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Omni Archive
Required Mission prior to Base Assaults - Printable Version

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+--- Thread: Required Mission prior to Base Assaults (/showthread.php?tid=3315)



Required Mission prior to Base Assaults - Tom Marvolo Riddle - 12-07-2015

I've been thinking this for a while now on how to best weed out everyone and their dog doing base assaults that may in the long run save a lot of people heartache.

Before a base assault can commence a group must perform a mission equivalent to 5,000 to 10,000 words to map how to get to the base safely from there on. Individuals may do this at half the cost. This prevents incidental finding of a base being used regularly as a means of attacking a base and gives the Defenders some break between assaults from different parties and an advantage to those who pay for the option to move their base after an assault. So even if someone does happen upon a base those they direct to it for an assault still must safely navigate or recreate their steps.

Alternatively a group may select and individual to act as their navigator for the individual cost but increased damage, leaving the rest of group free of injury.

Finally at the end of the mission a mod grades it deals out injury to match the events or the compromise poorer worth ethic. Also for exceptional writing a group or individuals may gain both bonuses in OM and gain the advantage of a sneak attack. The more effort that goes into this mission the better the attackers gain in bonus buff in the assault

Thoughts? Ideas? Suggestions?


Re: Required Mission prior to Base Assaults - Koren - 12-07-2015

Tom Marvolo Riddle Wrote:I've been thinking this for a while now on how to best weed out everyone and their dog doing base assaults that may in the long run save a lot of people heartache.

Before a base assault can commence a group must perform a mission equivalent to 5,000 to 10,000 words to map how to get to the base safely from there on. Individuals may do this at half the cost. This prevents incidental finding of a base being used regularly as a means of attacking a base and gives the Defenders some break between assaults from different parties and an advantage to those who pay for the option to move their base after an assault. So even if someone does happen upon a base those they direct to it for an assault still must safely navigate or recreate their steps.

Alternatively a group may select and individual to act as their navigator for the individual cost but increased damage, leaving the rest of group free of injury.

Finally at the end of the mission a mod grades it deals out injury to match the events or the compromise poorer worth ethic. Also for exceptional writing a group or individuals may gain both bonuses in OM and gain the advantage of a sneak attack. The more effort that goes into this mission the better the attackers gain in bonus buff in the assault

Thoughts? Ideas? Suggestions?

Looks good to me!


Re: Required Mission prior to Base Assaults - Bandit With No Name - 12-07-2015

Not a big fan. There's been a huge convo about it elsewhere, and long story short: having a base does not entitle you the benefit of forewarning note does it allow you to should yourself from the attacks of other players.

If you wanna defend your shit, defend it. If you don't want to be bothered by other people, A: ask people to not bother you, B: understand that owning a base opens you up to attack.

You don't get a free should from other writers because you own a base. It is not meant as a tactical our combat advantage other than it's purpose as a means to house it's add-ons.


Re: Required Mission prior to Base Assaults - Victor Wolfe - 12-07-2015

Bandit With No Name Wrote:Not a big fan. There's been a huge convo about it elsewhere, and long story short: having a base does not entitle you the benefit of forewarning note does it allow you to should yourself from the attacks of other players.

If you wanna defend your shit, defend it. If you don't want to be bothered by other people, A: ask people to not bother you, B: understand that owning a base opens you up to attack.

You don't get a free should from other writers because you own a base. It is not meant as a tactical our combat advantage other than it's purpose as a means to house it's add-ons.


A base does give you a combat/ tactical advantage due to defenders bonus.


Re: Required Mission prior to Base Assaults - Gilgamesh - 12-07-2015

It seems like people should reread the Fights rules. Initiating the fight usually requires like 6000 words to search someone if they aren't at large


Re: Required Mission prior to Base Assaults - Bandit With No Name - 12-07-2015

Gilgamesh Wrote:It seems like people should reread the Fights rules. Initiating the fight usually requires like 6000 words to search someone if they aren't at large
Yuuuup.


Re: Required Mission prior to Base Assaults - Tom Marvolo Riddle - 12-07-2015

Bandit With No Name Wrote:Not a big fan. There's been a huge convo about it elsewhere, and long story short: having a base does not entitle you the benefit of forewarning note does it allow you to should yourself from the attacks of other players.

If you wanna defend your shit, defend it. If you don't want to be bothered by other people, A: ask people to not bother you, B: understand that owning a base opens you up to attack.

You don't get a free should from other writers because you own a base. It is not meant as a tactical our combat advantage other than it's purpose as a means to house it's add-ons.

Never said anything about being entitled to the forewarning. Please don't misconstrue what I'm trying to do here. Just saying that its not cheap for either party or it shouldn't be. No where in my entire thing does it give anything out as a forewarning.

If anything this gives attackers a stronger motivation to do this cause if they do it well enough they can invalidate the Defender's automatic bonus. And as long as your tricky about it, you can keep the people your attacking from figuring out until the mission is posted up for grading and the challenge issued.

Hell, maybe each of the faction forums has a place where this can be done in secret. A request is made once finished to have it moved to the proper forum and that's what signals the challenge timer.

There is a reason why I asked for feedback rather than just a yes or a no.


Re: Required Mission prior to Base Assaults - Tom Marvolo Riddle - 12-07-2015

Gilgamesh Wrote:It seems like people should reread the Fights rules. Initiating the fight usually requires like 6000 words to search someone if they aren't at large
Someone is significantly different than a base.


Re: Required Mission prior to Base Assaults - Bandit With No Name - 12-07-2015

@Vic, yeah, but in specifically that way, not in any other.


Re: Required Mission prior to Base Assaults - Bandit With No Name - 12-07-2015

Honestly gonna dip out of this convo. A: it will not change. B: I don't think it needs to.


Re: Required Mission prior to Base Assaults - Gilgamesh - 12-07-2015

Quote: Bases can be purchased and placed anywhere, and can be assaulted in the same way that players are attacked.



Re: Required Mission prior to Base Assaults - Tom Marvolo Riddle - 12-07-2015

Its also specifies that its mostly a guideline also that's subject to change based on how the person feels of the situation. I'm just saying that it would good to have a little bit more formal of a system that could give both sides a little bit of a breathing room and edge depending on how skilled they are.

What I was thinking:
Exceptional rating on the mission can allow for completely destroy any defending bonus and making it impossible to detect the attack prior to it happening, while a poor to bad rating can still be successful at finding the base but results in the defenders having forewarning and up to say 5000 words of preparation between them and a greater bonus to defend with. If its particularly bad, damage could be even higher during their transit and are locked into attack with no easy way of retreat.