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Limits of unique and creative use of moves
#1
So out of a thought experiment I decided to calculate how much force/weight Ururu's clawed gloves can exert (4,422.7 pounds of force per claw, calculated based on the mass of tungsten involved, and the average speed of a bullet). This made me think that Ururu could use the recoil to the advantage in very specific situations when she's not bracing against the force or in mid-air.

Minato mentioned this would be considered an likely not applicable (in need of consultation) since it its not mentioned in the move, yet in inherently is since the speed the weapons travel and the materials its made of are listed.

Another thought puzzle. Jane has the ability to flood entire areas and freeze water. She's trapped someone in an area where her water can't reach it as a liquid but if she freezes the water, Well expansion of ice has been known to a lot of damage to well everything. Would crushing an opponent from crystallization of ice be considered an exploit as well? Its basic physics that's inherent to the material.

Where do you draw the line? Rule of thumbs anyone uses? So along that vein of thought, how creative are we allowed to get before it constitutes a new move using inherent, very basic forces that are already apart of the move itself.
#2
Quote:Moves must always be delimited in the descriptions. Please avoid being too vague and open. The point is that we charge you for each different 'use' of a move, roughly speaking. So if you later reveal in your role-plays that your energy shield can also be used as a magic crowbar, we're going to consider that an exploit unless you mentioned it could do that in the description.

If you can't use your energy shield to pry something open, you can't do anything not strictly written down as very little sense that makes.
#3
I never said that it was an Exploit. Never used those words in the slightest.

I just think that being able to propel yourself around with your claws could have possible uses that are more than just a creative use of a move. The fact that I haven't seen or gone through many moves such as yours that have these kinds of uses (Apart from Demetri's steam chains). So I'm not too familiar on the specifics of that type of effect.

I also stated this in chat, and that you should consult Proto or Omni on the matter as I do not have any familiarity with this type of effect.
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#4
Minato Namikaze Wrote:I never said that it was an Exploit. Never used those words in the slightest.

I just think that being able to propel yourself around with your claws could have possible uses that are more than just a creative use of a move. The fact that I haven't seen or gone through many moves such as yours that have these kinds of uses (Apart from Demetri's steam chains). So I'm not too familiar on the specifics of that type of effect.

I also stated this in chat, and that you should consult Proto or Omni on the matter as I do not have any familiarity with this type of effect.

Sorry mixing things up. I recant my words. I was trying to find what Desco quoted up above around the same time so that was probably it.
#5
If it's not changing the way the move works, generally it's okay. That's how I operate. However, its best to be as specific as possible in the description of the move how it works and what it entails to avoid us later telling you "you didn't tell us it could do that".

In specific cases such as using something to propel yourself high up, you do need the power because otherwise it's a free/cheap way of simply getting the power. For example a move which allows you to essentially teleport, jump high, used telepathy et cetera. As Desco said as "very little sense that makes", a completely open system (Such as using the explosive force from your energy cannon to jump despite having no super jumping) would allow for massive exploitation so we have to be very strict on what we allow your moves to do within that 300 OM. But I think we're pretty fair with prices to be honest.

If confused in specific cases, always ask.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#6
Knowing and understanding the system really really relies strongly on trying to do the best thing. This isn't a system that strongly relies on HARD LINES to define what you can and can't do, rather it tries to imply a certain "spirit of the rule," so that players and characters are on pretty much equal terms. If you look down the list of characters like Luffy and Protoman, you'll see HUUUUUGE lists of things that are simply minor alterations of Powers and Moves they already have, despite it "making sense" for their character to already be able to do those things.

In general, one move does one thing, but there's wiggle room for the sake of creativity. The reason for that is for clarity, it's for power balancing, and it's to make the "game" aspects of the Omniverse more compelling. In general, if you can see another Power or another Move that you can see describing what you want to do, then it will require you to get that Move or Power.

"I want to use a rocket launcher to blast off the ground so that I can jump far distances." That sounds a lot like Super Leaping, right? It "makes sense" that you could do that, but it's an obvious abuse of the rules.

If you find yourself asking "is this an abuse of a move/power?" then ask somebody, or just don't do it.
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#7
Ururu Kyuuei Wrote:So out of a thought experiment I decided to calculate how much force/weight Ururu's clawed gloves can exert (4,422.7 pounds of force per claw, calculated based on the mass of tungsten involved, and the average speed of a bullet). This made me think that Ururu could use the recoil to the advantage in very specific situations when she's not bracing against the force or in mid-air.
In addition to what's been said already, I figured I should just bring up one point: your calculation is off.

Sure, in reality, given the right mass and velocity, it might be possible to propel the claws of her gloves with approximately two metric tonnes of force behind each of them... but not in the Omniverse. If you read the rules thoroughly then you'll notice that the strength of moves is decided based on "Omniphysics", and Omniphysics is based on advantages & disadvantages.

Heavy weapons (such as the Buster Sword listed in the example moves section) are allowed to hit harder because they move more slowly than lighter blades such as katanas. Speed is an advantage, and so reduces the damage you can inflict, rather than increasing it.

Also, Ururu has 2 ATK, and two tonnes of force is way more than necessary to break concrete, which requires at least 4 ATK, so you should probably take into account that that will also reduce the force she can muster.
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#8
Hideaki Yajima Wrote:
Ururu Kyuuei Wrote:So out of a thought experiment I decided to calculate how much force/weight Ururu's clawed gloves can exert (4,422.7 pounds of force per claw, calculated based on the mass of tungsten involved, and the average speed of a bullet). This made me think that Ururu could use the recoil to the advantage in very specific situations when she's not bracing against the force or in mid-air.
In addition to what's been said already, I figured I should just bring up one point: your calculation is off.

Sure, in reality, given the right mass and velocity, it might be possible to propel the claws of her gloves with approximately two metric tonnes of force behind each of them... but not in the Omniverse. If you read the rules thoroughly then you'll notice that the strength of moves is decided based on "Omniphysics", and Omniphysics is based on advantages & disadvantages.

Heavy weapons (such as the Buster Sword listed in the example moves section) are allowed to hit harder because they move more slowly than lighter blades such as katanas. Speed is an advantage, and so reduces the damage you can inflict, rather than increasing it.

Also, Ururu has 2 ATK, and two tonnes of force is way more than necessary to break concrete, which requires at least 4 ATK, so you should probably take into account that that will also reduce the force she can muster.
Fair enough, though I was just going from the basics of the weapon itself,. materials weight and upper speed. Which don't factor in much either.


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