COMBAT (Style, Profiencies, Powers, Moves, Items, ect.)
Combat Style:
[spoiler]Dust is meant for Close-Quaters-Combat. While not particularly a tank, he is built to withstand and survive dangerous situations, envioments, and deadly attacks.[/spoiler]
While often seen as recklace and perhaps even cocky, Dust often takes risks in a fight that might not always line up with his internal caculator
**. This is due to the brainwashing and teachings of the Russian factions who kept him in a cage for his whole contracting carreer. Often he is trying to get the best result and with the least painful sacrifices he can make, but will make moves that seem stupid at the time, only to reveal his master plan in the end.
Very rarely does he leave a fight untouched, between his feral - sloppy - like moves and his required face-to-face antics, he takes a beating at the cost of winning.
[float=right]
Base stats:
ATK: 6
DEF: 2
SPD: 2
TEC: 2
-Proficiency-
WOLF'S STRENGTH(Physical Strength)
-Weapons-
NONE
-Items-
Consumables(One and Done)
Soldier's Pills: Gives a +1 to each stat for one fight. (x1)
Medi-Gel: Heals one(1) point of damage. (x0)
Viral Serum: Gives Basic Regeneration for one Round(x1)[/float]
-Power-
Survival - Dust has always had a knack for becoming a bloody mess on the battle field, yet be able to keep fighting, but everyone has their limit; including contractors.
Regeneration(Advance) - What self-respecting werewolf wouldn't have some form of healing?
Instincts(Foresight) - This ability allows Dust to feel an attack coming. After a while things blur together, but the patterns are the same. He also gets accurate gut feelings about bad ideas, whether those bad ideas are bad enough to avoid vary.
Enhanced Senses(MASTER) - Hokori can sense things from 100 meters away. His sense of smell is particularly impressive, the only sense of the 5 that is refined more, but Dust uses all of them equally to hunt down his prey.
Wild Speed(Burst Movement) - Hokori can move exceptionally fast for a second, and only after a second rest can he do it again. This can tire him out if used too many times.
Super Jump(ADVANCE) - Hokori can jump 30 meters into the air.
-Abilities/Attacks-
A Pup’s Claw:
Dust’s basic attack is partially transforming by elongating his nails. The nails become harder and black, growing out to only about an inch longer than normal. This happens over a matter of seconds and lasts until he uses another ability.
-The cost for this is a simple kiss that lasts 3 seconds at least. (Can be done before, during, or after a fight.)
[float=right]
[/float]
A Pup’s Bite:
Another basic attack of Dust’s, partially transforming his teeth. They become sharp but no bigger than his normal teeth. This happens over a matter of seconds but only lasts for a bite. Hit or miss, he only has a moment to take advantage of the new chompers.
-The cost for this is a simple kiss that lasts 3 seconds at least. (Can be done before or after taking a bite out of someone.)
Over-Powering Kiss
Requires: Physical Strength, Burst Movement, Survival - And the permission of the writer, but not necessarily the characters.
Dust cannot complete his payment without some force, using his strength and sometimes his speed to trap his target by tackling and/or pinning them down, to initiate a kiss lasting between 3 and 30 seconds with the person.
This leaves him vulnerable for the duration of the kiss to any outside force - including any ability the targeted creature can use while pinned and under someone - but effectively binds the person under his body.
The person under him gains full cover from attacks made by anyone else in the area, as Dust purposely makes himself a shield to the target he is kissing.
After the duration of the kiss, if he survives, he can use any combination of his other moves as long as it equals out in seconds. (For example, Pup's Bite and Pup's Claw both use a 3-second kiss, and require at least a 6-second kiss to use both once; 9 seconds will let him use one 3 times, or a combination of the two moves three times.)
Added bonus: He's not that bad of a looker
Tier 1 Power-Up: Puppy
A pair of wolf ears lift from the layers of Dust's messy hair, and a tail springs to existence in the appropriate place. From finger tip to elbows, and toes to knees, the skin turns dark maroon.
(For the duration: A Pup's Bite/Claw and Wolf's Tail are 'active'. As in, he has claws, sharp teeth, and a tail to utilize. He has to pay the costs for each use)
-The cost for this is a simple kiss that lasts 9 seconds at least. (Can be done before, during, or after fight)
ATK: +0
DEF: +2
SPD: +1
TEC: +2
(wolf's tail is coming soon, for now its just a fluffy tail and has no purpose other than being a tail)
-
Tier 2 Power-Up: Wolf
Dust goes through a painful transformation, bones snapping, cracking, and popping right out of place, bulking up and growing in various ways, before popping back in place. Short dark reddish-brown fur covers the majority of his now 8-foot werewolf body. Whatever clothing he was wearing has a chance to rip during this transformation.
-The cost for this is a simple kiss that lasts 15 seconds at least. (Has to be done before transformation.)
ATK: +2
DEF: +4
SPD: +4
TEC: +0
-
Tier 2 Power-Up: Volk
Dust goes through a painful transformation, bones snapping, cracking, and popping right out of place, bulking up and growing in various ways, before popping back in place. Long dark reddish-brown fur covers the majority of his now 10-foot werewolf body. Whatever clothing he was wearing tends to rip during this transformation.
-The cost for this is a passionate kiss that lasts 15 seconds at least. (Has to be done before transformation.)
ATK: +0
DEF: +5
SPD: +0
TEC: +5
**Calculator: Contractors go through a radical personality and mental shift, becoming emotionless and passive to everything around them. The only thing that matters is logic, often only caring about what happens to them in the process. (Calculating circumstances.)