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Alexander Anderson
#1
Name: Alexander Anderson
Spent OM: 13,100

Proficiencies (2600);
-- Ranged Proficiency (1000)
-- Physical Strength (1000)
-- Area Attack Proficiency (600)

Powers (5300/8000);
-- Advanced Regeneration (2200)
-- Survival (2000)
-- Burst Movement (800)
-- Super Jumping (Basic) (300)

Moves (1500);
-- Blessed Silver Bayonets (600)
-- Bayonet Swarm (300)
-- Exploding Bayonet (300)
-- Flying Guillotine (300)

Super Moves (1200);
-- T1 Super Defense: Regenerator
-- T1 Super Attack: Blasting Sword Chain

Transformations (1000);
-- T1 Power-Up: God's Assassin

Assists ();
-- None

Items ();
-- None

Artefacts
-- None

Consumed OM (); (for consumed items or OM permanently lost from respecs, etc)
-- None

Bases ();
-- None

Unlocks (1500);
-- First Stat Increase (1000)
-- Spiritual Attunement (500)

Base stats
ATK: 3
DEF: 3
SPD: 3
TEC: 2

NPCs
-- Captain Crow
#2
Alexander Anderson
"We are the servants of God, and the messengers of His justice. We are the instruments of His divine wrath on Earth.
We are called upon to cleanse His kingdom bringing Ash from the Flesh of thine enemies. Praise to our Lord!"

[Image: xZ6w7WW.gif]

Description

When not riled to anger, Anderson has the idealistic appearance of a priest. He has sunny blonde hair, cut relatively short to his head, though arranged in an odd, spiky mess. His eyes are a bright, greenish-blue color, and always sparkle with a friendly light, and he always displays a warm, welcoming smile. He wears glasses over his eyes, which frequently reflect light which isn't there and hide his eyes from view, or even glow eerily when there is no light at all. There is a large, wedge-shaped scar on his left cheek, which he presumably received before he received his regenerative capabilities. It should also be noted that Anderson is quite tall, standing well over seven feet tall, at an estimated 225 cm.

He wears a dark, steel-gray cassock, lined with white trim on the inner edges and collar, and a dark blue on the interior. Around his neck, on a silver chain, is a cross of blessed silver, which has a peculiar habit of glowing gold in dark areas. Under the coat, Anderson wears gray pants, black boots, and a black shirt with a clerical collar. Anderson also wears gloves, marked with unusual phrases on them, written over crosses inscribed on the gloves. On the right hand, the phrase 'Jesus Christ is in Heaven' is written, and on the left, 'Speak with Dead' is written.

When roused to anger, however...Anderson changes remarkably. His friendly demeanor vanishes, and he assumes a hunched over posture, his hands often clenched into fists or else in a claw-like grabbing fashion. His features are twisted into a mask of anger, and he often smiles or grins in ways which bare his teeth intentionally.


Personality

When not consumed by his crusade, Anderson is the model of a priest. Kind and caring to all, and willing to offer help to any he encounters, and with a particular soft spot for children. He speaks softly, but firmly, and is a generally accepting man, well capable of compromise and teaching. He seeks to spread the word of God to any and all who would hear it, and is very ardent in his spreading of the word, even speaking to the orphans under his care of the word of God, and advising them that violence was only necessary against the nonbelievers who did not follow God, and not against your friends.

Anderson was also, however, nearly fanatically obsessed with the bible and obedience to the word of God, going so far as to nigh-compulsively quote bible passages in his ordinary speech. He is harsh, yes, but not to the point of being unkind, and he displays many complex, contradicting opinions. For instance, despite his hatred of Protestants, he still agreed to escort Integra to Hellsing HQ, as it would be impolite to leave a lady to walk there alone.

He has an extremely fatherly, parental attitude, and addresses nearly everyone he meets as 'child' or 'my child', both in reference to all life being children of God, and of his own friendly nature. And also to this end, he will defend anyone who is in need of it, in whatever way he can. Even if they are of another faith, or of an 'unholy' persuasion, if they are in danger from an outside source -- especially from a source which follows another religion or is nonreligious -- then the person in question will be as blessed, and protected until the threat is dealt with, or Anderson can no longer defend them.

Continuing in the same vein, Anderson has an unwavering faith in Catholicism and the word of God, and it is nigh-impossible to sway his view or faith in any way. And Anderson is firmly of the mindset that, if one does not believe in God, they have not received proper instruction in his ways, and that all things should be given a second chance. To such an end, it is difficult to rouse his famous temper when concerning such subjects, unless one earnestly refuses to even listen to the teachings and words of God, at which point the person in question be damned in Anderson's eyes, and worthy of nothing less than an eternity in Hell, which he will be glad to send them to himself.

Anderson has stated many, many times that he, as well as the entirety of the Iscariot Organization, are 'the Earthly Agents of Divine Justice, the Vatican Section XIII, the Iscariot Organization'. And as such, Anderson believes himself to have God's favor and be a direct 'messenger' of his, and carrying out his direct will, making him even more singlemindedly adherent to the bible and the word of God, to the point of unwavering obsession, as mentioned previously. His devotion is such that, when sent on a mission to Ireland to exterminate a single rogue vampire, he attacked Alucard and Seras Victoria, and later killed two members of the Hellsing organization, despite the Vatican supposedly having a treaty of non-aggression with them. Anderson did so simpyl because they were there, and they were Protestant.


Aliases

Alexander Anderson is a man who has lived decades, performing myriad tasks and actions which earned him dozens of epithets, aliases, and titles, both from the church, his co-workers, and his enemies. Some of them are more obvious than others, but all refer back to the same man. As I will tend to use many of them (seemingly at random), here is a list of them, to help you out:

[spoiler]
Father Anderson
Paladin Anderson
Inquisitor Anderson
Exorcist Anderson
Crusader Anderson
Punisher Anderson
Executioner Anderson
Bishop Anderson
The Bayonet Priest
The Blade Master
The Angel's Dust
Dust to Dust Anderson
The Purifier
The Ripper
God's Assassin
Saint Guillotine
The Regenerator
Killing Judge Anderson
Judas Priest
The Monster Hunter
The White Knight
The Blue Light of persecution
The Golden Cross Bearer
Monster of God
Iscariot's trump card [/spoiler]

Some of them are obviously more viable than others, and some may only ever come up after significant time and/or plot exposition. At times I may slightly alter some of them. Especially the ones which end in his name, I may forgot his name entirely and simply call him by title. As in, 'the Paladin', or 'the Executioner'. Feel free to make use of any of them at your leisure, and/or come up with more. I'll try and keep a note of any other epithets he accrues during his time in the Omniverse.


History

Pre-Omniverse
[spoiler]Character Source: Hellsing Ultimate

The early history of Alexander Anderson is largely unknown. His age, birthplace, date of birth, and even his true race are all documented as 'unknown'. His strong Scottish accent would hint at where he is from, but it's not a true indicator. His childhood life is entirely unknown, as is when he became a priest or even when he joined the Iscariot Organization.

He first becomes known when Father Renaldo convinces him to travel to Ireland to deal with a vampire threat there, before Hellsing can, as he believes Ireland to be Catholic territory, and not Protestant England's. Anderson agrees and travels to Ireland, where he swiftly eliminates the vampire there. He encounters Alucard and Seras, and proves himself more than any mere human when he severely wounds and cripples Seras and wins his first bout against Alucard by cutting off his head.

He is forced to flee, however, when Alucard gets serious, and Anderson teleports away, with a threat that the next time they met he would slaughter them all.

Anderson's activities go unnoticed for a time, until he appears with Enrico Maxwell to console and offer apologies to Integra about the loss of many of Hellsing's soldiers at the hands of Jan and Luke Valentine. When Maxwell insults Integra, Alucard appears, and Maxwell calls Anderson in as a countermeasure. A duel is averted, and Anderson leaves, commenting to Maxwell that the museum the meeting had been in would be a good palce to bring the orphans. As he takes his leave, Anderson mutters darkly that he will slaughter the whole lot of Hellsing the next time he meets them.

Anderson again remains unseen for quite some time until he appears to give Alucard a message to return to England to report on the Millenium Organization. He accomplishes his task, but not without getting into a brief fistfight with Alucard. Anderson then leaves, fighting some Neo-Nazi paramilitaries along the way who were sympathetic to the Millenium organization's cause.

Anderson brings the entirety of the Iscariot Organization to England with him when The Major and the Millenium Organization attack, and saves Integra from a group of Nazi vampires. One of the other members of Iscariot, Heinkel Wolfe, attempts to apprehend Integra, but Anderson does not allow it, saying it would not be just under the current circumstances. Anderson then instructs Iscariot to escort Integra back to the Hellsing manor.

Anderson is displeased when Enrico Maxwell brings the remnants of the Last Battalion to England to begin a mass extermination of all English 'heretics', believing that Maxwell has stopped serving God, and instead only serves his own power. When informed of Iscariot's new orders to apprehend Integra, Anderson is displeased, but is interrupted by Seras before he can act. Anderson tells Heinkel that Seras is no longer something that the rest of Iscariot could hope to fight any longer.

Anderson leaves to go to battle against Alucard after watching him decimate the Catholic Army and the Last Battalion with his familiars, after telling the rest of Iscariot to return to the Vatican to protect the Pope and all of Catholocism and bids them all farewell, and then teleports to Alucard and Integra's location. He engages Alucard in combat, and is introduced to the Jackal, with which Alucard blows a large chunk out of Anderson's left arm which regenerates at a pace far, far slower than usual.

After being taunted, Anderson madly rushes in to engage Alucard's familiairs. Alucard is impressed by Anderson's spirit, even going so far as to compare him to Abraham Van Hellsing himself. Anderson manages to destroy many of Alucard's familiars by using an explosive-lined chain of bayonets, but is still overwhelmed.[/spoiler]


Omniverse
[spoiler]ALSO UNDER CONSTRUCTION[/spoiler]
#3
Stats

ATK: 3
Anderson is the product of decades of combat experience and bio-technological experimentation to augment him beyond the limits of a normal human. While a far cry from his former strength here in the Omniverse, he's still a cut above the norm.

DEF: 3
Just as with his raw strength, Anderson's durability was heightened to match, so that he could better cope and contend against the monstrous entities he hunted. While a far cry from the monstrous durability and staying power he once had, he is still remarkably difficult to take down.

SPD: 3
Much like his other abilities, Anderson had his speed augmented past the normal human limitations, to better keep up with and surprise his prey. It has taken a substantial decrease after his arrival to the Omniverse, but he retains significant enough speed.

TEC: 2
Decades of experience once earned Anderson the reputation of the single greatest warrior of the Vatican, even among the combat specialists of Section XIII. The decrease in his abilities upon his arrival in the Omniverse has dulled that skill, as he must once more adjust to his lessened strength and abilities, but he retains no small amount of natural instinct and capability.


Proficiencies

Physical Strength
Anderson is, as noted, a skilled combatant. And while his primary means of combat is hurling masses of bayonets at his targets, he is no stranger to close-quarters combat. Whether wielding weapons, or even going at it with his bare hands, he is a capable enough fighter.

Ranged Proficiency
In an odd turn of events, Anderson does not merely make use of his bayonets as melee implements, but is fond of hurling them at his targets, with a surprising level of dexterity and grace that make it seem as if they were intended for that purpose to begin with.

Area Attack Proficiency
Among his arsenal, Anderson holds several varieties of weapons which affect a wide area. Explosives, shotgun-like attacks and things which blanket entire battlefields in nails and scripture.


Powers

Advanced Regeneration
Father Anderson is a 'regenerator'; a human augmented with bio-technology, and claimed (whether founded or not) to have been further blessed and augmented by divine favor from God himself. Whatever the case, he is able to regenerate and heal from gruesome injuries in a fraction of the time a normal man would, allowing him to fight through even grievous punishment.

Survival
Anderson's regenerative abilities are truly impressive in scale, and work to actively and quickly mend and forge anew even the most debilitating of injuries, virtually nullifying pain and making him incredibly difficult to put down through anything short of tremendously overwhelming firepower. He can just push through virtually anything that doesn't actively dismember or destroy him so badly he can't move, and continue fighting while his regenerative powers heal him.

Burst Movement
In brief spurts, Anderson is able to make astonishingly quick movements, moving so quickly in these brief instances he is little more than a blur. It's taxing to do repeatedly, but it most assuredly comes in handy.

Super Jumping (Basic)
Anderson's great strength contributes to no small amount of jumping and leaping ability. While only a fraction of what he is normally capable of, it is still leaps and bounds above what most normal folk can accomplish.


Fighting Style

Anderson's preferred method of combat is...messy, to say the least. Back home, he was fond of a straightforward approach, rushing headfirst into the fray and striking like lightning -- hitting hard and fast with his bayonets, and leaving his regenerative abilities and inhuman strength and speed make up the difference. He would often prefer to simply take blows, being knocked down or 'killed' before rising back up with the fury of the Almighty in his eyes to unnerve his opponents as much as catch them off guard. With his reduced strength and regenerative abilities here in the Omniverse, he instead opts to focus on utilizing his speed and unorthodox weaponry to catch foes unawares, striking quickly and aggressively to overwhelm them with ferocity, exploiting his regenerative and survivability to make calculated risks and take damage and blows to capitalize on openings his opponents leave. He is not above something as grievous as losing an entire limb to strike a decisive blow on his target if that is the cost he must pay.


Moves

Blessed Silver Bayonets (600)
Anderson's primary weapon are a vast number of bayonets, which he wields much like swords. They are equally well-suited to both slashing and stabbing, and while primarily used for offense can be used effectively enough to parry and defend against attacks. They are notably quite light, allowing for extremely swift and precise attacks, and making them well-suited to being used as throwing weapons in addition to melee tools. However, it should be noted they are rather fragile, and when used to block attacks or if they are struck against powerful defenses may tend to chip and crack, or shatter completely. Each Bayonet is approximately three and a half feet long, from the end of the handle to the tip of the blade. Each handle is roughly ten inches, without a pommel to separate them from the blade, and each blade is approximately an inch and a half wide at its base, tapering to just an inch before curving sharply near each end to a point.

Anderson typically wields these weapons one in each hand, either in a forward or reverse grip. At need, he can throw them with an effective range of up to 30 meters with sufficient force to cause injury. If he throws them, or they shatter or become damaged, he can produce another pair from within his sleeves after just two seconds, one per bayonet, with only the same focus one would normally apply to drawing a weapon from a regular scabbard.


Bayonet Swarm -- (300)
Anderson discards the singular bayonets in his hands, if he happens to be wielding them, and throws both of his arms out to either side. With a flourish of his wrists, and flashing gleams of silver, several more blades emerge from his sleeves, into his grasp. Five blades per hand, clutched tightly with decades of experience. After two seconds to prepare, the blades are all within his grasp, and with a mighty windup taking another second, he hurls the entire mass of blades in a manner akin to a great shotgun. While he can move at up to a brisk walk while drawing and summoning the blades, he must remain stationary to wind up and throw them. They fly with thunderous force, leaving behind glimmering trails of silver in their wake, and make a small shockwave along their flight path, causing even objects not struck by them but merely near enough to their flight path to take worrying note of their passage. Each of them hit with tremendous force, akin to a giant of a man like Anderson sprinting full bore and stabbing them, as expected of such a mighty throw. They affect an area roughly three feet across, and the great momentum of their throw carries them to an impressive range of nearly 80 meters before their force diminishes, and their flight speed to reach such a distance is extreme, comparable to early black powder weapons. The tremendous force of the throw is highly fatiguing, and repeated usage of it is not advised, though several uses of it can be maintained in a single engagement if he is careful. As this requires the usage of both of his hands and much focus, other moves cannot be used in conjunction with it.


Exploding Bayonet -- (300)
Anderson draws a singular bayonet, with a blade intended solely for thrusting and piercing as opposed to his usual, and with a much larger, thicker and more robust handle and hilt to it. He can draw up to two of them at a time, one for each hand. When used, they are thrown, in a similar fashion to his regular blades, though their slightly greater weight restricts their range somewhat, down to 25 meters. Upon impact, either after hitting a foe, impaling them, or merely hitting the ground, there will come a sharp click as a cap on the end of the bayonet is expelled. A sharp hissing sound, along with thick clouds of smoke and a harsh red glare, almost akin to a flare, will blaze and sputter for approximately half a second, before the blade explodes with great force, akin to a grenade. The blade will vibrate and shatter along with the explosion, producing countless tiny shards and slivers of shrapnel along with the concussive force of the blast. The blast is powerful, and effects a two-meter area, and the shrapnel sprays out slightly further, affecting two meters further beyond. At any given time, Anderson has eight of these exploding bayonets available for quickly drawing. After expending this supply, he can manifest more to have on quick draw at a rate of four seconds per blade. As each blade only takes one hand, he can make use of his other weapons in his free hand if he only draws one of these exploding weapons, though obviously not if he draws two at once. Moves which require both hands are not usable.


Flying Guillotine -- (300)
Anderson adopts a low crouch, shifting his posture to one suited for springing suddenly in any direction, waiting for two seconds. After which he will burst forward as quickly as he is able toward his opponent, and leap into the air. Along the way he will draw one of his bayonets into each hand, if he does not already have one, and then leap into the air. Coming down on his target like a thunderbolt, he will deliver a single, quick strike of monstrous force, using all his weight, momentum and gravity itself to assist the blow, both blades trailing an arc of glittering silver in their wake. The strike is designed to hammer down and smash his opponent flat, as well as deliver a heavy blow across their torso. The attack is simple and easily seen coming by a skilled enough opponent, but very potent if it should connect. The sheer force of it is almost always enough to destroy the bayonets used in the attack if it connects, leaving Anderson momentarily unarmed. It is moderately draining to use, as well, though not enough that just once or twice would leave him unable to fight.


Super Moves

Tier 1 Super Defense: Regenerator (600)
Sometimes, there's just no completely avoiding or defending against attacks completely. At least not the old-fashioned way. In these instances, Anderson elects to simply take the attack head-on, letting himself be blasted by it and take the full brunt of it. He is thrown back, taking the appropriate damage and knocked flat, going still as the grave for several moments, as if defeated. But he rises again, with a look of glee and a predatory gleam in his eyes. The wounds he sustained from the attack, already mostly healed, rapidly close and finish healing before the very eyes of those watching, leaving him virtually unharmed by even such a powerful attack. He will perhaps be bloodied, roughed up, his glasses shattered, clothing torn, but fully fit to continue fighting. Such powerful, quick regeneration greatly taxes him, however, and he cannot do it often (as represented by SP), but even a few times is often sufficient against a powerful foe.


Tier One Super Attack: Blasting Sword Chain (600)
Anderson leaps into the air, to get a high vantage point on his target, and in mid-leap throws his coat wide, drawing forth (at first glance) a single bayonet, but which is linked by chain to another...and another, and myriad dozens more. Drawing this chain of silvered blades out, he hurls the entire mass down toward his target, where it will scatter wide and impale the ground over a wide area, blanketing a 15 square meter area with the blades. And only a moment later, every one of them will make the distinctive, sharp click-hiss of his exploding bayonets, and a split-second later erupt in a massive blast, each of them going off sequentially in the span of a single second, blanketing their entire area in shrapnel, concussive force and inflicting tremendous damage, both to anyone caught in the blast and to the area around it, often leaving the affected area of ground look like it suffered a barrage of small artillery fire. Individually, each blast is no stronger than his regular exploding bayonets, but the sheer quantity of them going off virtually all at once makes up for that in spades. Producing such vast numbers of these powerful weapons in the space of an instant is, however, greatly tiring, (as represented by SP) forcing the executioner of God to rely on it only sparingly.


Power Ups/Transformations

Tier One Power Up: God's Assassin -- (1000)
At times, there is no room for games, or for giving a foe any quarter. At such times, Anderson buckles down and embraces his insanity and battle lust, letting it drive him onward to greater heights and allowing feral instinct to replace what natural skill would normally fill in, allowing him to briefly fight with greater skill as his blind faith and determination push his body beyond its limits for a brief time.
ATK: +1
DEF: +1
SPD: +1
TEC: +2


Future Purchase Plans

Proficiencies
[spoiler]Area Shield Proficiency
Homing Proficiency
Remote Control Proficiency
Buff Proficiency
Debuff Proficiency[/spoiler]

Powers
[spoiler]Super Speed
Advanced/Master Super Jumping
Master Acrobat
Basic/Advanced/Master Enhanced Senses
Insight
Foresight
Suppression
Basic/Advanced/Master Teleportation[/spoiler]

Moves
[spoiler]Bayonet Storm
Nails
Consecrated Barrier
Scripture Chain
Bayonet Chain
Silver Light
Daggers and Poison
30 Pieces of Silver
Rope of Straw
Spiral Surge
Holy Nail
Break
Impossibility Spear
Amoracchius[/spoiler]

Transformations
[spoiler]T2 Powered-up Form: Armor of God
T3 Powered-up Form: Monster of God

Alternate Form: Spiral Warrior[/spoiler]

Super Moves
[spoiler]T1 Super Attack: Spiral Cross
T2 Super Attack: Blue Light of Persecution
T2 Super Attack: Heavenly Lance
T3 Super Attack: Wrath of God
T3 Super Attack: Heaven-Breaking Drill

T1 Super Defense: Spiral Flare
T2 Super Defense: Anti-Magic Barrier
T2 Super Defense: Unshakable
T3 Super Defense: In Nomine Dei
T3 Super Defense: Pierce the Heavens

T1 Super Utility: Sanctify
T1 Super Utility: Blaze of Light[/spoiler]

Items
[spoiler]Communicator
Mobile Dataverse Device
Vita Compass

Base
Recall Station
Medical Center[/spoiler]

Unlocks
[spoiler]Stat Increase: TEC
Stat Increase: DEF
Stat Increase: SPD
Stat Increase: ATK[/spoiler]


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