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Civilization: Beyond Omniverse - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Discussion Forums (https://omni.zulenka.com/forumdisplay.php?fid=3) +--- Forum: The Arcade (https://omni.zulenka.com/forumdisplay.php?fid=21) +--- Thread: Civilization: Beyond Omniverse (/showthread.php?tid=3111) |
Civilization: Beyond Omniverse - Rubick - 11-14-2015 I have a REALLY freaking dumb idea that might just be hilarious. There's a small fad in the Civilization community that involves letting the AI control their nations and fight bouts against themselves without player interference. With some mods to configure a decent setup, it's possible to sim an entire game in this fashion as you monitor the world with your submarine under the shadows of packed ice, meaning player control is essentially nil. Here's where the Omniverse comes in. People who want to join in this little experiment can post their characters and the names of what they want their empire and title to be (for example, Rubick, Grand Magus of The Society). I'll put everyone who joins in in command of a nation. Starting positions and the characteristics of the AI will be randomized and impartial. I can then provide screenshots of major events as I sim the conflict in my free time. I'm still deciding whether it'll be completely Domination victory or if there'll be other victories enabled, but rest assured it should be interesting depending on who joins. Also this might not even work...but...no reason not to try. SCIENCE DEMANDS IT! __________________________________________________ Contenders so far: Chronolord Adam Gaite of The Achronomalous ChronoKingdom Overlord of The Domain of Circumvention (Atonement/Blue Eyes) Eternal Lord Tom Marvolo Riddle of The Wizarding World Vector Okor of The Infection. Less-Wicked Witch Jade Harley of The East Premier Enigma Nealaphh of The Unnamed Land Emperor Trixie of The Legion General Connor Hound of Arcadia Hokage Hatake Kakashi of The Hidden Empire. Princess Guu of The Principality of Ambrosia Lord Captain Tartaros of The Imperium Yonkō Straw Hat Luffy of The Sea (If I had Rising Tide expansion, I'd restrict you to only building settlements in the ocean...count your lucky stars :awesome: ) King Gilgamesh of The Babylonian Empire Exorcist Yu Kanda of Hell Dreamer-Mind of The Many Voidprince Demetri of Freefall Re: Civilization: Beyond Omniverse - Okor - 11-14-2015 I'm in. Okor, Vector of the Infection. Re: Civilization: Beyond Omniverse - Tom Marvolo Riddle - 11-14-2015 Tom Marvolo Riddle; Eternal Lord of the Wizarding World Ururu Kyuuei; The Governor of the Academy Re: Civilization: Beyond Omniverse - Blue Eyes - 11-14-2015 Atonement:"Hmph...For this just call me The Overlord. Ruler of The Domain of Circumvention Screw your normal human rules. I'll just work around them to write my own for this match! See If You Can Keep Up With Near A Thousand Years Of Knowledge You Miserable Insects! And to those who serve me? Fail me in this task and you shall be devoured when I too fall for I shall find you...No matter where your spirit shall hide..." Re: Civilization: Beyond Omniverse - Jade Harley - 11-14-2015 Jade Harley, the Less Wicked Witch of the East. :frogbon: Re: Civilization: Beyond Omniverse - Tearen Wover - 11-14-2015 Nealaphh, Premier Enigma of the Unnamed Land Re: Civilization: Beyond Omniverse - Trixie - 11-14-2015 Trixie, Emperor of the Legion Re: Civilization: Beyond Omniverse - The Rogue - 11-14-2015 I'm in, Connor Hound, Genneral of Arcadia Re: Civilization: Beyond Omniverse - Kakashi Hatake - 11-14-2015 Kakashi, Hokage of the Hidden Empire. Re: Civilization: Beyond Omniverse - Guu - 11-14-2015 Princess Guu of the Principality of Ambrosia Re: Civilization: Beyond Omniverse - Tartaros - 11-14-2015 Tartaros, Lord Captain of the Imperium Re: Civilization: Beyond Omniverse - Monkey D. Luffy - 11-14-2015 Straw Hat Luffy, Yonkō of the Sea. Progress Report - Rubick - 11-15-2015 Since this is my first time attempting this, I had to do a bit of research. I've tested the process of actually getting the map revealed and having the AI take control of it all and succeeded. Setup 50% complete. I'm now in the process of using some free time to quickly code your civilizations, since name changing only works for the player. When the civilizations are done, I can start letting the game do its thing. Re: Civilization: Beyond Omniverse - Okor - 11-15-2015 Sweet. Can't wait to see it. I take it you're using Beyond Earth for this? Do you have rising tide installed? Re: Civilization: Beyond Omniverse - Gilgamesh - 11-15-2015 King Gilgamesh and the Babylonian Empire Re: Civilization: Beyond Omniverse - Rubick - 11-15-2015 Ja. I'm using BE because my copy of Civ V is currently stuck at vanilla, and BE vanilla is a lot more in-depth in comparison. Unfortunately I don't have Rising Tide installed. Probably might in the future when i have the funds to waste on vidya gaems. Also added ye in Gilga. If anyone else takes note of this feel free to add yours in. I might have to do two games instead of one depending on if more join tho. Re: Civilization: Beyond Omniverse - The Dreamer - 11-15-2015 Shade, Mistress of Darkened Hearts The Dreamer, Mind of the Many Re: Civilization: Beyond Omniverse - Demetri Malius - 11-15-2015 Demetri, Prince of Freefall( or void) Re: Civilization: Beyond Omniverse - Yu Kanda - 11-16-2015 Kanda, Exorcist of hell Progress Report Part 2 - Rubick - 11-17-2015 I can say for certain that I've successfully made the bare bones for a functioning civilization, starting with Adam's Anachronomalous ChronoKingdom (fuck, I don't even know if I'm saying that right anymore). Here's a small portion of XML code to show that yes, indeed, it's actually getting done, and will happen in the near future. [spoiler] Code: <GameData>It wouldn't look pretty if you were to actually play the game with it, but the bare basics such as AI, territory color, city names, and the like, the things you guys will actually be seeing, are ready to go, at least for this civ. The other 13 or so should just be some quick copy-pasting! Depending on how much time I have, I might assign unique personality values to all of them as well...but that'd entail a lot of reading of profiles and translating words to mere numbers. Also certain values left in character would screw some civs over from the start, such as making them too non-aggressive or averted from building military units. Therefore my current course of action will be to just assign them all the most aggressive/deceptive personality currently in the game (ARC), which should provide for some interesting situations. Also considering i've started a skeleton for each of these guys, I may actually turn this into a full-fledged mod. But that's a story for another day. First there must be a battle to the death for ultimate control of teh Omnivurse :frog: |