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Gildarts - Printable Version

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Gildarts - Gildarts - 03-21-2015

Name: Gildarts Clive
Character Source: Fairy Tail (Anime)

(Hi this is Caira. Finally cashing in on my secondary account. Let’s see how I handle the excessive apostrophes, shall we?)

Character History: In episode 76, Gildarts makes his debut in the anime, he’s a hell of a guy and infamous within the guild. Gildarts is an S-Class wizard who has pursued an SS- class (100- year quest). Throughout the adventures that follow Natsu in the anime, there is a mystique that follows the powerful Gildarts. When he returns to the guild-his ‘home’ town that has reconstructed it’s geography due to Gildarts’ strength and basis of magic. As a man who frequently crashes through walls, at his early forties he is an elder to the guild and frequently looks after the younger generation when he is able.

The point where Gildarts is taken from the anime: just after he finds out Cana is his daughter in the Tenrou Island Arc. As the arc is concluded, they are attacked by the same dragon that stole his limbs. Acnologia. Gildarts, ever steady in the face of fear, he had the resolve to die and even stronger within him the conviction to live. Omni captures him in this instant. He is lead to believe that Fairy Tail is still in trouble from the moment he was taken and now he is a world away from the daughter he just found out he had and throughly believes that his guild’s ‘life’ is still in danger.

Physical Description: Swathed with a masculine physique, Gildarts is in his early forties and has a black/dark navy blue Fairy Tail insignia over his chest (which is covered by bandages). Gildarts wears a dark cloak and has two armor coated prosthetic limbs (arm and leg) as well as some wrapped bandages over his abdomen and shoulder. He has chestnut hair, which in daylight often comes off as an auburn color and stubble that outlines and emphasizes the edge of his jawline.

Personality: Adventurous and noble, Gildarts acts with great moral standing while in the manliest way to conduct himself: his decisions are all his own. He’s considered a womanizer, rather oblivious to his surroundings and rejects leadership as well as authority when bestowed upon him. He’s a casual guy who is very charismatic in his conducted ease.


Fighting Style:Gildarts uses a combination of Gravity, Crash, and Disassembly Magic.

Stats:
ATK:5
DEF:2+1=3
SPD:0
TEC:3
(Buying Stat Increase for Def -1,000 OM)

Starting Prof:
(Ranged Prof. 1,000 Area Attack Prof: 600, Area Shield prof 400, physical strength 1,000)

Starting powers: N/A

Starting Moves:

Parry 300 OM (requires Physical Strength prof, Area Attack Prof.) non variable
This is a move to block a physical attack.

An oncoming foe launches himself at Gildarts and charges toward with their weapon raised, gaze maliciously infused with villainous intent as the strike is readied. Gildarts directs his focus to where the attack will hit him as his body lunges with a pivot to the side with a flicker of movement and his metallic arm goes up to block the attack and off balance it’s core. (A sword would grind against his arm and the aim would be deflected away from Gildarts torso.)

As Gildarts does this, a wave of energy is released at the opponent and they are projected backwards or forwards and past him (depending on where their momentum would have taken them) at least three feet.

The force hits them like a gale of gravity, as suddenly against the foe’s sword a wave of energy is felt before the wave hits the rest of the enemy’s body and sends him and his sword strike flying.

Gildarts can do this repeatedly, however each time he must sacrifice the immediate use of an offensive move. (Basically, the foe must attack him again before he can begin again with offensive moves. If this isn’t clear, here’s an example really quick.)

The foe’s sword grates against his metallic arm as Gildarts pivots on his foot and the foe is sent off his feet and collides into a nearby tree as the parry is struck. Gildarts grimaced but begin to look lighthearted as the foe gets back up and launches another attack at him. Gildarts, whom can either dodge the attack without the use of parry, or use a shield to block it. He is unable, however, to attack the person directly (this shall be incorporated mainly with ‘aim’)until their second deployed attack hits him or misses, or else if he does the move will miss and he will be unable to use parry for the rest of the ‘battle’.

The Drawback is that after parry he can’t attack (forfeits the right to aim at) the enemy physically or directly.

Clasp 300 OM (Requires Shield Prof, Physical Strength)

The second way that parry can be used (This time as a stronger defensive outlier), as the above covered a number of physical attacks such as fists or swords, this is more to be used as a shield against less tangible deflections.

Gildarts anticipates the streaming ball of energy as it is launched in his direction, swiftly he takes a breath, squares his gait and extends his stronger hand outward. Forming and creasing into the shredded air is an ‘invisible’ shield in the shape of a sphere around his being, becoming only tangible with his focus. He grates his teeth as he concentrates to strengthen the single area that is expected to undergo damage. The ball of glowing energy released from his foe ignites into the intercepted spinning shield he has formed and Gildarts expends some energy as the attack begins to dissipate and roll in glowing white streams around his spherical shield and the last traces of the dissipated energy trail and swirl in thin curling wisps around him.

While Gildarts is concentrating on one spot, he cannot undergo an attack of equal power in another direction beyond a few feet of diameter from this reinforced area.


EDIT: looks like I will need stealth for this one, so I'll just resubmit when I gain some more OM!

Detonate (an ‘invisible’ punch..)300 OM(offensive, requires physical strength, ranged prof.)

Gildarts concentrates his energy on his good arm and then condenses the energy to the edges of his knuckles. The charge up time for this takes about five seconds. Then he lands a punch. The effects of the punch seem to evaporate around the very force of its momentum, and a surprised foe wouldn’t even feel the physical impact... At least not right away.

Detonate is a move landed and then after a complete minute has passed the strength of effect will be felt.

Gildarts lands the punch and the foe continues to battle as though nothing had happened, probably thinking ‘this guy’s not so tough, didn’t even stop me in my tracks.. I didn’t even feel his punch, what was he throwing? AIR?’ meanwhile the impact saturates and charges on the enemy.

After a complete minute has passed, the planted attack on the foe finally takes effect. In the same area as where the punch landed, suddenly a massive force expands around the ‘imprinted’ area in a one foot diameter (the impression, which shows little trace of its existence on the person, is a small and nearly undetectable plant of energy that is invisible until activated, like gravity, and as it charges an enemy with keen eyes could spot it and feel it) and releases against the foe in an astonishingly dense display of energy.

The burning gravitational energy crashes with collision as the foe is launched off his feet, due to the unexpectedness of the sensation, (and because of location in the chest the wind was knocked from his lungs.) The foe feels like a train has steamrolled him as the condensed energy crushes into his ribs and causes him to collapse.

Drawbacks: When an enemy notices the impression of energy that remains, it is less effective and half of its power/impact is immediately lost and dissipates, that is why he uses it during beginning or middle parts of the action when a foe may not notice it as they are caught up in the dispute.

For an enemy to abolish the planted move from their person: As I said about the less effective point above, if a person notices the move it will be less effective. If a person realizes that the plant is there, like through insight or telepathy or just a hunch, they can pick up the energy and it will form a ball in their grasp, remove it and throw it away or back at Gildarts himself, at half the power because it was noticed. If the person has armor or a shield they like to use, they can discard the armor piece until the blow has landed on it.

Total used OM: 4,900 out of 5,000

I confirm I have read and agree to the rules of conduct Check


Re: Gildarts - Monkey D. Luffy - 03-22-2015

Alright looks good, quite a mouthful regarding those moves. I can approve you sans "Detonate" for now until you purchase Stealth. I'll get you setup here in a sec.


Re: Gildarts - Monkey D. Luffy - 03-22-2015

Name: Gildarts Clive
Level: 1
Spent OM: 4600
Proficiencies: (3000); Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Shield Proficiency (400)
Powers:
Moves: (600); Parry (300), Clasp (300)
Super Moves:
Transformations:
Assists:
Items:
Bases:
Unlocks: (1000); First Stat Upgrade (1000)
Base stats:
ATK: 5
DEF: 3
SPD: 0
TEC: 3

Create a topic titled Gildarts or Gildarts Clive in the Roster Forum. Make certain you copy and past the above information exactly and make that the first post of your new Roster. After that you may reply with a post containing all necessary information about your character. (See current rosters for examples).

After that, check out the What To Do Once You're Approved topic to make a game plan.

Your personal log for future purchases is Here!

Lastly, welcome to the Omniverse!


Re: Gildarts - Gildarts - 03-22-2015

Thanks for your hard work Luffy!

Also this is Caira


Re: Gildarts - Monkey D. Luffy - 04-05-2015

Anytime! :tiphat: #lateresponse