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Omniverse RPG: Part 2: DA 2015 - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Discussion Forums (https://omni.zulenka.com/forumdisplay.php?fid=3) +--- Forum: The Creative Corner (https://omni.zulenka.com/forumdisplay.php?fid=30) +--- Thread: Omniverse RPG: Part 2: DA 2015 (/showthread.php?tid=1899) |
Omniverse RPG: Part 2: DA 2015 - Jak Mar - 06-30-2015 Ok, this might be a huge task for me but I'm going to attempt to create a short Dante's Abyss rpg 2015 to see how it works out. Re: Omniverse RPG: Part 2: DA 2015 - Schwi Dola - 07-01-2015 What engine are you going to use or make it from scratch? Re: Omniverse RPG: Part 2: DA 2015 - Jak Mar - 07-29-2015 ![]() Ignore the other parts, My jak sprite comes to life. see first part. Re: Omniverse RPG: Part 2: DA 2015 - Schwi Dola - 07-29-2015 Might I suggest using more shades of yellow and a very dark yellow where the edge of yhe hair is but isn't exposed to the transparent area. And the same for the rest of it really :p. Re: Omniverse RPG: Part 2: DA 2015 - Jak Mar - 07-30-2015 Should i add Daxter Re: Omniverse RPG: Part 2: DA 2015 - Okor - 07-30-2015 I don't see why not. I know Tartaros has done some spriting in the past, I might try to coerce him into bringing us to life. Re: Omniverse RPG: Part 2: DA 2015 - Jak Mar - 07-30-2015 That would be pretty cool, Okor. I'd like to see the Space Marine faction come to life as sprites too! Re: Omniverse RPG: Part 2: DA 2015 - Tearen Wover - 07-30-2015 I have also been known to |