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Rejoin - Proto Man - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Joining (https://omni.zulenka.com/forumdisplay.php?fid=7) +--- Thread: Rejoin - Proto Man (/showthread.php?tid=67) |
Rejoin - Proto Man - Proto Man - 08-28-2013 Character Name: Proto Man Character source: Mega Man 3 Character history: I'll probably be taking a pretty custom approach to the Mega Man universe that draws from my love of the band the Megas. The gist will be the same though: Dr. Light and Dr. Wily worked together, they made Proto Man, he was defective. His power core is unstable and corrupted his programming, giving him sentience/free will. He wandered the planet. Wily went bonkers a few years later, the events of Mega Man 1-3 happened. Proto Man returns, aligns with Wily for his own reasons, meets his brother (like in the game), and then he betrays Wily (because Wily is a dick). The world is less colorful and there is not black/white dichotomy between Wily and Light like the games illustrate. It's jaded and shit. Like Batman. Stats: ATK: 5 DEF: 1 SPD: 2 TEC: 2 Starting Proficiencies: Physical Strength (1000 OM), Ranged Proficiency (1000 OM) Starting Powers: Basic Super Jumping (300 OM) Master Acrobat (400 OM) Starting Moves: Proto Buster - Proto Man's signature weapon is a hand/arm cannon. It fires bolts/pellets/spheres of energy at roughly the speed of a pistol. Proto Man can charge the attack for at least five seconds to release a larger blast that deals more explosive damage when it connects with its target. Proto Man can move around when he charges, but he cannot fire normal blasts for the duration of his charge. Proto Sword - It's an energy sword that extends from the Proto Buster, taking the place of one of Proto Man's hands. Once I get those moves priced, I'll spend any remaining OM, if dat's cool, brosephina. Re: Rejoin - Proto Man - Ganondorf - 08-28-2013 600 for Proto Buster (requires Ranged Proficiency), 300 for Proto Sword (requires Physical Strength), as they're written. You have all the Profs you need for those Moves, so you're straight. Re: Rejoin - Proto Man - Proto Man - 08-28-2013 Proto Shield - A metallic shield generated much in the same way as the Proto Buster. The shield can soak damage up to a point before it breaks and dematerializes, rendering Proto Man unable to generate another for around five minutes. the shield is almost as large as a tower shield and is designed more like a riot shield rather than, say, a buckler. There is a visor in the middle so he can shoot from behind it. The shield is designed specifically for physical and generic energy attacks, and it will last for half as long against elemental attacks as the material isn't coded in that manner. Re: Rejoin - Proto Man - Ganondorf - 08-28-2013 300 should be fine for that one as well. Re: Rejoin - Proto Man - Ganondorf - 08-28-2013 Name: Proto Man Level: 1 Spent OM: 3900 Powers: (700) Basic Super Jumping, Master Acrobat Proficiencies: (2000) Physical Strength, Ranged Proficiency Moves: Proto Buster, Proto Sword, Proto Shield Super Moves: Transformations: Summons: Items: Bases: Unlocks: Reincarnation Point: The Nexus Base stats: ATK: 5 DEF: 1 SPD: 2 TEC: 2 Post it up in the Roster Forum, pal! |