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Doomguy, AKA The Space Marine from Doom - Printable Version

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Doomguy, AKA The Space Marine from Doom - Doomguy - 12-26-2014

Character name:
"Doomguy", "The Space Marine". Whatever real name the soldier of Phobos has, he prefers to hide it behind nicknames and monikers for whatever paranoid reason. [spoiler]Flynn Taggart[/spoiler]
Character source:
Doom, after the climatic battle against the Icon of Sin in Doom II and a short walk through the ruins of the Hell

Character history:
A veteran and skilled space marine of the United States Space Marine Corp (USSMC), the marine spent years fighting against insurrectionist in Earth's planetary colonies and pirates hiding in the asteroid belt when on one faithful day his commanding officer orders him to fire upon civilians. Doomguy beat him to a pulp, and after a court marshal was sent to Mars, 50 millions from from any action, as punishment. For three years he sat protecting the nuclear waste processing plants of the Union Aerospace Corporation (UAC), a multi-planetary conglomerate with vast power and loose morals. Unbeknownst to most, the UAC had been working on teleport technology which had the current stumbling block of subjects becoming blood-thirsting bezerkers and exploding into gore. No one would expect what would follow.

A distress beacon sounded out from Phobos base, Doomguy and his squad quickly shuttled out from Mars to investigate what happened What they found shocked them: Diemos itself had disappeared from reality, and Phobos was overrun with demons spewing from hellgates. The scientist and security was massacred, and so was Doomguy's squad when he was left to secure the hanger. With fleeing not an option, the marine fought his way through his former comrades now undead soldiers, hordes of demons, the twisted environment of Phobos, the disappeared Deimos, and Hell itself, and his own slipping sanity until he destroyed the generals of Hell's armies. But he was too late, for they had already started their invasion of Earth.

After fighting his way out, Doomguy would continue his way to fight through the demonic enemies until humanity manages to evacuate the ravaged planet, and alone he strikes into the heart of Hell and faces the leader itself: the Icon of Sin. After destroying it utterly and leaving Hell in ruins, Doomguy heads back to the gateway to return home, when he was whisked away and finds himself in the Omniverse...

Physical Description:
A muscle bound, heavily scared, and fatheaded soldier. Basically, your generic action hero.

Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3

Starting Proficiencies:
Physical Strength (1000 OM)
Ranged Proficiency (1000 OM)
Area Attack Proficiency (600 OM)

Starting Powers:
None (He's only human!)

Starting Moves:
Pistol (300 OM) "This is my pistol. There are many like it, but this one is mine."
Doomguy's reliable pistol and standard sidearm. Not a particularly strong weapon, but it can fire as fast as Doomguy can pull the trigger and being a light one handed weapon allows him to quick draw, keep on the move, and fire shots with not too much need for accuracy. General used to save ammo, but in this universe it's useful as a well-rounded ranged weapon.

Shotgun (300 OM) "At this particular moment in time I don't believe I have a healthier or more deeply felt respect for any object in the universe than this here shotgun"
A powerful shotgun is the favorite weapon of Doomguy (that isn't one of the heavier damage dealers), a single shotgun blast can take down most humanoids with a single shot. While the spread is much narrower than most "video game shotguns", this is actually to the benefit of Doomguy: the small spread allows him to snap fire at long range for enemies and still deal major damage. But because of the time it takes to pump a new shell in, the better tactic is to strife around an enemy, fire at close range for max damage, then run off until he's loaded again and keep firing as the enemy reels from the first shot.

Chaingun (900 OM) "Dance, bonedaddy, dance! Haha, Phobos reloaded"
The most versatile of the weapons in a space marine's arsenal, firing in burst to allow accurate fire or unleashing sustained fire, but the bulk and wind up of the weapon requires Doomguy to thinking smart before using it. Despite it's reputation for inaccuracy, a chaingun can fire quick shots that will keep a good accurate fire that deal damage (although not to the same amount as a shotgun) with only a little wind up. When raw firepower is needed, Doomguy holds down the trigger and unleashed bullets into the enemy, with enough force and quanitiy that it can knock the target around in a way that marines refer to as "the chaingun cha-cha". Doomguy's strength can keep it from bucking up too much, but he cannot account for all the bullets. But when the chips are down and Doomguy need to fill his attackers with bullets, he plants his feet down, loads the gun with a belt of ammo and speeds the barrel to max before unleashing a devastating storm. By keeping still, he can spread out the fire without too much lost of accuracy.

I confirm that I have read and agreed to the Rules of Conduct.


Re: Doomguy, AKA The Space Marine from Doom - Sarah_Kerrigan - 12-26-2014

Everything looks good, but I need something clarified on Chaingun. I count two functions, burst fire and sustained fire. That would make it 600 OM not 900. Is there a third variable that I am just missing from your description?


Re: Doomguy, AKA The Space Marine from Doom - Doomguy - 12-26-2014

I wasn't very clear, but what I meant with the "standing still and spinning at full speed" is the third mode, so it would be Burst, Full Auto, and Minigun-mode, the third ment to be sort of a AoE version of the full auto mode at the expense of mobility and requiring more charge. It's sort of based on how the zombie chaingunners fight.


Re: Doomguy, AKA The Space Marine from Doom - Sarah_Kerrigan - 12-26-2014

Okay. Fair enough. So the three are Burst, Full Auto and Spread. You have Area Attack so that is fine. Anyways, you're approved, just post this in a new roster topic. Additionally, you may make a reply to that topic to create an in depth character profile. Just see some of the Rosters for an example if you need one.

Name: Flynn Taggart
Level: 1
Spent OM: 4,100
Proficiencies: (2600); Physical Strength (1000), Ranged (1000), Area Attack (600)
Powers: (0);
Moves: (1500); Pistol (300), Shotgun (300), Mini-Gun (900)
Super Moves:
Transformations:
Summons:
Items:
Bases:
Unlocks:
Base stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3

I'll post up your log page which you may utilize to make purchases at a later time.

Remember your first IC post should be in the Nexus. Please see the introduction page in the Rules for further details. Afterwards, your free to head to any of the other verses that can be reached from the Nexus.