The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Counters
#1
Alright so I have a question about how move rules affect things with these two moves, especially the bolded parts.

Pick-pocket(900, requires Physical Strength, Debuff + item's proficients)
Demetri is able to steal weapons off of unsuspecting enemies and store them in pockets in his satchel. In order to use the weapon or defense, Demetri needs to have any and all proficients required for the item, but if not then he can only use the item as a simple projectile. Any items that Demetri steals and uses lose some of their power and durability, meaning that they are only useful for a few uses, depending on the item(incidental weapons). Once fully used, they shatter and reform in the hands of whoever the item was taken from, however the owner may choose to summon the item again beforehand. This does not affect the copy that Demetri stole. These can vary widely from swords to guns, and shields, but only applies to physical items. If Demetri is able to snag a projectile, mid-air, he can store those as well, and can stack up to ten in one pocket. For example, Demetri can't take a fireball, because it's made from the user, and not something that you can just hold and save for later. However, he can take a sword and use it to slice an enemy or parry an attack. Every item he carries gradually slows him down, with a weapon being heavier the more powerful it is(Based on cost and summon time). Does not apply to super moves, artifacts, or consumables.

AND

The Quickie

Jack's custom Submachine Gun. It possesses an extremely high-rate of fire, and while it has a range of about 100 meters, it's far too inaccurate to use beyond 20 meters. Its magazine boasts an impressive 50 round capacity, which it can empty in about 10 seconds of sustained fire, and it takes about 3 seconds for Jack to reload after expending the last round. Like all of his weapons, Jack can summon The Quickie to his hand in about 1 second, and it likewise vanishes about 5 seconds after leaving his grip. Both the appearance and disappearance is accompanied by a strange digitizing of the air where it will appear or disappear.


Its a little hard to decipher but I would almost see it as not being able to use pickpocket on it, which kind of sucks because that's like 900 wasted OM for me but I do have other means of battle. I've also seen other moves that include phrases such as this and I would like to know how that affects my character's abilities.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
#2
Yeah. It would work like that. Some people can resummon their weapons "on the fly", so you stealing a weapon of theirs would just be a minor inconvenience in those cases.

For Jack's move, you can still grab the physical object (but can only hold onto it for the 5 seconds). As there's nothing in your move that prevents them from resummoning it or prevents it from disappearing.
#3
I would modify it to prevent those things but it feels so meta at that point, thanks for the input.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]


Forum Jump:


Users browsing this thread: 1 Guest(s)