12-01-2015, 02:23 AM
As the Blizzard fans among you may know, there's a new hero in HotS called Cho'Gall - a two-headed ogre that is indeed controlled by two players! For extra awesomes, Blizzard is giving him - them? - away for literally free: all you have to do is win two games by playing with a friend who already owns him. This includes even AI matches, so it couldn't be easier to get the hero even if there's huge skill differences.
For those of you who would like to save 10k gold (lots of grinding) or 9,99$ or whatever he costs, post your account name and I'll add you on battle.net! (I will post mine as soon as I can log in, hue). Or just add each other once you have the hero and we can spread it even more easily.
Litle info on Cho'Gall for those interested:
As it's controlled by two players, Cho'Gall is very reliant on good communication - then again, so are most heroes. He's amazingly fun though. The Cho player controls movement, the Gall player can not influence where they're moving. Gall also has no autoattack, but instead offers a low-cooldown ranged ability. Both have specialized ability sets (Cho is tanky and sustained, Gall deals huge damage), which gives you the best of both worlds: a tanky mobile assassin with area of effect damage, woot! On the other hand, if your enemy kills you they get two for the price of one, and they only need to keep track of four positions on the map. Also, Cho has amazing trolling potential with dragging his teammate into doom. Buuut, that's part of the fun!
For those of you who would like to save 10k gold (lots of grinding) or 9,99$ or whatever he costs, post your account name and I'll add you on battle.net! (I will post mine as soon as I can log in, hue). Or just add each other once you have the hero and we can spread it even more easily.
Litle info on Cho'Gall for those interested:
As it's controlled by two players, Cho'Gall is very reliant on good communication - then again, so are most heroes. He's amazingly fun though. The Cho player controls movement, the Gall player can not influence where they're moving. Gall also has no autoattack, but instead offers a low-cooldown ranged ability. Both have specialized ability sets (Cho is tanky and sustained, Gall deals huge damage), which gives you the best of both worlds: a tanky mobile assassin with area of effect damage, woot! On the other hand, if your enemy kills you they get two for the price of one, and they only need to keep track of four positions on the map. Also, Cho has amazing trolling potential with dragging his teammate into doom. Buuut, that's part of the fun!
"(Note to self: insert quote & picture once I find stuff)"
Quote:


![[Image: giphy.gif]](https://media.giphy.com/media/xT0BKIP8jikNrRqjdK/giphy.gif)


![[Image: Axorn_zpsiipqunna.png]](http://i1301.photobucket.com/albums/ag109/DJVoxel10/Axorn_zpsiipqunna.png)