![]() |
|
The Astral Realm Information - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: The Omniverse (https://omni.zulenka.com/forumdisplay.php?fid=4) +--- Forum: The Astral Realm (https://omni.zulenka.com/forumdisplay.php?fid=12) +--- Thread: The Astral Realm Information (/showthread.php?tid=21) |
The Astral Realm Information - Omni - 08-02-2013 The Astral Realm The Astral Realm is touched upon by all dreamers when they sleep. It a highly mutable place where even such simple things as where your attention lies can change the landscape. It is thus highly dangerous to enter directly, and recommended only for those with a strong grasp over themselves. For those with the will, however, it can be highly beneficial to learn how, especially for those who study the science of magic such as the denizens of Dalaran. To enter the Spirit Realm, see Spiritual Attunement and Spiritual Enlightenment under Items. Sub-zones Sometimes, when someone dreams the same dream every night consecutively for a long time, that dream becomes a permanent feature of the Astral Realm that anyone could enter, even when the dreamer isn't there. The Castle of the Two Sisters Every night, Luna dreams of becoming the wicked mare of darkness, Nightmare Moon. Because of that, the castle she once shared with her sister is a prominent place in the Astral Realm. It's an old castle made of stone, practically falling apart from the great battle that happened there. It's full of statues, old pony art, and hidden passages everywhere. Those who linger too long will be haunted by the Tantabus; a creature composed of purple mist that turns inanimate objects into monsters that hunt you. The Realm of the Face Stealer At some point, by pure accident, a prime summoned Koh the Face Stealer to the Omniverse. This was truly a mistake, as secondaries everywhere quiver at the sound of his name. He is giant centipede that speaks in a cold, calm, collected voice. If you show emotion, any emotion, in his presence, he will steal your face. Sure, primes are spared this fate, they'll wake with their faces back where they left it, but secondaries aren't so lucky. Those faces are Koh's now to forever be at his disposal; to be worn like masks at the front of his body Those who lost their faces spend their remaining days having nightmares of him, and because of that he has his own sub-zone. It's a dark dank cave, just as any centipede likes it. He doesn't venture far from home as his realm hides him from the all seeing eye of Princess Luna, but that doesn't stop him from luring an unsuspecting dreamer into his web. The Unknown Sometimes, when someone dies, they'll have one final dream before they bite it forever. These dreams are so common to the dead that it has formed the Unknown. This is easily the biggest sub-zone of the Astral Realm, consisting of several towns. the general aesthetic is Mark Twain era Mississippi, where the men wore suits and ties and women wore bonnets and corsets. Animals walk around amongst humans like it was a normal everyday thing and everyone is at least slightly insane. Imagine a fairy tale set in that era and you'd get the gist of it. The most dangerous aspect of this sub-zone is the Beast, a man with tree branches for antlers sprouting from his head. He's always obscured by darkness, most of the time only his glowing white eyes are visible. If you fail to remain mentally or physically sound while you are in the Unknown, he will turn you into a tree of oil, which he'll chop down and use to fuel the lantern that contains his soul. Roaming NPCs Princess Luna - Known as the Princess of the Night, she protects the Astral Realm from horrific monsters. She'll often enter the dreams of random people and help them fight off their worst nightmares. Azathoth - The confounding and unfathomable being sits in the center, or perhaps the edges of, the Astral Realm. RE: The Astral Realm Information - Kelsie - 03-08-2016 Void Entrance Quest Gate in the Astral Realm Location: Astral Realm Requirements to complete (can be started earlier). May be completed alone or as a group. All participants must have Spiritual Enlightenment. 6+ TEC between entire group (may use powered-up stats as basis). Requirement lowered by 1 for each level above 1 your highest-level participant has. Difficulty: Extreme (20,000-40,000 words dependent on writing quality) Reward: Void entrance in the Astral Realm Somewhere, in the verse of the Astral Realm, a dreamer dreams of a gate to the void. If you somehow learn of it, you quickly find out that there is no direct path there. The only way to reach it is to hop from dream to dream, hoping to god you're heading the right direction in an ocean of dreamers out there. If you leave the Astral Realm at any point for any reason, you have to start over as you lose whatever "progress" you've made. Your quest will take many forms as each dream is shaped by the mind that created it. Some will be peaceful early on, but they'll get more and more dangerous as you come across the depraved minds that seem to gravitate towards the dream that holds the gate. You may even enter the dreams of site NPCs at several points in your journey, (with permission of course.) However, the longer you stay in the Astral Realm, the more your own doubts, guilts, and flaws manifest into physical beings, and the longer these manifestations exist, the harder it is to tell them apart from actual people. Also, the longer you stay in the Astral Realm, the more malignant entities will take notice of you. They will eventually get more and more involved as an obstacle. When you finally find the gate, you will discover that it is a dream created by Azathoth himself. If you manage to muster the mental fortitude to not go insane from the sheer horrors that his world would expose you, then you can walk through the gate and make it to the void. As you will most likely be in the Astral Realm for months in character, you are required to have Spiritual Enlightenment as your body would waste away in real life otherwise. Not to mention, you'd need to be physically there to pass through the gate. |