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designing a mecha - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Discussion Forums (https://omni.zulenka.com/forumdisplay.php?fid=3) +--- Forum: The Creative Corner (https://omni.zulenka.com/forumdisplay.php?fid=30) +--- Thread: designing a mecha (/showthread.php?tid=4999) |
designing a mecha - Rick - 03-31-2018 Eventually I'll buy a mecha for Rick. Problem is, I have no idea about anything relating them, save for some common aesthetic desing choices. So I'd apreciate your opinions These are some sketches i just made: [spoiler] (yeah, i know, i'm not the most creative when it comes to designing unique robots...)[/spoiler]a few things to take in mind:
RE: desinging a mecha - Drake Oneir - 03-31-2018 If you want a highly mobile platform, you need to keep some physics in mind. 1. Center of gravity. Right now when those mech designs boost, it looks like it's gonna faceplant straight into the ground, because the weight is all forward of the legs. You either need to make is stand up straighter, or , you need to load more weight into the back. 2. Intertia. Getting up to speed in a robot is one thing, but high mobility also requires fast stops. You might want some directed verniers or retro rockets to halt forward momentum. You may also consider trying to diversify different hard systems for multiple functions. Finally, consider deployable wheels on the feet so it can go into a sort of 'cruise' mode. A low friction fulcum can also assist in fast starts. RE: desinging a mecha - 13-Jzall - 04-01-2018 You should also keep in mind the rule of cool, if it's cool enough that physics and logic don't matter anymore (see: warhammer) then go ahead with it. RE: desinging a mecha - Reece - 04-01-2018 (03-31-2018, 01:52 PM)Drake Oneir Wrote: 1. Center of gravity. Right now when those mech designs boost, it looks like it's gonna faceplant straight into the ground, because the weight is all forward of the legs. You either need to make is stand up straighter, or , you need to load more weight into the back. I could be wrong here, but maybe if the lower thrusters were more powerful than the upper ones, and it tilted its body upwards when jumping/flying, that might be enough to compensate for the centre of gravity being a bit inconvenient. RE: desinging a mecha - Rick - 04-01-2018 Well, it's not that well shown in the sketches, but the legs are supposed to be near the center of the cabin. And, as reece said, there are more lower thrusters (and a big one in the center-low) than upper ones. Plus, the arms do a lot of the job when it comes to balancing and stunts this would be the side view of the 4th robot, with little to no modifications [spoiler] [/spoiler](gotta work on those exposed joints, and I like drake's idea of adding more directional thrusters!) thanks for the opinions/suggestions! |