on some occasions more than one world. How much of that is true, and how much is just whimsy to try and make himself seem more magnificent (or ridiculous) is anyone's guess. What is clear is that he has an almost improbable amount of luck, both good and bad, and an uncanny knack for surviving the things which he shouldn't. He's seen and done a lot, and now he's here in the Omniverse. And he's going to keep doing a lot, whether it's in the best interests of his health (or sanity!) or not.
Proficiencies (3000); Physical Strength (1000), Ranged (1000), Debuff (1000), Area Attack (600)
Powers (0/8000); N/A
Moves (1200);
-- Raf's Rapier (300)
-- Vicious Mockery (300)
-- Thunderwave (300)
-- Lullaby Parry (300)
Items: Medi-Gel x4
Base stats:
ATK: 1
DEF: 2
SPD: 2
TEC: 5
Move Descriptions
Raf's Rapier: Measuring roughly three feet in length, with a blade comprising just over two thirds of that length. Not overly powerful, but swift and dexterous. Designed almost exclusively for thrusting, but can be used for slashing in a pinch. Rafhorn's weapon has been mildly customised, in that its cutting edge (such as it is) is only present on one side. The other serves as a bow for his instrument of choice.
Vicious Mockery: A simple spell, taking only as much time as it takes to speak. Rapid taunts and mockery, laced with bardic magic, hurled at a singular target. They must be within earshot to be effected, and understanding his words is definitely a plus. It inflicts damage akin to a sudden migraine for a few brief seconds, leaving the target disoriented and unsteady, throwing off their combat performance. The vicious taunting usually does tend to earn Raf some reprisal, though... Given the lax nature of the ability, it can be used more or less freely, while Raf is moving or actively fighting, so long as he has breath to shout his taunts, and the target is within shouting distance.
Thunderwave: A simple, if effective spell. Raf simply strikes a single, aggressive chord on his instrument, producing a devastatingly loud crash of sound like a thundeclap, along with a burst of immense force. It doesn't do terribly much damage, but the force can hurl targets away from him a great distance, as well as possibly deafening anything in close proximity. The effective range is an approximate four-meter radius around him, though the actual sound of the thunderclap is audible out to over a hundred times that range. The windup for the spell takes a good two seconds, during which Raf has to stay still while prepping it.
Lullaby Parry: A similar stance and windup to Thunderwave, but a much different result. Instead of the aggressive, thundering chords of the former spell, a soothing, gentle melody is struck. It ripples out in a five-meter radius around him, lulling targets into a gentle slumber. The effects last for about ten seconds, though targets with higher fortitude or resilience can shrug off the effects sooner, and they will wear off immediately if the target is struck.
"Hold on a second, I have a call..."
"Yes, this is Wesker. Go ahead."
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Character name: Urotsuki
Character source: Yume 2kki (Yume Nikki fangame)
Character history: Uro was unintentionally summoned by Madotsuki during a fitful dream, although not even Mado knows why or how she knew the Secondary. Confused and slightly upset, she fled Coruscant and arrived in the Endless Dunes, where her skillful wielding of a chainsaw she had found and repaired within the desert, as well as her knowledge of mechanics, landed her into the good graces of a bandit group. She currently works with them, occasionally chasing after bounties for extra cash.
Currently she is investigating a job offer in the Vasty Deeps that entails joining a crew and traveling into uncharted territory.
Physical Description:
![[Image: just_gals_bein_pals_by_muuugi-d94spam.png]](https://pre15.deviantart.net/344e/th/pre/i/2015/220/6/a/just_gals_bein_pals_by_muuugi-d94spam.png)
(ignore Madotsuki in the pic, she isn't proportional)
Urotsuki is a large woman, standing at about 6' 4". She is well-muscled and bulky with vibrant purple eyes. Her dirty-blond hair is usually messy, and hangs no lower than her shoulders.
Stats: Stat Upgrade 1 (1000)
ATK: 5
DEF: 5
SPD: 0
TEC: 1
Starting Proficiencies: Physical (1000), Ranged (1000)
Starting Powers: n/a
Starting Moves:
Chainsaw (Physical): 300 OM
A surprisingly large chainsaw, with a three-and-a-half foot blade that's twelve inches wide. It's very heavy, potentially being too heavy to lift unless you're strong. Urotsuki can wield it more easily than most, but it's still unwieldy. It's not a stealthy weapon, taking about four seconds to rev up, all the while, roaring loudly until it's shut off. Despite this, it's pretty intimidating, and its sheer heft can break through concrete.
It's been modified to run off of any natural materials as well as its normal fuel source, although it's less efficient than using actual gasoline. On a full tank of gasoline, the chainsaw can run for about five minutes. Using other fuels, it'll run for 2.5 minutes.
AK-47 (Ranged): 300 OM
A slightly modified AK-47. Takes about two seconds to withdraw from its holster. Cartridges carry 40 bullets, and the gun fires five bullets per second. Decently strong for a firearm. Urotsuki carries five cartridges.
Brass Knuckles (Physical): 300 OM
A pair of brass knuckledusters that Urotsuki uses when she needs to be fast. It's not all that strong when compared to her other weapons, but it's quick and easy to use, and can remain on her fists while she's using other weapons.
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Character name: Maggot
Character source: OC
Character history: Maggot didn't really have a home. Or a family. Or even a name. From her earliest memories, she'd been on her own, living in the filth of Darkshire and avoiding drunk soldiers, angry drifters, and the evils that stalk the nights in the Pale Moors. Every day was a living hell in which her body wasted away with starvation, she was beaten nightly, and even the solace of death was beyond her reach. Until the day when THEY came to her. It started small, just a few maggots eating away at an open wound. But before long, she had been filled with her new family. Every day she felt herself slipping a little further away from being the nameless girl on the street. Until the night she met Sin, she thought she was nothing more than the vermin living within her. Now she has someone who believes in her. And Maggot will not let him down.
Physical Description:
Maggot swaddles herself in layers of dirty and tattered clothing, both for warmth and to hide what she has become. All the clothing is either black or brown, though it's impossible to tell if that was the original color or simply stains. No one has seen more of her than a single startling blue eye peeking out from her wrappings and a few wisps of brunette hair. Her height is around 3' 8"; how much of this can be attributed to the rags wrapped around her feet or the layers of hoods on her head is unknown.
ATK: 0 (Maggot is literally just a little girl. And even her insect pals aren't any more damaging than the normal variety)
DEF: 5 (Maggot's unique physiology makes her practically immune to conventional forms of damage. She's less a living creature and more a hive)
SPD: 2 (She's pretty quick for a kid, mostly because of all the worms acting as muscle tissue)
TEC: 3 (Having multiple points of view is useful for many things)
Starting Proficiencies: Ranged(1000), Homing Proficiency(600)
Starting Powers: Survival(2000), Hive Mind(400),
Starting Moves:
Defensive Swarm; Ranged, Homing (300)
When Maggot takes damage from any source, a swarm of biting and stinging insects rush out of the wound to protect their home. Though they deal little damage, they are practically unstoppable in their quest for vengeance and will seek their foe until they literally die, though being insects they aren't very durable.
Attack Swarm; Ranged, Homing (300)
With practice, Maggot has learned to direct her parasitic family to attack a target within line of sight from her. Pointing at a foe, a stream of vicious wasps will issue forth from her clothing to sting her chosen prey. Being bugs, they aren't very durable, but the few dozen or so of them usually means at least a few are going to get through. Not very exhausting for Maggot, but also not very strong.
Shield Swarm (300)
When in combat, the first thing Maggot will usually do is to summon a cloud of insects around her. In addition to partially obscuring her form from view, they can also take attacks meant to do harm to Maggot. The shield is only good for about a dozen attacks before they're all dead, and summoning a second shield in combat is impossible as the insects required take time to reproduce within the little monster girl.
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Character name: Oliver "Sticky" Richards
Character source: Original Character; Marvel Zombies
Character history: Sticky doesn't know who summoned him - he ate the dude that did. Sticky was one of the first victims of the zombie virus, being a student at the Xavier School. His mutation was a minor healing factor (as in healing large wounds, but unable to grow whole body parts), along with the ability to spit an incredibly strong adhesive which can reattach any limbs he loses with little success. Because of the healing factor constantly working against the zombie virus, he barely heals faster than other folks. His healing factor also helped resist the psychosomatic hunger for flesh, even if he did indulge in the occasional human tendon. Still horrified by his zombification, he does his best not to consume human flesh and is for the most part able to resist his cravings.
Physical Description: He was once a skinny Indian-American (as in actual India) teenager. Now, he looks like the typical zombie, if a little less undead-looking due to him slightly healing the dying flesh constantly. He wears a green T-shirt and jeans, as well as carrying an old messenger bag, stained with blood.
ATK: 1
DEF: 5
SPD: 3
TEC: 1
Starting Proficiencies: Physical (1000)
Starting Powers: Survival (2000), Basic Regeneration (1300)
Starting Moves:
Knife-Pipe Scythe (300) (Physical)
Sticky's weapon of choice, it takes 1 second to draw it. It's a rusty pipe about 60 cm long, with a 20 cm long kitchen knife glued to one end using Sticky's power, blade pointed outward. The result is a makeshift tiny scythe-like weapon. It does a little damage, but it takes very little stamina to use.
Bite (300) (Physical)
Sticky bites savagely at his target for good damage. He wastes about 5 seconds to deal with the flesh in his mouth, or even the absence of any flesh. This takes quite some stamina, and the short range of the Move renders it essentially a finishing move.
01001101 01100001 01100100 01100101
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01101100 01101111 01101111 01101011
Posts: 58
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Joined: May 2017
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Character name: Lucifer
[Image: http://wednesdayshaul.com/wordpress/wp-c...ucifer.png]
Character source: The Wicked + Divine (graphic novel)
Character history:
Like all members of the Pantheon depicted in the Wicked + Divine comicbook, Ellie Rigby was a normal 18 year old girl until she was selected by a magical and mysterious entity to act as the latest reincarnation of Lucifer. Eleven other people were similarly bestowed the attributes of mythical deities and told they may enjoy these powers however they like for two years, then they would die.
As Lucifer, she has become an attention hungry, lying, mischievous conniver looking out for her interests only. Deceit and even death are all within her repertoire if it means more Instagram followers, a cheap high, or fulfillment of her own sado-sexual desires.
Typically “Luci” appears dressed in an immaculate white suit. Her blonde short hair is marred by a single streak of black. She exists living from one high to the next, a cigarette almost always dangling with mocking sensuality between her lips.
Stats:
ATK: 3
DEF: 1
SPD: 2
TEC: 4
Starting Proficiencies (2800) - Ranged Attack (1000), Ranged Materialize (600), Remote Control (600), Area Attack (600)
Powers - Advanced Telekinesis (1000)
Moves:
Pyrokinesis
Lucifer has the power to control pure flame at will, creating an expanding or shrinking field or tendril of flame that can fill a space of around twelve square meters. The more dense the flame, the hotter it burns, whereas the more spread the flame, the weaker it is and the more energy it takes to sustain, making it very weak when spread over a wide area. Flame cannot block physical projectiles but is effective at setting things on fire. Usage is limited by the same rules as Advanced Telekinesis.
Ignite (300) - a creature or object that is already a lit through pyrokinesis is suddenly engulfed in flames through Lucifer's infernal powers. Luci is only capable of causing an ignition by snapping her fingers.
[Image: http://www.needtoconsume.com/wp-content/...Luci-1.png]
Posts: 89
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07-09-2017, 03:17 PM
(This post was last modified: 07-09-2017, 03:39 PM by King Ghidorah.)
Character Name: Uln Pinay Oskinder
Source: Original, loosely based on a hodgepodge of half-remembered D&D lore.
History: Pinay is a wood-elf with some serious baggage. For her entire life - several hundreds of years - she was a member of the nomadic Oskinder tribe. Like the rest of her people, she was summoned to the Omniverse shortly before the war with Diablo began, and had been wandering around Camelot ever since. Her specific role in her community was alternately that of a Watcher (a member of the Oskinder's military and security force) or a Mender (a practitioner of the practical aspect of their particular brand of nature magic - someone who built, and who fixed things that were broken). In spite of the need for vigilance against the dangers of the fantastic wilds - and the other peoples of the Kingdom - it was a fulfilling way to live. For nomads, her people had a very highly developed civic culture, and overall Pinay didn't mind being transplanted to the Omniverse.
Sadly, at the behest of the Duke of Harnburg, one of the human-dominated Duchies in outer Camelot, the Oskinder were destroyed utterly by King Ghidorah, the three-headed monster. Rescued by a traveling healer, hideously burned and half-mad with grief, Pinay is now the last of her kind. Reclaiming a polearm and a set of leather armor from the ashes of the Oskinder's last campground, she's set off alone, seeking the power to take vengeance for her people - or die in the attempt.
Appearance: Pinay is a little more than five-and-a-half feet tall, with golden skin completely covered in horrible scars, giving it an appearance and texture more like the bark of an oak. Her body is wiry and athletic, but very slight - skinny to a point that would be considered borderline-unhealthy on a human, though not at all unusual for her kind. She has no hair, not even on her head. Even her eyebrows are gone, lost to Ghidorah's cosmic fires. Her eyes are deep red, and her pointed ears, while still longer than those of a human, are missing their tips. She dresses in grey armor made of boiled leather plates, including a helm, cuirass, puldrons, gauntlets, boots and greaves. Underneath it she wears clothes made of padded green cloth woven from various plant-fibers - a coat and trousers, as well as gloves. She carries a polearm with her at all times.
Stats: (1000 - upgrade I)
ATK:3
DEF:3
SPD:2
TEC:3
Proficiencies: Physical Strength (1000)
Powers: Survival (2000), Master Acrobat (400)
Moves:
Oskinder Glaive (600):
Retrieved from the ashes of the Oskinder's camp, this polearm is incredibly sturdy, and very powerful, though its weight - almost twenty pounds - makes it less than nimble when used to its full potential. It's five feet long by 2.75 inches wide in the oak-heart haft, with a curved, forked steel blade on top, and a conical metal spike on the bottom. The larger fork is fourteen inches long and five inches wide at the base, and comes to a vicious point. The smaller fork is only four inches long and two inches wide, and is joined with the base of the larger blade, forming a shape almost like the claw of a lobster. The primary use of the weapon is as a polearm or spear, making large, sweeping attacks to take advantage of the glaive's power and range. However, by gripping the weapon closer to the blade, it can be used more like a two-handed axe, sacrificing much of its tremendous striking-power in favor of increased speed and responsiveness for fighting at closer range - although the trailing haft makes it somewhat awkward to wield in this way.
Mending (0-fluff move):
By spending anywhere from several minutes to several hours at the task (depending on the scope of the damage) Pinay can repair things that are broken or damaged using sorcery, provided she has all the pieces. This cannot be used for healing, or during battle as it requires her full concentration.
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07-09-2017, 11:13 PM
(This post was last modified: 07-15-2017, 04:18 PM by Gaston.)
Character name: Vladmir Sokolov
Character source: Original (somewhat based off of Werewolf: The Awakening, history mostly, but not entirely, same as real world)
Character history:
Vladmir Sokolov was born in a small house in what was then the Soviet Union, in 1934. The son of two werebears, both hunters, his parents were proud of their heritage and powers. Vladmir was raised in the wilderness, far isolated from any bastions of civilisation, allowing him to develop his power greatly. His first change of form happened when he was 7, changing in his sleep into a bear, ravaging his bed and preparing to leave to hunt. His parents were able to subdue him, but they saw promise in his powerful form. They taught him how to control his ability, showing him each form he could turn into. Because of their secluded nature, as well as them being self-sufficient, Vladmir and his family were mostly unseen from the Russian government at the time, not wishing to get involved in anything to do with them. But with the war in full force, the country was being ravaged, the government constantly searching for more resources-including workers. Vladmir's family was to be put to work when he was 9, but just before they were, his parents managed to send Vladmir off, smuggled onto a ship heading to America. The boy, however, was too young to understand their reasoning, and was merely confused as to why they would send him away. There, he met up with a group of other werebears, almost just as he got to America. They knew his parents, and were prepared to take him in. And take him in they did. They raised him as their own, teaching him to live as a werebear in an urban location, showing him how to blend into human society. Vladmir's status as a Russian immigrant was often questioned by humans-and even some werebears-in his new home. Many claimed him to be a spy, sent by the Soviet Union. Vladmir knew nothing of these accusations-barely knew anything about where he was from. Yet they were given.
Growing up with the group of werebears, he learned many things, and he remained there even after he was grown, staying with the group for many years. He stayed, learning about the world there. Vladmir watched as men were launched into space, and as they made it onto the moon. He learned when a portable oven was invented. And yet, as interesting as it was, civilised society left him feeling...empty, somehow. At the age of 50 (still somewhat young, for a werebear) he decided to attempt a move to the Canadian wilderness, in the hopes that it would fill the void he had been feeling. And it seemed to work. There, he lived out the rest of his life in his world, hunting for food, disconnected from civilisation, with the exception of some other werebears he kept contact with. Until he was brought into the Omniverse, summoned into Camelot. There, he became interested in how the world worked, researching it by taking a job as a hunter, selling furs and meat. Whenever he had free time, he would research about the world, fascinated by the strange logic of how it worked. Recently, he found out about a group planning to meet Omni, and he jumped at the opportunity, ready to take on any challenge to learn about the world.
Appearance: Vladmir is a very short, muscular man. He stands at 160 centimetres tall, with a heavy body filled with muscle. Typically, his attire is a red flannel with blue jean pants, and brown boots, but he will sometimes deviate when necessary. He has long, brown hair with tints of red in it, going down to his ears. This hair connects to a bushy beard that goes a few centimetres off of his face, attached to a mustache. When entering his near-human form (which he almost always does in combat) he gets much taller, getting up to 200 centimetres tall. His height isn't all that changes, however. He gains bear claws, fur, and teeth, in addition to enhanced muscles. (Vladmir's normal form is a powered-down form, represented by the stats in parentheses)
Stats:
ATK: 3 (1)
DEF: 2 (1)
SPD: 2 (1)
TEC: 3 (3)
Alternate Form (1000): War Form- In this form, Vladmir becomes much taller, standing at 250 centimetres tall. He also gains much larger muscles, and claws. But the major difference is that in this form, Vladmir has the snout and fur of a bear, but with an upright body and opposable claws.
Changed Stats-
ATK: 3
DEF: 3
SPD: 3
TEC: 1
Starting Proficiencies Physical Strength (1000)
Powers Super Speed (1000)
Moves:
Viscous Claws (300): In all of his forms, due to his natural werebear nature Vladmir has claws in the place of fingernails. Each extends 5 centimetres (about 2 inches) from where his fingernails would be. They are useful for swiping, clawing, and cutting at his foes.
Mighty Fangs (300): Due to his natural werebear nature, Vladmir has viscous fangs in place of teeth. These empower his bites, making him able to bite and nearly rip off limbs, provided an enemy is weak enough.
Axe (300): Picked up from his days living in Canada, Vladmir has an axe he can use for battle. It has a wooden handle, about 1 metre long (~3 feet) attached to a steel head, with one blunt side and one for cutting, about 13 centimetres across.
Posts: 166
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Joined: Aug 2015
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07-12-2017, 12:35 AM
(This post was last modified: 07-25-2017, 08:06 PM by Ash.
Edit Reason: (healing changed price)
)
Character name:
Alicia Payne
Character source:
OC (DnD)
Character history:
Alicia Payne never knew her parents, mostly because child birth is a bitch and partly because someone wanted her for themselves and kidnapped the newborn Assimar. For what little it mattered, he got pretty far before whatever god intervened and smite him into a smudge mark on the earth.. She was later found by a priest who took her into the church of Odin. She learned of all the gods covered in Norse Mythology, but the one that resounded with her soul was indeed the goddess Freyja. Which must have meant something, because she fit so easily in the ranks of the other Valkyrie it was almost unbelievable.
As one of the daughters of Freyja, she was privileged with the title of "Chooser of the Slain". She took it more literal than intended, but became fearless in battle because of it. Alicia felt it was her duty to slay anyone unworthy in battle, but neglected her other duties. As a sacred sister of the Valkyrie, she had a duty to aid any fierce worrier. However, she was very hard to please, especially when she refused her merciful healing touch to anyone weaker than herself.
This quickly became a problem, even as she took the lead in most skirmishes and got stronger because of it, everyone around her fell to the blade and would never receive her mercy.. The church was not impressed by a woman sprinting up the towers, as their ways leaned towards males being far more superior. When all that she had on her side was the goddess that still smiled on her, she was officially dismissed from the church.
Scorned and with war being the only thing she knew, Alicia turned on her sisters and brothers, slaying the weak and proving herself to be the superior being. How very little that meant when Freyja disapproved.. Her goddess appeared in front of her after the last breath escaped the lips of the frail and stripped her of her rank, her blessings, and dismissed all that Alicia had done in attempts to gain her own seat among heroes.. On top of that, she exiled the lone warrior and told her not to return without someone who would vouch for her, but made it very clear she no longer loved her.
Physical Description:
Alicia stands at 5'5" without her boots, and 5'8" with them. She has deathly pale skin, and silver slits for eyes. Her hair falls in choppy white layers, the right third being shaved short. She is angelic and reflects the beauty of one, as long as you can ignore the scars. Her left eye is missing, the red and black eye patch is actually sewn into her flesh and whatever happened behind it has all been forgotten. The stitched continues through the skin of her nose, down half her cheek and the around the eye. It's hidden but the curtain of her hair, but the eye patch carries on it the symbol of Freya.
There is a large scar that runs up her neck, across her jaw, and over the lip. It is healed. Another large scar across her back, where someone had dragged a blade.
Her armor is skimpy at worse. She never got rid of her Valkyrie armor, the chest piece barely covered her cleavage, her stomach bare, and pleated leather armor shielded her hips. Her long legs wore heavily armored boots with a wing on the ankle. She still wore her circlet with the wings tucked behind her ears as well.
Stats:
ATK: 3
DEF: 5
SPD: 0
TEC: 3
Proficiencies:
Strength Prof. (1000)
Powers:
Healing (3000)
Moves:
Deadly But Cute Great Axe(300)
Requires: Strength Prof
A great axe that sits on a long but sturdy pole, the blade looks like a cartoonish wing, but its extremely sharp. It's used to attack people, and sometimes things.
Lay on Hands(600)
Requires: Healing
Alicia, if she deems you worthy, can put her hands on a creature and not only cure any disease or ailment, but heals the target's wounds. It takes longer the deeper the wounds are, but ideally she can heal you outside a fight. If its so bad she has to heal someone during a fight she becomes vulnerable. (She can use this on herself as well.)
ITEMS
Elixir (100 OM)
Warning: Anything that involves Ash should be rated M. Possibly higher.
Erik Vrell : Ash has a 'love' fourth dimensional shape
Erik Vrell : As in its wide and unfathomable for us mere mortals
Posts: 109
Threads: 6
Joined: Jul 2014
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07-13-2017, 04:34 PM
(This post was last modified: 07-15-2017, 09:16 PM by Deadpool.)
Character name: Clarence Holt
Character source: OC
Character history:
A former police detective, Clarence has spent the last handful of years in the Fifth Tier of Coruscant as a private investigator. He recently accepted a job from an Elijah Price, who wants him to search for the whereabouts of another Prime.
Physical Description:
Clarence is a middle-aged man of average height (5'10") and weight (175lbs). He's most commonly seen wearing business attire under his dark trench-coat, which he keeps the collar erect on, hiding majority of his face other than his emerald green eyes. And he's always seen in his smoke-gray and black fedora.
Spent OM: 5,000
Items (600): Medi-gel x4 (200), Iron Pill x1 (100), Soldier Pill x1 (300)
Stats
ATK - 3
DEF - 2
SPD - 1
TEC - 4
Starting Proficiencies (2000): Ranged Pro (1000), Physical Strength (1000),
Starting Powers (1200): Stealth (1200)
Starting Moves (1200) Trench-coat (300), Ruger SP101 (600), Flashlight Baton (300)
Trench-coat (300)
Made with a material created by Tier 5's best basement scientists, Clarence's trench-coat can partially repel attacks. He pulls it over himself during his attempts to defend himself. This only works against projectile attacks
Ruger SP101 ( .38 Special rounds,, .357 Magnum rounds) (600)
A very concealable double-action revolver with a 5-shot round cylinder. It can hold either .38 Special or .357 Magnum cartridges, which are shot out as fast as the user can pull the trigger. Using single-action (cocking the hammer back before firing) allows for more accurate aiming, but takes slightly more time to execute; using double-action (simply pulling the trigger and allowing the mechanisms to pull the hammer back automatically) is slightly less accurate, due to having to pull the trigger harder, but can be fired more rapidly. The user muster take time to configure his cylinder with the ammunition he sees fit before firing different types of rounds.
- .38 Special bullets do normal damage.
- .357 Magnum bullets are made for big-bore game, and thus have much more stopping power than a .38 Special round. However, this increase in power comes with a price in terms of recoil; the firearm must be held with two hands when using this type of ammunition, and cannot shoot these in rapid succession.
Flashlight Baton (300)
A 16.5in LED flashlight, encased in a thick military grade aluminum alloy; perfect for clubbing your assailant over the head, or shielding yourself from incoming strikes. To prevent someone from snatching it from his grasp, Clarence usually wraps the bottom quarter of the flashlight in electrical tape, and then greases the rest of the shaft.
[float=right]
Dante's Abyss Placings
2015 - 4th
2016 - 2nd
2017 - 4th
PVP Combat Record
(One-on-One)
3W - 0L - 0D
(TAG-TEAM)
1W - 1L - 0D
[/float]
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07-15-2017, 02:33 PM
(This post was last modified: 07-15-2017, 02:34 PM by Todd Ingram.)
Character name: Detective "Bobo" Chimp
Character source: DC injustice comic series
Character history: This foul mouthed, alcoholic chimpanzee is known as world's greatest detective, often called upon to help solve mysteries. He is no stranger to alcoholic pleasures and doesn't mind telling people what's what. Detective chimp has been summoned to the Omniverse after he disappeared in the tower of fate.
Physical Description: [spoiler]
![[Image: 220px-Detectivechimp.jpg]](https://upload.wikimedia.org/wikipedia/en/thumb/b/b3/Detectivechimp.jpg/220px-Detectivechimp.jpg)
[/spoiler]
ATK: 2
DEF: 2
SPD: 1
TEC: 5
Starting Proficiencies: Physical (1000) Ranged(1000)
Starting Powers: master acrobat(400) insight (1600)
items: Dataverse device ( 100 )
Starting Moves:
Monkey see monkey do (300)
Able to use random tools, items, weapons he finds way to defend himself. Whether it's a rubber band, a nail, or sword. "Bobo" will find strategic uses for these items. Respecting the omniphysics boundries. With his ingenuity he will be able to craft new weapons from this and fix old one.
Common sense / logic ( 300- insight )]People with lower Tec than detective Chimp can be influenced by his logic. His highly intelligent way of reasoning will alter their thoughts and opinions by conversing with them. If successful they will most likely follow his suggestions. He uses his intellect to find weaknesses and create strategies for each situation.
Dr.Fate Helmet (300- Dataverse device )
Bobo has in his posession the helmet of Dr.fate. Once wearing it he has access to insight and vast knowledge of the OV which will be at his disposal ( see it as a portable google device).
Posts: 126
Threads: 5
Joined: Apr 2017
Sorry for the delay, I hope it's not too late.
Character Name: John Drake
Character Source: Original (same world as Dane)
Character History: John was just your average medieval soldier in a fantasy world. In brief, he worked as the second in command of a training squad while simultaneously acting as a guard for the main commander of the group. He didn't have many ambitions, but felt he had a place in the chain of command and liked how orderly it appeared. The internal politics were never something he got involved in.
A group of demons broke through his homeland's front line of defence. The closest and only available force happened to be Dane's, and John's division. Prior to the actual battle, due to a mix of disagreement and unwarranted aggression, Dane found himself defending from the commanding officer. Before John could properly react, said officer was already dead. Shortly afterwards a sword was planted in John's back as he called to alert everyone what had happened.
Years later, although it didn't feel like more than a few seconds to John, Dane summoned him and the officer he killed. Shortly afterwards the officer attacked Dane again. In the chaos, John slipped away. Since then, he's been searching for a purpose and taking freelance soldier work - or just generally exploring. He also spent a considerable amount of effort training
Personality: John likes to be part of a command chain, even if he's at the bottom. Although the technological feel of Coruscant made him uncomfortable, as did the surveillance. His sense of morality is based more on keeping to laws and staying loyal than doing 'the right thing'. Generally, he's searching for a purpose, and if adventuring with other secondaries might help him find one then that's what he's going to do.
(n.b. His backstory is fairly abridged and short, and his personality is fairly bland. I'm using secondary saga to flesh this out.)
Physical Description: John is in his mid-thirties and has a big bushy black beard, short black hair, and hairy forearms. He has brown eyes, slightly reddish white skin and a rough weathered face, although there are no large visible scars. He's 1.88m / 6'2" tall and wears armour made mostly of hardened leather, although there are small amounts of steel added to reinforce key areas. He also carries, and sometimes wears, a steel helmet that covers most of his head except his face (besides his forehead).
Stats:
ATK: 3
DEF: 3
SPD: 1
TEC: 4
Proficiencies(2000): Physical Strength(1000), Ranged Proficiency(1000)
Powers(1000/8000): Suppression(1000)
Items(100): 2*Medi-Gel(50)
Unlocks(1000): Stat Increase I (1000)
Moves(900): Longsword(300), Shield(300), Throwing Axes(300)
Longsword(300) Requires: Physical Strength
A steel sword with a blade 1.2m in length suitable to be held in either one or two hands. When using one hand, John prefers to choose his right (his left arm would be therefore more inaccurate and weaker). John will attack but either swinging and stabbing. It can also be used to parry strikes. John can spend a few minutes to sharpen the blade with his weapon tools as needed or otherwise repair it.
Shield(300) Requires: Physical Strength
A wooden shield with a 0.7m diameter. The surface has leather draped over it, and a round steel plate (0.2m diameter) in the centre. It is suitable for bashing opponents away (John's STR versus their DEF) or being used with his sword. John could use the shield with either arm, although due to his preferred sword arm, he will typically hold it with his left. John can spend a few hours repairing the shield if he has the materials available (which he won't for anything outside of a few nails).
Throwing Axes(300) Requires: Ranged Proficiency
A pair of throwing axes. The handles are curved and about 30cm long. The steel axe heads protrude about 5cm from the wooden handles and curve in a 5cm long arc. John can throw the axes accurately up to about 30m. To do this, he has to spend about 3 seconds drawing, aiming, and then throwing. He puts his whole body behind the motion and will twist his body into it. He prefers to use his right arm for this, so therefore his left arm is less proficient at using them. Due to their size, they are not suitable for use as a melee weapon.
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