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Wasting OM - Printable Version +- Omni Archive (https://omni.zulenka.com) +-- Forum: Discussion Forums (https://omni.zulenka.com/forumdisplay.php?fid=3) +--- Forum: Omniverse Discussion (https://omni.zulenka.com/forumdisplay.php?fid=22) +--- Thread: Wasting OM (/showthread.php?tid=1754) |
Wasting OM - Gildarts - 06-12-2015 As it stands, Gildarts has only 3 canon moves. 2 of which I have made into supermoves (T1 and T2 and also have exercised the concept of giving him one of the 3 FT spells) I'm pretty content with the moves he has, and have another supermove/idea up my sleeve for later, but, I can't help to wonder if I have 2 canon, why not make it inclusive of all three? It is called Mizuwari, and it is a water based move that pretty much creates a tsunami (however I would also modify it into a wall of earth). I don't want to accumulate too many moves for Gildarts because I don't want to feel bored with too many selections and would much rather strategize a move into fitting the events of battle. But on the other hand it couldn't hurt to have an AOE move before I get into some gravity based selections. Edit: I should also mention that Gildarts will be practically living in the Vastly Deep. Thoughts on if the move is worth my time, and more importantly, my OM ? Re: Wasting OM - Kenpachi Zaraki - 06-12-2015 In my opinion, an AOE move is a very good idea. I like to give my characters a 'crowd control' move in case things get hairy, though it seems like Gildarts is more of a brawler than most people I write and may not really need one. =P Still, I feel like it can spice up an otherwise bland fight scene. Additionally, I think with him dwellin in the Deep, a water move would be quite fitting. Re: Wasting OM - Thaal Sinestro - 06-13-2015 What else you gonna spend the OM on Re: Wasting OM - Gildarts - 06-13-2015 Thank you for the replies. @Thaal That's a good question. Usually I just wait and ideas come eventually. I'll be buying ranged materialized eventually, if that helps? As for powers, Gild's power is meant to be more than enough of a display of his edge. But I'm holding off on any big purchases for the time being. Re: Wasting OM - Thaal Sinestro - 06-13-2015 Gildarts Wrote:Thank you for the replies. I would just keep writing and earning OM until you've got it to blow. Then it doesn't matter! Re: Wasting OM - Omni - 06-13-2015 Moving this to Omniverse discussion. No Move Ideas - Gildarts - 08-05-2015 I'm a little dry on move ideas, as I have been trying to execute simple things with precise and more skillful delivery; as well as am only looking for one, I don't want to dump all my OM on a bank of moves, when I could have a few useful ones and expand on them while they are a foundation. Soo, bumping this topic. Feel free to help me out >.< Edit: also I still have to formulate the free moveI have from my troll saga Re: Wasting OM - Omni - 08-05-2015 GIVE ME 24 HOURS. Re: Wasting OM - The Dreamer - 08-05-2015 Stat increases are always a good idea. Re: Wasting OM - Gildarts - 08-06-2015 Emerald Wrote:Stat increases are always a good idea. Speed is next on my list. Gotta deliver that 5 attack Re: Wasting OM - Omni - 08-06-2015 Omni Wrote:GIVE ME 24 HOURS*.*OR MORE Re: Wasting OM - Retane - 08-06-2015 Why not ask the MAster of Moves? Explain to me what your character does? Re: Wasting OM - Omni - 08-08-2015 Retane Wrote:Why not ask the MAster of Moves?I already said I'd get round to it Re: Wasting OM - Omni - 08-09-2015 Tier 2/3 Super Defence — Denial Wall within the Omniverse, Gildarts's powers are potentially limitless. By focusing his destructive energies into the world itself he can actually temporarily destroy the very fabric of the air in a limited area. For the purposes of this move Gildarts creates a wall of nothingness around three meters in diameter, leaving behind what seems to the naked eye to be a kind of fuzzy, static whiteness like that seen on a television. By doing this in the right area at the right time, projectiles will simply be unable to pass through the field as there is nothing there to pass through. Of course, moves on par with this kind of reality-destroying power must exist, and might even be able to overcome the shield. Tunnel Creation A particular application of Disassemble, this allows Gildarts a more creative use of destruction. Though technique is not generally the mage's style, by channelling his crash magic in a more constrained way, he can disintegrate specific shapes into the ground, such as tunnels or even rooms. The only limitation is that it has to follow a path from his hand. It does take somewhat longer than his usual disassemble as this version takes more thought, but the weight he must bear is significantly less. He can destroy about two cubic metre of soil per second; this is slower for hard ground and faster for soft ground. |