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Joining: Dell Conagher (Red Engineer)
#1
Character name: Dell Conagher AKA RED Engineer
 
Character source: Team Fortress 2
 
Character history: I'm pulling him from the current TF2 comic series, after the invasions by Grey Mann and his robot army as well as the death of the Mann brothers.
 
Physical Description: Dell Conagher, or 'The Engineer' as he was referred to by his former coworkers, is a shorter-than-average human male, standing at about 4' 10". He wears a red collared t-shirt under a pair of brown overalls, yellow knee pads, and a pair of brown workboots. He wears a yellow rubber work glove on his right hand, but not one on his left. He wears a pair of welding goggles at all times, almost never taking them off, and a white ten-gallon hat has replaced his customary safety helmet. He keeps a wrench holstered in his belt for working with his sentry, but it is useless as a weapon.

(Might add a wrench weapon later)
 
Stats:
ATK: 2
DEF: 2
SPD: 1
TEC: 5

The Engineer has above average strength and durability from his constant time spent in the field of battle, but only moves at average human speeds. His real weapon is his genius mind, through which he can calculate and formulate plans and strategies, as well as analyze his opponents strategies. His aim isn't half-bad either.

Starting Proficiencies: Physical Strength, Ranged Proficiency (1000 - 1000 = 3000 remaining)

Starting Powers: Engineer's Intuition (Insight) 1600 OM (3000 - 1600 = 1400 remaining)
Years of constructing his buildings on the battlefield have lead to the development of a 'sixth sense' regarding the status of the Engineer's contraptions. He always knows the status of his active sentry, right down to roughly how many bullets are left in its ammo reserves to how many kills it has racked up in its lifespan, as well as if it is damaged or not.

Starting Moves

Construct Sentry (Ranged Proficiency) Cost: 900 OM (1400 - 900 = 500 remaining)

Dell deploys a red toolbox containing the collapsed turret, which over the span of 5 seconds builds itself into a level 1 Sentry. This sentry can be upgraded twice by Dell by hitting it with his wrench, with each level giving it increased durability and firepower. Its takes about 4 swings of Dell's wrench to upgrade a sentry up to the next level. Hitting his Sentry with his wrench also repairs and refills the ammo of the Sentry. Dell always carries a small amount of materials for repairing and rearming his active sentry, and he can gather more materials from traditional sources of ammo as well as sources like scrap metal.

Dell can only maintain one Sentry Gun at any given time, and can self destruct his active Sentry Gun at will with his Deconstruction PDA. An active sentry will last almost indefinitely if it is maintained, but only for 15 minutes after it's ammo reserves are depleted, or it is destroyed by more conventional methods.

A level 1 Sentry Gun stands about 3 feet tall and has a single barrel machine gun, with a fire rate of 4 shots per second. Its maximum ammo capacity is 150 bullets.
A Level 2 Sentry Gun stands about 3 1/2 feet tall and has Twin-Mounted Gatling guns, with a fire rate of 8 shots per second. Its maximum ammo capacity is 200 bullets.
A Level 3 Sentry is almost identical to the Level 2, but adds a Cluster Rocket Launcher onto the top of the sentry, bringing its total height up to 4 1/2 feet tall. 
In addition to the Level 2's 200 bullets, the Level 3 also holds 20 four-rocket salvos, fired together in a tight cluster at a rate of about 1 every 3 seconds with very little splash damage. Each level is slightly more durable than the last, with all boasting minor resistance to bullets. All levels are vulnerable to blunt force and explosions.

The Sentry has an effective targeting range of 75 feet in a 360 degree area around it, and when idle rotates slowly in a 90 degree arc facing whatever direction it was placed, emitting loud beeps whenever it begins tracking in another direction. The number of beeps corresponds to the level of the sentry. It will target anything that is designated as an 'enemy' by Dell. Dell must also be near the sentry to designate a target.

Dell can pick up an active sentry, collapsing it down into the toolbox again, and carry it. Doing this removes the sentry from the battlefield, and it must be redeployed from level 1 again.

The Widowmaker (Ranged Proficiency) 300 OM (500 - 300 = 200 remaining)

Nicknamed 'the scrap cannon', this modified shotgun fires metal flechettes instead of traditional shotgun rounds. It does so via a modified clip loaded with anything metal: scrap metal, steel cans, ball bearings, etc. which it compresses into a cartridge-sized hunk of metal which is shredded upon firing, sending deadly flechettes flying into the target. It holds 10 rounds in a clip, and has a max fire rate of 2 rounds per second.

(Total Remaining OM = 200)

I confirm that I have read and agreed to the Rules of Conduct. Heck yes.

Where did you find us? Oddly enough, through another joining post that popped up when I googled a character (it was Mettaton.)

Edit: Added Physical Strength, cleared up descriptions on Build Sentry and Widowmaker.

2nd Edit: Removed Homing Proficiency, removed Homing Proficiency as prerequisite for Construct Sentry, changed number of swings to upgrade Sentry from 8 to 4.
[Image: BI09os2.jpg]
#2
Sentry - does Dell carry this around with him at all times? When he picks it up, is that the same as deactivating the move? Since this is the Omniverse, this thing is not going to target anyone that Dell himself isn't focusing on/ isn't aware of (and by aware, I mean knowing where they are, not just knowing that they are in the vicinity). This can, however, be upgraded with enhanced senses. What is the splash damage area of level 3? Since this is a rocket turret, and not really something that would tire Dell out, how durable is it, what will it take to destroy it?

The Widowmaker - That whole ammo not running out should just be RP Fodder stuff, you will still need to reload your weapon. what is it's fire rate? How often do you need to reload the weapon?

Just as a reminder - basic attacks (with your hands and feet) will be ineffective without physical strength prof.
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[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#3
OK, lets address everything.

Sentry - does Dell carry this around with him at all times? 

He doesn't carry around a level 3 at all times, only the toolbox containing a level 1 that must be built and then upgraded to a three. Build time can be translated into casting time.

When he picks it up, is that the same as deactivating the move?

Yes, as it will not be present on the battlefield any longer. Maybe if he picks it up, it would reduce the cast time of the next sentry?

Since this is the Omniverse, this thing is not going to target anyone that Dell himself isn't focusing on/ isn't aware of (and by aware, I mean knowing where they are, not just knowing that they are in the vicinity). This can, however, be upgraded with enhanced senses.

That actually solves the targeting problems I was thinking I would have to address. Makes sense, and I'll look into upgrading that later.

What is the splash damage area of level 3? Since this is a rocket turret, and not really something that would tire Dell out, how durable is it, what will it take to destroy it?

As stated, they fire in a tight cluster with little to no splash. If there is any, it'd be limited to less than a foot from the point of impact. I might upgrade it later for real splash if I pick up Area Damage. As for durability, its pretty fragile against blunt force and explosions but a few bullets isnt going to tear it to shreds.

The Widowmaker - That whole ammo not running out should just be RP Fodder stuff, you will still need to reload your weapon. what is it's fire rate? How often do you need to reload the weapon? 

Firerate is about 2 per second. I'd say it'd need to be reloaded every 10 shots. The rest is just RP fodder, got it.

Just as a reminder - basic attacks (with your hands and feet) will be ineffective without physical strength prof.

I'm thinking I should pick that up, considering Dell's pretty limited when it comes to offensive options at the moment


Feel free to remind me if I missed anything.
[Image: BI09os2.jpg]
#4
Okay, so, when he picks up the sentry, it should revert back to level one once he places it down again.

You have 1000 OM, you could pick up Physical strength if you wanted.

And don't forget to add all the clarified information to your moves (that's important).
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#5
(04-01-2016, 04:44 AM)Minato Namikaze Wrote: Okay, so, when he picks up the sentry, it should revert back to level one once he places it down again.

You have 1000 OM, you could pick up Physical strength if you wanted.

And don't forget to add all the clarified information to your moves (that's important).

Sure, that sounds fine.

I probably will.

And got it.
[Image: BI09os2.jpg]
#6
Just one last thing. I was thinking that you could reduce the amount of hits (to upgrade) to 4 per level, as long as it isn't like 4 hits in under a second, that's a little too fast, but like, if you want it to take 2 or so seconds to upgrade from level to level, that would be fine. Also, how fast do these projectiles travel?

Also, if the move is disabled while upgrading, only for the amount of time it takes him to actually upgrade it though.

Edit: You've also spent 5400 OM and your starting OM is 5000. If I could make a suggestion, you could remove homing and get it a bit later.
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#7
(04-03-2016, 11:04 PM)Minato Namikaze Wrote: Just one last thing. I was thinking that you could reduce the amount of hits (to upgrade) to 4 per level, as long as it isn't like 4 hits in under a second, that's a little too fast, but like, if you want it to take 2 or so seconds to upgrade from level to level, that would be fine. Also, how fast do these projectiles travel?

Also, if the move is disabled while upgrading, only for the amount of time it takes him to actually upgrade it though.

Edit: You've also spent 5400 OM and your starting OM is 5000. If I could make a suggestion, you could remove homing and get it a bit later.

That sounds fine. His average swing speed for wrenching is about 2 per second anyway.

Sounds reasonable.

I thought I needed it to make the Sentry Targeting work but since you said I'd have to manually target the sentry, I can see how that would be no longer neccessary.

I'll clean these things up!
[Image: BI09os2.jpg]
#8
Name: Dell Conagher
Level: 1
Spent OM: 3800
Proficiencies: (2600); Physical Strength (1000), Ranged Proficiency (1000)
Powers: (1600), Insight (1600)
Moves: (900); Construct Sentry (900), Widowmaker (300)
Super Moves:  
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 2
DEF: 2
SPD: 1
TEC: 5

Make a new thread in the Roster section and copy and paste the above into the first post. It is also highly recommended that you make more posts within your own roster that details any extra information about your character that you wish to include. Any future purchases can be made Here.

You should also visit This, as it will help you with proceeding after getting your character approved.

Once all that is done, go here to get your account approved for chat box use if Omni hasn’t already done so.

If you need a name change, then you should go Here.

Welcome to the Omniverse, we hope you enjoy it here!
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#9
Alrighty! I'll get that posted! I do see some miscalculations but I'll fix those when I post it.
[Image: BI09os2.jpg]


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