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Sans (Alternate Character) - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Administration Forums (https://omni.zulenka.com/forumdisplay.php?fid=5) +--- Forum: Joining (https://omni.zulenka.com/forumdisplay.php?fid=7) +--- Thread: Sans (Alternate Character) (/showthread.php?tid=3055) |
Sans (Alternate Character) - Corporal Light - 11-07-2015 Character name: Sans Character source: Undertale Character history: Sans was among the many Monsters that lived within the Underground, trapped forever by a magical barrier constructed by Humans to prevent another war from being created. Unlike many other Monsters, however, Sans had come to accept the fact that he would never escape, and decided to make the most of it. He and his brother Papyrus eventually helped colonizing Snowdin Forest, and became citizens of Snowdin soon afterwards. It was around this time that the first of eight humans would fall into the ruins from Mount Ebott. He never learned his name, but what he did know was that, for the first time since they got there, the kingdom of the Underground had hope. What happened was that this human was rescued by a fellow monster named Asriel, who became best friends. The human was treated just as respectfully as Asriel was, and an era of peace was at hand. Then, the human and Asriel died. Sans was there to witness the sudden declaration of war against humanity; all humans that fell down the hole in Mount Ebott were to be killed. He was around when he queen suddenly disappeared without a trace to be found. And he was there to see Papyrus become really obsessed with joining the Royal Guard, which he didn't actually dislike as much as he thought he would. Six more humans fell down the hole, and they all ended the same way. During these rather terrible events, Sans had become a sentry for the town of Snowdin, with Papyrus convincing him to do so. However, he rarely did his job, much to the annoyance of Papyrus, and he instead passed the time practicing knock knock jokes at the gate of the ruins, which was the place the Monsters first entered when they went underground. One day, however, while Sans was practicing knock knock jokes, he thought he heard a women's voice behind the door of the gate, something he hadn't heard before. To test, he did a knock knock joke that ended with a really bad pun, which then resulted in a very long exchange of awful puns and jokes between the two. For a long time, they exchanged jokes and were good friends. Then one day, the women was doing something strange: she wasn't laughing no matter what jokes Sans used. Going quiet, the women asked him to make a promise: that any human that walked through the gate would be protected by him. Sans would later look back on this moment, saying "i couldn't say no to someone who enjoyed bad jokes as much as me." A while later, he did just that. The eighth and final human walked through the gate. His name was Frisk. He kept a close eye on him throughout his journey through the Underground, and judged him in the Final Corridor when he was about to confront King Asgore. However, something strange was going on, and Sans knew it. He had sneaking suspicions that the human knew more than he was letting on. For example, when he was right behind the human when they first met, the human turned around at the exact moment he was about to ask him to turn around. It was also here did he get the feeling that the human was a lot more psychopathic, as he saw him kill Papyrus with his very eyes. These events eventually caused Sans to study up on quantum physics and enlist the help of scientist W.D Gaster, where he discovered the truth. The human named Frisk had the ability to SAVE and RESET, which worked similar to time travel. Frisk could, at literally any time, reset the timeline so that he could start anew, with no one able to remember meeting him. This could make him do unthinkable actions just to see what would happen. Upon discovering this, Sans knew he couldn't be a "lazy-bones." He had to do something. Conveniently, the human was killing literally everything in his path, including Undyne and Papyrus. Sans had no choice but to interfere before the human killed Asgore, as his new knowledge of the timelines allowed him to foresee something... malevolent happen to the world if he did. Encountering the human in the Final Corridor, he proceeded to fight him with all of his might, possibly winning dozens of times, trying to get the human to RESET. However, the human eventually got a lucky hit, causing him to bleed out blood (or ketchup.) With the knowledge of what was to come shortly afterward combined with the fact everyone he ever loved or cared about was now dead, as well as his mortal wound, he succumbed to his injuries. Then... he was reincarnated. In a new timeline. In the Omniverse. Stats: ATK: 1 DEF: 0 SPD: 5 TEC: 4 Starting Proficiencies: Ranged Proficiency (1000 OM) Ranged Materialize Proficiency (600 OM) Remote Control Proficiency (600 OM) Starting Powers: Foresight (1500 OM) Starting Moves: Them Bones (requires Ranged Materilize Proficiency, requires Ranged Proficiency, requires Remote Control Proficiency) Cost: 900 Sans is obviously not the powerhouse that many feared back in the Underground thanks to the new omniphysics employed by the Omniverse. The majority of his powers have subsequently been reduced as a result of this. Them Bones is a wide variety of different attacks and defenses Sans can use. The bones themselves can take on a wide variety of forms, and Sans also can have them materialize from almost any location. All of the forms are white in color, and can be destroyed by a single blow from pretty much anything at no harm to the attacker. He is also occasionally seen using Them Bones as a means to defend himself as well as a means to attack. The materialization time is pretty fast, taking only one second if he wanted to use all the bones he needed, while taking only one second longer to use. He also has full control of his bones, and can move them around the battlefield if needed. The "variety" of Them Bones are usually cosmetic, and almost never have an impact on the battlefield. However, Sans has around three "modes" for Them Bones that he has at his disposal. However, he cannot use one while another is in use (Meaning he can't use "Spears" while he is using "Shield." He has to drop the shield to use "Spears.") Also, he cannot use the same move more than a few times in a row, as constant usage drains his energy VERY quickly. - Them Bones (Spears) The "Spears" are around two-three feet long, and usually has the physical description of a femur bone. Like all the others, the "Spears" take only one second to materialize if he wanted to use all that he can use (which is about a total of five) and can be destroyed in a single blow from any attack. The "Spears" rarely do any substantial damage unless the opponent has ridiculously low DEF (around 0,) or the opponent simply starts getting hit by too many. Also, he cannot use the "Spears" as melee weapons. It cannot also be used in conjunction with "Spears" and "Shields." Finally, he cannot use it more than a few times in a row, or else he would drain his energy reserves VERY quickly. When he wants to use them, he simply materializes them anywhere he wants (exception being from a surface) before waving his hand in the direction of where he wanted to throw them. This would result in the spears shooting rapidly at wherever he was waving his hand at, most likely impaling whatever object (or person) was there at the time, though given the omniphysics, it is unlikely it will do any substantial damage. - Them Bones (Sliders) The "Sliders" function similarly to the "Spears," with the exception being that, unlike the spears, they can only be summoned if they touch the ground. Looking identical to the "Spears" and only being around three feet tall, they function almost the same as the "Spears." Like the "Spears," all that he needs can be materialized in once second (the most he can have out is around five,) and he can wave his hand in whatever direction necessary. It's how they move to that location that is different. Instead of simply shooting through the air like a thrown spear, the "Sliders" just slide along the ground at an equally rapid rate, not leaving any traces of its presence in the earth. Like the "Spears," they are easily destroyed, and do the exact same amount of damage, though Sans could use "Sliders" as a means to surprise his opponents. Also, like with "Spears" and "Shields," it cannot be used alongside any other move in "Them Bones." Finally, also like with "Spears," he cannot use it more than a few times in a row without draining his energy. - Them Bones (Shield) The "Shield" works completely differently from "Spears" and "Sliders" in that it is used purely for defensive purposes. It is about three feet wide and three feet tall, and is composed of about six sets of femur bones. Unlike the bones in "Sliders" and "Spears," these bones aren't easily destroyed, requiring a few hits to break. Like the moves before, it only takes one second to form and one second to use, only needing a wave of Sans' hand to utilize. The "Shields" can come out of any surface, though it does no damage, and only serves as a means of defense. However, as it has already been stated, "Shields" cannot be used in conjunction with any other move in "Them Bones." Also, he can only summon one shield, and it can only cover him from one direction of his choosing, leaving him vulnerable if an attack gets behind his shield. Finally, it requires more energy from himself in order to use, keeping him from using it too much and forcing him to rely on his speed to avoid damage, with the "Shield" being used to block attacks that he most likely wouldn't dodge. Gaster Blaster: (requires Ranged Materialize Proficiency, requires Ranged Proficiency) Cost: 300 Arguably his most powerful attack, Sans has the ability to summon up to two goat skulls that, when summoned, shoot out white beams at his intended target. The Gaster Blaster's can be summoned from anywhere, though it can only be summoned as far as thirty-five feet from Sans. It can also be summoned in conjunction with Them Bones. The Gaster Blaster's are damaging (for Sans anyway,) though it has some flaws. It takes slightly longer to summon (about two-three seconds total,) and about two seconds longer to shoot. Also, a way to indicate he is about to use them is when one of his eyes start flashing from yellow to blue, making it slightly predictable. I confirm that I have read and agreed to the Rules of Conduct. Yes Quote:4900 OM Spent. Re: Sans (Alternate Character) - Corporal Light - 11-11-2015 Added Telekinesis to Sans' list of powers. All OM Spent. Re: Sans (Alternate Character) - Corporal Light - 11-14-2015 Think'll just casually bump this Re: Sans (Alternate Character) - Kakashi Hatake - 11-14-2015 Hello! Sorry this is taking so long. I'm not of the authority to approve you myself, but I can help grease the wheels a bit for when the Angels descend on your application. The majority of your application looks swell in my opinion. The only thing that I'd change would be the moves. For Them Bones, it's cool to have an attack and utility function if you price it at 600 OM like you did, however there's the issue of the variability of the move. Depending on what you'd want to accomplish with it, you may need to jack up the price for each variability. There are certain ways to do it where it wouldn't cost extra, but that's really only if the use is EXACTLY the same and only varies cosmetically (like a bone wall of large femur bones or a bone wall of skulls that both are the same size and durability, etc). So I'm not sure what you're exactly aiming for, but from what I know of Undertale, maybe you want bone columns that shoot out of the ground to stagger/skewer foes? Maybe a group of bones that come up in front of you as a shield? You'll have to tell us flat out what you'd want to do, as the 'wide variability' thing can lead to balancing problems. You can check out Thaal's moves for an example of how to correctly vary stuff, he put a lot of work into getting his Hard-Light stuff to work with Omniphysics. As for Gaster Blaster, it looks appropriately balanced but I wanted to mention that even though it's listed as his strongest attack, it'll only be of average move strength as is. Like maybe Kamehameha level strength if you're familiar with DBZ. If you want a hugely damaging effect, you might consider a Super Move. If you're fine with it being like that and you're cooking up some crazier attacks for Supers, the move is fine as-is. Anywho, that'd about do it from my perspective. If you want to work on the variations of Them Bones, drop a blurb here or in the Workshop thread and I'd be happy to tweak it with you. In the mean time if you want to get approved without Them Bones, just state it here (with your new account) and when an Angel appears you can get to writing faster while your moves are fine-tuned. Re: Sans (Alternate Character) - Corporal Light - 11-15-2015 Changed some stuff around as per feedback. Thank you! Re: Sans (Alternate Character) - Gilgamesh - 11-18-2015 Hi there thank you for being patient All your moves are extremely well thought out and I'll get you approved soon. I'd like you to add another caveat to "Them Bones" like a cool down timer between using the same move or maybe a fatigue factor or a longer materialism time cause as it is you can spam the same move constantly. Gaster Blaster is good and other than that you'll be approved soon Re: Sans (Alternate Character) - Corporal Light - 11-18-2015 Ballad Wrote:Starting Moves: Added the bolded descriptions to Them Bones (except Shields, as it was more or less already in there.) Re: Sans (Alternate Character) - Gilgamesh - 11-18-2015 Approved!!! Name: Sans Level: 1 Spent OM: 4900 Proficiencies(2200):Ranged Proficiency(1000), Ranged Materialize(600), Remote Control(600) Powers(1500): Foresight(1500) Moves(1200): Them Bones (900), Gaster Blaster (300) Super Moves: Transformations: Assists: Items: Bases: Unlocks: Base stats: ATK: 1 DEF: 0 SPD: 5 TEC: 4 Make a roster in the Roster Forum, copy and paste the above and make that the first post of your roster. The second reply should contain all the core information of your character(Look at the profile of an active member to see what I'm talking about) Here's a topic to help you along: What to Do Once You've Been Approved Remember that your first post should be in the Nexus after you've been taken by Omni, and all future purchases should go in a log that I shall set up shorty. You're good to go! Enjoy the Omniverse! |