Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Centurion's Second - Kate Hunt
#1
CHARACTER NAME: Katherine Hunt

CHARACTER SOURCE: Original Character

CHARACTER HISTORY:
[spoiler]Born in peace and raised in war, Katie was only 6 when the Reavers first appeared. No one knew where they came from, not even the soldiers who came to evacuate the family from their home in Modesto, California. It wasn’t long before Kate saw her first Reaver up close, and then her parents never again. The Modesto Quarantine Zone was wiped out quickly, leaving Kate and the ragtag survivors to band together and do their best to avoid the roving, techno-organic creatures in the desert.
Unfortunately, on her 8th birthday, the Watchers came. Like giant metallic Jellyfish they floated ominously upon the survivors, Reavers herding them like cattle. Katie was taken, drawn up into the sky by a Watcher’s cold embrace, and promptly fell unconscious. The next few years were painfully hazy, memories blending into an undefined sludge of pain, fear, and despair. Metal walls, bright lights, mystic symbols, scared faces, and terrible nightmares plague what’s left of Kate’s memories. A small unit of what remains of the US military happened across her wandering in the forests of Bellingham, Washington; Lost, cold, beaten, splattered with blood that wasn’t hers, and 14 years old.
She recovered slowly, relearning how to speak and slowly regaining her wits. Much to her despair, Katie could not remember her parents’ voices, or their faces. Nothing about the past six years stuck long in her head. Scarier still was a burning, itching brand on her left palm. The circle, a small curved bar in the center, almost sat on her skin like a tattoo or scar. No one understood it, let alone her, and she retreated into her own mind out of fear.
Eventually, Kate accepted her condition. She learned how to handle a gun and joined the local militia at 16. It was on one of her first excursions with her patrol that she met the Reavers again. For reasons Kate would only discover later, her palm started to burn before they came, a dim green glow emanating from the scar. The massive metallic beasts burst out of the bushes, deceptively silent for their bulky frames. In seconds she was down almost her entire patrol, three men eviscerated faster than she could react. It was another one of the recruits, Gabriel Jimenez, who dragged her out of her frozen stupor and back towards the encampment. The Reavers took chase, cutting through the few patrolmen left in a strangely desperate bid to get to the two young soldiers. Her brand only burned brighter and hotter as the Reavers came closer. One creature chanced a pounce, knocking Gabriel aside and pinning Kate to the dirt. She screamed, more from the pain on her palm than anything else, and the blank obsidian gaze of the metallic monster focused on her. In that instant, she panicked and slammed her left hand against the creature’s skin. It screamed, not it’s usually mocking fashion, but in pain. With that the Reavers scattered, seemingly terrified and fascinated by the light bursting forth from her palm. They ran, the one she had burned looking back with what she could only imagine was hatred.
After returning back to base with an injured Gabriel. no other members of her patrol, and a story no one would believe, word got out about the marked girl. She quickly became a legend, worse, a hero. It was then that other militias, some of which many were convinced had been wiped out, started reporting their own marked children of varying ages. It was a country-wide phenomenon… and a curse. Reavers started pouring out of the woodwork, Watchers never far behind, and hunting the marked. Kids were torn from their homes, then limb from limb. Those old enough to fight managed to run, but not hide. Anyone between the Reavers and the marked were as good as dead and that damned symbol became a sign of death. Convinced the symbol meant something more, the Militias threw everything into research and protecting the marked. It was quickly discovered that this mark, for some unknown reason, served as a catalyst to the inhuman technology that the Reavers possessed. The mark ascended beyond its fatal omen and became a symbol of hope and rebellion.
Kate herself become a symbol, a sign of an end to this war with the Reavers. Kate was moved constantly from base to base in a desperate bid to protect her. She remained on the run, constantly hunted, for months. On more than one occasion, innocent people have died to protect her, convinced they were fighting for some savior. Kate lives in constant fear, convinced they’re wrong about her. She’s only human, just a 17 year-old girl with no real purpose. Angry at herself and disparaged by all the death, she ran off on her own to protect the people who were trying to save her. Gabe followed close behind without her knowledge, dragging along some other soldiers who had grown close to them both. She begrudgingly accepted their companionship, secretly grateful for their loyalty. However, there was no safety in numbers. In a cruel twist of fate, Omni dragged Kate away from her team just as Reavers descended upon them in some lush forest far from home. As her brain struggles to comprehend the transference into the Omniverse, their screams and shouts still echo in her ears.[/spoiler]

PHYSICAL DESCRIPTION:

Kate is a 17 year old girl with a light complexion and deep brown eyes to match her brown hair. She is perpetually smeared with dirt and grime, unfamiliar with what it feels like not to have to crawl through a muddy forest in the dark to hide from deadly machines. She stands at 5'4", a height just as average as everything else about her. She is slim and undeveloped, easily mistaken for someone younger than she actually is.

[spoiler][Image: Joe.png][/spoiler]

STATS:
ATK: 1
DEF: 2
SPD: 3
TEC: 4

STARTING PROFICIENCIES:
Buff Proficiency - 400 OM
Ranged Proficiency - 1000 OM

STARTING POWERS:
Foresight - 1500 OM

STARTING MOVES:
M5a “Liberator” Modified Resistance Rifle - 300 OM (Ranged Proficiency)
Designed as a successor to the standard issue M4 Carbine, the Liberator serves as a symbol of resistance across the globe. As the most recent and common rifle populating the broken world that Kate comes from, it is a weapon she is familiar with. The standard, unmodified stock variant of the Liberator has an effective firing range of 450m, but a severe damage drop off after 250m. It fires semi-automatically, prizing precision over power. This accuracy compensates for the rate of fire and lack of stopping power the Liberator suffers from. Methodical and mechanical, the rifle fires .223 mm ammunition at 120 RPM from a 40-round magazine, which takes about 5 seconds to reload. Attached to the side of the barrel is her tactical flashlight, hastily slapped onto the rail system. Sometimes it brings back bittersweet memories.

Second Wind - 300 OM (Buff Proficiency)
The burning brand seared into Kate’s palm serves as more than just a magnet for death. As she has been forced to come to terms with its strange powers over time, the young girl has realized its abilities can be used to her advantage. One of those abilities is to provide a timely burst of adrenaline. With a touch of her hand and its glowing brand, Kate can trigger a response in the body of most any living thing, providing them with a powerful, albeit temporary, second wind. Small wounds and fatigue are forgotten, allowing the target to push through the pain in order to perform otherwise difficult feats with ease. It costs Kate a portion of her own stamina to provide this boost, and can leave her mildly weakened. This transference of energy requires skin-on-skin contact and 3 seconds of channeling. The target functions on borrowed strength, drawing from a pool of energy that is not their own during the rush. It can last up to 30 seconds, but in battle that’s all you might need. After the adrenaline fades, the target may feel drained and tired in direct relation to wounds they suffered before or during their rush, and anything fatal or severe takes the appropriate toll.


I confirm that I have read and agreed to the Rules of Conduct.
Consider it confirmed.

Where did you find us?
First joined as Cap, rejoined as Centurion. Been a happy camper ever since I found this place!
#2
My sincerest apologies, but I came across a few mistakes on my review of this post. I added in some missing information and adjusted an OM amount to be correct.
#3
(04-18-2018, 03:52 PM)Kate Hunt Wrote: M5a “Liberator” Modified Resistance Rifle - 300 OM (Ranged Proficiency)
Designed as a successor to the standard issue M4 Carbine, the Liberator serves as a symbol of resistance across the globe. As the most recent and common rifle populating the broken world that Kate comes from, it is a weapon she is familiar with. The standard, unmodified stock variant of the Liberator has an effective firing range of 450m. It fires with accuracy, prizing precision over power. This accuracy compensates for the rate of fire and lack of stopping power the Liberator suffers from. Methodical and mechanical, the rifle fires .223 mm ammunition at 600 RPM. Attached to the side of the barrel is her tactical flashlight, hastily slapped onto the rail system. Sometimes it brings back bittersweet memories.

Second Wind - 300 OM (Buff Proficiency)
The burning brand seared into Kate’s palm serves as more than just a magnet for death. As she has been forced to come to terms with its strange powers over time, the young girl has realized its abilities can be used to her advantage. One of those abilities is to provide a timely burst of adrenaline. With a touch of her hand and its glowing brand, Kate can trigger a response in the body of most any living thing, providing them with a powerful, albeit temporary, second wind. Small wounds and fatigue are forgotten, allowing the target to push through the pain in order to perform otherwise difficult feats with ease. It costs Kate a portion of her own stamina to provide this boost. It is not something she likes to use more than once, often leaving her sick and dizzy. This transference of energy requires skin-on-skin contact and 3 seconds of channeling. The target functions on borrowed strength, drawing from a pool of energy that is not their own during the rush. It can last up to 30 seconds, but in battle that’s all you might need. After the adrenaline fades, the target may feel drained and tired in direct relation to wounds they suffered before or during their rush, but thanks to Kate’s gift they are not nearly as drained as if they had functioned on their own reserves. Kate, however, is often left weakened. Depending on her own state of health, she can be moderately fatigued or painfully sick.

E.g. Kate provides a boost while moderately fatigued to an injured teammate. Teammate is able to escape battle within 30 seconds and finds themselves weak, but stable. Kate is dizzy and queasy, but it fades over time.

M5a “Liberator” Modified Resistance Rifle: This is going to pretty weak. It's shooting 10 bullets per second and you only have 1 ATK. It's also crazy-accurate. You'd be unlikely to break the skin of someone with only 0 DEF without firing for a bit. Especially since you don't even need to reload. Also, 450m is quite a fair distance. With this fire rate and no scope or anything mentioned, understand that you're not going to be hitting this regularly - even with 4 TEC. Especially if they're moving. I'm also going to say that you should really add a damage drop off towards the maximum range. I would highly recommend that you reduce the fire rate, otherwise you could be shooting at some high DEF prime for ages and they're really not going to care much.

Second Wind: Lots of drawbacks but all this really does it let someone ignore fatigue and wounds for a bit. It's alright, but you could really cut down on the drawbacks here and shorten out the description. I think you're overestimating how harsh buff drawbacks need to be. Here's an example of a similar move from the rules (although this doesn't allow people to ignore fatigue, but since yours requires touch contact and only affects one person it'd be fine for you to use this as a basis for your move's drawbacks):
[spoiler]WAAAAAAAAUUUUGH! (Requires Ranged, Buff proficiency) – 300 OM 

Bluddflagg stops where he is, throws his head back, and lets out a mighty roar of the titular Orky battlecry: WAAAAAAUUUUUUUUUUUUUUUUUUUGH!!!! Of course, he does have to stop everything he's doing to howl this out, but the effects can be worth it. Allies who hear this during the fight will gain a burst of morale and adrenaline. For a short time, about half a minute, those allies can shrug off injuries as if they had the Survival power, but they do still take the damage, and after the half minute is up, if a wound would have normally killed them, they'll then likely keel over. Still, the move can buy himself and allies just enough time to at least take the sorry gits they're fighting with them! This move can only be used once per fight.[/spoiler]

Lastly, do you have a rough height for Kate?
#4
Alright, edits made! Anything else I need to fix?
#5
Friendly bump!
#6
Awesome, you're approved! Have fun with your second character. Sorry for being slow the last few days. Anyway, I'll ping a higher up to activate your account properly.

Here is your roster:

Name: Katherine Hunt
Spent OM: 3500
Consumed OM (0): (for consumed items or OM permanently lost from respecs, etc)
Proficiencies (1400): Ranged Proficiency (1000), Buff Proficiency (400)
Powers (1500/8000): Foresight (1500)
Moves (600): M5a “Liberator” Modified Resistance Rifle (300), Second Wind (300)
Super Moves (0): 
Transformations (0): 
Assists (0):
Items (0):
Artefacts: None
Bases (0): 
Unlocks (0): 
Base stats: 
ATK: 1
DEF: 2
SPD: 3
TEC: 4

This is your second character, so I'm sure you know the drill by now. Go ahead an post in the roster forum once you're activated. Your log is here: http://omniverse-rpg.com/showthread.php?tid=9999


Forum Jump:


Users browsing this thread: