The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
OM Anxiety
#1
So!

I'm currently sitting pretty on 1,900 unspent OM. My original intention was to buy Basic Teleportation and the following move:

[spoiler]Quantum Uncertainty 300 OM (Requires Teleportation, Time Manipulation, and Telepathy)

Nealaphh can take advantage of quantum fluctuations within a certain area to automatically teleport whenever someone is not looking at it. If someone breaks visual contact with Nealaphh for one second or more on their turn, Nealaphh will immediately teleport out of sight. It will then use its ability to control time to delay its manifestation until its own turn, at a visible location out of anyone else's line of sight. Nealaphh is aware of its opportunities to teleport by briefly scanning the immediate vicinity for minds aware of its exact location.

Since no on ever sees Nealaphh teleport, no one knows what it looks like.

Nealaphh can only do this when no sentient creatures, even its allies, are observing its location. If an opponent also has the ability to manipulate time, they can 'pull' Nealaphh out of its teleport by accelerating their own perception of reality. Nealaphh can only summon the energy to do this once per round.

(The idea here is that Nealaphh, if it has the opportunity to do so, will always teleport. The reason I'm trying to make this a move is that it's sort of like a 'parry'.)[/spoiler]

I have concerns as to how viable this will actually be in a fight, whether I can rely my on my opponent to treat it fairly and honor when Nealaphh would do it. I realize placing a maneuver by my character partly in an opponent's hands is going to raise issues, but the reason I put Time Manipulation in was so I could delay the teleport emergence till my own turn.

The main reason I wanted this move was because it fits Nealaphh's theme as a master of physics, since, according to quantum theory, an unobserved object does not necessarily have to continue to exist when it stops being observed.

The other reason, though, is that I want to disincentivize people from looking away from Nealaphh. The alternarive might be that Nealaphh automatically becomes intangible when it isn't being observed, but this doesn't fit quite right with me.

Any suggestions/thoughts?
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#2
I say you should make gravity bombs in the shape of apples. Anyone else think that'd be fun? Or maybe use the physics of light to make yourself disappear instead of becoming intangible.
[Image: ESUBadge_zpshhp8mype.png]
#3
An auto-cloak would actually be pretty neat...much easier to work with as well. I'm still willing to hear other ideas though! :.)
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
#4
Only problem with that move is, and this would only be if you're travelling/ meeting with a select few PC primes, Anyone with Enhanced senses would be able to sense you and, therefore, would technically always be aware of you, so you'd never be able to utilize the move. At the same time, you'd need to be able to leave their range and, if you're going master teleportation vs master enhanced senses, that would almost likely never happen considering master enhanced senses is 100 meters and master teleportation is 80

Another problem I see is that if Nealphh knows that the prime he could be fighting is much stronger than he is, if they don't have sensory abilities, or have seen him and haven't broken eye contact with any part of his body (yet), he could easily just continue to teleport around and or away from said prime, therefore allowing him to avoid potential fights. I know you probably wouldn't use this in this way, but it was just something I had to bring up
#5
I instantly thought of the Whoniverse's Weeping Angels when I read this move.

I agree with Fullmetal; Enhanced Senses would make this move hard to work with. Unless of course you get an admin pardon by adding in a huge downside or something that would permit you tacking on the 'relies on opponent's TEC rather than being susceptible to Enhanced Senses'. My other concern would be Foresight; would it basically break the move if your opponent could sense where you would be if they looked away?
[float=left][Image: mokugakure.png][/float]
[Image: iVYCKow.jpg] [float=right][Image: HeroesGraveyard.png][/float]

#6
Kakashi Hatake Wrote:Unless of course you get an admin pardon by adding in a huge downside or something that would permit you tacking on the 'relies on opponent's TEC rather than being susceptible to Enhanced Senses'.

...*points to Suppression power*

Probably what you're thinking of?
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#7
*sigh*

Yeah, sorry. Forgot about that.
[float=left][Image: mokugakure.png][/float]
[Image: iVYCKow.jpg] [float=right][Image: HeroesGraveyard.png][/float]



Forum Jump:


Users browsing this thread: